This block illustrate basic affine transformations with canvas.
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April 2, 2018 21:45
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affine transformations
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license: mit |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v5.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
div#canvas {background: #000;} | |
</style> | |
</head> | |
<body> | |
<div id="canvas"></div> | |
<aside style="display:none"> | |
<img id="star-texture" src="https://ee2dev.github.io/startext/lib/stars-02.png"> | |
</aside> | |
<script> | |
const canvasWidth = 200; | |
const canvasHeight = 200; | |
const transforms = ["rotate","fade","scale","translate"]; | |
let canvas = d3.select("div#canvas").selectAll("canvas") | |
.data(transforms) | |
.enter() | |
.append("canvas") | |
.attr("class", (d) => d) | |
.attr("width", canvasWidth) | |
.attr("height", canvasHeight); | |
let props = getProps(transforms); | |
setInterval(rotate, 50); | |
setInterval(fade, 50); | |
setInterval(translate, 50); | |
setInterval(scale, 50); | |
function getProps(_transforms) { | |
const arrayLength = _transforms.length; | |
let allProps = []; | |
for (let i = 0; i < arrayLength; i++) { | |
let prop = {}; | |
prop.name = _transforms[i]; | |
prop.texture = getStar(i); | |
prop.change = 1; | |
prop.sign = 1; | |
prop.center = {x: canvasWidth/2 - prop.texture.width/2, y: canvasHeight/2 - prop.texture.height/2}; | |
allProps.push(prop); | |
} | |
return allProps; | |
} | |
function getStar(num) { | |
const texture = { | |
t: document.querySelector("#star-texture"), | |
x: 80*num, | |
y: 0, | |
width: 80, | |
height: 80}; | |
return texture; | |
} | |
function rotate() { | |
let context = d3.select("canvas.rotate").node().getContext('2d'); | |
context.clearRect(0, 0, canvasWidth, canvasHeight); | |
context.translate(canvasWidth/2, canvasHeight/2); | |
context.rotate(1 * Math.PI / 180); | |
context.translate(-canvasWidth/2, -canvasHeight/2); | |
context.drawImage(props[0].texture.t, props[0].texture.x, props[0].texture.y, | |
props[0].texture.width, props[0].texture.height, props[0].center.x, props[0].center.y, | |
props[0].texture.width, props[0].texture.height); | |
} | |
function translate() { | |
let context = d3.select("canvas.translate").node().getContext('2d'); | |
props[1].change = (props[1].sign === 1) ? props[1].change + 1 : props[1].change - 1; | |
if (Math.abs(props[1].change) > (canvasWidth - props[1].texture.width) / 2) { | |
props[1].sign = props[1].sign * -1; | |
props[1].change = 0; | |
} | |
context.clearRect(0, 0, canvasWidth, canvasHeight); | |
context.translate(props[1].sign, 0); | |
context.drawImage(props[1].texture.t, props[1].texture.x, props[1].texture.y, | |
props[1].texture.width, props[1].texture.height, props[1].center.x, props[1].center.y, | |
props[1].texture.width, props[1].texture.height); | |
} | |
function fade() { | |
let context = d3.select("canvas.fade").node().getContext('2d'); | |
props[2].change = (props[2].sign === 1) ? props[2].change - 0.05 : props[2].change + 0.05; | |
if (props[2].change < 0 || props[2].change > 1) {props[2].sign = props[2].sign * -1;} | |
context.clearRect(0, 0, canvasWidth, canvasHeight); | |
context.globalAlpha = props[2].change; | |
context.drawImage(props[2].texture.t, props[2].texture.x, props[2].texture.y, | |
props[2].texture.width, props[2].texture.height, props[2].center.x, props[2].center.y, | |
props[2].texture.width, props[2].texture.height); | |
} | |
function scale() { | |
let context = d3.select("canvas.scale").node().getContext('2d'); | |
props[3].change = (props[3].sign === 1) ? props[3].change + 1 : props[3].change - 1; | |
let sg = props[3].sign * props[3].change; | |
if (Math.pow(0.97, sg) < 0.05 || Math.pow(0.97, sg) > 1) { | |
props[3].sign = props[3].sign * -1; | |
props[3].change = 0; | |
} | |
let s = Math.pow(0.97, props[3].sign); | |
context.clearRect(0, 0, canvasWidth, canvasHeight); | |
context.translate(canvasWidth/2, canvasHeight/2); | |
context.scale(s,s); | |
context.translate(-canvasWidth/2, -canvasHeight/2); | |
context.drawImage(props[3].texture.t, props[3].texture.x, props[3].texture.y, | |
props[3].texture.width, props[3].texture.height, props[3].center.x, props[3].center.y, | |
props[3].texture.width, props[3].texture.height); | |
} | |
</script> | |
</body> | |
</html> |
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