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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CapsuleScale : MonoBehaviour | |
{ | |
[SerializeField] private float _speed; | |
private void Update() | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace project4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace project4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace Project3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace Project3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace Project3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace Project3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace project4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace project4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace project4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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