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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>Space Invaders - Recurse Center Interview</title> | |
<style> | |
* { padding: 0; margin: 0; } | |
canvas { background: #eee; display: block; margin: 0 auto; } | |
</style> | |
</head> | |
<body> | |
<canvas id="myCanvas" width="480" height="320"></canvas> | |
<script type="text/javascript" src="index.js"></script> | |
</body> | |
</html> |
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const PARTIAL_SCREEN = 0.7; // Percentage of the screen with that the block of enemies will occupy | |
var canvas = document.getElementById("myCanvas"); | |
var ctx = canvas.getContext("2d"); | |
var playerHeight = 30; | |
var playerWidth = 30; | |
var playerX = (canvas.width-playerWidth) / 2; | |
var rightPressed = false; | |
var leftPressed = false; | |
var enemiesRowCount = 5; | |
var enemiesColumnCount = 11; | |
var enemiesPadding = 10; | |
var enemiesWidth = ((canvas.width * PARTIAL_SCREEN) / enemiesColumnCount) - enemiesPadding; | |
var enemiesHeight = 20; | |
var enemiesOffsetTop = 10; | |
var enemiesOffsetLeft = 10; | |
var enemiesNumberOfSteps = 15; | |
var dx = Math.ceil(((canvas.width * (1 - PARTIAL_SCREEN)) - (2*enemiesOffsetLeft)) / enemiesNumberOfSteps); | |
var enemies = []; | |
var tick = 0; | |
var steps = 0; | |
for(var c = 0; c < enemiesColumnCount; c++) { | |
enemies[c] = []; | |
for(var r = 0; r < enemiesRowCount; r++) { | |
enemies[c][r] = { x: 0, y: 0, status: 1 }; | |
} | |
} | |
function drawPlayer() { | |
var img = new Image(); | |
img.src = 'player.png'; | |
ctx.drawImage(img, playerX, canvas.height - playerHeight, playerWidth, playerHeight); | |
} | |
function drawEnemies() { | |
for(var c = 0; c < enemiesColumnCount; c++) { | |
for(var r = 0; r < enemiesRowCount; r++) { | |
if(enemies[c][r].status == 1) { | |
var enemiesX = (c * (enemiesWidth + enemiesPadding)) + enemiesOffsetLeft; | |
var enemiesY = (r * (enemiesHeight + enemiesPadding)) + enemiesOffsetTop; | |
enemies[c][r].x = enemiesX; | |
enemies[c][r].y = enemiesY; | |
var img = new Image(); | |
img.src = 'enemy.png'; | |
ctx.drawImage(img, enemiesX, enemiesY, enemiesWidth, enemiesHeight); | |
} | |
} | |
} | |
} | |
function moveEnemies() { | |
if (tick % 30 == 0) { | |
enemiesOffsetLeft = enemiesOffsetLeft + dx; | |
steps++; | |
tick = 0; | |
if (steps % enemiesNumberOfSteps == 0) { | |
dx = -dx; | |
steps = 0; | |
} | |
} | |
} | |
function movePlayer() { | |
if(rightPressed) { | |
playerX += 7; | |
if (playerX + playerWidth > canvas.width){ | |
playerX = canvas.width - playerWidth; | |
} | |
} | |
else if(leftPressed) { | |
playerX -= 7; | |
if (playerX < 0){ | |
playerX = 0; | |
} | |
} | |
} | |
function draw() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
tick++; | |
drawPlayer(); | |
drawEnemies(); | |
moveEnemies(); | |
movePlayer(); | |
requestAnimationFrame(draw); | |
} | |
function keyDownHandler(e) { | |
if(e.key == "Right" || e.key == "ArrowRight") { | |
rightPressed = true; | |
} | |
else if(e.key == "Left" || e.key == "ArrowLeft") { | |
leftPressed = true; | |
} | |
} | |
function keyUpHandler(e) { | |
if(e.key == "Right" || e.key == "ArrowRight") { | |
rightPressed = false; | |
} | |
else if(e.key == "Left" || e.key == "ArrowLeft") { | |
leftPressed = false; | |
} | |
} | |
draw(); | |
document.addEventListener("keydown", keyDownHandler, false); | |
document.addEventListener("keyup", keyUpHandler, false); |
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Space Invaders base code. At the moment there are computer-controller enemies moving left to right and an player-controlled user that moves with the left and right keyboard arrows.