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@Eiyeron
Created April 22, 2015 20:12
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Rotoscale
-- rotoscale!
-- by eiyeron
-- 07/04/2015
-- a good old demo effect! :3
-- retroactive.me/retro-actif
-- thanks zep for everything!:)
-- for pico-8, the code and
-- voxatron!
-- iirc local vars are faster
local t, angle, scale = 0, 0, 1
---- temp variables
-- x/yp = after rotation
local x, y, xp, yp
--trigonometry precalc vars
local ca, sa
local cal, sal = {}, {}
local function _draw()
-- for each row
for x=0,127,1 do
for y=0,127,1 do
-- here goes the rotation!
-- with real bits of scale!
xp = ( cal[x]+sal[y]) /scale
yp = (-sal[x]+cal[y]) /scale
-- we're getting the pixel's
-- color from the spritesheet.
pset(x,y,sget(xp%32,yp%24))
end
end
end
local function _update()
-- just making things move.
t = t + 0.005
scale = abs(cos(t*1.3)) * 3 + 1
angle = angle + 0.01
-- some quick precalculations
ca,sa = cos(angle), sin(angle)
-- prcalc distance rotations
-- to render way faster
for x=0,127,1 do
y = x-64
cal[x] = ca * y
sal[x] = sa * y
end
end
-- you lost the game! :)
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