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Dugy/test.xml Secret

Created Nov 22, 2020
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<?xml version="1.0" encoding="UTF-8" ?>
<enemy id="Urthrak" >
<!-- This one is my favourite -->
<description>This is a very bad enemy, you will have to destroy him before he destroys the world.</description>
<stats damage="23" life="150" />
<appearance mesh="urthrak.mesh" icon="urthrak.png"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="40"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="20"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="100"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Hashashash1" >
<!-- This one needs improvement -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak destroy the world.</description>
<stats damage="11" life="30" />
<appearance mesh="minion.mesh" icon="minion.png"/>
<skill name="Lesser Disaster">
<stats damage="150%" speed="110%" type="impact" area="100"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Hashashash2" >
<!-- We should do something to avoid copying -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak destroy the world.</description>
<stats damage="11" life="30" />
<appearance mesh="minion.mesh" icon="minion.png"/>
<skill name="Lesser Disaster">
<stats damage="150%" speed="110%" type="impact" area="100"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Hashashash3" >
<!-- We should do something to avoid copying -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak destroy the world.</description>
<stats damage="11" life="30" />
<appearance mesh="minion.mesh" icon="minion.png"/>
<skill name="Lesser Disaster">
<stats damage="150%" speed="110%" type="impact" area="100"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Hashashash4" >
<!-- We should do something to avoid copying -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak destroy the world.</description>
<stats damage="11" life="30" />
<appearance mesh="minion.mesh" icon="minion.png"/>
<skill name="Lesser Disaster">
<stats damage="150%" speed="110%" type="impact" area="100"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Hashashash5" >
<!-- We should do something to avoid copying -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak destroy the world.</description>
<stats damage="11" life="30" />
<appearance mesh="minion.mesh" icon="minion.png"/>
<skill name="Lesser Disaster">
<stats damage="150%" speed="110%" type="impact" area="100"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Karshash1" >
<!-- This one ought to be good enough -->
<description>This is a very bad enemy, you will have to destroy him before he becomes stronger.</description>
<stats damage="23" life="15" />
<appearance mesh="imp.mesh" icon="imp.png"/>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Karshash2" >
<!-- Can't we copy these progrmatically? -->
<description>This is a very bad enemy, you will have to destroy him before he becomes stronger.</description>
<stats damage="23" life="15" />
<appearance mesh="imp.mesh" icon="imp.png"/>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Karshash3" >
<!-- Can't we copy these progrmatically? -->
<description>This is a very bad enemy, you will have to destroy him before he becomes stronger.</description>
<stats damage="23" life="15" />
<appearance mesh="imp.mesh" icon="imp.png"/>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Karshash4" >
<!-- Can't we copy these progrmatically? -->
<description>This is a very bad enemy, you will have to destroy him before he becomes stronger.</description>
<stats damage="23" life="15" />
<appearance mesh="imp.mesh" icon="imp.png"/>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Karshash5" >
<!-- Can't we copy these progrmatically? -->
<description>This is a very bad enemy, you will have to destroy him before he becomes stronger.</description>
<stats damage="23" life="15" />
<appearance mesh="imp.mesh" icon="imp.png"/>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Karshash6" >
<!-- Can't we copy these progrmatically? -->
<description>This is a very bad enemy, you will have to destroy him before he becomes stronger.</description>
<stats damage="23" life="15" />
<appearance mesh="imp.mesh" icon="imp.png"/>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Dagragar1" >
<!-- This one badly needs rework -->
<description>This is a very bad enemy, you will have to destroy him because he's annoying you</description>
<stats damage="10" life="20" />
<appearance mesh="urthrak.mesh" icon="urthrak.png"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
</enemy>
<enemy id="Dagragar2" >
<!-- Copy pasting isn't good, we should do something about this -->
<description>This is a very bad enemy, you will have to destroy him because he's annoying you</description>
<stats damage="10" life="20" />
<appearance mesh="urthrak.mesh" icon="urthrak.png"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
</enemy>
<enemy id="Dagragar3" >
<!-- Copy pasting isn't good, we should do something about this -->
<description>This is a very bad enemy, you will have to destroy him because he's annoying you</description>
<stats damage="10" life="20" />
<appearance mesh="urthrak.mesh" icon="urthrak.png"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
</enemy>
<enemy id="Dagragar4" >
<!-- Copy pasting isn't good, we should do something about this -->
<description>This is a very bad enemy, you will have to destroy him because he's annoying you</description>
<stats damage="10" life="20" />
<appearance mesh="urthrak.mesh" icon="urthrak.png"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
</enemy>
<enemy id="Dagragar5" >
<!-- Copy pasting isn't good, we should do something about this -->
<description>This is a very bad enemy, you will have to destroy him because he's annoying you</description>
<stats damage="10" life="20" />
<appearance mesh="urthrak.mesh" icon="urthrak.png"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
</enemy>
<enemy id="Dagragar6" >
<!-- Copy pasting isn't good, we should do something about this -->
<description>This is a very bad enemy, you will have to destroy him because he's annoying you</description>
<stats damage="10" life="20" />
<appearance mesh="urthrak.mesh" icon="urthrak.png"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
</enemy>
<enemy id="Kavarash1" >
<!-- This one is very good -->
<description>This is a very bad enemy, you will have to destroy him... if you can.</description>
<stats damage="5" life="300" />
<appearance mesh="golem.mesh" icon="golem.png"/>
<skill name="Rock fall">
<stats damage="100%" speed="50%" type="impact" area="20"/>
<animation name="cast" speed="50%"/>
<effect particle="rocks" colour="grey"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="70%" type="impact" area="10"/>
<animation name="strike" speed="70%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Kavarash2" >
<!-- Why does our engine require so much Ctrl+C/Ctrl+V? -->
<description>This is a very bad enemy, you will have to destroy him... if you can.</description>
<stats damage="5" life="300" />
<appearance mesh="golem.mesh" icon="golem.png"/>
<skill name="Rock fall">
<stats damage="100%" speed="50%" type="impact" area="20"/>
<animation name="cast" speed="50%"/>
<effect particle="rocks" colour="grey"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="70%" type="impact" area="10"/>
<animation name="strike" speed="70%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Kavarash3" >
<!-- Why does our engine require so much Ctrl+C/Ctrl+V? -->
<description>This is a very bad enemy, you will have to destroy him... if you can.</description>
<stats damage="5" life="300" />
<appearance mesh="golem.mesh" icon="golem.png"/>
<skill name="Rock fall">
<stats damage="100%" speed="50%" type="impact" area="20"/>
<animation name="cast" speed="50%"/>
<effect particle="rocks" colour="grey"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="70%" type="impact" area="10"/>
<animation name="strike" speed="70%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Kavarash4" >
<!-- Why does our engine require so much Ctrl+C/Ctrl+V? -->
<description>This is a very bad enemy, you will have to destroy him... if you can.</description>
<stats damage="5" life="300" />
<appearance mesh="golem.mesh" icon="golem.png"/>
<skill name="Rock fall">
<stats damage="100%" speed="50%" type="impact" area="20"/>
<animation name="cast" speed="50%"/>
<effect particle="rocks" colour="grey"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="70%" type="impact" area="10"/>
<animation name="strike" speed="70%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Kavarash5" >
<!-- Why does our engine require so much Ctrl+C/Ctrl+V? -->
<description>This is a very bad enemy, you will have to destroy him... if you can.</description>
<stats damage="5" life="300" />
<appearance mesh="golem.mesh" icon="golem.png"/>
<skill name="Rock fall">
<stats damage="100%" speed="50%" type="impact" area="20"/>
<animation name="cast" speed="50%"/>
<effect particle="rocks" colour="grey"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="70%" type="impact" area="10"/>
<animation name="strike" speed="70%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Kavarash6" >
<!-- Why does our engine require so much Ctrl+C/Ctrl+V? -->
<description>This is a very bad enemy, you will have to destroy him... if you can.</description>
<stats damage="5" life="300" />
<appearance mesh="golem.mesh" icon="golem.png"/>
<skill name="Rock fall">
<stats damage="100%" speed="50%" type="impact" area="20"/>
<animation name="cast" speed="50%"/>
<effect particle="rocks" colour="grey"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="70%" type="impact" area="10"/>
<animation name="strike" speed="70%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Erzagar1" >
<!-- We need more like this one -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak execute his wicked plan.</description>
<stats damage="10" life="20" />
<appearance mesh="minion.mesh" icon="minion.png" tint="blue"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Erzagar2" >
<!-- Fed up of pasting these -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak execute his wicked plan.</description>
<stats damage="10" life="20" />
<appearance mesh="minion.mesh" icon="minion.png" tint="blue"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Erzagar3" >
<!-- Fed up of pasting these -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak execute his wicked plan.</description>
<stats damage="10" life="20" />
<appearance mesh="minion.mesh" icon="minion.png" tint="blue"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Erzagar4" >
<!-- Fed up of pasting these -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak execute his wicked plan.</description>
<stats damage="10" life="20" />
<appearance mesh="minion.mesh" icon="minion.png" tint="blue"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Erzagar5" >
<!-- Fed up of pasting these -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak execute his wicked plan.</description>
<stats damage="10" life="20" />
<appearance mesh="minion.mesh" icon="minion.png" tint="blue"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Erzagar6" >
<!-- Fed up of pasting these -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak execute his wicked plan.</description>
<stats damage="10" life="20" />
<appearance mesh="minion.mesh" icon="minion.png" tint="blue"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Erzagar7" >
<!-- Fed up of pasting these -->
<description>This is a very bad enemy, you will have to destroy him before he helps Urthrak execute his wicked plan.</description>
<stats damage="10" life="20" />
<appearance mesh="minion.mesh" icon="minion.png" tint="blue"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="10"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Gambas1" >
<!-- This one could be updated -->
<description>This is a very bad enemy, you will have to destroy him before he gets updated.</description>
<stats damage="27" life="25" />
<appearance mesh="test_model.mesh" icon="test_icon.png"/>
<skill name="Hex">
<stats damage="50%" speed="200%" type="cold" area="30"/>
<animation name="cast" speed="200%"/>
<effect particle="test_spell" colour="black"/>
</skill>
<skill name="Strike">
<stats damage="100%" speed="80%" type="impact" area="10"/>
<animation name="strike" speed="80%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Gambas2" >
<!-- I wonder how will we change all of them -->
<description>This is a very bad enemy, you will have to destroy him before he gets updated.</description>
<stats damage="27" life="25" />
<appearance mesh="test_model.mesh" icon="test_icon.png"/>
<skill name="Hex">
<stats damage="50%" speed="200%" type="cold" area="30"/>
<animation name="cast" speed="200%"/>
<effect particle="test_spell" colour="black"/>
</skill>
<skill name="Strike">
<stats damage="100%" speed="80%" type="impact" area="10"/>
<animation name="strike" speed="80%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Gambas3" >
<!-- I wonder how will we change all of them -->
<description>This is a very bad enemy, you will have to destroy him before he gets updated.</description>
<stats damage="27" life="25" />
<appearance mesh="test_model.mesh" icon="test_icon.png"/>
<skill name="Hex">
<stats damage="50%" speed="200%" type="cold" area="30"/>
<animation name="cast" speed="200%"/>
<effect particle="test_spell" colour="black"/>
</skill>
<skill name="Strike">
<stats damage="100%" speed="80%" type="impact" area="10"/>
<animation name="strike" speed="80%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Gambas4" >
<!-- I wonder how will we change all of them -->
<description>This is a very bad enemy, you will have to destroy him before he gets updated.</description>
<stats damage="27" life="25" />
<appearance mesh="test_model.mesh" icon="test_icon.png"/>
<skill name="Hex">
<stats damage="50%" speed="200%" type="cold" area="30"/>
<animation name="cast" speed="200%"/>
<effect particle="test_spell" colour="black"/>
</skill>
<skill name="Strike">
<stats damage="100%" speed="80%" type="impact" area="10"/>
<animation name="strike" speed="80%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Gambas5" >
<!-- I wonder how will we change all of them -->
<description>This is a very bad enemy, you will have to destroy him before he gets updated.</description>
<stats damage="27" life="25" />
<appearance mesh="test_model.mesh" icon="test_icon.png"/>
<skill name="Hex">
<stats damage="50%" speed="200%" type="cold" area="30"/>
<animation name="cast" speed="200%"/>
<effect particle="test_spell" colour="black"/>
</skill>
<skill name="Strike">
<stats damage="100%" speed="80%" type="impact" area="10"/>
<animation name="strike" speed="80%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Gambas6" >
<!-- I wonder how will we change all of them -->
<description>This is a very bad enemy, you will have to destroy him before he gets updated.</description>
<stats damage="27" life="25" />
<appearance mesh="test_model.mesh" icon="test_icon.png"/>
<skill name="Hex">
<stats damage="50%" speed="200%" type="cold" area="30"/>
<animation name="cast" speed="200%"/>
<effect particle="test_spell" colour="black"/>
</skill>
<skill name="Strike">
<stats damage="100%" speed="80%" type="impact" area="10"/>
<animation name="strike" speed="80%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Okhekhul1" >
<!-- Too weak, replace -->
<description>This is a very bad enemy, you will have to destroy him to gain bonuses to fight the others.</description>
<stats damage="7" life="8" />
<appearance mesh="urthrak.mesh" icon="urthrak.png" size="60%"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="5"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Okhekhul2" >
<!-- More copies... -->
<description>This is a very bad enemy, you will have to destroy him to gain bonuses to fight the others.</description>
<stats damage="7" life="8" />
<appearance mesh="urthrak.mesh" icon="urthrak.png" size="60%"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="5"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Okhekhul3" >
<!-- More copies... -->
<description>This is a very bad enemy, you will have to destroy him to gain bonuses to fight the others.</description>
<stats damage="7" life="8" />
<appearance mesh="urthrak.mesh" icon="urthrak.png" size="60%"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="5"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Okhekhul4" >
<!-- More copies... -->
<description>This is a very bad enemy, you will have to destroy him to gain bonuses to fight the others.</description>
<stats damage="7" life="8" />
<appearance mesh="urthrak.mesh" icon="urthrak.png" size="60%"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="5"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Okhekhul5" >
<!-- More copies... -->
<description>This is a very bad enemy, you will have to destroy him to gain bonuses to fight the others.</description>
<stats damage="7" life="8" />
<appearance mesh="urthrak.mesh" icon="urthrak.png" size="60%"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="5"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Okhekhul6" >
<!-- More copies... -->
<description>This is a very bad enemy, you will have to destroy him to gain bonuses to fight the others.</description>
<stats damage="7" life="8" />
<appearance mesh="urthrak.mesh" icon="urthrak.png" size="60%"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="5"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Okhekhul7" >
<!-- More copies... -->
<description>This is a very bad enemy, you will have to destroy him to gain bonuses to fight the others.</description>
<stats damage="7" life="8" />
<appearance mesh="urthrak.mesh" icon="urthrak.png" size="60%"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="5"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
<enemy id="Okhekhul8" >
<!-- More copies... -->
<description>This is a very bad enemy, you will have to destroy him to gain bonuses to fight the others.</description>
<stats damage="7" life="8" />
<appearance mesh="urthrak.mesh" icon="urthrak.png" size="60%"/>
<skill name="Armageddon">
<stats damage="200%" speed="80%" type="fire" area="20"/>
<animation name="cast" speed="80%"/>
<effect particle="firestorm" colour="crimson"/>
</skill>
<skill name="Doom">
<stats damage="500%" speed="30%" type="cold" area="10"/>
<animation name="cast" speed="30%"/>
<effect particle="mist" colour="black"/>
</skill>
<skill name="Disaster">
<stats damage="150%" speed="110%" type="impact" area="50"/>
<animation name="cast" speed="110%"/>
<effect particle="earthshatter" colour="brown"/>
</skill>
<skill name="Strike">
<stats damage="150%" speed="110%" type="impact" area="5"/>
<animation name="strike" speed="100%"/>
<effect particle="strike" colour="silver"/>
</skill>
</enemy>
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