Created
March 31, 2016 17:17
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using UnityEngine; | |
using System.Collections; | |
public class PlayerController : MonoBehaviour { | |
Rigidbody2D rbody; | |
Animator anim; | |
public float maxSpeed = 10; | |
public float walkSpeed = 2; | |
private float curSpeed; | |
void Start () { | |
rbody = GetComponent<Rigidbody2D> (); | |
anim = GetComponent<Animator> (); | |
// var runSpeed = walkSpeed * 2; | |
} | |
void FixedUpdate () { | |
//Håndterer input | |
var input_x = Input.GetAxisRaw ("Horizontal"); | |
var input_y = Input.GetAxisRaw ("Vertical"); | |
Vector2 movement_vector = new Vector2 (input_x, input_y); | |
//Giver animator informationer om bevægelse | |
if (movement_vector != Vector2.zero) { | |
anim.SetBool ("is_walking", true); | |
anim.SetFloat ("input_x", movement_vector.x); | |
anim.SetFloat ("input_y", movement_vector.y); | |
} else { | |
anim.SetBool ("is_walking", false); | |
} | |
curSpeed = walkSpeed; | |
//Håndterer bevægelse | |
rbody.velocity = new Vector2 (Mathf.Lerp (0, input_x * curSpeed, 0.8f), Mathf.Lerp (0, input_y * curSpeed, 0.8f)); | |
} | |
} |
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