Skip to content

Instantly share code, notes, and snippets.

@Draknek
Forked from anonymous/readme.txt
Last active May 11, 2018 05:08
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 1 You must be signed in to fork a gist
  • Save Draknek/8b5eb39cb825277832d261b3142f084b to your computer and use it in GitHub Desktop.
Save Draknek/8b5eb39cb825277832d261b3142f084b to your computer and use it in GitHub Desktop.
Hack the Net
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Hack the Net
author Alan Hazelden
homepage www.draknek.org
run_rules_on_level_start
(verbose_logging)
again_interval 0.06
key_repeat_interval 0.5
(realtime_interval 0.5)
(noaction)
========
OBJECTS
========
Background
black
failure
red
Node
white
.000.
00000
00000
00000
.000.
Line
green
.....
.....
..0..
.....
.....
LineL
green
.....
.....
00...
.....
.....
LineR
green
.....
.....
...00
.....
.....
LineU
green
..0..
..0..
.....
.....
.....
LineD
green
.....
.....
.....
..0..
..0..
OneWayL
green transparent
...0.
..00.
10000
..00.
...0.
OneWayR
green transparent
.0...
.00..
00001
.00..
.0...
OneWayU
green transparent
..1..
..0..
.000.
00000
..0..
OneWayD
green transparent
..0..
00000
.000.
..0..
..1..
InboundL
green
.....
.....
.0...
.....
.....
InboundR
green
.....
.....
...0.
.....
.....
InboundU
green
.....
..0..
.....
.....
.....
InboundD
green
.....
.....
.....
..0..
.....
Player1
Blue
.....
.000.
.000.
.000.
.....
Player2
Blue
.....
.....
..0..
.....
.....
Collision1
Blue
.....
.....
..0..
.....
.....
Collision2
Blue
.....
.000.
.000.
.000.
.....
Collision3
Blue
.000.
00000
00000
00000
.000.
Collision4
Blue
.....
.000.
.000.
.000.
.....
Collision5
Blue
.....
.....
..0..
.....
.....
Target
lightgreen
00000
0...0
0...0
0...0
00000
Firewall
red
..0..
..0..
00000
..0..
..0..
OpenFirewall
darkred
..0..
..0..
00000
..0..
..0..
FailureFirewall
darkred
..0..
..0..
00000
..0..
..0..
InvertedFirewall
transparent
Key
darkred
.....
.....
..0..
.....
.....
SleepingAntiVirus
red
.000.
0...0
0...0
0...0
.000.
AntiVirusNode
orange
.000.
00000
00000
00000
.000.
AntiVirusTarget
orange
AntiVirusMoving
transparent
AntiVirusL
darkred
.....
.....
000..
.....
.....
AntiVirusR
darkred
.....
.....
..000
.....
.....
AntiVirusU
darkred
..0..
..0..
..0..
.....
.....
AntiVirusD
darkred
.....
.....
..0..
..0..
..0..
AntiVirusOneWayL
darkred transparent
...0.
..00.
10000
..00.
...0.
AntiVirusOneWayR
darkred transparent
.0...
.00..
00001
.00..
.0...
AntiVirusOneWayU
darkred transparent
..1..
..0..
.000.
00000
..0..
AntiVirusOneWayD
darkred transparent
..0..
00000
.000.
..0..
..1..
SleepingKiller
orange
.....
.000.
.000.
.000.
.....
Killer
red
.....
.000.
.000.
.000.
.....
PlayerL
Blue
.....
.000.
0000.
.000.
.....
PlayerR
Blue
.....
.000.
.0000
.000.
.....
PlayerU
Blue
..0..
.000.
.000.
.000.
.....
PlayerD
Blue
.....
.000.
.000.
.000.
..0..
PlayerTrailL
blue
.....
.....
000..
.....
.....
PlayerTrailR
blue
.....
.....
..000
.....
.....
PlayerTrailU
blue
..0..
..0..
..0..
.....
.....
PlayerTrailD
blue
.....
.....
..0..
..0..
..0..
=======
LEGEND
=======
. = Background
@ = Player1 and Node
* = Node
- = Line
L = OneWayL and Line
R = OneWayR and Line
U = OneWayU and Line
D = OneWayD and Line
! = Firewall and Line
~ = OpenFirewall and InvertedFirewall and Line
$ = Target and Node
% = Target and Player1 and Node
? = Key and Node
& = Key and Target and Node
# = SleepingAntiVirus and Node
S = SleepingKiller and Node
K = Killer and Node
Player = Player1 or Player2 or Killer or PlayerL or PlayerR or PlayerU or PlayerD
PlayerMoving = PlayerL or PlayerR or PlayerU or PlayerD
LineDir = LineL or LineR or LineU or LineD
Inbound = InboundL or InboundR or InboundU or InboundD
Collision = Collision1 or Collision2 or Collision3 or Collision4 or Collision5
ConnectableTo = Line or Node
ConnectsL = LineL or OneWayL or PlayerTrailL
ConnectsR = LineR or OneWayR or PlayerTrailR
ConnectsU = LineU or OneWayU or PlayerTrailU
ConnectsD = LineD or OneWayD or PlayerTrailD
AntiVirusConnectsL = AntiVirusL or AntiVirusOneWayL
AntiVirusConnectsR = AntiVirusR or AntiVirusOneWayR
AntiVirusConnectsU = AntiVirusU or AntiVirusOneWayU
AntiVirusConnectsD = AntiVirusD or AntiVirusOneWayD
AntiVirus = AntiVirusNode or AntiVirusTarget or AntiVirusMoving
OneWay = OneWayL or OneWayR or OneWayU or OneWayD
AntiVirusOneWay = AntiVirusOneWayL or AntiVirusOneWayR or AntiVirusOneWayU or AntiVirusOneWayD
PlayerTrail = PlayerTrailL or PlayerTrailR or PlayerTrailU or PlayerTrailD
=======
SOUNDS
=======
EndLevel 42257908
Collision2 Create 83110908
sfx1 84184909 (player move)
sfx2 61306309 (player split)
sfx3 40267308 (fail)
restart 87593308
undo 56438707
================
COLLISIONLAYERS
================
Background
Failure
OpenFirewall
Node, Line
Firewall, FailureFirewall, Target
LineL, InboundL, AntiVirusL, PlayerTrailL
LineR, InboundR, AntiVirusR, PlayerTrailR
LineU, InboundU, AntiVirusU, PlayerTrailU
LineD, InboundD, AntiVirusD, PlayerTrailD
Oneway, InvertedFirewall, AntiVirusOneWay
Collision
Player
Key, AntiVirusMoving, AntiVirusNode, AntiVirusTarget, SleepingAntiVirus, SleepingKiller
======
RULES
======
[ PlayerTrail OneWay ] -> [ OneWay ]
[ PlayerTrailL ] -> [ LineL ]
[ PlayerTrailR ] -> [ LineR ]
[ PlayerTrailU ] -> [ LineU ]
[ PlayerTrailD ] -> [ LineD ]
[ action Player ] -> [ Player ]
(animate player)
([ stationary Player1 Node ] -> [ action Player1 Node ]
[ stationary Player2 Node ] -> [ action Player2 Node ]
[ Player Line ] [ action Player ] -> [ Player Line ] [ Player1 ]
[ action Player1 ] -> [ Player2 ]
[ action Player2 ] -> [ Player1 ]
[ action Player ] -> [ Player ])
(antivirus)
[ Player SleepingAntiVirus ] -> [ AntiVirusNode ]
[ moving Player ] [ AntiVirus ] -> [ moving Player ] [ action AntiVirus ]
[ AntiVirus no Node ] -> [ action AntiVirus ]
left [ action AntiVirusMoving AntiVirusConnectsL | Node ] -> [ action AntiVirusMoving AntiVirusConnectsL | AntiVirusNode Node ]
right [ action AntiVirusMoving AntiVirusConnectsR | Node ] -> [ action AntiVirusMoving AntiVirusConnectsR | AntiVirusNode Node ]
up [ action AntiVirusMoving AntiVirusConnectsU | Node ] -> [ action AntiVirusMoving AntiVirusConnectsU | AntiVirusNode Node ]
down [ action AntiVirusMoving AntiVirusConnectsD | Node ] -> [ action AntiVirusMoving AntiVirusConnectsD | AntiVirusNode Node ]
left [ action AntiVirus | ConnectsR no OneWayR ] -> [ action AntiVirus | ConnectsR AntiVirusMoving ]
right [ action AntiVirus | ConnectsL no OneWayL ] -> [ action AntiVirus | ConnectsL AntiVirusMoving ]
up [ action AntiVirus | ConnectsD no OneWayD ] -> [ action AntiVirus | ConnectsD AntiVirusMoving ]
down [ action AntiVirus | ConnectsU no OneWayU ] -> [ action AntiVirus | ConnectsU AntiVirusMoving ]
[ AntiVirusMoving LineL ] -> [ AntiVirusMoving AntiVirusL ] again
[ AntiVirusMoving LineR ] -> [ AntiVirusMoving AntiVirusR ] again
[ AntiVirusMoving LineU ] -> [ AntiVirusMoving AntiVirusU ] again
[ AntiVirusMoving LineD ] -> [ AntiVirusMoving AntiVirusD ] again
[ AntiVirusMoving OneWayL ] -> [ AntiVirusMoving AntiVirusOneWayL ] again
[ AntiVirusMoving OneWayR ] -> [ AntiVirusMoving AntiVirusOneWayR ] again
[ AntiVirusMoving OneWayU ] -> [ AntiVirusMoving AntiVirusOneWayU ] again
[ AntiVirusMoving OneWayD ] -> [ AntiVirusMoving AntiVirusOneWayD ] again
[ AntiVirusNode Target ] -> [ AntiVirusTarget Target ]
[ AntiVirus Line ] -> [ AntiVirus ]
[ AntiVirus Inbound ] -> [ AntiVirus ]
[ AntiVirus Firewall ] -> [ AntiVirus ]
[ Player AntiVirus ] -> [ AntiVirus ]
(detect failure)
[ failure ] -> restart
[ background ] -> [ background failure ]
[ Player no Killer ] [ failure ] -> [ Player ] []
[ PlayerTrail ] [ failure ] -> [ PlayerTrail ] []
[ stationary AntiVirusMoving ] [ failure ] -> [ AntiVirusMoving ] []
[ Collision ] [ failure ] -> [ Collision ] []
[ Killer Line ] [ failure ] -> [ Killer Line ] []
[failure ] -> sfx3
(clean up collisions)
[ Collision5 ] -> [] again
[ Collision4 ] -> [ Collision5 ] again
[ Collision3 ] -> [ Collision4 ] again
[ Collision2 ] -> [ Collision3 ] again
[ Collision1 ] -> [ Collision2 ] again
(open firewalls)
[ OpenFirewall no Player no InvertedFirewall ] -> [ Firewall ]
[ Firewall no Player InvertedFirewall ] -> [ OpenFirewall InvertedFirewall ]
[ Failure Firewall ] -> [ Failure FailureFirewall ]
[ Player Key ] -> [ Player action Key ]
[ stationary Key ] [ action Key ] -> [ Key ] [ Key ]
[ action Key ] [ Firewall no InvertedFirewall ] -> [ action Key ] [ OpenFirewall ]
[ action Key ] [ OpenFirewall InvertedFirewall ] -> [ action Key ] [ Firewall InvertedFirewall ]
(auto movement)
[ Player Firewall ] -> [ Firewall ] again
[ stationary Player Line ] -> [ action Player Collision1 Line ] again
left [ action Player OneWayL | ] -> [ OneWayL PlayerTrailL no Collision | PlayerR no ConnectsR ]
right [ action Player OneWayR | ] -> [ OneWayR PlayerTrailR no Collision | PlayerL no ConnectsL ]
up [ action Player OneWayU | ] -> [ OneWayU PlayerTrailU no Collision | PlayerD no ConnectsD ]
down [ action Player OneWayD | ] -> [ OneWayD PlayerTrailD no Collision | PlayerU no ConnectsU ]
left [ action Player ConnectsL | ] -> [ action Player PlayerTrailL no Collision | PlayerR no ConnectsR ]
right [ action Player ConnectsR | ] -> [ action Player PlayerTrailR no Collision | PlayerL no ConnectsL ]
up [ action Player ConnectsU | ] -> [ action Player PlayerTrailU no Collision | PlayerD no ConnectsD ]
down [ action Player ConnectsD | ] -> [ action Player PlayerTrailD no Collision | PlayerU no ConnectsU ]
[ Node PlayerTrail ] -> [ Node ]
[ Node Player no Killer ] -> [ Node Player1 ]
(left [ action Player ConnectsL Collision1 | ] -> [ action Player ConnectsL no Collision | Player1 no ConnectsR ]
right [ action Player ConnectsR Collision1 | ] -> [ action Player ConnectsR no Collision | Player1 no ConnectsL ]
up [ action Player ConnectsU Collision1 | ] -> [ action Player ConnectsU no Collision | Player1 no ConnectsD ]
down [ action Player ConnectsD Collision1 | ] -> [ action Player ConnectsD no Collision | Player1 no ConnectsU ]
left [ action Player ConnectsL no Collision1 | no Player ] -> [ action Player ConnectsL no Collision | Player1 no ConnectsR ] sfx2
right [ action Player ConnectsR no Collision1 | no Player ] -> [ action Player ConnectsR no Collision | Player1 no ConnectsL ] sfx2
up [ action Player ConnectsU no Collision1 | no Player ] -> [ action Player ConnectsU no Collision | Player1 no ConnectsD ] sfx2
down [ action Player ConnectsD no Collision1 | no Player ] -> [ action Player ConnectsD no Collision | Player1 no ConnectsU ] sfx2)
[ action Player ] -> []
(player input)
[ > Player | no ConnectableTo ] -> [ Player | ]
left [ > Player | OneWayR ] -> [ Player | OneWayR ]
right [ > Player | OneWayL ] -> [ Player | OneWayL ]
up [ > Player | OneWayD ] -> [ Player | OneWayD ]
down [ > Player | OneWayU ] -> [ Player | OneWayU ]
left [ > Player Node | ConnectsR ] -> [ Node | PlayerR ] again sfx1
right [ > Player Node | ConnectsL ] -> [ Node | PlayerL ] again sfx1
up [ > Player Node | ConnectsD ] -> [ Node | PlayerD ] again sfx1
down [ > Player Node | ConnectsU ] -> [ Node | PlayerU ] again sfx1
(fix up lines)
[ Line no LineDir no PlayerTrail ] -> [ action Line ]
left [ action Line no Player no OneWayL no LineL | ConnectableTo no OneWayR ] -> [ action Line LineL | ConnectableTo ]
right [ action Line no Player no OneWayR no LineR | ConnectableTo no OneWayL ] -> [ action Line LineR | ConnectableTo ]
up [ action Line no Player no OneWayU no LineU | ConnectableTo no OneWayD ] -> [ action Line LineU | ConnectableTo ]
down [ action Line no Player no OneWayD no LineD | ConnectableTo no OneWayU ] -> [ action Line LineD | ConnectableTo ]
left [ Line no Player no OneWayL no LineL | ConnectableTo no OneWayR ] -> [ Line PlayerTrailL | ConnectableTo ]
right [ Line no Player no OneWayR no LineR | ConnectableTo no OneWayL ] -> [ Line PlayerTrailR | ConnectableTo ]
up [ Line no Player no OneWayU no LineU | ConnectableTo no OneWayD ] -> [ Line PlayerTrailU | ConnectableTo ]
down [ Line no Player no OneWayD no LineD | ConnectableTo no OneWayU ] -> [ Line PlayerTrailD | ConnectableTo ]
left [ OneWayL | no Node no AntiVirus ] -> [ OneWayL | InboundR ]
right [ OneWayR | no Node no AntiVirus ] -> [ OneWayR | InboundL ]
up [ OneWayU | no Node no AntiVirus ] -> [ OneWayU | InboundD ]
down [ OneWayD | no Node no AntiVirus ] -> [ OneWayD | InboundU ]
[ Firewall LineL no Player ] -> [ Firewall LineL LineR ]
[ Firewall LineR no Player ] -> [ Firewall LineL LineR ]
[ Firewall LineU no Player ] -> [ Firewall LineU LineD ]
[ Firewall LineD no Player ] -> [ Firewall LineU LineD ]
([ PlayerTrail ] -> [ action PlayerTrail ]
[ Player Line ] [ action PlayerTrail ] -> [ Player Line ] [ PlayerTrail ]
[ action PlayerTrailL ] -> [ LineL ]
[ action PlayerTrailR ] -> [ LineR ]
[ action PlayerTrailU ] -> [ LineU ]
[ action PlayerTrailD ] -> [ LineD ])
(Change collision graphic for lines leaving network)
[ Collision1 LineL no LineR no LineU no LineD ] -> [ Collision4 LineL ]
[ Collision1 LineR no LineL no LineU no LineD ] -> [ Collision4 LineR ]
[ Collision1 LineU no LineL no LineR no LineD ] -> [ Collision4 LineU ]
[ Collision1 LineD no LineL no LineR no LineU ] -> [ Collision4 LineD ]
(wake killer)
[ Player SleepingKiller ] -> [ Killer ]
==============
WINCONDITIONS
==============
all target on player1
all player1 on target
some target
no Collision
no PlayerTrail
no PlayerMoving
=======
LEVELS
=======
..........
...-*----.
...-..-.-.
.@--..*.*.
......-.-.
......---.
....$..-..
....---*..
..........
.........
....@....
....-....
..*---$..
..-...-..
..-...-..
..*---*..
.........
...........
.....@.....
.....-.....
...*---*...
.---...---.
.-.......-.
.$--...--$.
.-.--$--.-.
.-.......-.
.---------.
...........
.............
......@......
......-......
.--*-----*--.
.-.-.....-.-.
.-.-.....-.-.
.-.-.-$-.-.-.
.--*--.--*--.
.............
...........
...$...$...
...-...-...
.--*-@-*--.
.-.-.-.-.-.
.$.-----.$.
...........
...........
.---------.
.-...-...-.
.*-*-%-*-*.
.-.-...-.-.
.$.-----.$.
...........
...........
.....@.....
.....-.....
...$---$...
...-.-.-...
.*-*-*-*-*.
...-...-...
...-----...
...........
.........
.-----...
.-.-.-...
.%-*-*-$.
...-.-.-.
...-----.
.........
.............
...-------...
...-.-.-.-...
...@-*.*-*...
...-.-.-.-...
.--*-$-$-*--.
.-.-.-.-.-.-.
.-----------.
.............
.......
.-----.
.-.-.-.
.*-@.*.
.-.-...
.$-*-$.
.......
(one way gates)
...................
...................
............--*--..
.*l-$l-$l-$l-.-.-%.
............--*--..
...................
...................
...........
...--*--...
...-.-.-...
...-.d.-...
.--$---$--.
.-.-...-.-.
.-.--@--.-.
.-...-...-.
.----$----.
.....-.....
.....$.....
...........
..............
........*l---.
..--$--.u...-.
..-.-.-.-...-.
.%--*---*-r$-.
..-.-.-.-...-.
..--$--.d...-.
........*l---.
..............
...................
...................
.-$-*-.-*-$-...--*.
.-...-$-...-l-@-.-.
.-$-*-.-*-$-...--*.
...................
...................
.........
.--*.*--.
.-.---.-.
.-..-..-.
.---@---.
....-....
.-$.-.$-.
.-..d..-.
.-*-$-*-.
.........
.............
.--$--@--$--.
.-....-....-.
.-l-*-$-*-r-.
.-.........-.
.-----------.
.............
..........
.-----....
.-...-l-..
.-*-$-.-..
....-..-..
....@-*-..
....-.-...
...-$-*-..
...-...-..
...-----..
..........
..........
.--$---$-.
.@.-....-.
.---.*l--.
..-..u.-..
..-$---$..
...-...-..
...-----..
..........
...........
.....--%...
.....-.....
...--$--...
..--.-.-...
..-..d.-...
..*----*-..
..-.....-..
..---$---..
.....-.....
...$--.....
...........
.........
..-*-*...
..-..-...
.---.--*.
.-.d.-.-.
.----@-*.
.....-...
.$-*-$...
.........
(void connections)
...........
.-@.-*--$..
..-.-...-..
..---......
....-......
....-*--*..
...........
.........
....-....
.-$.$.$-.
..u.u.u..
..-.-.-..
..*-*-*..
..-...-..
..-----..
....@....
.........
...........
.....%.....
.$-.---.-$.
..--*.*--..
.*-.-.-.-*.
.-.......-.
...........
............
........-...
...@----*--.
.---.-..-.-.
.-...-r--.$.
.-..*..-..-.
.--.-.--....
..-----.....
............
.............
......$......
.$.-------.$.
.-.-..-..-.-.
.---.-%-.---.
...-..-..-...
...-------...
......-......
...---$---...
...$.....$...
.............
(firewalls)
............
.....---....
.....-.?....
...-.-.!....
.$!*-*---@-.
...-......-.
...--------.
............
..........
.....*....
.....-....
...@.--?-.
...-...-..
.--*-!-$-.
.-.-...-..
.-.*----..
.-...-....
.-----....
..........
.............
.----........
.-..-.&l-....
.*.-*-..-....
.-!-.---@-r&.
...---..-....
......&l-....
.............
...........
..---@---..
..-.....-..
..-..$..-..
..-..!..-..
.-*-----*-.
.....-.....
...*-?-*...
.....-.....
...........
............
....-------.
..--*.-...-.
..-.-.!...-.
.@--*-&!*.-.
..-.-.....-.
..--*.....-.
....-------.
............
.........
...---...
...-.-...
.%-&!$-*.
...-.-.-.
...-----.
.........
...........
.....---...
.-...d.-...
.$.?---*--.
.-.-...-.-.
.!.-...-.-.
.-.-...-.-.
.--@---*--.
...........
.............
.$...........
.-.....--*--.
.--!-%--...-.
.....-.--*--.
.....d...-...
.....&.......
.............
.........
.*----&-.
.-...-.-.
.$.-!-.-.
...-...-.
...@--$-.
.........
...........
..*-----*..
..-.....-..
.---...---.
.-.-.-.-.-.
.*-?-@-?-*.
...!...!...
...-...-...
...$...$...
...........
.........
.....-!-.
.-...-.-.
.*-?--.$.
.-.-...-.
.-.@----.
.-.-...-.
.*-*---*.
.........
.............
....*---*....
....-.-.-....
....--@--....
......-......
....--*--....
....-.!.-....
....-.$.-....
....-...-....
..--*---*--..
..-.-...-.-..
.-?--...--?-.
.............
(harder levels)
........
..-----.
.*-...-.
..-$-*-.
...-.-..
.--$-@..
.-.-.-..
.--$-*..
.-.-....
.---....
........
.............
...*...-----.
...-...-.d.d.
.*-*-*!?-@-*.
...-...-.-.-.
...*...$-$-$.
.............
...............
.......*.......
.......u.......
...---------...
.$.-.-.@.-.-.$.
.-.*-*---*-*.-.
.-.-.-...-.-.-.
.*----...----*.
...............
................
.........------.
.........-....-.
.......--?--..-.
.......-.-.-..-.
.*-$-$!*-*--%.-.
.......-.-.-..-.
.......--?--..-.
.........-....-.
.........------.
................
...........
...--$--...
.$--...--$.
...-----...
.....-.....
.----%----.
.-.......-.
.-.-----.-.
.-.*.-.*.-.
.-.-.-.-.-.
.--*-$-*--.
...........
.........
.-----...
.-.?.-.$.
.-.!.-.-.
.-----.$.
.-...-.-.
.*---*.@.
...-...-.
...----?.
.........
...........
...---*---.
...-.....-.
...-$---$-.
......u....
..--*---*..
..-.-...-..
..@.-----..
..-........
.---.......
.-.-.......
.*-*.......
...........
.............
.--$.*-?-*--.
.!...-...-.-.
.----*.@-*--.
.....-...-.-.
.....*-?-*--.
.............
message Thanks for playing :)
(...........
.*-------*.
.-...-...-.
.--..@..--.
..-.....-..
..*-----*..
...........
)
(........
....---.
..--$.-.
.%-.-.$-
..--$-..
...-.-..
...---..
........
...........
.-$.....$-.
..--*-*--..
....-.-....
....-@-....
....-.-....
..--*-*--..
..$.....$..
..-.....-..
...........
...........
.....-.....
....-@.....
....--.....
.....d.....
...-----...
...-...-...
..-*---*-..
..-.....-..
..*-----?..
.....-.....
.....!.....
.....-.....
....$-$....
...........
...............
.....--%--.....
.$...-...-...$.
.--$--...--$--.
.....-----.....
.......-.......
.....--$--.....
.*...-...-...*.
.--*-$...$-*--.
...............
...................
.----.........----.
.-..-....%....-..-.
.-.-*--.---.--*-.-.
.-..-.--*.*--.-..-.
.-..$--.-.-.--$..-.
.-..-.........-..-.
.----.........----.
...................
...........
.....-.....
.....@.....
..$.---.$..
..-.-.-.-..
.-*-*-*-*-.
.-.......-.
.$.......$.
...........
..........
....--*-..
....-.-...
..@--.$-..
....-.....
....*-$...
....-.....
..........
.........
.-$---$-.
.-..-..-.
.-..@..-.
.-.....-.
.-$...$-.
..-----..
.........
...........
.--*---*...
.-.-.-.-...
.$.--*.--@.
...-...-...
...----*...
...........
.......
.$-$-$.
.-.-.-.
.-.@.-.
.-----.
.......
........
..--!--.
..-...-.
..-$-$-.
...-.-..
.--@-?..
.-.-.-..
.--*-*..
.-.-....
.---....
........
...........
.---!---...
.-.....---.
.-$-*-*-.-.
..-...-..-.
.-$-?-*--@.
..-.-.-....
..-----....
...........
..........
..*---*-..
..-....-..
..@---?-..
....-.....
....-.-.-.
....*!*-$.
..........
...................
.......-----------.
.*----.-.........-.
.....-.-...*----.-.
.--*.--*--.....-.-.
.-.-...-.-.----*--.
.-.-----.-.-.......
.--......-.-.*---..
..----*..*.---..-..
......-.........-..
......---$.@-----..
...................
...........
.....@.....
...-----...
...-...-...
.*-*-*-*-*.
.-.-.-.-.-.
.-.*.-.*.-.
.$...$...$.
...........
)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment