Created
March 13, 2012 01:00
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CCGPU multimonitor script
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if not initialized then | |
-- make sure all monitors are the same resolution | |
-- set initial resolution | |
local width, height | |
local tempWidth, tempHeight | |
width, height = gpuGetResolution(1) | |
tempWidth, tempHeight = gpuGetResolution(2) | |
if not (tempWidth == width and tempHeight == height) then | |
error("Monitor 2 does not match monitor 1 it's resolution.") | |
end | |
tempWidth, tempHeight = gpuGetResolution(3) | |
if not (tempWidth == width and tempHeight == height) then | |
error("Monitor 3 does not match monitor 1 it's resolution.") | |
end | |
tempWidth, tempHeight = gpuGetResolution(4) | |
if not (tempWidth == width and tempHeight == height) then | |
error("Monitor 4 does not match monitor 1 it's resolution.") | |
end | |
_G.monitorWidth = width | |
_G.monitorHeight = height | |
_G.bufferWidth = width * 2 | |
_G.bufferHeight = height * 2 | |
_G.buffer = gpuCreateBuffer(bufferWidth, bufferHeight) | |
_G.initialized = true | |
end | |
gpuBindBuffer(buffer) | |
-- Render to a buffer as big as the 4 screens together | |
-- Render our screens | |
gpuBindMonitor(1) | |
glBindTexture(GL_TEXTURE_2D, buffer) | |
glBegin(GL_QUADS) | |
-- { | |
glTextCoord2f(0.0, 0.0) glVertex2f(0, 0) | |
glTextCoord2f(0.5, 0.0) glVertex2f(monitorWidth, 0) | |
glTextCoord2f(0.5, 0.5) glVertex2f(monitorWidth, monitorHeight) | |
glTextCoord2f(0.0, 0.5) glVertex2f(0, monitorHeight) | |
-- } | |
gpuBindMonitor(2) | |
glBindTexture(GL_TEXTURE_2D, buffer) | |
glBegin(GL_QUADS) | |
-- { | |
glTextCoord2f(0.5, 0.0) glVertex2f(0, 0) | |
glTextCoord2f(1.0, 0.0) glVertex2f(monitorWidth, 0) | |
glTextCoord2f(1.0, 0.5) glVertex2f(monitorWidth, monitorHeight) | |
glTextCoord2f(0.5, 0.5) glVertex2f(0, monitorHeight) | |
-- } | |
gpuBindMonitor(3) | |
glBindTexture(GL_TEXTURE_2D, buffer) | |
glBegin(GL_QUADS) | |
-- { | |
glTextCoord2f(0.0, 0.5) glVertex2f(0, 0) | |
glTextCoord2f(0.5, 0.5) glVertex2f(monitorWidth, 0) | |
glTextCoord2f(0.5, 1.0) glVertex2f(monitorWidth, monitorHeight) | |
glTextCoord2f(0.0, 1.0) glVertex2f(0, monitorHeight) | |
-- } | |
gpuBindMonitor(4) | |
glBindTexture(GL_TEXTURE_2D, buffer) | |
glBegin(GL_QUADS) | |
-- { | |
glTextCoord2f(0.5, 0.5) glVertex2f(0, 0) | |
glTextCoord2f(1.0, 0.5) glVertex2f(monitorWidth, 0) | |
glTextCoord2f(1.0, 1.0) glVertex2f(monitorWidth, monitorHeight) | |
glTextCoord2f(0.5, 1.0) glVertex2f(0, monitorHeight) | |
-- } |
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