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// Log Stream API | |
syntax = "proto3"; | |
package google.devtools.logstream.v1alpha1; | |
// #### Introduction | |
// | |
// The Log Stream API manages LogStream resources which are used to stream | |
// writes and reads of an ordered sequence of bytes of unknown eventual length. |
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(function(){function e(a){var b=-1,c=a.length,d=[];while(++b<c)d.push(a[b]);return d}function f(a){return Array.prototype.slice.call(a)}function i(){return this}function j(a,b,c){return function(){var d=c.apply(b,arguments);return arguments.length?a:d}}function k(a){return a!=null&&!isNaN(a)}function l(a){return a.length}function m(a){return a==null}function n(a){return a.replace(/(^\s+)|(\s+$)/g,"").replace(/\s+/g," ")}function q(){}function r(){function c(){var b=a,c=-1,d=b.length,e;while(++c<d)(e=b[c].on)&&e.apply(this,arguments)}var a=[],b={};return c.on=function(d,e){var f,g;if(arguments.length<2)return(f=b[d])&&f.on;if(f=b[d])f.on=null,a=a.slice(0,g=a.indexOf(f)).concat(a.slice(g+1)),delete b[d];return e&&a.push(b[d]={on:e}),c},c}function u(a,b){return b-(a?1+Math.floor(Math.log(a+Math.pow(10,1+Math.floor(Math.log(a)/Math.LN10)-b))/Math.LN10):1)}function v(a){return a+""}function w(a){var b=a.lastIndexOf("."),c=b>=0?a.substring(b):(b=a.length,""),d=[];while(b>0)d.push(a.substring(b-=3,b+3));return d.rev |
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# Copyright 2010, Eric Burnett. All code released under the LGPL 2.1 except | |
# where noted. | |
# Uses matplotlib for charting. | |
import math | |
import random | |
from matplotlib import pyplot | |
# 'Array' is based on code taken from the demo file sortvisu.py from |
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import math | |
from time import clock | |
# Calculates all the primes from 0 to stop_at using a sieve on an array. | |
def primes(stop_at): | |
if stop_at is None: | |
print("This algorithm doesn't support unbounded ranges") | |
return [] | |
if stop_at <= 2: return [] |
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import Image # Python Imaging Library (PIL) | |
import random | |
import math | |
import os | |
import sys | |
import getopt | |
# Main work function. Takes the path to a (square) image and the number of | |
# bits per colour channel desired. That value dictates the size of the output |