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// https://www.youtube.com/watch?v=RqgsGaMPZTw Code is from Code Monkey tweak by AI. If some one need. | |
// Don't forget to follow the video of the man , not an easy topic, and to like his video :) | |
using System; | |
using System.Drawing.Printing; | |
using System.Runtime.InteropServices; | |
using UnityEngine; | |
public class TransparentWindow : MonoBehaviour | |
{ |
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using AssetStoreTools.Uploader; | |
using AssetStoreTools.Uploader.Utility; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class Test : MonoBehaviour | |
{ |
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import time | |
from machine import Pin | |
from machine import UART | |
class MultiPinIndex: | |
def __init__(self,channel, index_0_15): | |
self.m_channel=channel | |
self.m_index_0_15 =index_0_15 |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.IO.MemoryMappedFiles; | |
using System.Reflection; | |
using System.Runtime.InteropServices; | |
using UnityEngine; | |
using UnityEngine.Events; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Events; | |
public class UserSessionAndContextMono : MonoBehaviour | |
{ | |
public delegate void FunctionID(string id); |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using UnityEngine.Events; | |
public class TransformToSkiTriplePointsMono : MonoBehaviour | |
{ |
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using UnityEngine; | |
using System; | |
using System.Globalization; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
using System.Threading; | |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using static OVRSkeleton; | |
//REQUEST: Oculus Integration from the Asset store | |
public class QuestHandToTransformBones : MonoBehaviour | |
{ | |
public SkeletonType m_handType; |
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/** | |
Full version of the project code: https://github.com/EloiStree/2022_06_06_IrregularQuadrilateralsToTexture2D | |
This file is just a reminder based on the code I created based on stack exchange. | |
Is is from that script that I designed a Unity Shader to resolved this problem. | |
If you have this issue or a similar one, I invite you to fork my unity code in the main git and try to make it yourown. | |
Very very big thanks to the guy on Stack Exhange: | |
https://math.stackexchange.com/users/24173/patapom | |
*/ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Experiment_RNGSimulatorMono : MonoBehaviour | |
{ | |
public float m_dropEveryNAttemps =4000; | |
public float m_pourcentChangeToDrop = 0f; | |
public float m_timeFarmed=3600; |
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