Skip to content

Instantly share code, notes, and snippets.

package com.iddqd.doto.gamelogic.gameobject;
import com.fasterxml.jackson.annotation.JsonIgnore;
import com.iddqd.doto.gamelogic.GameLogicConstants;
import com.iddqd.doto.gamelogic.astar.AStar;
import com.iddqd.doto.gamelogic.astar.Path;
import com.iddqd.doto.gamelogic.astar.Spot;
import com.iddqd.doto.gamelogic.gameobject.actors.heroes.AbstractHero;
import com.iddqd.doto.gamelogic.math.geometry.CircleCollider;
package com.iddqd.doto.gamelogic.astar;
import com.iddqd.doto.config.Constants;
import com.iddqd.doto.gamelogic.GameLogicConstants;
import com.iddqd.doto.gamelogic.gameobject.GameBodyObject;
import java.util.ArrayList;
import java.util.List;
public class Grid {
package com.iddqd.doto.optimization;
import com.fasterxml.jackson.databind.ObjectMapper;
import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
import org.json.simple.parser.JSONParser;
import java.util.Set;
public class BandWidthOptimizer {