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September 12, 2022 20:59
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[Create Fake Player] #Spigot
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// These two lines should be outside the npc spawn function for caching | |
HashMap<String, String> skins = new HashMap<>(); | |
HashMap<String, String> signatures = new HashMap<>(); | |
// This code was written inside an command, thats why (Player) commandSender | |
Player player = (Player) commandSender; | |
MinecraftServer server = ((CraftServer) Bukkit.getServer()).getServer(); | |
WorldServer world = ((CraftWorld) player.getWorld()).getHandle(); | |
Location loc = player.getLocation(); | |
for (int x = loc.getBlockX() - 16; x < loc.getBlockX() + 16; x++) { | |
for (int z = loc.getBlockZ() - 16; z < loc.getBlockZ() + 16; z++) { | |
GameProfile profile = new GameProfile(UUID.randomUUID(), player.getName()); | |
if (skins.containsKey(player.getName())) { | |
profile.getProperties().put("textures", new Property("textures", skins.get(player.getName()), signatures.get(player.getName()))); | |
} else { | |
try { | |
HttpsURLConnection connection = (HttpsURLConnection) new URL(String.format("https://sessionserver.mojang.com/session/minecraft/profile/%s?unsigned=false", UUIDTypeAdapter.fromUUID(player.getUniqueId()))).openConnection(); | |
if (connection.getResponseCode() == HttpsURLConnection.HTTP_OK) { | |
String reply = new BufferedReader(new InputStreamReader(connection.getInputStream())).readLine(); | |
String skin = reply.split("\"value\":\"")[1].split("\"")[0]; | |
String signature = reply.split("\"signature\":\"")[1].split("\"")[0]; | |
skins.put(player.getName(), skin); | |
signatures.put(player.getName(), signature); | |
profile.getProperties().put("textures", new Property("textures", skin, signature)); | |
} else { | |
System.out.println("Connection could not be opened (Response code " + connection.getResponseCode() + ", " + connection.getResponseMessage() + ")"); | |
} | |
} catch (IOException e) { | |
e.printStackTrace(); | |
} | |
} | |
EntityPlayer npc = new EntityPlayer(server, world, profile, new PlayerInteractManager(world)); | |
Location spawn = player.getLocation(); | |
npc.setLocation(x, loc.getBlockY(), z, 0, 0); | |
for (Player onlinePlayer : Bukkit.getServer().getOnlinePlayers()) { | |
PlayerConnection connection = ((CraftPlayer) onlinePlayer).getHandle().playerConnection; | |
connection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, npc)); | |
connection.sendPacket(new PacketPlayOutNamedEntitySpawn(npc)); | |
} | |
} | |
} |
Ok, that makes more sense
Anyways thanks xD
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Of course its an hashmap, i'm just lost xD