Created
April 26, 2017 08:27
-
-
Save EasonWang01/410046ababc1af4f7f2db4b294b591ca to your computer and use it in GitHub Desktop.
three.js load image
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<title>My first Three.js app</title> | |
<style> | |
body { margin: 0; } | |
canvas { width: 100%; height: 100% } | |
</style> | |
</head> | |
<body> | |
<script src="./three.min.js"></script> | |
<script> | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000 ); | |
camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
var renderer = new THREE.WebGLRenderer({ alpha: false }); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
var geometry1 = new THREE.BoxGeometry( 12, 1, 1 ); | |
var material1 = new THREE.MeshBasicMaterial( { color: 0x00FFCC } ); | |
var cube1 = new THREE.Mesh( geometry1, material1 ); | |
scene.add( cube1 ); | |
var geometry2 = new THREE.BoxGeometry( 10, 1, 1 ); | |
var material2 = new THREE.MeshBasicMaterial( { color: 0xCCFF33 } ); | |
var cube2 = new THREE.Mesh( geometry2, material2 ); | |
scene.add( cube2 ); | |
var geometry3 = new THREE.CircleBufferGeometry( 3, 32 ); | |
var material3 = new THREE.MeshBasicMaterial( { color: 0xCCFFCC } ); | |
var circle3 = new THREE.Mesh( geometry3, material3 ); | |
scene.add( circle3 ); | |
var geometry4 = new THREE.BoxBufferGeometry( 10, 1, 1 ); | |
material4 = new THREE.MeshLambertMaterial({ map: new THREE.TextureLoader().load("g.png") }); | |
var cube4 = new THREE.Mesh( geometry4, material4 ); | |
scene.add( cube4 ); | |
var geometry = new THREE.CubeGeometry(150, 200, 150, 2, 2, 2); | |
var materials = []; | |
cube = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials)); | |
cube.position.y = 150; | |
scene.add(cube); | |
var light = new THREE.AmbientLight( 0x404040 ); // soft white light | |
scene.add( light ); | |
camera.position.z = 5; | |
var geometry = new THREE.BoxGeometry( 2, 1, 1 ); | |
material = new THREE.MeshLambertMaterial({ map: new THREE.TextureLoader().load("g.png") }); | |
var cube = new THREE.Mesh( geometry, material ); | |
scene.add( cube ); | |
var render = function () { | |
requestAnimationFrame( render ); | |
cube.rotation.x += 0.01; | |
cube.rotation.y += 0.01; | |
cube1.rotation.x += 0.02; | |
cube1.rotation.y += 0.02; | |
cube2.rotation.x += 0.03; | |
cube2.rotation.y += 0.03; | |
renderer.render(scene, camera); | |
}; | |
setTimeout(() => {render();},500) | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment