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#include <stdio.h> | |
#include <math.h> | |
#include <stdlib.h> | |
#include <vector> | |
#include <string> | |
using std::vector; | |
using std::string; | |
using std::to_string; |
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// program that outputs a single vector cloud. | |
#include <stdio.h> | |
#include <math.h> | |
#include <stdlib.h> | |
#include <float.h> | |
#include <vector> | |
#include <string> | |
using std::vector; |
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/* | |
GLM | |
*/ | |
#include <glm/glm.hpp> | |
#include <glm/gtc/matrix_transform.hpp> | |
#include <glm/gtc/type_ptr.hpp> | |
#include <sstream> | |
#include <fstream> | |
#include <stdio.h> |
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#include <igl/guess_extension.h> | |
#include <igl/read_triangle_mesh.h> | |
#include <igl/viewer/Viewer.h> | |
#include <Eigen/Core> | |
#include <iostream> | |
#include <string> | |
#include <cstdio> | |
#include <unistd.h> | |
int main(int argc, char * argv[]) |
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/* | |
<p>Metaball rendering demo. Many ideas and code taken from <a href="https://www.clicktorelease.com/code/bumpy-metaballs">here</a></p> | |
*/ | |
const regl = require('../regl')() | |
const isosurface = require('isosurface') | |
const normals = require('angle-normals') | |
const mat3 = require('gl-mat3') | |
const camera = require('./util/camera')(regl, { | |
distance: 1, |
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# this python script simply creates a simple grass atlas image. | |
# the atlas is used in this small minecraft renderer: | |
# https://github.com/mikolalysenko/regl/pull/21 | |
import png | |
import os | |
import noise | |
# open file |
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