| class CommandThing ... { | |
| private: | |
| long startTime; | |
| //classy stuff | |
| } | |
| void CommandThing::Initialize() { | |
| startTime = GetFPGATime(); // Get a reference point | |
| } | |
| void CommandThing::Execute() { | |
| if (startTime+delay<GetFPGATime()) { // Check to see if 'delay' is passed. | |
| pneumatic->Set(Solenoid::kReverse); // If so, start disarming | |
| } else { | |
| pneumatic->Set(Solenoid::kForward); // Otherwise, keep arming | |
| } | |
| } | |
| bool CommandThing::IsFinished() { | |
| return startTime+delay<GetFPGATime() && microSwitchActive; // Check if the delay is passed, and the switch is active. | |
| } |
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