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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CapsuleScale : MonoBehaviour
{
[SerializeField] private float _speed;
private void Update()
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace project4
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace project4
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace Project3
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace Project3
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace Project3
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace Project3
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace project4
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace project4
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Linq;
namespace project4
{
internal class Program
{
static void Main(string[] args)
{