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May 20, 2014 03:52
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Chapter 4, Snippet 34 - OpenGLBook.com
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float Identity[16] = { | |
1, 0, 0, 0, | |
0, 1, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1 | |
}; |
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