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@Dream-Master
Created November 29, 2014 11:28
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UBC config
# Configuration file
block {
I:"Igneous Brick ID:"=202
I:"Igneous Cobblestone ID:"=200
I:"Igneous Stone Brick Slab ID (full):"=206
I:"Igneous Stone Brick Slab ID (half):"=205
I:"Igneous Stone Cobblestone Slab ID (full):"=220
I:"Igneous Stone Cobblestone Slab ID (half):"=219
I:"Igneous Stone ID:"=209
I:"Igneous Stone Slab ID (full):"=216
I:"Igneous Stone Slab ID (half):"=215
I:"Lignite Item ID:"=5500
I:"Metamorphic Brick ID:"=203
I:"Metamorphic Cobblestone ID:"=201
I:"Metamorphic Stone Brick Slab ID (full):"=208
I:"Metamorphic Stone Brick Slab ID (half):"=207
I:"Metamorphic Stone Cobblestone Slab ID (full):"=222
I:"Metamorphic Stone Cobblestone Slab ID (half):"=221
I:"Metamorphic Stone ID:"=210
I:"Metamorphic Stone Slab ID (full):"=218
I:"Metamorphic Stone Slab ID (half):"=217
I:"Sedimentary Stone ID:"=211
I:"Sedimentary Stone Slab ID (full):"=224
I:"Sedimentary Stone Slab ID (half):"=223
I:"Universal Biomes Button ID:"=214
I:"Universal Biomes Stairs ID:"=212
I:"Universal Biomes Wall ID:"=213
}
general {
# Crash rather than try to get by when encountering problems
B:CrashOnProblems=false
# Use different seeds in different dimensions
B:DimensionSpecificSeeds=false
# (for worlds created pre-1.7) Force IDs to config values
B:ForceConfigIds=false
# Avoid jarring strata transitions
B:HarmoniousStrata=false
# Impose UB stone on other mods specially programmed for (currently Highlands)
B:ImposeUBStone=true
# Change stones during chunk generation
B:InChunkGeneration=false
# Replace village gravel with brick
B:ReplaceVillageGravel=false
# Convert ores to have Underground Biomes stone backgrounds
B:UBifyOres=true
# Provide Buttons for non-brick Underground Biomes blocks
B:UndergroundBiomesButtons=true
# Provide Stairs for Underground Biomes blocks
B:UndergroundBiomesStairs=true
# Provide Walls for Underground Biomes blocks
B:UndergroundBiomesWalls=true
# Warning: exponential
I:biomeSize=3
# Clear the world var in BiomeGenBase for recursive generation
B:clearVarsForRecursiveGeneration=false
# Comma-separated list of dimension IDs, used only if include list is *
S:excludeDimensionIDs=-1,1,
# Highest block to generated UB stone for
I:generateHeight=256
# Increase to make stone longer to mine. Normal is 1.5
D:hardnessModifier=1.5
# Comma-separated list of dimension to only use old decoration-phase generation, used only if inclusion list is *
S:inChunkDimensionExclusions=-1,1
# Comma-separated list of dimension IDs to allow new chunk-phase decoration, put * to use exclusion list
S:inChunkDimensionInclusions=0
# Comma-separated list of dimension IDs, put * to use exclude list
S:includeDimensionIDs=*
# Modify all recipes to include Underground Biomes blocks
B:oreDictifyStone=true
# Swap vanilla cobble and slabs with Underground Biomes where appropriate, plus some village changes
B:replaceCobblestone=true
# Increase to make stone more resistant to explosions. Normal is 6.0
D:resistanceModifier=6.0
# True if Underground Biomes is supposed to replace stones
B:undergroundBiomesActive=true
# Will cause sharp biome transitions if changed while playing the same world
B:vanillaStoneBiomes=false
# 0 = none; 1 = one rock; 2 = with redstone; 3 = 2x2 stone, lose 3; 4 = 2x2 stone
I:vanillaStoneCrafting=4
}
item {
I:fossilPiece=5501
}
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