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February 28, 2016 20:53
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This is a snippet of code that can be used to bake per frame point positions of a mesh in Softimage to an ICE Attribute for local storage. This code hasn't been tested in this form and has been extracted from a larger tool. May need some editing / optimization.
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# Baking point positions to an ICE attribute for local caching. | |
# Eric Thivierge | |
from win32com.client import Dispatch | |
from win32com.client import constants | |
si = Application | |
log = LogMessage | |
sel = si.Selection | |
playCtrl = si.ActiveProject3.Properties("Play Control") | |
startFrame = 0 | |
endFrame = 100 | |
if sel.Count < 1: | |
log("Select a mesh to cache!", 4) | |
else: | |
targetMesh = sel(0) | |
# Add ICE Attr for storing cache | |
initGeometry = targetMesh.ActivePrimitive.Geometry | |
pointCacheAttr = initGeometry.AddICEAttribute("bake_pointCache", constants.siICENodeDataVector3, constants.siICENodeStructureArray, constants.siICENodeContextComponent0D) | |
pointCacheAttr = Dispatch(initGeometry.ICEAttributes('bake_pointCache')) # Dispatch Fix | |
pointCacheAttr.AlwaysEvaluated = True | |
# Build and resize / fill 2D array with initial point pos values. | |
# [ | |
# [1.0, 1.0, 1.0, ... 1.0] # Pnt 0, init pos from 0-100 frames for each point. | |
# [1.0, 1.0, 1.0, ... 1.0] # Pnt 1 | |
# [1.0, 1.0, 1.0, ... 1.0] # Pnt 2 | |
# [1.0, 1.0, 1.0, ... 1.0] # Pnt 3 | |
# [1.0, 1.0, 1.0, ... 1.0] # Pnt 4 ... | |
# ] | |
cacheArray = [] | |
initPointPositions = list(initGeometry.GetICEAttributeFromName("PointPosition").DataArray) | |
for eachPoint in xrange(initGeometry.Points.Count): | |
cacheArray.append([initPointPositions[eachPoint] for x in xrange(0, endFrame+1)]) | |
totalFrames = (endFrame + 1) - startFrame | |
for i in xrange(totalFrames): | |
playCtrl.Parameters("Current").Value = startFrame + i # change frame | |
# Get current geometry at this frame | |
currentGeometry = targetMesh.ActivePrimitive.Geometry | |
pointPositions = list(currentGeometry.GetICEAttributeFromName("PointPosition").DataArray) | |
# Store each point pos into the bake data | |
for eachPoint in xrange(currentGeometry.Points.Count): | |
bakeData["cacheArray"][eachPoint][startFrame + i] = pointPositions[eachPoint] | |
# Once done building up the array set it back to the attribute | |
pointCacheAttr.DataArray2D = cacheArray |
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