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#region Using
using System.Linq;
using Assets.Scripts.Utils;
using UnityEngine;
using UnityEngine.SceneManagement;
#endregion
/// <summary>
@danielbierwirth
danielbierwirth / TCPTestClient.cs
Last active April 27, 2024 20:24
TCP Client-Server Connection Example | Unity | C# | Bidirectional communication sample: Client can connect to server; Client can send and receive messages: Server accepts clients; Server reads client messages; Server sends messages to client
// This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/
// or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
@davidfowl
davidfowl / gist:3173128
Created July 24, 2012 22:36 — forked from jmangelo/gist:3173109
MethodInfo.Invoke is slow... open instance delegate to the rescue
using System;
using System.Linq;
using System.Diagnostics;
using System.Linq.Expressions;
using System.Reflection;
using System.Collections.Generic;
namespace ConsoleApplication3
{
class Program