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Hack the Net
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Learn more about bidirectional Unicode characters
title Hack the Net | |
author Alan Hazelden | |
homepage www.draknek.org | |
run_rules_on_level_start | |
(verbose_logging) | |
again_interval 0.06 | |
key_repeat_interval 0.5 | |
(realtime_interval 0.5) | |
(noaction) | |
======== | |
OBJECTS | |
======== | |
Background | |
black | |
failure | |
red | |
Node | |
white | |
.000. | |
00000 | |
00000 | |
00000 | |
.000. | |
Line | |
green | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
LineL | |
green | |
..... | |
..... | |
00... | |
..... | |
..... | |
LineR | |
green | |
..... | |
..... | |
...00 | |
..... | |
..... | |
LineU | |
green | |
..0.. | |
..0.. | |
..... | |
..... | |
..... | |
LineD | |
green | |
..... | |
..... | |
..... | |
..0.. | |
..0.. | |
OneWayL | |
green transparent | |
...0. | |
..00. | |
10000 | |
..00. | |
...0. | |
OneWayR | |
green transparent | |
.0... | |
.00.. | |
00001 | |
.00.. | |
.0... | |
OneWayU | |
green transparent | |
..1.. | |
..0.. | |
.000. | |
00000 | |
..0.. | |
OneWayD | |
green transparent | |
..0.. | |
00000 | |
.000. | |
..0.. | |
..1.. | |
InboundL | |
green | |
..... | |
..... | |
.0... | |
..... | |
..... | |
InboundR | |
green | |
..... | |
..... | |
...0. | |
..... | |
..... | |
InboundU | |
green | |
..... | |
..0.. | |
..... | |
..... | |
..... | |
InboundD | |
green | |
..... | |
..... | |
..... | |
..0.. | |
..... | |
Player1 | |
Blue | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
Player2 | |
Blue | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Collision1 | |
Blue | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Collision2 | |
Blue | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
Collision3 | |
Blue | |
.000. | |
00000 | |
00000 | |
00000 | |
.000. | |
Collision4 | |
Blue | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
Collision5 | |
Blue | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Target | |
lightgreen | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
00000 | |
Firewall | |
red | |
..0.. | |
..0.. | |
00000 | |
..0.. | |
..0.. | |
OpenFirewall | |
darkred | |
..0.. | |
..0.. | |
00000 | |
..0.. | |
..0.. | |
FailureFirewall | |
darkred | |
..0.. | |
..0.. | |
00000 | |
..0.. | |
..0.. | |
InvertedFirewall | |
transparent | |
Key | |
darkred | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
SleepingAntiVirus | |
red | |
.000. | |
0...0 | |
0...0 | |
0...0 | |
.000. | |
AntiVirusNode | |
orange | |
.000. | |
00000 | |
00000 | |
00000 | |
.000. | |
AntiVirusTarget | |
orange | |
AntiVirusMoving | |
transparent | |
AntiVirusL | |
darkred | |
..... | |
..... | |
000.. | |
..... | |
..... | |
AntiVirusR | |
darkred | |
..... | |
..... | |
..000 | |
..... | |
..... | |
AntiVirusU | |
darkred | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..... | |
AntiVirusD | |
darkred | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
AntiVirusOneWayL | |
darkred transparent | |
...0. | |
..00. | |
10000 | |
..00. | |
...0. | |
AntiVirusOneWayR | |
darkred transparent | |
.0... | |
.00.. | |
00001 | |
.00.. | |
.0... | |
AntiVirusOneWayU | |
darkred transparent | |
..1.. | |
..0.. | |
.000. | |
00000 | |
..0.. | |
AntiVirusOneWayD | |
darkred transparent | |
..0.. | |
00000 | |
.000. | |
..0.. | |
..1.. | |
SleepingKiller | |
orange | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
Killer | |
red | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
PlayerL | |
Blue | |
..... | |
.000. | |
0000. | |
.000. | |
..... | |
PlayerR | |
Blue | |
..... | |
.000. | |
.0000 | |
.000. | |
..... | |
PlayerU | |
Blue | |
..0.. | |
.000. | |
.000. | |
.000. | |
..... | |
PlayerD | |
Blue | |
..... | |
.000. | |
.000. | |
.000. | |
..0.. | |
PlayerTrailL | |
blue | |
..... | |
..... | |
000.. | |
..... | |
..... | |
PlayerTrailR | |
blue | |
..... | |
..... | |
..000 | |
..... | |
..... | |
PlayerTrailU | |
blue | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..... | |
PlayerTrailD | |
blue | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
======= | |
LEGEND | |
======= | |
. = Background | |
@ = Player1 and Node | |
* = Node | |
- = Line | |
L = OneWayL and Line | |
R = OneWayR and Line | |
U = OneWayU and Line | |
D = OneWayD and Line | |
! = Firewall and Line | |
~ = OpenFirewall and InvertedFirewall and Line | |
$ = Target and Node | |
% = Target and Player1 and Node | |
? = Key and Node | |
& = Key and Target and Node | |
# = SleepingAntiVirus and Node | |
S = SleepingKiller and Node | |
K = Killer and Node | |
Player = Player1 or Player2 or Killer or PlayerL or PlayerR or PlayerU or PlayerD | |
PlayerMoving = PlayerL or PlayerR or PlayerU or PlayerD | |
LineDir = LineL or LineR or LineU or LineD | |
Inbound = InboundL or InboundR or InboundU or InboundD | |
Collision = Collision1 or Collision2 or Collision3 or Collision4 or Collision5 | |
ConnectableTo = Line or Node | |
ConnectsL = LineL or OneWayL or PlayerTrailL | |
ConnectsR = LineR or OneWayR or PlayerTrailR | |
ConnectsU = LineU or OneWayU or PlayerTrailU | |
ConnectsD = LineD or OneWayD or PlayerTrailD | |
AntiVirusConnectsL = AntiVirusL or AntiVirusOneWayL | |
AntiVirusConnectsR = AntiVirusR or AntiVirusOneWayR | |
AntiVirusConnectsU = AntiVirusU or AntiVirusOneWayU | |
AntiVirusConnectsD = AntiVirusD or AntiVirusOneWayD | |
AntiVirus = AntiVirusNode or AntiVirusTarget or AntiVirusMoving | |
OneWay = OneWayL or OneWayR or OneWayU or OneWayD | |
AntiVirusOneWay = AntiVirusOneWayL or AntiVirusOneWayR or AntiVirusOneWayU or AntiVirusOneWayD | |
PlayerTrail = PlayerTrailL or PlayerTrailR or PlayerTrailU or PlayerTrailD | |
======= | |
SOUNDS | |
======= | |
EndLevel 42257908 | |
Collision2 Create 83110908 | |
sfx1 84184909 (player move) | |
sfx2 61306309 (player split) | |
sfx3 40267308 (fail) | |
restart 87593308 | |
undo 56438707 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Failure | |
OpenFirewall | |
Node, Line | |
Firewall, FailureFirewall, Target | |
LineL, InboundL, AntiVirusL, PlayerTrailL | |
LineR, InboundR, AntiVirusR, PlayerTrailR | |
LineU, InboundU, AntiVirusU, PlayerTrailU | |
LineD, InboundD, AntiVirusD, PlayerTrailD | |
Oneway, InvertedFirewall, AntiVirusOneWay | |
Collision | |
Player | |
Key, AntiVirusMoving, AntiVirusNode, AntiVirusTarget, SleepingAntiVirus, SleepingKiller | |
====== | |
RULES | |
====== | |
[ PlayerTrail OneWay ] -> [ OneWay ] | |
[ PlayerTrailL ] -> [ LineL ] | |
[ PlayerTrailR ] -> [ LineR ] | |
[ PlayerTrailU ] -> [ LineU ] | |
[ PlayerTrailD ] -> [ LineD ] | |
[ action Player ] -> [ Player ] | |
(animate player) | |
([ stationary Player1 Node ] -> [ action Player1 Node ] | |
[ stationary Player2 Node ] -> [ action Player2 Node ] | |
[ Player Line ] [ action Player ] -> [ Player Line ] [ Player1 ] | |
[ action Player1 ] -> [ Player2 ] | |
[ action Player2 ] -> [ Player1 ] | |
[ action Player ] -> [ Player ]) | |
(antivirus) | |
[ Player SleepingAntiVirus ] -> [ AntiVirusNode ] | |
[ moving Player ] [ AntiVirus ] -> [ moving Player ] [ action AntiVirus ] | |
[ AntiVirus no Node ] -> [ action AntiVirus ] | |
left [ action AntiVirusMoving AntiVirusConnectsL | Node ] -> [ action AntiVirusMoving AntiVirusConnectsL | AntiVirusNode Node ] | |
right [ action AntiVirusMoving AntiVirusConnectsR | Node ] -> [ action AntiVirusMoving AntiVirusConnectsR | AntiVirusNode Node ] | |
up [ action AntiVirusMoving AntiVirusConnectsU | Node ] -> [ action AntiVirusMoving AntiVirusConnectsU | AntiVirusNode Node ] | |
down [ action AntiVirusMoving AntiVirusConnectsD | Node ] -> [ action AntiVirusMoving AntiVirusConnectsD | AntiVirusNode Node ] | |
left [ action AntiVirus | ConnectsR no OneWayR ] -> [ action AntiVirus | ConnectsR AntiVirusMoving ] | |
right [ action AntiVirus | ConnectsL no OneWayL ] -> [ action AntiVirus | ConnectsL AntiVirusMoving ] | |
up [ action AntiVirus | ConnectsD no OneWayD ] -> [ action AntiVirus | ConnectsD AntiVirusMoving ] | |
down [ action AntiVirus | ConnectsU no OneWayU ] -> [ action AntiVirus | ConnectsU AntiVirusMoving ] | |
[ AntiVirusMoving LineL ] -> [ AntiVirusMoving AntiVirusL ] again | |
[ AntiVirusMoving LineR ] -> [ AntiVirusMoving AntiVirusR ] again | |
[ AntiVirusMoving LineU ] -> [ AntiVirusMoving AntiVirusU ] again | |
[ AntiVirusMoving LineD ] -> [ AntiVirusMoving AntiVirusD ] again | |
[ AntiVirusMoving OneWayL ] -> [ AntiVirusMoving AntiVirusOneWayL ] again | |
[ AntiVirusMoving OneWayR ] -> [ AntiVirusMoving AntiVirusOneWayR ] again | |
[ AntiVirusMoving OneWayU ] -> [ AntiVirusMoving AntiVirusOneWayU ] again | |
[ AntiVirusMoving OneWayD ] -> [ AntiVirusMoving AntiVirusOneWayD ] again | |
[ AntiVirusNode Target ] -> [ AntiVirusTarget Target ] | |
[ AntiVirus Line ] -> [ AntiVirus ] | |
[ AntiVirus Inbound ] -> [ AntiVirus ] | |
[ AntiVirus Firewall ] -> [ AntiVirus ] | |
[ Player AntiVirus ] -> [ AntiVirus ] | |
(detect failure) | |
[ failure ] -> restart | |
[ background ] -> [ background failure ] | |
[ Player no Killer ] [ failure ] -> [ Player ] [] | |
[ PlayerTrail ] [ failure ] -> [ PlayerTrail ] [] | |
[ stationary AntiVirusMoving ] [ failure ] -> [ AntiVirusMoving ] [] | |
[ Collision ] [ failure ] -> [ Collision ] [] | |
[ Killer Line ] [ failure ] -> [ Killer Line ] [] | |
[failure ] -> sfx3 | |
(clean up collisions) | |
[ Collision5 ] -> [] again | |
[ Collision4 ] -> [ Collision5 ] again | |
[ Collision3 ] -> [ Collision4 ] again | |
[ Collision2 ] -> [ Collision3 ] again | |
[ Collision1 ] -> [ Collision2 ] again | |
(open firewalls) | |
[ OpenFirewall no Player no InvertedFirewall ] -> [ Firewall ] | |
[ Firewall no Player InvertedFirewall ] -> [ OpenFirewall InvertedFirewall ] | |
[ Failure Firewall ] -> [ Failure FailureFirewall ] | |
[ Player Key ] -> [ Player action Key ] | |
[ stationary Key ] [ action Key ] -> [ Key ] [ Key ] | |
[ action Key ] [ Firewall no InvertedFirewall ] -> [ action Key ] [ OpenFirewall ] | |
[ action Key ] [ OpenFirewall InvertedFirewall ] -> [ action Key ] [ Firewall InvertedFirewall ] | |
(auto movement) | |
[ Player Firewall ] -> [ Firewall ] again | |
[ stationary Player Line ] -> [ action Player Collision1 Line ] again | |
left [ action Player OneWayL | ] -> [ OneWayL PlayerTrailL no Collision | PlayerR no ConnectsR ] | |
right [ action Player OneWayR | ] -> [ OneWayR PlayerTrailR no Collision | PlayerL no ConnectsL ] | |
up [ action Player OneWayU | ] -> [ OneWayU PlayerTrailU no Collision | PlayerD no ConnectsD ] | |
down [ action Player OneWayD | ] -> [ OneWayD PlayerTrailD no Collision | PlayerU no ConnectsU ] | |
left [ action Player ConnectsL | ] -> [ action Player PlayerTrailL no Collision | PlayerR no ConnectsR ] | |
right [ action Player ConnectsR | ] -> [ action Player PlayerTrailR no Collision | PlayerL no ConnectsL ] | |
up [ action Player ConnectsU | ] -> [ action Player PlayerTrailU no Collision | PlayerD no ConnectsD ] | |
down [ action Player ConnectsD | ] -> [ action Player PlayerTrailD no Collision | PlayerU no ConnectsU ] | |
[ Node PlayerTrail ] -> [ Node ] | |
[ Node Player no Killer ] -> [ Node Player1 ] | |
(left [ action Player ConnectsL Collision1 | ] -> [ action Player ConnectsL no Collision | Player1 no ConnectsR ] | |
right [ action Player ConnectsR Collision1 | ] -> [ action Player ConnectsR no Collision | Player1 no ConnectsL ] | |
up [ action Player ConnectsU Collision1 | ] -> [ action Player ConnectsU no Collision | Player1 no ConnectsD ] | |
down [ action Player ConnectsD Collision1 | ] -> [ action Player ConnectsD no Collision | Player1 no ConnectsU ] | |
left [ action Player ConnectsL no Collision1 | no Player ] -> [ action Player ConnectsL no Collision | Player1 no ConnectsR ] sfx2 | |
right [ action Player ConnectsR no Collision1 | no Player ] -> [ action Player ConnectsR no Collision | Player1 no ConnectsL ] sfx2 | |
up [ action Player ConnectsU no Collision1 | no Player ] -> [ action Player ConnectsU no Collision | Player1 no ConnectsD ] sfx2 | |
down [ action Player ConnectsD no Collision1 | no Player ] -> [ action Player ConnectsD no Collision | Player1 no ConnectsU ] sfx2) | |
[ action Player ] -> [] | |
(player input) | |
[ > Player | no ConnectableTo ] -> [ Player | ] | |
left [ > Player | OneWayR ] -> [ Player | OneWayR ] | |
right [ > Player | OneWayL ] -> [ Player | OneWayL ] | |
up [ > Player | OneWayD ] -> [ Player | OneWayD ] | |
down [ > Player | OneWayU ] -> [ Player | OneWayU ] | |
left [ > Player Node | ConnectsR ] -> [ Node | PlayerR ] again sfx1 | |
right [ > Player Node | ConnectsL ] -> [ Node | PlayerL ] again sfx1 | |
up [ > Player Node | ConnectsD ] -> [ Node | PlayerD ] again sfx1 | |
down [ > Player Node | ConnectsU ] -> [ Node | PlayerU ] again sfx1 | |
(fix up lines) | |
[ Line no LineDir no PlayerTrail ] -> [ action Line ] | |
left [ action Line no Player no OneWayL no LineL | ConnectableTo no OneWayR ] -> [ action Line LineL | ConnectableTo ] | |
right [ action Line no Player no OneWayR no LineR | ConnectableTo no OneWayL ] -> [ action Line LineR | ConnectableTo ] | |
up [ action Line no Player no OneWayU no LineU | ConnectableTo no OneWayD ] -> [ action Line LineU | ConnectableTo ] | |
down [ action Line no Player no OneWayD no LineD | ConnectableTo no OneWayU ] -> [ action Line LineD | ConnectableTo ] | |
left [ Line no Player no OneWayL no LineL | ConnectableTo no OneWayR ] -> [ Line PlayerTrailL | ConnectableTo ] | |
right [ Line no Player no OneWayR no LineR | ConnectableTo no OneWayL ] -> [ Line PlayerTrailR | ConnectableTo ] | |
up [ Line no Player no OneWayU no LineU | ConnectableTo no OneWayD ] -> [ Line PlayerTrailU | ConnectableTo ] | |
down [ Line no Player no OneWayD no LineD | ConnectableTo no OneWayU ] -> [ Line PlayerTrailD | ConnectableTo ] | |
left [ OneWayL | no Node no AntiVirus ] -> [ OneWayL | InboundR ] | |
right [ OneWayR | no Node no AntiVirus ] -> [ OneWayR | InboundL ] | |
up [ OneWayU | no Node no AntiVirus ] -> [ OneWayU | InboundD ] | |
down [ OneWayD | no Node no AntiVirus ] -> [ OneWayD | InboundU ] | |
[ Firewall LineL no Player ] -> [ Firewall LineL LineR ] | |
[ Firewall LineR no Player ] -> [ Firewall LineL LineR ] | |
[ Firewall LineU no Player ] -> [ Firewall LineU LineD ] | |
[ Firewall LineD no Player ] -> [ Firewall LineU LineD ] | |
([ PlayerTrail ] -> [ action PlayerTrail ] | |
[ Player Line ] [ action PlayerTrail ] -> [ Player Line ] [ PlayerTrail ] | |
[ action PlayerTrailL ] -> [ LineL ] | |
[ action PlayerTrailR ] -> [ LineR ] | |
[ action PlayerTrailU ] -> [ LineU ] | |
[ action PlayerTrailD ] -> [ LineD ]) | |
(Change collision graphic for lines leaving network) | |
[ Collision1 LineL no LineR no LineU no LineD ] -> [ Collision4 LineL ] | |
[ Collision1 LineR no LineL no LineU no LineD ] -> [ Collision4 LineR ] | |
[ Collision1 LineU no LineL no LineR no LineD ] -> [ Collision4 LineU ] | |
[ Collision1 LineD no LineL no LineR no LineU ] -> [ Collision4 LineD ] | |
(wake killer) | |
[ Player SleepingKiller ] -> [ Killer ] | |
============== | |
WINCONDITIONS | |
============== | |
all target on player1 | |
all player1 on target | |
some target | |
no Collision | |
no PlayerTrail | |
no PlayerMoving | |
======= | |
LEVELS | |
======= | |
.......... | |
...-*----. | |
...-..-.-. | |
.@--..*.*. | |
......-.-. | |
......---. | |
....$..-.. | |
....---*.. | |
.......... | |
......... | |
....@.... | |
....-.... | |
..*---$.. | |
..-...-.. | |
..-...-.. | |
..*---*.. | |
......... | |
........... | |
.....@..... | |
.....-..... | |
...*---*... | |
.---...---. | |
.-.......-. | |
.$--...--$. | |
.-.--$--.-. | |
.-.......-. | |
.---------. | |
........... | |
............. | |
......@...... | |
......-...... | |
.--*-----*--. | |
.-.-.....-.-. | |
.-.-.....-.-. | |
.-.-.-$-.-.-. | |
.--*--.--*--. | |
............. | |
........... | |
...$...$... | |
...-...-... | |
.--*-@-*--. | |
.-.-.-.-.-. | |
.$.-----.$. | |
........... | |
........... | |
.---------. | |
.-...-...-. | |
.*-*-%-*-*. | |
.-.-...-.-. | |
.$.-----.$. | |
........... | |
........... | |
.....@..... | |
.....-..... | |
...$---$... | |
...-.-.-... | |
.*-*-*-*-*. | |
...-...-... | |
...-----... | |
........... | |
......... | |
.-----... | |
.-.-.-... | |
.%-*-*-$. | |
...-.-.-. | |
...-----. | |
......... | |
............. | |
...-------... | |
...-.-.-.-... | |
...@-*.*-*... | |
...-.-.-.-... | |
.--*-$-$-*--. | |
.-.-.-.-.-.-. | |
.-----------. | |
............. | |
....... | |
.-----. | |
.-.-.-. | |
.*-@.*. | |
.-.-... | |
.$-*-$. | |
....... | |
(one way gates) | |
................... | |
................... | |
............--*--.. | |
.*l-$l-$l-$l-.-.-%. | |
............--*--.. | |
................... | |
................... | |
........... | |
...--*--... | |
...-.-.-... | |
...-.d.-... | |
.--$---$--. | |
.-.-...-.-. | |
.-.--@--.-. | |
.-...-...-. | |
.----$----. | |
.....-..... | |
.....$..... | |
........... | |
.............. | |
........*l---. | |
..--$--.u...-. | |
..-.-.-.-...-. | |
.%--*---*-r$-. | |
..-.-.-.-...-. | |
..--$--.d...-. | |
........*l---. | |
.............. | |
................... | |
................... | |
.-$-*-.-*-$-...--*. | |
.-...-$-...-l-@-.-. | |
.-$-*-.-*-$-...--*. | |
................... | |
................... | |
......... | |
.--*.*--. | |
.-.---.-. | |
.-..-..-. | |
.---@---. | |
....-.... | |
.-$.-.$-. | |
.-..d..-. | |
.-*-$-*-. | |
......... | |
............. | |
.--$--@--$--. | |
.-....-....-. | |
.-l-*-$-*-r-. | |
.-.........-. | |
.-----------. | |
............. | |
.......... | |
.-----.... | |
.-...-l-.. | |
.-*-$-.-.. | |
....-..-.. | |
....@-*-.. | |
....-.-... | |
...-$-*-.. | |
...-...-.. | |
...-----.. | |
.......... | |
.......... | |
.--$---$-. | |
.@.-....-. | |
.---.*l--. | |
..-..u.-.. | |
..-$---$.. | |
...-...-.. | |
...-----.. | |
.......... | |
........... | |
.....--%... | |
.....-..... | |
...--$--... | |
..--.-.-... | |
..-..d.-... | |
..*----*-.. | |
..-.....-.. | |
..---$---.. | |
.....-..... | |
...$--..... | |
........... | |
......... | |
..-*-*... | |
..-..-... | |
.---.--*. | |
.-.d.-.-. | |
.----@-*. | |
.....-... | |
.$-*-$... | |
......... | |
(void connections) | |
........... | |
.-@.-*--$.. | |
..-.-...-.. | |
..---...... | |
....-...... | |
....-*--*.. | |
........... | |
......... | |
....-.... | |
.-$.$.$-. | |
..u.u.u.. | |
..-.-.-.. | |
..*-*-*.. | |
..-...-.. | |
..-----.. | |
....@.... | |
......... | |
........... | |
.....%..... | |
.$-.---.-$. | |
..--*.*--.. | |
.*-.-.-.-*. | |
.-.......-. | |
........... | |
............ | |
........-... | |
...@----*--. | |
.---.-..-.-. | |
.-...-r--.$. | |
.-..*..-..-. | |
.--.-.--.... | |
..-----..... | |
............ | |
............. | |
......$...... | |
.$.-------.$. | |
.-.-..-..-.-. | |
.---.-%-.---. | |
...-..-..-... | |
...-------... | |
......-...... | |
...---$---... | |
...$.....$... | |
............. | |
(firewalls) | |
............ | |
.....---.... | |
.....-.?.... | |
...-.-.!.... | |
.$!*-*---@-. | |
...-......-. | |
...--------. | |
............ | |
.......... | |
.....*.... | |
.....-.... | |
...@.--?-. | |
...-...-.. | |
.--*-!-$-. | |
.-.-...-.. | |
.-.*----.. | |
.-...-.... | |
.-----.... | |
.......... | |
............. | |
.----........ | |
.-..-.&l-.... | |
.*.-*-..-.... | |
.-!-.---@-r&. | |
...---..-.... | |
......&l-.... | |
............. | |
........... | |
..---@---.. | |
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