So @everyone -- I think I'm ready for tonight. Spent, as usual, what feels like too much time. But given that I knew the source material, and literally had made the maps myself, that went better. I wanted to share a few thigns though, because it was the lighting that threw me again. And I think I've grokked (many) of the gotchas. Putting this here for myself in the future as much as y'all:
- Advanced lighting, in fact, doesn't seem to support dim light at the moment. Which lead me for this encounter to want to go back to the old lighting.
1.a) As a note: When doing advanced lighting, you turn it on via the 'Dynamic Lighting' tab on the page. This is not ALL dynamic lighting, just advanced. Once turned on, the visuals for the characters are controlled by the similarly matching "Dynamic Lighting" tab on each character/token. Only those settings matter.
1.b) ALSO: (the main reason I went 'old' for this one), is that there seems to be an issue with the new lighting, where instead of looking a