This gist was moved to:
https://github.com/EXL/Stuff/tree/master/Examples/Linux-OpenGL-ES
This gist was moved to:
https://github.com/EXL/Stuff/tree/master/Examples/Linux-OpenGL-ES
// 08-JAN-2017 | |
// $ gcc gles_linux.c -lm -lSDL2 -lEGL -lGLESv1_CM -o gles_linux | |
// GLES | |
#include <GLES/gl.h> | |
#include <GLES/glext.h> | |
// EGL | |
#include <GLES/egl.h> | |
// SDL2 | |
#include <SDL2/SDL.h> // For Events | |
#include <SDL2/SDL_syswm.h> | |
EGLDisplay glDisplay; | |
EGLConfig glConfig; | |
EGLContext glContext; | |
EGLSurface glSurface; | |
const char *gl_vendor, *gl_renderer, *gl_version, *gl_extensions; | |
SDL_Window *glesWindow = NULL; | |
float mCubeRotation = 0.0f; | |
float vertices[] = { | |
-1.0f, -1.0f, -1.0f, | |
1.0f, -1.0f, -1.0f, | |
1.0f, 1.0f, -1.0f, | |
-1.0f, 1.0f, -1.0f, | |
-1.0f, -1.0f, 1.0f, | |
1.0f, -1.0f, 1.0f, | |
1.0f, 1.0f, 1.0f, | |
-1.0f, 1.0f, 1.0f | |
}; | |
float colors[] = { | |
0.0f, 1.0f, 0.0f, 1.0f, | |
0.0f, 1.0f, 0.0f, 1.0f, | |
1.0f, 0.5f, 0.0f, 1.0f, | |
1.0f, 0.5f, 0.0f, 1.0f, | |
1.0f, 0.0f, 0.0f, 1.0f, | |
1.0f, 0.0f, 0.0f, 1.0f, | |
0.0f, 0.0f, 1.0f, 1.0f, | |
1.0f, 0.0f, 1.0f, 1.0f | |
}; | |
char indices[] = { | |
0, 4, 5, 0, 5, 1, | |
1, 5, 6, 1, 6, 2, | |
2, 6, 7, 2, 7, 3, | |
3, 7, 4, 3, 4, 0, | |
4, 7, 6, 4, 6, 5, | |
3, 0, 1, 3, 1, 2 | |
}; | |
void emulateGLUperspective(GLfloat fovY, GLfloat aspect, GLfloat zNear, | |
GLfloat zFar) | |
{ | |
GLfloat fW, fH; | |
fH = tan(fovY / 180 * M_PI) * zNear / 2; | |
fW = fH * aspect; | |
glFrustumf(-fW, fW, -fH, fH, zNear, zFar); | |
} | |
void init_GLES(void) | |
{ | |
int screenwidth = 800; | |
int screenheight = 480; | |
int screenbpp = 16; | |
int fullscreen = 0; | |
EGLint egl_config_attr[] = { | |
EGL_BUFFER_SIZE, 16, | |
EGL_DEPTH_SIZE, 16, | |
EGL_STENCIL_SIZE, 0, | |
EGL_SURFACE_TYPE, | |
EGL_WINDOW_BIT, | |
EGL_NONE | |
}; | |
EGLint numConfigs, majorVersion, minorVersion; | |
glesWindow = SDL_CreateWindow("LOR_GLES_DEMO", 0, 0, screenwidth, screenheight, | |
fullscreen ? (SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN) : SDL_WINDOW_OPENGL); | |
glDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
eglInitialize(glDisplay, &majorVersion, &minorVersion); | |
eglChooseConfig(glDisplay, egl_config_attr, &glConfig, 1, &numConfigs); | |
SDL_SysWMinfo sysInfo; | |
SDL_VERSION(&sysInfo.version); // Set SDL version | |
SDL_GetWindowWMInfo(glesWindow, &sysInfo); | |
glContext = eglCreateContext(glDisplay, glConfig, EGL_NO_CONTEXT, NULL); | |
glSurface = eglCreateWindowSurface(glDisplay, glConfig, | |
(EGLNativeWindowType)sysInfo.info.x11.window, 0); // X11? | |
eglMakeCurrent(glDisplay, glSurface, glSurface, glContext); | |
eglSwapInterval(glDisplay, 1); | |
glClearColor(0.0f, 0.0f, 0.0f, 0.5f); | |
glClearDepthf(1.0f); | |
glEnable(GL_DEPTH_TEST); | |
glDepthFunc(GL_LEQUAL); | |
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | |
glViewport(0, 0, screenwidth, screenheight); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
emulateGLUperspective(45.0f, (float) screenwidth / (float) screenheight, 0.1f, | |
100.0f); | |
glViewport(0, 0, screenwidth, screenheight); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
} | |
void draw_frame() | |
{ | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glLoadIdentity(); | |
glTranslatef(0.0f, 0.0f, -10.0f); | |
glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); | |
glFrontFace(GL_CW); | |
glVertexPointer(3, GL_FLOAT, 0, vertices); | |
glColorPointer(4, GL_FLOAT, 0, colors); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glEnableClientState(GL_COLOR_ARRAY); | |
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); | |
glDisableClientState(GL_VERTEX_ARRAY); | |
glDisableClientState(GL_COLOR_ARRAY); | |
glLoadIdentity(); | |
mCubeRotation -= 0.50f; | |
} | |
int main(void) | |
{ | |
int loop = 1; | |
SDL_Event event; | |
init_GLES(); | |
while (loop) { | |
while (SDL_PollEvent(&event)) { | |
switch (event.type) { | |
case SDL_QUIT: { | |
loop = 0; | |
break; | |
} | |
} | |
} | |
draw_frame(); | |
eglSwapBuffers(glDisplay, glSurface); | |
} | |
// Cleaning | |
eglDestroySurface(glDisplay, glSurface); | |
eglDestroyContext(glDisplay, glContext); | |
eglTerminate(glDisplay); | |
SDL_DestroyWindow(glesWindow); | |
return 0; | |
} |
all: | |
$(CC) *.c -lm `sdl2-config --cflags` `sdl2-config --libs` -lEGL -lGLESv1_CM -o gles_linux | |
clean: | |
-rm -f gles_linux | |
-rm -f *.o |