Created
October 21, 2011 22:59
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<!DOCTYPE html> | |
<html> | |
<head> | |
<style type="text/css"> | |
* | |
{ | |
margin: 0; | |
padding: 0; | |
} | |
html, body | |
{ | |
height: 100%; | |
width: 100%; | |
} | |
canvas | |
{ | |
display:block; | |
background: #000; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="target"> | |
</canvas> | |
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js" type="text/javascript"></script> | |
<script type="text/javascript"> | |
$(function () { | |
var canvas = $("#target"); | |
var context = canvas.get(0).getContext("2d"); | |
var canvasWidth = canvas.width(); | |
var canvasHeight = canvas.height(); | |
$(window).resize(resizeCanvas); | |
function resizeCanvas() { | |
canvas.attr("width", $(window).get(0).innerWidth); | |
canvas.attr("height", $(window).get(0).innerHeight); | |
canvasWidth = canvas.width(); | |
canvasHeight = canvas.height(); | |
}; | |
resizeCanvas(); | |
function randomInRange(min, max) { | |
return Math.abs(Math.random()) * (max - min) + min; | |
} | |
function Star() { | |
this.x = randomInRange(-20, 20); | |
this.y = randomInRange(-20, 20); | |
this.z = randomInRange(0, 32); | |
this.size = 0; | |
this.shade = 0; | |
this.update = function () { | |
with (this) { | |
z -= 0.2; | |
if (z <= 0) { | |
x = randomInRange(-20, 20); | |
y = randomInRange(-20, 20); | |
z = 32; | |
} | |
size = (1 - z / 32.0) * 5; | |
shade = parseInt((1 - z / 32.0) * 255); | |
} | |
}; | |
this.draw = function () { | |
k = 128 / this.z; | |
px = this.x * k + (canvasWidth / 2); | |
py = this.y * k + (canvasHeight / 2); | |
if (px >= 0 && px <= canvasWidth && py >= 0 && py <= canvasHeight) { | |
context.fillStyle = "rgb(" + | |
this.shade + ", " + | |
this.shade + ", " + | |
this.shade + ")"; | |
context.fillRect(px, py, this.size, this.size); | |
} | |
}; | |
} | |
var stars = new Array(512); | |
function loadContent() { | |
for (var i = 0; i < stars.length; i++) | |
stars[i] = new Star(); | |
animate(); | |
} | |
loadContent(); | |
function animate() { | |
context.clearRect(0, 0, canvasWidth, canvasHeight); | |
for (var i = 0; i < stars.length; i++) { | |
stars[i].update(); | |
stars[i].draw(); | |
} | |
setTimeout(animate, 33); | |
} | |
}); | |
</script> | |
</body> | |
</html> |
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