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August 17, 2020 15:10
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Build Wasm failed after 3.33m. | |
emcc:WARNING: --llvm-lto ignored when using llvm backend | |
cache:INFO: generating system library: libfetch.a... (this will be cached in "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\emscripten-cache-1.39.15\wasm\libfetch.a" for subsequent builds) | |
Python was not found but can be installed from the Microsoft Store: https://go.microsoft.com/fwlink?linkID=2082640Traceback (most recent call last): | |
File "artifacts\Stevedore\emscripten-win\emcc.py", line 3937, in <module> | |
sys.exit(run(sys.argv)) | |
File "artifacts\Stevedore\emscripten-win\emcc.py", line 2339, in run | |
extra_files_to_link += system_libs.calculate([f for _, f in sorted(temp_files)] + extra_files_to_link, in_temp, link_as_cxx, forced=forced_stdlibs) | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 1596, in calculate | |
add_library(system_libs_map[forced]) | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 1587, in add_library | |
libs_to_link.append((lib.get_path(), need_whole_archive)) | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 353, in get_path | |
return shared.Cache.get(self.get_filename(), self.build) | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\cache.py", line 125, in get | |
temp = creator() | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 400, in build | |
create_lib(out_filename, self.build_objects()) | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 394, in build_objects | |
run_build_commands(commands) | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 99, in run_build_commands | |
run_one_command(command) | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\system_libs.py", line 92, in run_one_command | |
shared.run_process(cmd, stdout=stdout, stderr=stderr, env=safe_env) | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\shared.py", line 202, in run_process | |
result.check_returncode() | |
File "D:\Develop\gamedev_education\ProjectTiny\ProjectTinySamples-master\Tiny3D\Library\DotsRuntimeBuild\artifacts\Stevedore\emscripten-win\tools\shared.py", line 175, in check_returncode | |
raise Py2CalledProcessError(returncode=self.returncode, cmd=self.args, output=self.stdout, stderr=self.stderr) | |
tools.shared.Py2CalledProcessError: Command '['D:\\Develop\\gamedev_education\\ProjectTiny\\ProjectTinySamples-master\\Tiny3D\\Library\\DotsRuntimeBuild\\artifacts\\Stevedore\\emscripten-win\\em++.bat', '-Werror', '-c', 'D:\\Develop\\gamedev_education\\ProjectTiny\\ProjectTinySamples-master\\Tiny3D\\Library\\DotsRuntimeBuild\\artifacts\\Stevedore\\emscripten-win\\system\\lib\\fetch\\emscripten_fetch.cpp', '-o', 'c:\\users\\dries~1.vie\\appdata\\local\\temp\\emscripten_temp__rutm3\\emscripten_fetch.o', '-Wno-fastcomp']' returned non-zero exit status 9009 | |
*** Bee build failed (35.33 seconds), 87 items updated | |
UnityEngine.Debug:LogError(Object, Object) | |
Unity.Build.ResultBase:LogResult() (at Library/PackageCache/com.unity.platforms@0.6.0-preview.5/Editor/Unity.Build/ResultBase.cs:60) | |
Unity.Build.Editor.<>c:<.cctor>b__41_1(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.6.0-preview.5/Editor/Unity.Build.Editor/BuildConfigurationScriptedImporterEditor.cs:68) | |
Unity.Build.Editor.BuildConfigurationScriptedImporterEditor:ExecuteCurrentBuildAction() (at Library/PackageCache/com.unity.platforms@0.6.0-preview.5/Editor/Unity.Build.Editor/BuildConfigurationScriptedImporterEditor.cs:127) | |
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) |
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