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@Drenerdo
Created September 20, 2016 17:36
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PunchableBodyParts.cs
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Collider))]
public class PunchableBodyParts : MonoBehaviour
{
public EnemyController enemy;
void OnTriggerEnter(Collider col)
{
Debug.Log(this.gameObject + " Collider works! " + col.gameObject.tag);
if (col.gameObject.tag != "Head")
{
enemy.anim.SetBool("isHurt", true);
//enemy.GetComponent<>SetBool("isHurt", true);
}
if (col.gameObject.tag != "Spine")
{
}
if (col.gameObject.tag != "Hips")
{
}
}
}
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