Created
May 20, 2014 03:47
-
-
Save EddyLuten/e25a566c36319e3c50f7 to your computer and use it in GitHub Desktop.
Chapter 4, Snippet 31 - OpenGLBook.com
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GLint glGetUniformLocation(GLuint program, const GLchar* name); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment