2016 Confetti Talk by Wolfgang Engel(PDF)
2016 Confetti Talk by Wolfgang Engel(Video)
OpenSource Latest Implementation by Confetti, Multiple Platforms
2013 work by Christopher A. Burns and Warren A. Hunt at Intel Labs.
find . -mindepth 1 -maxdepth 2 -type d -print -exec git -C {} pull \; | |
pause |
The Forge Unit Test Ideas: | |
- Real-Time Fluid Simulation | |
- Ambient Occlusion | |
- Volumetric Fog and Lighting | |
- Volumetric Light Effects | |
- Physically Based Clouds | |
- Subsurface scattering | |
- Volume Shadow / Shadow Maps | |
- Bump Mapping / Parallax Mapping / Displacement mapping | |
- Occlusion Culling (Visibility Test) |
// .4------5 4------5 4------5 4------5 4------5. | |
// .' | .'| /| /| | | |\ |\ |`. | `. | |
// 0---+--1' | 0-+----1 | 0------1 | 0----+-1 | `0--+---1 | |
// | | | | | | | | | | | | | | | | | | | |
// | ,6--+---7 | 6----+-7 6------7 6-+----7 | 6---+--7 | | |
// |.' | .' |/ |/ | | \| \| `. | `. | | |
// 2------3' 2------3 2------3 2------3 `2------3 |
#include <openssl/aes.h> | |
#include <openssl/evp.h> | |
#include <openssl/rsa.h> | |
#include <openssl/pem.h> | |
#include <openssl/ssl.h> | |
#include <openssl/bio.h> | |
#include <openssl/err.h> | |
#include <stdio.h> | |
#define KEY_LENGTH 2048 |
GPU Gems 1 - Chapter 23. Depth of Field: A Survey of Techniques | |
GPU Gems 2 | |
GPU Gems 3 - Chapter 28. Practical Post-Process Depth of Field | |
GPU Pro 1 - Realistic Depth of Field in Post-Production | |
GPU Pro 2 - Post-Proccessing Effects on Mobile Devices | |
GPU Pro 3 - | |
GPU Pro 4 - Images Space -> First Two Chapters | |
GPU Pro 5 - 241 - Bokeh Effects on The SPU | |
GPU Pro 6 - |
Find: (\w*).Sample\((\w*) | |
Replace: texture(sampler2D($1, $2) |