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package com.vencillio.rs2.content.dialogue.impl; | |
import com.vencillio.core.util.Utility; | |
import com.vencillio.rs2.content.dialogue.DialogueManager; | |
import com.vencillio.rs2.content.dialogue.Emotion; | |
import com.vencillio.rs2.entity.item.Item; | |
import com.vencillio.rs2.entity.player.Player; | |
import com.vencillio.rs2.entity.player.net.out.impl.SendMessage; | |
/** | |
* Created by Tanner on 2/21/2018. | |
*/ | |
public class DoubleLottoGame { | |
private static final int CHANCE_OF_LOSING = 55; | |
public static void playGame(Player player, String input) { | |
boolean won = Utility.random(100) >= CHANCE_OF_LOSING; | |
if (player.isPouchPayment()) | |
if (player.getMoneyPouch() < Integer.parseInt(input)) | |
player.send(new SendMessage("You don't have enough money to bet that much")); | |
return; | |
else if(!player.getInventory().hasItemAmount(995, Integer.parseInt(input))) | |
player.send(new SendMessage("You don't have enough money to bet that much")); | |
return; | |
if (won) { | |
if (player.isPouchPayment()) | |
player.setMoneyPouch(player.getMoneyPouch() + (Integer.parseInt(input))); | |
else | |
player.getInventory().add(995, Integer.parseInt(input) ); | |
DialogueManager.sendNpcChat(player, 1011, Emotion.HAPPY, "Congratulations, you have won double your bet"); | |
} else { | |
player.getInventory().remove(new Item(995, Integer.parseInt(input))); | |
DialogueManager.sendNpcChat(player, 1011, Emotion.SAD, "Sorry you have lost the money, better luck next time"); | |
} | |
} | |
} |
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