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@EdwardDowling
EdwardDowling / MyGdxGame.java
Last active March 12, 2016 22:01
Space invader/Breakout
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#define MAX 1000
char c;
int num[MAX];
int* toSort;
int nums;
@EdwardDowling
EdwardDowling / maze.c
Last active November 10, 2022 16:08
Maze generation and raycasting.
#include <stdio.h>
#include <ncurses.h>
#include <stdlib.h>
#include <time.h>
#define WIDTH 63
#define HEIGHT 31
typedef struct position{