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@DylanYasen
DylanYasen / FSpriteHolesShader.cs
Created October 4, 2015 15:57 — forked from jpsarda/FSpriteHolesShader.cs
Holes with futile, see usage.cs
public class FSpriteHolesShader : FShader
{
private Texture _hole0Texture=null;
private Vector4 _hole0LocalToUVParams;
private Vector4 _hole0MatrixABCD;
private Vector4 _hole0MatrixTxTy;
private Vector4 _hole0UVRect;
private FSprite _hole0Sprite=null;
static private Vector4 _screenParams;