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/// Checks if 2 spheres intersects the frustum. | |
pub fn intersects_sphere( | |
&self, | |
sphere_a: &Sphere, | |
sphere_b: &Sphere, | |
intersect_far_a: bool, | |
intersect_far_b: bool, | |
) -> (bool, bool) { | |
let pos_a_xxxx = Vec4::splat(sphere_a.center.x); | |
let pos_a_yyyy = Vec4::splat(sphere_a.center.y); |
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<html> | |
<head> | |
<title>Cargo Build Timings — bevy 0.9.0</title> | |
<meta charset="utf-8"> | |
<style type="text/css"> | |
html { | |
font-family: sans-serif; | |
} |
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name parkinglot ns/iter parkinglot2 ns/iter diff ns/iter diff % speedup | |
factorial::factorial_iterator 4,770,288 4,744,640 -25,648 -0.54% x 1.01 | |
factorial::factorial_join 612,058 605,968 -6,090 -1.00% x 1.01 | |
factorial::factorial_par_iter 620,543 617,613 -2,930 -0.47% x 1.00 | |
factorial::factorial_recursion 901,868 894,631 -7,237 -0.80% x 1.01 | |
fibonacci::fibonacci_iterative 4 4 0 0.00% x 1.00 | |
fibonacci::fibonacci_join_1_2 4,321,595 4,316,633 -4,962 -0.11% x 1 |