Created
June 5, 2016 04:39
-
-
Save Drenerdo/d7870575a60f64b93608cfb0ea672c87 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class ball : MonoBehaviour { | |
public bool lefthasball = false; | |
public bool righthasball = false; | |
public Transform leftball; | |
public Transform rightball; | |
private static ball singleton; | |
public static ball s {get {return singleton;}} | |
protected void Awake(){ | |
singleton = this; | |
} | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
void OnCollisionEnter(Collision col) { | |
Debug.Log ("balled"); | |
if (col.transform.name == "WristLeft" && !lefthasball){ | |
Transform newball = (Transform)Instantiate (ObjectManager.s.ballprefab, new Vector3 (0, 0, 0), Quaternion.identity) as Transform; | |
Transform ballhandpos = col.transform.FindChild ("kinect_hand_3(Clone)").FindChild ("ball_place"); | |
newball.parent = ballhandpos; | |
newball.localPosition = new Vector3 (0, 0, 0); | |
lefthasball = true; | |
leftball = newball; | |
leftball.localScale = new Vector3 (1f, 1f, 1f); | |
} | |
if (col.transform.name == "WristRight" && !righthasball) { | |
Transform newball = (Transform)Instantiate (ObjectManager.s.ballprefab, new Vector3 (0, 0, 0), Quaternion.identity) as Transform; | |
Transform ballhandpos = col.transform.FindChild ("kinect_hand_3(Clone)").FindChild ("ball_place"); | |
newball.parent = ballhandpos; | |
newball.localPosition = new Vector3 (0, 0, 0); | |
righthasball = true; | |
rightball = newball; | |
rightball.localScale = new Vector3 (1f, 1f, 1f); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment