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@EndNight95
Created August 6, 2018 09:02
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China tile grid map
license: mit
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code province value
BJ Beijing 952.72
TJ Tianjin 800.6
HE Hebei 3175.66
SX Shanxi 1737.21
NM Inner Mongolia 2542.87
LN Liaoning 1984.89
JL Jilin 651.96
HK Heilongjiang 868.97
SH Shanghai 1405.55
JS Jiangsu 5114.7
ZJ Zhejiang 3553.9
AH Anhui 1639.79
FJ Fujian 1851.86
JX Jiangxi 1087.26
SD Shandong 5117.05
HA Henan 2879.62
HB Hubei 1665.16
HN Hunan 1447.63
GD Guangdong 5310.69
GX Guangxi 1334.32
HI Hainan 272.36
CQ Chongqing 875.37
SC Sichuan 1992.4
GZ Guizhou 1174.21
YN Yunnan 1438.61
XZ Tibet 40.53
SN Shaanxi 1221.73
GS Gansu 1098.72
QH Qinghai 658
NX Ningxia 878.33
XJ Xinjiang 2160.34
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.geo2rect = global.geo2rect || {})));
}(this, function (exports) { 'use strict';
function compute (data) {
//TODO: check if data is in a valid format
data.features.forEach(function (d, di) {
//Preserve original coordinates
d.geometry["ocoordinates"] = d.geometry.coordinates;
//As we can only transform one polygon into a rectangle, we need to get rid of holes and small additional polygons (islands and stuff)
if (d.geometry.type === "MultiPolygon") {
//choose the largest polygon
d.geometry.coordinates = largestPoly(d.geometry);
d.geometry.type = "Polygon";
}
//Getting rid of holes
if (d.geometry.coordinates.length > 1) {
//We are too lazy to calculate if poly is clockwise or counter-clockwise, so we again just keep the largest poly
d.geometry.coordinates = largestPoly(d.geometry);
}
var b = turf.bbox(d);
d.geometry["centroid"] = [(b[2] - b[0]) / 2 + b[0], (b[1] - b[3]) / 2 + b[3]];
//Not supported geometries (length<4) we simply duplicate the first point
//TODO: the new points could be evenly distributed between the existing points
//TODO: but this only for triangles anyway, anything with (length<3) is actually an error
if (d.geometry.coordinates[0].length < 4) {
while (d.geometry.coordinates[0].length < 4) {
d.geometry.coordinates[0].push(d.geometry.coordinates[0][0]);
}
}
var geom = d.geometry.coordinates[0],
corners = [];
//Moving through the four corners of the rectangle we find the closest point on the polygon line, making sure the next point is always after the last
var _loop = function _loop(i) {
var corner = void 0,
dist = Number.MAX_VALUE,
pc = void 0;
switch (i) {
case 0:
pc = [b[0], b[3]];
break;
case 1:
pc = [b[2], b[3]];
break;
case 2:
pc = [b[2], b[1]];
break;
case 3:
pc = [b[0], b[1]];
break;
}
geom.forEach(function (dd, ddi) {
var t_dist = Math.abs(Math.sqrt(Math.pow(pc[0] - dd[0], 2) + Math.pow(pc[1] - dd[1], 2)));
if (t_dist < dist && (ddi < corners[0] || ddi > corners[corners.length - 1] || corners.length === 0)) {
dist = t_dist;
corner = ddi;
}
});
if (corners.length >= 1) {
//Counting the points already used up
var pointCount = 0;
if (corners.length >= 2) {
for (var _j = 1; _j < corners.length; _j++) {
var _c3 = corners[_j],
_c4 = corners[_j - 1],
_numPoints2 = void 0;
if (_c4 < _c3) {
_numPoints2 = _c3 - _c4;
} else {
_numPoints2 = _c3 + (geom.length - _c4);
}
pointCount += _numPoints2;
}
}
//get numpoints for new potential point
var _c = corners[corners.length - 1],
_c2 = corner,
_numPoints = void 0;
if (_c < _c2) {
_numPoints = _c2 - _c;
} else {
_numPoints = _c2 + (geom.length - _c);
}
//If there are not enough points left to finish the rectangle go step back
if (geom.length - _numPoints - pointCount < 4 - i) {
corner -= 4 - i;
if (corner < 0) {
corner += geom.length;
}
}
}
corners.push(corner);
};
for (var i = 0; i < 4; i++) {
_loop(i);
}
//NOTE: to myself Outer rings are counter clockwise
//Finding the closest point to each corner
var ngeom = {};
for (var i = 0; i < 4; i++) {
var p1 = void 0,
p2 = void 0,
ox = void 0,
oy = void 0;
switch (i) {
case 0:
ox = 0;oy = 0;
p1 = [b[0], b[3]];
p2 = [b[2], b[3]];
break;
case 1:
ox = 1;oy = 0;
p1 = [b[2], b[3]];
p2 = [b[2], b[1]];
break;
case 2:
ox = 1;oy = 1;
p1 = [b[2], b[1]];
p2 = [b[0], b[1]];
break;
case 3:
ox = 0;oy = 1;
p1 = [b[0], b[1]];
p2 = [b[0], b[3]];
break;
}
var x = p2[0] - p1[0],
y = p2[1] - p1[1];
if (x != 0) {
x = x / Math.abs(x);
}
if (y != 0) {
y = y / Math.abs(y);
}
y *= -1;
var c1 = corners[i],
c2 = i === corners.length - 1 ? corners[0] : corners[i + 1],
numPoints = void 0;
if (c1 < c2) {
numPoints = c2 - c1;
} else {
numPoints = c2 + (geom.length - c1);
}
for (var j = 0; j < numPoints; j++) {
var tp = c1 + j;
if (tp > geom.length - 1) {
tp -= geom.length;
}
ngeom[tp] = {
c: d.geometry.centroid,
x: ox + x / numPoints * j,
y: oy + y / numPoints * j
};
}
}
d.geometry['qcoordinates'] = [];
//Okey, i have no clue why the first point is broken (i=0 > i=1)
for (var _i = 1; _i < geom.length; _i++) {
if (_i === geom.length - 1) {
d.geometry.qcoordinates.push(ngeom[0]);
} else {
d.geometry.qcoordinates.push(ngeom[_i]);
}
}
});
//polys: d.geometry object (GeoJSON)
function largestPoly(geom) {
var size = -Number.MAX_VALUE,
poly = null;
//We will select the largest polygon from the multipolygon (this has worked out so far, for your project you might need to reconsider or just provide (single) polygons in the first place)
for (var c = 0; c < geom.coordinates.length; c++) {
//we are using turf.js area function
//if you don't want to include the full turf library, turf is build in modular fashion, npm install turf-area
var tsize = turf.area({
type: 'Feature',
properties: {},
geometry: {
type: 'Polygon',
coordinates: geom.type === 'MultiPolygon' ? [geom.coordinates[c][0]] : [geom.coordinates[c]]
}
});
if (tsize > size) {
size = tsize;
poly = c;
}
}
return [geom.type === 'MultiPolygon' ? geom.coordinates[poly][0] : geom.coordinates[poly]];
}
return data;
};
var asyncGenerator = function () {
function AwaitValue(value) {
this.value = value;
}
function AsyncGenerator(gen) {
var front, back;
function send(key, arg) {
return new Promise(function (resolve, reject) {
var request = {
key: key,
arg: arg,
resolve: resolve,
reject: reject,
next: null
};
if (back) {
back = back.next = request;
} else {
front = back = request;
resume(key, arg);
}
});
}
function resume(key, arg) {
try {
var result = gen[key](arg);
var value = result.value;
if (value instanceof AwaitValue) {
Promise.resolve(value.value).then(function (arg) {
resume("next", arg);
}, function (arg) {
resume("throw", arg);
});
} else {
settle(result.done ? "return" : "normal", result.value);
}
} catch (err) {
settle("throw", err);
}
}
function settle(type, value) {
switch (type) {
case "return":
front.resolve({
value: value,
done: true
});
break;
case "throw":
front.reject(value);
break;
default:
front.resolve({
value: value,
done: false
});
break;
}
front = front.next;
if (front) {
resume(front.key, front.arg);
} else {
back = null;
}
}
this._invoke = send;
if (typeof gen.return !== "function") {
this.return = undefined;
}
}
if (typeof Symbol === "function" && Symbol.asyncIterator) {
AsyncGenerator.prototype[Symbol.asyncIterator] = function () {
return this;
};
}
AsyncGenerator.prototype.next = function (arg) {
return this._invoke("next", arg);
};
AsyncGenerator.prototype.throw = function (arg) {
return this._invoke("throw", arg);
};
AsyncGenerator.prototype.return = function (arg) {
return this._invoke("return", arg);
};
return {
wrap: function (fn) {
return function () {
return new AsyncGenerator(fn.apply(this, arguments));
};
},
await: function (value) {
return new AwaitValue(value);
}
};
}();
var classCallCheck = function (instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
};
var createClass = function () {
function defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
return function (Constructor, protoProps, staticProps) {
if (protoProps) defineProperties(Constructor.prototype, protoProps);
if (staticProps) defineProperties(Constructor, staticProps);
return Constructor;
};
}();
var draw = function () {
function draw() {
classCallCheck(this, draw);
this._data = null;
this._svg = null;
this._col_size = 1;
this._row_size = 1;
this._cols = 1;
this._rows = 1;
this._init = false;
this._mode = 'geo';
this._rPath = d3.line();
this._path = d3.geoPath();
this._config = {
width: null,
height: null,
padding: 20,
key: null,
projection: d3.geoMercator(),
grid: null,
duration: 500
};
}
createClass(draw, [{
key: "update",
value: function update() {
var _this2 = this;
if (this._data !== null && this._config.width !== null && this._config.height !== null) {
(function () {
var init_zoom = 200;
_this2._config.projection.center(d3.geoCentroid(_this2._data)).scale(init_zoom).translate([_this2._config.width / 2, _this2._config.height / 2]);
_this2._path.projection(_this2._config.projection);
//Calculate optimal zoom
var bounds = _this2._path.bounds(_this2._data),
dx = bounds[1][0] - bounds[0][0],
dy = bounds[1][1] - bounds[0][1],
scale = Math.max(1, 0.9 / Math.max(dx / (_this2._config.width - 2 * _this2._config.padding), dy / (_this2._config.height - 2 * _this2._config.padding)));
_this2._config.projection.scale(scale * init_zoom);
_this2._data.features.forEach(function (f) {
f.geometry.qcoordinates.forEach(function (d) {
var pc = _this2._config.projection(d.c);
d["pc"] = pc;
});
});
var _this = _this2;
_this2._rPath.x(function (d) {
return (d.x - 0.5) * _this._col_size + d.pc[0];
}).y(function (d) {
return (d.y - 0.5) * _this._row_size + d.pc[1];
});
})();
}
this._init = true;
}
}, {
key: "draw",
value: function draw() {
var _this3 = this;
if (this._init) {
(function () {
var _this = _this3;
var tPath = _this3._svg.selectAll("path").data(_this3._data.features);
tPath.exit();
tPath.enter().append("path").attr('class', function (d) {
return 'id-' + _this.config.key(d);
});
_this3._svg.selectAll("path").transition().duration(_this3._config.duration).attr('transform', function (d) {
var tx = 0,
ty = 0;
if (_this.mode != 'geo') {
var g = _this.config.grid[_this.config.key(d)];
var pc = _this.config.projection(d.geometry.centroid);
tx = g.ox - pc[0];
ty = g.oy - pc[1];
}
return 'translate(' + tx + ',' + ty + ')';
}).attr('d', function (d, i) {
if (_this._mode === 'geo') {
return _this._path(d);
} else {
return _this._rPath(d.geometry.qcoordinates) + "Z";
}
});
})();
} else {
console.error('You must run update() first.');
}
}
}, {
key: "toggle",
value: function toggle() {
if (this._mode == 'geo') {
this._mode = 'rect';
} else {
this._mode = 'geo';
}
}
}, {
key: "data",
get: function get() {
return this._data;
},
set: function set(d) {
if (d) {
this._data = d;
this.update();
}
}
}, {
key: "mode",
get: function get() {
return this._mode;
},
set: function set(m) {
if (m) {
this._mode = m;
}
}
}, {
key: "svg",
get: function get() {
return this._svg;
},
set: function set(s) {
if (s) {
this._svg = s;
this.update();
}
}
}, {
key: "config",
get: function get() {
return this._config;
},
set: function set(c) {
if (c) {
for (var key in this._config) {
if (this._config[key] === null && !(key in c)) {
console.error('The config object must provide ' + key);
} else if (key in c) {
this._config[key] = c[key];
}
}
var _g = this._config.grid;
for (var _key in _g) {
if (_g[_key].x + 1 > this._cols) {
this._cols = _g[_key].x + 1;
}
if (_g[_key].y + 1 > this._rows) {
this._rows = _g[_key].y + 1;
}
}
this._col_size = (this._config.width - this._config.padding * 2) / this._rows;
this._row_size = (this._config.height - this._config.padding * 2) / this._cols;
if (this._col_size < this._row_size) {
this._row_size = this._col_size;
} else {
this._col_size = this._row_size;
}
for (var _g in this._config.grid) {
this._config.grid[_g]['ox'] = this._config.width / 2 - this._cols / 2 * this._col_size + this._config.grid[_g].x * this._col_size + this._col_size / 2;
this._config.grid[_g]['oy'] = this._config.height / 2 - this._rows / 2 * this._row_size + this._config.grid[_g].y * this._row_size + this._row_size / 2;
}
this.update();
}
}
}]);
return draw;
}();
exports.compute = compute;
exports.draw = draw;
Object.defineProperty(exports, '__esModule', { value: true });
}));
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="https://npmcdn.com/@turf/turf/turf.min.js"></script>
<script src="geo2rect.js"></script>
<style>
body {
font-family: 'Source Sans Pro', sans-serif;
font-size: 12px;
color: #696969;
}
path{
fill:transparent;
stroke:rgba(0,0,0,0.3);
}
#nav-container {
display: flex;
justify-content: center;
cursor: pointer;
}
#toggle {
background: #ddd;
padding: 5px 10px;
}
</style>
</head>
<body>
<div id="nav-container">
<div id="toggle">toggle</div>
</div>
<script>
var config = {
width : 960,
height : 450,
padding : 30,
projection : d3.geoMercator(),
duration : 1000,
key:function(d){return d.properties.code; },
grid : {
GS: {x: 2, y: 4 },
QH: {x: 1, y: 4 },
GX: {x: 5, y: 7 },
GZ: {x: 4, y: 6 },
CQ: {x: 4, y: 5 },
BJ: {x: 7, y: 3 },
FJ: {x: 7, y: 6 },
AH: {x: 6, y: 5 },
GD: {x: 6, y: 7 },
XZ: {x: 2, y: 5 },
XJ: {x: 0, y: 3 },
HI: {x: 6, y: 8 },
NX: {x: 3, y: 4 },
SN: {x: 4, y: 4 },
SX: {x: 5, y: 4 },
HB: {x: 5, y: 5 },
HN: {x: 5, y: 6 },
SC: {x: 3, y: 5 },
YN: {x: 3, y: 6 },
HE: {x: 6, y: 3 },
HA: {x: 6, y: 4 },
LN: {x: 7, y: 2 },
SD: {x: 8, y: 3 },
TJ: {x: 9, y: 3 },
JX: {x: 6, y: 6 },
JS: {x: 7, y: 4 },
SH: {x: 8, y: 4 },
ZJ: {x: 7, y: 5 },
JL: {x: 8, y: 2 },
NM: {x: 6, y: 2 },
HK: {x: 9, y: 1 }
}
};
// svg container
var svg = d3.select('body')
.append('svg')
.attr('width',config.width)
.attr('height',config.height);
// colour scale
var colours = d3.scaleQuantile()
.range(['#ffffe0','#ffd59b','#ffa474','#f47461','#db4551','#b81b34','#8b0000']);
var g2r = new geo2rect.draw();
d3.queue()
.defer(d3.json, "china.geojson")
.defer(d3.csv, "electricity2015.csv", function(d) {
d.value = +d.value;
return d;
})
.await(ready);
function ready(error, provinces, electricity) {
var geojson = geo2rect.compute(provinces);
g2r.config = config;
g2r.data = geojson;
g2r.svg = svg.append('g');
g2r.draw();
colours.domain(d3.extent(electricity, function(d) { return d.value; }))
electricity.forEach(function(d) {
d3.selectAll("svg .id-" + d.code)
.style("fill", colours(d.value))
})
}
d3.select('#toggle').on('click', function(){
g2r.toggle();
g2r.draw();
// console.log(g2r.mode);
});
</script>
</body>
</html>
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