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@Epicguru
Created December 17, 2021 12:24
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A little benchmark setup to test the speed of methods in the Unity game engine.
using System;
using System.Collections.Generic;
using UnityEngine;
public class Tester : MonoBehaviour
{
public int Itterations = 100_000;
public int Runs = 20;
public int ObjectsToInstantiate = 1000;
public GameObject Prefab;
private Type[] componentsToAdd = new Type[]
{
typeof(MeshFilter),
typeof(AudioSource),
typeof(BoxCollider),
typeof(Animator),
typeof(Light),
typeof(SphereCollider)
};
private List<double> times = new List<double>();
private int delay;
private int runsLeft;
private void Awake()
{
foreach (var type in componentsToAdd)
gameObject.AddComponent(type);
CreateSceneObjects();
delay = 30;
runsLeft = Runs;
}
private void CreateSceneObjects()
{
for (int i = 0; i < ObjectsToInstantiate; i++)
{
var go = new GameObject(UnityEngine.Random.Range(0, 10_000).ToString());
for (int j = 0; j < 3; j++)
{
var comp = componentsToAdd[UnityEngine.Random.Range(0, componentsToAdd.Length)];
if (go.GetComponent(comp) != null)
{
j--;
continue;
}
go.AddComponent(comp);
}
}
}
private void Update()
{
if (runsLeft <= 0)
return;
if(delay > 0)
{
delay--;
return;
}
var sw = new System.Diagnostics.Stopwatch();
sw.Start();
for (int i = 0; i < Itterations; i++)
{
GetComponent<SphereCollider>();
}
sw.Stop();
double ms = sw.Elapsed.TotalMilliseconds;
double sec = sw.Elapsed.TotalSeconds;
double average = ms / Itterations;
double fps = 1.0 / sec;
times.Add(ms);
Debug.Log($"Total: {sw.Elapsed.TotalMilliseconds:F3} ms. Average {average} ms per call. Would result in {fps:F1} FPS.");
delay = UnityEngine.Random.Range(2, 20);
runsLeft--;
if (runsLeft == 0)
PrintSummary();
}
private void PrintSummary()
{
double average = 0;
foreach (var time in times)
average += time;
average /= times.Count;
double fps = 1000.0 / average;
double perItem = average / Itterations;
const double TARGET_FRAME_TIME = 1000.0 / 60;
double remaining = Math.Max(0, TARGET_FRAME_TIME - average);
Debug.Log($"[{Itterations} itterations, repeated {Runs} times] RESULTS: {average:F3} ms. Average {perItem} ms per call. Would result in {fps:F1} FPS ({remaining:F3} ms for other things).");
}
}
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