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@DylanLukes
Created September 25, 2010 18:17
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/* Load textures */ {
glGenTextures(2, textures);
GLsizei width, height;
GLvoid* pixels;
// Texture #1
pixels = load_image(@"hello1.png", &width, &height);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0,
GL_RGBA8,
width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
free(pixels);
eglGetError();
// Texture #2
pixels = load_image(@"hello2.png", &width, &height);
glBindTexture(GL_TEXTURE_2D, textures[1]);
eglGetError();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0,
GL_RGBA8,
width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
free(pixels);
}
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