Created
July 30, 2013 14:18
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diff --git a/main.ts b/main.ts | |
index 1778148..2c04212 100644 | |
--- a/main.ts | |
+++ b/main.ts | |
@@ -327,15 +327,24 @@ function newSpellList() : Spell[] { | |
class Player extends Actor { | |
x : number = 0; | |
img : heart.HeartImage = null; | |
+ imgFlip : heart.HeartImage = null; | |
xp : number = 975; | |
upgradePoints : number = 1; | |
+ isFlipped : bool; | |
constructor() { | |
super(0); | |
this.getSpell("Slash").level = 2; | |
+ this.isFlipped = false; | |
} | |
- getImage() { return this.img } | |
+ getImage() { | |
+ if(this.isFlipped) | |
+ return this.imgFlip; | |
+ else | |
+ return this.img; | |
+ } | |
+ | |
damage(amount:number) { | |
super.damage(amount); | |
@@ -454,8 +463,8 @@ class PlayState implements GameState { | |
// go right | |
if(c == "right") { | |
+ player.isFlipped = false; | |
turn(); | |
- heart.graphics.newImage("assets/player.png", function(r) { player.img = r; TILE_WIDTH = r.img.width; TILE_HEIGHT = r.img.height; }); | |
if(player.x+1 < map.width && !map.isSolidAt(player.x+1)) { | |
player.x++; | |
camera.center(player.x); | |
@@ -463,8 +472,8 @@ class PlayState implements GameState { | |
} | |
// go left | |
else if(c == "left") { | |
+ player.isFlipped = true; | |
turn(); | |
- heart.graphics.newImage("assets/player_reversed.png", function(r) { player.img = r; TILE_WIDTH = r.img.width; TILE_HEIGHT = r.img.height; }); | |
if(player.x-1 >= 0 && !map.isSolidAt(player.x-1)) { | |
player.x--; | |
camera.center(player.x); | |
@@ -567,6 +576,7 @@ var SCREEN_WIDTH, SCREEN_HEIGHT, TILE_WIDTH, TILE_HEIGHT; | |
heart.preload = function() { | |
heart.graphics.newImage("assets/player.png", function(r) { player.img = r; TILE_WIDTH = r.img.width; TILE_HEIGHT = r.img.height; }); | |
+ heart.graphics.newImage("assets/player_reversed.png", function(r) { player.imgFlip = r; TILE_WIDTH = r.img.width; TILE_HEIGHT = r.img.height; }); | |
heart.graphics.newImage("assets/top.png", function(r) { tile_top = r; }); | |
heart.graphics.newImage("assets/wall3.png", function(r) { tile_wall = r; }); | |
heart.graphics.newImage("assets/ankh1.png", function(r) { tile_idk = r; }); |
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