Skip to content

Instantly share code, notes, and snippets.

@Enichan
Created September 17, 2023 16:54
Show Gist options
  • Save Enichan/a03faad508f4dc0d4757864415e47d62 to your computer and use it in GitHub Desktop.
Save Enichan/a03faad508f4dc0d4757864415e47d62 to your computer and use it in GitHub Desktop.
Tiny Tiled Map Editor binary exporter plugin
var binaryFormat = {
name: "jRPG binary format",
extension: "bin",
write: function(map, fileName) {
var m = {
width: map.width,
height: map.height,
layers: []
};
var arr = new Uint16Array(map.width * map.height * map.layerCount + 3);
var index = 0;
arr[index++] = map.width;
arr[index++] = map.height;
arr[index++] = map.layerCount;
for (var i = 0; i < map.layerCount; ++i) {
var layer = map.layerAt(i);
if (layer.isTileLayer) {
for (y = 0; y < map.height; y++) {
for (x = 0; x < map.width; x++) {
var id = 0;
var tile = layer.tileAt(x, y);
if (tile !== null) {
id = tile.id + 1;
}
arr[index++] = id;
}
}
}
}
var bin = new BinaryFile(fileName, BinaryFile.WriteOnly);
bin.write(arr.buffer);
bin.commit();
},
}
tiled.registerMapFormat("jRPG", binaryFormat)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment