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@Dreezn
Created August 17, 2020 15:10
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Build Wasm failed after 3.33m.
emcc:WARNING: --llvm-lto ignored when using llvm backend
cache:INFO: generating system library: libfetch.a... (this will be cached in "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\emscripten-cache-1.39.15\wasm\libfetch.a" for subsequent builds)
Python was not found but can be installed from the Microsoft Store: https://go.microsoft.com/fwlink?linkID=2082640Traceback (most recent call last):
File "artifacts\Stevedore\emscripten-win\emcc.py", line 3937, in <module>
sys.exit(run(sys.argv))
File "artifacts\Stevedore\emscripten-win\emcc.py", line 2339, in run
extra_files_to_link += system_libs.calculate([f for _, f in sorted(temp_files)] + extra_files_to_link, in_temp, link_as_cxx, forced=forced_stdlibs)
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 1596, in calculate
add_library(system_libs_map[forced])
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 1587, in add_library
libs_to_link.append((lib.get_path(), need_whole_archive))
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 353, in get_path
return shared.Cache.get(self.get_filename(), self.build)
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\cache.py", line 125, in get
temp = creator()
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 400, in build
create_lib(out_filename, self.build_objects())
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 394, in build_objects
run_build_commands(commands)
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 99, in run_build_commands
run_one_command(command)
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 92, in run_one_command
shared.run_process(cmd, stdout=stdout, stderr=stderr, env=safe_env)
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\shared.py", line 202, in run_process
result.check_returncode()
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\shared.py", line 175, in check_returncode
raise Py2CalledProcessError(returncode=self.returncode, cmd=self.args, output=self.stdout, stderr=self.stderr)
tools.shared.Py2CalledProcessError: Command '['D:\\Develop\\gamedev_education\\ProjectTiny\\ProjectTinySamples-master\\Tiny3D\\Library\\DotsRuntimeBuild\\artifacts\\Stevedore\\emscripten-win\\em++.bat', '-Werror', '-c', 'D:\\Develop\\gamedev_education\\ProjectTiny\\ProjectTinySamples-master\\Tiny3D\\Library\\DotsRuntimeBuild\\artifacts\\Stevedore\\emscripten-win\\system\\lib\\fetch\\emscripten_fetch.cpp', '-o', 'c:\\users\\dries~1.vie\\appdata\\local\\temp\\emscripten_temp__rutm3\\emscripten_fetch.o', '-Wno-fastcomp']' returned non-zero exit status 9009
*** Bee build failed (35.33 seconds), 87 items updated
UnityEngine.Debug:LogError(Object, Object)
Unity.Build.ResultBase:LogResult() (at Library/PackageCache/com.unity.platforms@0.6.0-preview.5/Editor/Unity.Build/ResultBase.cs:60)
Unity.Build.Editor.<>c:<.cctor>b__41_1(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.6.0-preview.5/Editor/Unity.Build.Editor/BuildConfigurationScriptedImporterEditor.cs:68)
Unity.Build.Editor.BuildConfigurationScriptedImporterEditor:ExecuteCurrentBuildAction() (at Library/PackageCache/com.unity.platforms@0.6.0-preview.5/Editor/Unity.Build.Editor/BuildConfigurationScriptedImporterEditor.cs:127)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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