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June 15, 2021 11:04
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CrystalOrb: Crash report - Unexpected status change into: Blending(0.0)
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INFO server/src/main.rs:89 Starting server - listening at ws://dango-daikazoku.herokuapp.com/host | |
WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.3378999990000011 seconds. This should not happen too often. | |
WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.3378999990000011). This should not happen too often. | |
Server listening to new WebRTC connections... | |
Waiting for connections via websocket relay... | |
WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.08789999900000112 seconds. This should not happen too often. | |
INFO server/src/main.rs:109 Found endpoint id | |
INFO client/src/main.rs:150 Starting client - connecting to http://dango-daikazoku.herokuapp.com/join/FAbdJmojnG4_37GyK_oLl | |
INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:111 uniform_buffer_offset_alignment: 256 | |
INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nlayout(location = 0) in vec3 Vertex_Position;\nlayout(location = 1) in vec3 Vertex_Normal;\nlayout(location = 2) in vec2 Vertex_Uv;\n\nout vec2 v_Uv;\n\nlayout(std140) uniform CameraViewProj {\n mat4 ViewProj;\n};\n\nlayout(std140) uniform Transform { // set = 2, binding = 0\n mat4 Model;\n};\n\nlayout(std140) uniform Sprite { // set = 2, binding = 1\n vec2 size;\n uint flip;\n};\n\nvoid main() {\n vec2 uv = Vertex_Uv;\n\n // Flip the sprite if necessary by flipping the UVs\n\n uint x_flip_bit = 1u; // The X flip bit\n uint y_flip_bit = 2u; // The Y flip bit\n\n // Note: Here we subtract f32::EPSILON from the flipped UV coord. This is due to reasons unknown\n // to me (@zicklag ) that causes the uv's to be slightly offset and causes over/under running of\n // the sprite UV sampling which is visible when resizing the screen.\n float epsilon = 0.00000011920929;\n if ((flip & x_flip_bit) == x_flip_bit) {\n uv = vec2(1.0 - uv.x - epsilon, uv.y);\n }\n if ((flip & y_flip_bit) == y_flip_bit) {\n uv = vec2(uv.x, 1.0 - uv.y - epsilon);\n }\n\n v_Uv = uv;\n\n vec3 position = Vertex_Position * vec3(size, 1.0);\n gl_Position = ViewProj * Model * vec4(position, 1.0);\n}\n" | |
INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nprecision highp float;\n\nin vec2 v_Uv;\n\nout vec4 o_Target;\n\nlayout(std140) uniform ColorMaterial_color { // set = 1, binding = 0\n vec4 Color;\n};\n\n# ifdef COLORMATERIAL_TEXTURE\nuniform sampler2D ColorMaterial_texture; // set = 1, binding = 1\n# endif\n\nvec4 encodeSRGB(vec4 linearRGB_in)\n{\n vec3 linearRGB = linearRGB_in.rgb;\n vec3 a = 12.92 * linearRGB;\n vec3 b = 1.055 * pow(linearRGB, vec3(1.0 / 2.4)) - 0.055;\n vec3 c = step(vec3(0.0031308), linearRGB);\n return vec4(mix(a, b, c), linearRGB_in.a);\n}\n\nvoid main() {\n vec4 color = Color;\n# ifdef COLORMATERIAL_TEXTURE\n color *= texture(\n ColorMaterial_texture,\n v_Uv\n );\n# endif\n o_Target = encodeSRGB(color);\n}\n" | |
INFO patches/bevy_webgl2/src/renderer/utils.rs:106 program bind groups: {"Transform": (2, 0), "ColorMaterial_color": (1, 0), "ColorMaterial_texture": (1, 1), "Sprite": (2, 1)} | |
INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:486 start binding | |
INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "CameraViewProj" | |
INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "CameraViewProj", block_index: 0, binding_point: 0, min_data_size: JsValue(64) | |
INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "ColorMaterial_color" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "ColorMaterial_color", block_index: 3, binding_point: 1, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Transform" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Transform", block_index: 1, binding_point: 2, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Sprite" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Sprite", block_index: 2, binding_point: 3, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:534 done binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:535 vertex_buffer_descriptors: [VertexBufferLayout { name: "", stride: 32, step_mode: Vertex, attributes: [VertexAttribute { name: "Vertex_Position", format: Float3, offset: 8, shader_location: 0 }, VertexAttribute { name: "Vertex_Uv", format: Float2, offset: 0, shader_location: 1 }] }] | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nlayout(location = 0) in vec3 Vertex_Position;\nlayout(location = 1) in vec3 Vertex_Normal;\nlayout(location = 2) in vec2 Vertex_Uv;\n\nout vec2 v_Uv;\n\nlayout(std140) uniform CameraViewProj {\n mat4 ViewProj;\n};\n\nlayout(std140) uniform Transform { // set = 2, binding = 0\n mat4 Model;\n};\n\nlayout(std140) uniform Sprite { // set = 2, binding = 1\n vec2 size;\n uint flip;\n};\n\nvoid main() {\n vec2 uv = Vertex_Uv;\n\n // Flip the sprite if necessary by flipping the UVs\n\n uint x_flip_bit = 1u; // The X flip bit\n uint y_flip_bit = 2u; // The Y flip bit\n\n // Note: Here we subtract f32::EPSILON from the flipped UV coord. This is due to reasons unknown\n // to me (@zicklag ) that causes the uv's to be slightly offset and causes over/under running of\n // the sprite UV sampling which is visible when resizing the screen.\n float epsilon = 0.00000011920929;\n if ((flip & x_flip_bit) == x_flip_bit) {\n uv = vec2(1.0 - uv.x - epsilon, uv.y);\n }\n if ((flip & y_flip_bit) == y_flip_bit) {\n uv = vec2(uv.x, 1.0 - uv.y - epsilon);\n }\n\n v_Uv = uv;\n\n vec3 position = Vertex_Position * vec3(size, 1.0);\n gl_Position = ViewProj * Model * vec4(position, 1.0);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nprecision highp float;\n\nin vec2 v_Uv;\n\nout vec4 o_Target;\n\nlayout(std140) uniform ColorMaterial_color { // set = 1, binding = 0\n vec4 Color;\n};\n\n# ifdef COLORMATERIAL_TEXTURE\nuniform sampler2D ColorMaterial_texture; // set = 1, binding = 1\n# endif\n\nvec4 encodeSRGB(vec4 linearRGB_in)\n{\n vec3 linearRGB = linearRGB_in.rgb;\n vec3 a = 12.92 * linearRGB;\n vec3 b = 1.055 * pow(linearRGB, vec3(1.0 / 2.4)) - 0.055;\n vec3 c = step(vec3(0.0031308), linearRGB);\n return vec4(mix(a, b, c), linearRGB_in.a);\n}\n\nvoid main() {\n vec4 color = Color;\n# ifdef COLORMATERIAL_TEXTURE\n color *= texture(\n ColorMaterial_texture,\n v_Uv\n );\n# endif\n o_Target = encodeSRGB(color);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/utils.rs:106 program bind groups: {"Transform": (2, 0), "ColorMaterial_color": (1, 0), "Sprite": (2, 1), "ColorMaterial_texture": (1, 1)} | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:486 start binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "CameraViewProj" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "CameraViewProj", block_index: 0, binding_point: 0, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "ColorMaterial_color" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "ColorMaterial_color", block_index: 3, binding_point: 1, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Transform" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Transform", block_index: 1, binding_point: 2, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Sprite" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Sprite", block_index: 2, binding_point: 3, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:534 done binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:535 vertex_buffer_descriptors: [VertexBufferLayout { name: "", stride: 32, step_mode: Vertex, attributes: [VertexAttribute { name: "Vertex_Position", format: Float3, offset: 0, shader_location: 0 }, VertexAttribute { name: "Vertex_Uv", format: Float2, offset: 12, shader_location: 1 }] }] | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nlayout(location = 0) in vec3 Vertex_Position;\nlayout(location = 1) in vec3 Vertex_Normal;\nlayout(location = 2) in vec2 Vertex_Uv;\n\nout vec2 v_Uv;\n\nlayout(std140) uniform CameraViewProj {\n mat4 ViewProj;\n};\n\nlayout(std140) uniform Transform { // set = 2, binding = 0\n mat4 Model;\n};\n\nlayout(std140) uniform Sprite { // set = 2, binding = 1\n vec2 size;\n uint flip;\n};\n\nvoid main() {\n vec2 uv = Vertex_Uv;\n\n // Flip the sprite if necessary by flipping the UVs\n\n uint x_flip_bit = 1u; // The X flip bit\n uint y_flip_bit = 2u; // The Y flip bit\n\n // Note: Here we subtract f32::EPSILON from the flipped UV coord. This is due to reasons unknown\n // to me (@zicklag ) that causes the uv's to be slightly offset and causes over/under running of\n // the sprite UV sampling which is visible when resizing the screen.\n float epsilon = 0.00000011920929;\n if ((flip & x_flip_bit) == x_flip_bit) {\n uv = vec2(1.0 - uv.x - epsilon, uv.y);\n }\n if ((flip & y_flip_bit) == y_flip_bit) {\n uv = vec2(uv.x, 1.0 - uv.y - epsilon);\n }\n\n v_Uv = uv;\n\n vec3 position = Vertex_Position * vec3(size, 1.0);\n gl_Position = ViewProj * Model * vec4(position, 1.0);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nprecision highp float;\n\nin vec2 v_Uv;\n\nout vec4 o_Target;\n\nlayout(std140) uniform ColorMaterial_color { // set = 1, binding = 0\n vec4 Color;\n};\n\n# ifdef COLORMATERIAL_TEXTURE\nuniform sampler2D ColorMaterial_texture; // set = 1, binding = 1\n# endif\n\nvec4 encodeSRGB(vec4 linearRGB_in)\n{\n vec3 linearRGB = linearRGB_in.rgb;\n vec3 a = 12.92 * linearRGB;\n vec3 b = 1.055 * pow(linearRGB, vec3(1.0 / 2.4)) - 0.055;\n vec3 c = step(vec3(0.0031308), linearRGB);\n return vec4(mix(a, b, c), linearRGB_in.a);\n}\n\nvoid main() {\n vec4 color = Color;\n# ifdef COLORMATERIAL_TEXTURE\n color *= texture(\n ColorMaterial_texture,\n v_Uv\n );\n# endif\n o_Target = encodeSRGB(color);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/utils.rs:106 program bind groups: {"ColorMaterial_texture": (1, 1), "ColorMaterial_color": (1, 0), "Sprite": (2, 1), "Transform": (2, 0)} | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:486 start binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "CameraViewProj" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "CameraViewProj", block_index: 0, binding_point: 0, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "ColorMaterial_color" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "ColorMaterial_color", block_index: 3, binding_point: 1, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Transform" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Transform", block_index: 1, binding_point: 2, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Sprite" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Sprite", block_index: 2, binding_point: 3, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:534 done binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:535 vertex_buffer_descriptors: [VertexBufferLayout { name: "", stride: 32, step_mode: Vertex, attributes: [VertexAttribute { name: "Vertex_Position", format: Float3, offset: 20, shader_location: 0 }, VertexAttribute { name: "Vertex_Uv", format: Float2, offset: 0, shader_location: 1 }] }] | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nlayout(location = 0) in vec3 Vertex_Position;\nlayout(location = 1) in vec3 Vertex_Normal;\nlayout(location = 2) in vec2 Vertex_Uv;\n\nout vec2 v_Uv;\n\nlayout(std140) uniform CameraViewProj {\n mat4 ViewProj;\n};\n\nlayout(std140) uniform Transform { // set = 2, binding = 0\n mat4 Model;\n};\n\nlayout(std140) uniform Sprite { // set = 2, binding = 1\n vec2 size;\n uint flip;\n};\n\nvoid main() {\n vec2 uv = Vertex_Uv;\n\n // Flip the sprite if necessary by flipping the UVs\n\n uint x_flip_bit = 1u; // The X flip bit\n uint y_flip_bit = 2u; // The Y flip bit\n\n // Note: Here we subtract f32::EPSILON from the flipped UV coord. This is due to reasons unknown\n // to me (@zicklag ) that causes the uv's to be slightly offset and causes over/under running of\n // the sprite UV sampling which is visible when resizing the screen.\n float epsilon = 0.00000011920929;\n if ((flip & x_flip_bit) == x_flip_bit) {\n uv = vec2(1.0 - uv.x - epsilon, uv.y);\n }\n if ((flip & y_flip_bit) == y_flip_bit) {\n uv = vec2(uv.x, 1.0 - uv.y - epsilon);\n }\n\n v_Uv = uv;\n\n vec3 position = Vertex_Position * vec3(size, 1.0);\n gl_Position = ViewProj * Model * vec4(position, 1.0);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nprecision highp float;\n\nin vec2 v_Uv;\n\nout vec4 o_Target;\n\nlayout(std140) uniform ColorMaterial_color { // set = 1, binding = 0\n vec4 Color;\n};\n\n# ifdef COLORMATERIAL_TEXTURE\nuniform sampler2D ColorMaterial_texture; // set = 1, binding = 1\n# endif\n\nvec4 encodeSRGB(vec4 linearRGB_in)\n{\n vec3 linearRGB = linearRGB_in.rgb;\n vec3 a = 12.92 * linearRGB;\n vec3 b = 1.055 * pow(linearRGB, vec3(1.0 / 2.4)) - 0.055;\n vec3 c = step(vec3(0.0031308), linearRGB);\n return vec4(mix(a, b, c), linearRGB_in.a);\n}\n\nvoid main() {\n vec4 color = Color;\n# ifdef COLORMATERIAL_TEXTURE\n color *= texture(\n ColorMaterial_texture,\n v_Uv\n );\n# endif\n o_Target = encodeSRGB(color);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/utils.rs:106 program bind groups: {"Transform": (2, 0), "Sprite": (2, 1), "ColorMaterial_color": (1, 0), "ColorMaterial_texture": (1, 1)} | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:486 start binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "CameraViewProj" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "CameraViewProj", block_index: 0, binding_point: 0, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "ColorMaterial_color" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "ColorMaterial_color", block_index: 3, binding_point: 1, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Transform" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Transform", block_index: 1, binding_point: 2, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Sprite" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Sprite", block_index: 2, binding_point: 3, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:534 done binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:535 vertex_buffer_descriptors: [VertexBufferLayout { name: "", stride: 32, step_mode: Vertex, attributes: [VertexAttribute { name: "Vertex_Position", format: Float3, offset: 0, shader_location: 0 }, VertexAttribute { name: "Vertex_Uv", format: Float2, offset: 24, shader_location: 1 }] }] | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nlayout(location = 0) in vec3 Vertex_Position;\nlayout(location = 1) in vec3 Vertex_Normal;\nlayout(location = 2) in vec2 Vertex_Uv;\n\nout vec2 v_Uv;\n\nlayout(std140) uniform CameraViewProj {\n mat4 ViewProj;\n};\n\nlayout(std140) uniform Transform { // set = 2, binding = 0\n mat4 Model;\n};\n\nlayout(std140) uniform Sprite { // set = 2, binding = 1\n vec2 size;\n uint flip;\n};\n\nvoid main() {\n vec2 uv = Vertex_Uv;\n\n // Flip the sprite if necessary by flipping the UVs\n\n uint x_flip_bit = 1u; // The X flip bit\n uint y_flip_bit = 2u; // The Y flip bit\n\n // Note: Here we subtract f32::EPSILON from the flipped UV coord. This is due to reasons unknown\n // to me (@zicklag ) that causes the uv's to be slightly offset and causes over/under running of\n // the sprite UV sampling which is visible when resizing the screen.\n float epsilon = 0.00000011920929;\n if ((flip & x_flip_bit) == x_flip_bit) {\n uv = vec2(1.0 - uv.x - epsilon, uv.y);\n }\n if ((flip & y_flip_bit) == y_flip_bit) {\n uv = vec2(uv.x, 1.0 - uv.y - epsilon);\n }\n\n v_Uv = uv;\n\n vec3 position = Vertex_Position * vec3(size, 1.0);\n gl_Position = ViewProj * Model * vec4(position, 1.0);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nprecision highp float;\n\nin vec2 v_Uv;\n\nout vec4 o_Target;\n\nlayout(std140) uniform ColorMaterial_color { // set = 1, binding = 0\n vec4 Color;\n};\n\n# ifdef COLORMATERIAL_TEXTURE\nuniform sampler2D ColorMaterial_texture; // set = 1, binding = 1\n# endif\n\nvec4 encodeSRGB(vec4 linearRGB_in)\n{\n vec3 linearRGB = linearRGB_in.rgb;\n vec3 a = 12.92 * linearRGB;\n vec3 b = 1.055 * pow(linearRGB, vec3(1.0 / 2.4)) - 0.055;\n vec3 c = step(vec3(0.0031308), linearRGB);\n return vec4(mix(a, b, c), linearRGB_in.a);\n}\n\nvoid main() {\n vec4 color = Color;\n# ifdef COLORMATERIAL_TEXTURE\n color *= texture(\n ColorMaterial_texture,\n v_Uv\n );\n# endif\n o_Target = encodeSRGB(color);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/utils.rs:106 program bind groups: {"ColorMaterial_color": (1, 0), "ColorMaterial_texture": (1, 1), "Transform": (2, 0), "Sprite": (2, 1)} | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:486 start binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "CameraViewProj" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "CameraViewProj", block_index: 0, binding_point: 0, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "ColorMaterial_color" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "ColorMaterial_color", block_index: 3, binding_point: 1, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Transform" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Transform", block_index: 1, binding_point: 2, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Sprite" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Sprite", block_index: 2, binding_point: 3, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:534 done binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:535 vertex_buffer_descriptors: [VertexBufferLayout { name: "", stride: 32, step_mode: Vertex, attributes: [VertexAttribute { name: "Vertex_Position", format: Float3, offset: 20, shader_location: 0 }, VertexAttribute { name: "Vertex_Uv", format: Float2, offset: 12, shader_location: 1 }] }] | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nlayout(location = 0) in vec3 Vertex_Position;\nlayout(location = 1) in vec3 Vertex_Normal;\nlayout(location = 2) in vec2 Vertex_Uv;\n\nout vec2 v_Uv;\n\nlayout(std140) uniform CameraViewProj {\n mat4 ViewProj;\n};\n\nlayout(std140) uniform Transform { // set = 2, binding = 0\n mat4 Model;\n};\n\nlayout(std140) uniform Sprite { // set = 2, binding = 1\n vec2 size;\n uint flip;\n};\n\nvoid main() {\n vec2 uv = Vertex_Uv;\n\n // Flip the sprite if necessary by flipping the UVs\n\n uint x_flip_bit = 1u; // The X flip bit\n uint y_flip_bit = 2u; // The Y flip bit\n\n // Note: Here we subtract f32::EPSILON from the flipped UV coord. This is due to reasons unknown\n // to me (@zicklag ) that causes the uv's to be slightly offset and causes over/under running of\n // the sprite UV sampling which is visible when resizing the screen.\n float epsilon = 0.00000011920929;\n if ((flip & x_flip_bit) == x_flip_bit) {\n uv = vec2(1.0 - uv.x - epsilon, uv.y);\n }\n if ((flip & y_flip_bit) == y_flip_bit) {\n uv = vec2(uv.x, 1.0 - uv.y - epsilon);\n }\n\n v_Uv = uv;\n\n vec3 position = Vertex_Position * vec3(size, 1.0);\n gl_Position = ViewProj * Model * vec4(position, 1.0);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nprecision highp float;\n\nin vec2 v_Uv;\n\nout vec4 o_Target;\n\nlayout(std140) uniform ColorMaterial_color { // set = 1, binding = 0\n vec4 Color;\n};\n\n# ifdef COLORMATERIAL_TEXTURE\nuniform sampler2D ColorMaterial_texture; // set = 1, binding = 1\n# endif\n\nvec4 encodeSRGB(vec4 linearRGB_in)\n{\n vec3 linearRGB = linearRGB_in.rgb;\n vec3 a = 12.92 * linearRGB;\n vec3 b = 1.055 * pow(linearRGB, vec3(1.0 / 2.4)) - 0.055;\n vec3 c = step(vec3(0.0031308), linearRGB);\n return vec4(mix(a, b, c), linearRGB_in.a);\n}\n\nvoid main() {\n vec4 color = Color;\n# ifdef COLORMATERIAL_TEXTURE\n color *= texture(\n ColorMaterial_texture,\n v_Uv\n );\n# endif\n o_Target = encodeSRGB(color);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/utils.rs:106 program bind groups: {"ColorMaterial_texture": (1, 1), "ColorMaterial_color": (1, 0), "Sprite": (2, 1), "Transform": (2, 0)} | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:486 start binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "CameraViewProj" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "CameraViewProj", block_index: 0, binding_point: 0, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "ColorMaterial_color" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "ColorMaterial_color", block_index: 3, binding_point: 1, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Transform" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Transform", block_index: 1, binding_point: 2, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Sprite" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Sprite", block_index: 2, binding_point: 3, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:534 done binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:535 vertex_buffer_descriptors: [VertexBufferLayout { name: "", stride: 32, step_mode: Vertex, attributes: [VertexAttribute { name: "Vertex_Position", format: Float3, offset: 12, shader_location: 0 }, VertexAttribute { name: "Vertex_Uv", format: Float2, offset: 24, shader_location: 1 }] }] | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:1114 created offer | |
wasm.js:1359 Uncaught (in promise) Error: Using exceptions for control flow, don't mind me. This isn't actually an error! | |
at imports.wbg.__wbindgen_throw (wasm.js:1359) | |
at wasm_bindgen::throw_str::h1d6e615a664bc6af (wasm_bg.wasm:0x7d29cb) | |
at winit::platform_impl::platform::backend::throw::hb50b2b02aace6eab (wasm_bg.wasm:0x7d0d11) | |
at winit::platform_impl::platform::event_loop::EventLoop<T>::run::hbc34e4de23fe9316 (wasm_bg.wasm:0x778ddf) | |
at winit::event_loop::EventLoop<T>::run::he9f68923caeabf98 (wasm_bg.wasm:0x7bb766) | |
at bevy_winit::run::h238d58ad5a1edf27 (wasm_bg.wasm:0x7bb78e) | |
at bevy_winit::winit_runner_with::h3961a7dbcc7d9763 (wasm_bg.wasm:0x37236f) | |
at bevy_winit::winit_runner::h17a984bd554387c8 (wasm_bg.wasm:0x7c0001) | |
at core::ops::function::Fn::call::ha88c7311c2d177a2 (wasm_bg.wasm:0x7c0f2d) | |
at bevy_app::app_builder::AppBuilder::run::h2f642d3afe602ba3 (wasm_bg.wasm:0x6160c6) | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.918599999). This should not happen too often. | |
wasm.js:1114 set local description done, waiting for ice candidates... | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.6685999990000709 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.695200000000071). This should not happen too often. | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.4451999999999922 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.5111999999999922). This should not happen too often. | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:430 WARN patches/bevy_webgl2/src/converters.rs:51 Bgra8UnormSrgb is unsupported, using Rgba8UnormSrgb instead | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.26120000000009896 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.373500000000099). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.1235000000000582 seconds. This should not happen too often. | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\nprecision highp float;\n\nvoid main() {\n const vec2 quad_vertices[6] = vec2[6](\n vec2(-1.0, 1.0),\n vec2(-1.0, -1.0),\n vec2(1.0, -1.0),\n vec2(1.0, 1.0),\n vec2(-1.0, 1.0),\n vec2(1.0, -1.0)\n );\n\n vec2 current_vertex = quad_vertices[gl_VertexID];\n gl_Position = vec4(current_vertex, 0.0, 1.0);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\nprecision highp float;\n\nout vec4 o_color;\nuniform sampler2D i_source; // set = 0, binding = 0\nuniform sampler2D i_random; // set = 0, binding = 1\nlayout(std140) uniform Resolution { // set = 1, binding = 0\n vec2 i_resolution;\n};\nlayout(std140) uniform Time { // set = 1, binding = 1\n float i_time_sec;\n};\nlayout(std140) uniform TimeDelta { // set = 1, binding = 2\n float i_time_delta_sec;\n};\nlayout(std140) uniform Mouse { // set = 1, binding = 3\n vec4 i_mouse;\n};\n\nvec4 read_texture(sampler2D the_texture, vec2 position) {\n return texture(the_texture, position);\n}\n\n// The rest can be copied to the wgpu version.\n// The webgl2 version shall be the source of truth.\n\nvec2 pos2uv(vec2 pos) {\n return pos / i_resolution;\n}\n\nvec4 rand(vec2 pos, float page) {\n const vec2 TIME_OFFSET_DIRECTION = vec2(1234.567, 123.4567);\n vec2 time_based_offset = i_time_sec * TIME_OFFSET_DIRECTION;\n\n const vec2 PAGE_OFFSET_DIRECTION = vec2(1234.567, 123.4567);\n vec2 page_based_offset = page * PAGE_OFFSET_DIRECTION;\n\n vec2 uv = pos2uv(pos + time_based_offset + page_based_offset);\n return read_texture(i_random, uv);\n}\n\nvec4 smoothed_rand(vec2 pos, float smoothing, float page) {\n vec2 subpixel_pos = pos / smoothing;\n\n return rand(subpixel_pos, page);\n}\n\nfloat mountain_height(float x) {\n float mountain_width = i_resolution.y * 0.3;\n float rand_x_coord = x / i_resolution.x / mountain_width;\n float rand_output = 0.0;\n rand_output += read_texture(i_random, vec2(rand_x_coord * 1.0, 0.0)).x * 0.5;\n rand_output += read_texture(i_random, vec2(rand_x_coord * 2.0, 1.0)).x * 0.2;\n rand_output += read_texture(i_random, vec2(rand_x_coord * 4.0, 2.0)).x * 0.1;\n rand_output += read_texture(i_random, vec2(rand_x_coord * 8.0, 3.0)).x * 0.05;\n rand_output += read_texture(i_random, vec2(rand_x_coord * 16.0, 4.0)).x * 0.02;\n rand_output *= 0.5;\n return (rand_output + 0.5) * i_resolution.y;\n}\n\nvec3 background(vec2 pos) {\n if (pos.y < i_resolution.y * 0.5) {\n return vec3(0.20, 0.3, 0.15);\n } else if (pos.y < mountain_height(pos.x)) {\n return vec3(0.1, 0.2, 0.3);\n } else {\n const vec3 sky_bottom = vec3(0.3, 0.7, 1.0);\n const vec3 sky_top = vec3(0.15, 0.35, 0.5);\n float sky_position = pos.y / i_resolution.y * 2.0 - 1.0;\n vec3 sky_colour = mix(sky_bottom, sky_top, sky_position);\n\n const vec3 sun_colour = vec3(1.0, 1.0, 0.0);\n vec2 sun_position = vec2(0.2, 0.8) * i_resolution;\n float sun_radius = i_resolution.y * 0.05;\n float sun_edge_size = i_resolution.y * 0.005;\n float sun_distance = length(pos - sun_position);\n float sun_mask = smoothstep(sun_radius, sun_radius + sun_edge_size, sun_distance);\n\n return mix(sun_colour, sky_colour, sun_mask);\n }\n}\n\nvec3 source(vec2 pos) {\n vec2 uv = pos2uv(pos);\n vec4 texture_colour = read_texture(i_source, uv).rgba;\n return mix(background(pos), texture_colour.rgb, texture_colour.a);\n}\n\nbool is_background(vec2 pos) {\n vec2 uv = pos2uv(pos);\n vec4 texture_colour = read_texture(i_source, uv).rgba;\n return texture_colour.a == 0.0;\n}\n\nfloat source_brightness(vec2 pos) {\n return length(source(pos)) / sqrt(3.0);\n}\n\nfloat source_darkness(vec2 pos) {\n return 1.0 - source_brightness(pos);\n}\n\nvec2 wobbly_pos(float page, float amplitude) {\n return gl_FragCoord.xy + smoothed_rand(gl_FragCoord.xy, 10.0, page).xy * amplitude;\n}\n\nvec2 scribbly_pos(float page, float amplitude) {\n return gl_FragCoord.xy + smoothed_rand(gl_FragCoord.xy, 3.0, page).xy * amplitude;\n}\n\nvec2 gradient(vec2 pos) {\n const float delta = 0.3;\n return vec2(\n source_brightness(pos) - source_brightness(pos - vec2(delta, 0.0)),\n source_brightness(pos) - source_brightness(pos - vec2(0.0, delta))\n );\n}\n\nfloat vignette_mask() {\n const float SQUARENESS = 4.0;\n vec2 r = gl_FragCoord.xy / i_resolution * 2.0 - 1.0;\n float t = pow(pow(abs(r.x), SQUARENESS) + pow(abs(r.y), SQUARENESS), 1.0 / SQUARENESS);\n return 1.0 - smoothstep(0.6, 1.0, t);\n}\n\nvec4 sketch_outline(float page, float amplitude) {\n if (source_darkness(wobbly_pos(page, amplitude)) < 0.8) {\n return vec4(0.0);\n }\n float strength = mix(vignette_mask(), 1.0, 0.3);\n return vec4(0.0, 0.0, 0.0, 1.0);\n}\n\nvec4 sketch_hatch(float page, vec2 hatch_direction, float contrast, float thickness, float variance) {\n // Hatch background horizontally.\n if (is_background(gl_FragCoord.xy)) {\n hatch_direction = hatch_direction * mat2(0.7, 0.7, -0.7, 0.7);\n }\n\n // Stretch random texture along the given direction.\n vec2 projected_pos = hatch_direction\n * dot(gl_FragCoord.xy, hatch_direction)\n / dot(hatch_direction, hatch_direction);\n vec2 stretched_pos = gl_FragCoord.xy - projected_pos * (1.0 - 1.0 / length(hatch_direction));\n float stretched_rand = rand(stretched_pos * 2.0, page).a;\n\n // Weight the random texture with the source's darker regions.\n float weighted_rand = stretched_rand + contrast * source_darkness(wobbly_pos(2.0, 3.0));\n\n // Extract the hatch using smoothstep.\n float hatch = 1.0 - smoothstep(thickness, thickness + variance, weighted_rand);\n\n // Mask out the white paper.\n float mask = 0.0;\n const int BLUR_DISTANCE = 10;\n vec2 blur_direction = hatch_direction / length(hatch_direction);\n for (int i = 0; i < BLUR_DISTANCE; i++) {\n vec2 sample_offset = blur_direction * float(i - BLUR_DISTANCE / 2);\n vec2 sample_position = scribbly_pos(page, 6.0) + sample_offset;\n mask += step(0.001, source_darkness(sample_position)) / float(BLUR_DISTANCE);\n }\n hatch *= mask;\n\n // Hatch less near the screen edge.\n hatch *= mix(vignette_mask(), 1.0, 0.4);\n\n // Colorize.\n return vec4(source(wobbly_pos(page, 3.0)), hatch);\n}\n\nvec4 smudge_fills(float page) {\n vec3 color = source(wobbly_pos(1.0, 3.0));\n float strength = 0.2 * smoothstep(0.0, 0.5, smoothed_rand(gl_FragCoord.xy, 2.0, page).r);\n strength *= vignette_mask();\n return vec4(color, strength);\n}\n\nvec4 paper_grain() {\n return vec4(0.9, 0.9, 0.9, 1.0)\n - 0.03 * smoothed_rand(gl_FragCoord.xy, 5.0, 0.0).x\n - 0.10 * smoothed_rand(gl_FragCoord.xy, 2.0, 0.0).x\n + 0.06 * smoothed_rand(gl_FragCoord.xy + vec2(-1.0), 2.0, 0.0).x;\n}\n\nvec4 paper_dents() {\n float dent_alpha = smoothstep(0.8, 1.0, rand(gl_FragCoord.xy, 1.0).x);\n return vec4(paper_grain().rgb, dent_alpha);\n}\n\nvoid draw(vec4 colour) {\n o_color.rgb = colour.rgb * colour.a + o_color.rgb * (1.0 - colour.a);\n}\n\nvec2 polar(float angle_degrees, float magnitude) {\n float angle_radians = radians(-angle_degrees);\n return magnitude * vec2(cos(angle_radians), sin(angle_radians));\n}\n\nvec4 alpha(float value) {\n return vec4(1.0, 1.0, 1.0, value);\n}\n\nvoid main() {\n // Start with white, then mix as we go.\n o_color = vec4(1.0);\n // draw(paper_grain());\n draw(smudge_fills(0.0));\n draw(smudge_fills(1.0));\n draw(smudge_fills(2.0));\n draw(smudge_fills(3.0));\n draw(alpha(0.5) * sketch_hatch(0.0, polar(-30.0, 10.0 * 10.0), 0.0, 0.3, 0.5));\n draw(alpha(0.3) * sketch_hatch(1.0, polar(-32.0, 10.0 * 10.0), 0.0, 0.3, 0.5));\n draw(alpha(0.2) * sketch_hatch(2.0, polar(-40.0, 10.0 * 10.0), 0.0, 0.3, 0.5));\n draw(alpha(0.3) * sketch_hatch(3.0, polar(-50.0, 10.0 * 10.0), 0.0, 0.3, 0.5));\n draw(alpha(0.5) * paper_dents());\n o_color.rgb = mix(o_color.rgb, vec3(1.0), 1.0 - vignette_mask());\n o_color.rgb = sqrt(o_color.rgb);\n\n if (false && gl_FragCoord.x < i_mouse.x) {\n o_color.rgb = source(gl_FragCoord.xy);\n }\n if (false && gl_FragCoord.y < i_mouse.y) {\n o_color.rgb = rand(gl_FragCoord.xy, 0.0).rrr;\n }\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/utils.rs:106 program bind groups: {"i_source": (0, 0), "TimeDelta": (1, 2), "Resolution": (1, 0), "Mouse": (1, 3), "i_random": (0, 1), "Time": (1, 1)} | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:486 start binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "i_source" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:493 invalid block index for "i_source", skipping | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:497 found uniform location: WebGlUniformLocation { obj: Object { obj: JsValue(WebGLUniformLocation) } } | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:503 found texture uniform "i_source", binding to unit 0 | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "i_random" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:493 invalid block index for "i_random", skipping | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:497 found uniform location: WebGlUniformLocation { obj: Object { obj: JsValue(WebGLUniformLocation) } } | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:503 found texture uniform "i_random", binding to unit 1 | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Resolution" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Resolution", block_index: 0, binding_point: 1, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Time" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Time", block_index: 1, binding_point: 4, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "TimeDelta" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "TimeDelta", block_index: 2, binding_point: 5, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Mouse" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Mouse", block_index: 3, binding_point: 6, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:534 done binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:535 vertex_buffer_descriptors: [] | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (2.8218). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:237 TimeKeeper is too far behind. Skipping timestamp from Timestamp(848) to Timestamp(1003) with overshoot from -0.01526666566672685 to -0.0037333323332859433 | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.9603). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.7103000000000369 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.7566000010000369). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.5066000010000911 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.523900001000091). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.2739000010000988 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.30190000100009884). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.051900001000103654 seconds. This should not happen too often. | |
wasm.js:1114 got all candidates - sending offer | |
wasm.js:524 Got an offer string - creating rtc channel | |
wasm.js:524 successfully set remote description | |
wasm.js:524 generated answer | |
wasm.js:524 successfully set local description | |
wasm.js:524 Found new ice candidate | |
wasm.js:524 Found new ice candidate | |
wasm.js:524 Found new ice candidate | |
wasm.js:524 Found all ice candidates - sending answer | |
wasm.js:1114 got answer | |
wasm.js:524 Rtc channel opened | |
wasm.js:430 INFO /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/clocksync.rs:211 Initial server seconds offset: 11.954362499250001 | |
wasm.js:430 INFO /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/client.rs:245 Initial timestamp: Timestamp(3342), client_id: 0 | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.30046249924998847 seconds. This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.3180624992499885). This should not happen too often. | |
wasm.js:430 INFO shared/src/physics_multiplayer_systems.rs:186 Spawning player PlayerId(0) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nlayout(location = 0) in vec3 Vertex_Position;\nlayout(location = 1) in vec3 Vertex_Normal;\nlayout(location = 2) in vec2 Vertex_Uv;\n\nout vec2 v_Uv;\n\nlayout(std140) uniform CameraViewProj {\n mat4 ViewProj;\n};\n\nlayout(std140) uniform Transform { // set = 2, binding = 0\n mat4 Model;\n};\n\nlayout(std140) uniform Sprite { // set = 2, binding = 1\n vec2 size;\n uint flip;\n};\n\nvoid main() {\n vec2 uv = Vertex_Uv;\n\n // Flip the sprite if necessary by flipping the UVs\n\n uint x_flip_bit = 1u; // The X flip bit\n uint y_flip_bit = 2u; // The Y flip bit\n\n // Note: Here we subtract f32::EPSILON from the flipped UV coord. This is due to reasons unknown\n // to me (@zicklag ) that causes the uv's to be slightly offset and causes over/under running of\n // the sprite UV sampling which is visible when resizing the screen.\n float epsilon = 0.00000011920929;\n if ((flip & x_flip_bit) == x_flip_bit) {\n uv = vec2(1.0 - uv.x - epsilon, uv.y);\n }\n if ((flip & y_flip_bit) == y_flip_bit) {\n uv = vec2(uv.x, 1.0 - uv.y - epsilon);\n }\n\n v_Uv = uv;\n\n vec3 position = Vertex_Position * vec3(size, 1.0);\n gl_Position = ViewProj * Model * vec4(position, 1.0);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:77 compiling shader: "#version 300 es\n#define WEBGL\n\n\nprecision highp float;\n\nin vec2 v_Uv;\n\nout vec4 o_Target;\n\nlayout(std140) uniform ColorMaterial_color { // set = 1, binding = 0\n vec4 Color;\n};\n\n# ifdef COLORMATERIAL_TEXTURE\nuniform sampler2D ColorMaterial_texture; // set = 1, binding = 1\n# endif\n\nvec4 encodeSRGB(vec4 linearRGB_in)\n{\n vec3 linearRGB = linearRGB_in.rgb;\n vec3 a = 12.92 * linearRGB;\n vec3 b = 1.055 * pow(linearRGB, vec3(1.0 / 2.4)) - 0.055;\n vec3 c = step(vec3(0.0031308), linearRGB);\n return vec4(mix(a, b, c), linearRGB_in.a);\n}\n\nvoid main() {\n vec4 color = Color;\n# ifdef COLORMATERIAL_TEXTURE\n color *= texture(\n ColorMaterial_texture,\n v_Uv\n );\n# endif\n o_Target = encodeSRGB(color);\n}\n" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/utils.rs:106 program bind groups: {"ColorMaterial_color": (1, 0), "Sprite": (2, 1), "ColorMaterial_texture": (1, 1), "Transform": (2, 0)} | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:486 start binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "CameraViewProj" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "CameraViewProj", block_index: 0, binding_point: 0, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "ColorMaterial_color" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "ColorMaterial_color", block_index: 3, binding_point: 1, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Transform" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Transform", block_index: 1, binding_point: 2, min_data_size: JsValue(64) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:491 trying to bind "Sprite" | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:525 uniform_block_binding: name: "Sprite", block_index: 2, binding_point: 3, min_data_size: JsValue(16) | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:534 done binding | |
wasm.js:430 INFO patches/bevy_webgl2/src/renderer/webgl2_render_resource_context.rs:535 vertex_buffer_descriptors: [VertexBufferLayout { name: "", stride: 36, step_mode: Vertex, attributes: [VertexAttribute { name: "Vertex_Position", format: Float3, offset: 12, shader_location: 0 }, VertexAttribute { name: "Vertex_Uv", format: Float3, offset: 0, shader_location: 1 }] }] | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.06806249925005735 seconds. This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (2.9522). This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:237 TimeKeeper is too far behind. Skipping timestamp from Timestamp(7701) to Timestamp(7864) with overshoot from 0.0004375007499416231 to 0.014904167416655885 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (13.2663). This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:237 TimeKeeper is too far behind. Skipping timestamp from Timestamp(10504) to Timestamp(11285) with overshoot from 0.00010416741665512236 to 0.00047083408329247806 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (13.8527). This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:237 TimeKeeper is too far behind. Skipping timestamp from Timestamp(11502) to Timestamp(12318) with overshoot from 0.008037500749958997 to 0.005337500749980488 | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/client.rs:698 Abandoning previous snapshot for newer shapshot! Couldn't fastforward the previous snapshot in time. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.3175). This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.06750000000004851 seconds. This should not happen too often. | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (11.2696). This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:237 TimeKeeper is too far behind. Skipping timestamp from Timestamp(13219) to Timestamp(13881) with overshoot from 0.000004167416598400975 to 0.013737500749994068 | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/client.rs:698 Abandoning previous snapshot for newer shapshot! Couldn't fastforward the previous snapshot in time. | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
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wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:384 Channel Incoming Error: packet channel is full | |
imports.wbg.__wbg_error_712bad4931fcf046 @ wasm.js:384 | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (48.8829). This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:237 TimeKeeper is too far behind. Skipping timestamp from Timestamp(14192) to Timestamp(17110) with overshoot from 0.0018708340833272566 to 0.0023041674166355127 | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.6154). This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.36539999999998446 seconds. This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.5785999999999845). This should not happen too often. | |
wasm.js:430 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/client.rs:698 Abandoning previous snapshot for newer shapshot! Couldn't fastforward the previous snapshot in time. | |
wasm.js:451 panicked at 'Unexpected status change into: Blending(0.0)', /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/client.rs:704:17 | |
Stack: | |
Error | |
at imports.wbg.__wbg_new_59cb74e423758ede (http://ernestwong.nz/dango-tribute/client/target/wasm.js:439:19) | |
at console_error_panic_hook::hook::hbfe68726ffa79411 (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[4500]:0x576a8e) | |
at core::ops::function::Fn::call::hb6c015bf4f9077a4 (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[20732]:0x7d482a) | |
at std::panicking::rust_panic_with_hook::h894f2bdeea4d0ce8 (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[8899]:0x6ebce6) | |
at std::panicking::begin_panic_handler::{{closure}}::he30feeb51ae9f99b (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[10701]:0x7396a5) | |
at std::sys_common::backtrace::__rust_end_short_backtrace::h83a4032c6b997446 (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[15727]:0x7ba229) | |
at rust_begin_unwind (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[15055]:0x7b11d5) | |
at std::panicking::begin_panic_fmt::h9c5d99ded08e9f1a (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[15627]:0x7b8edc) | |
at <crystalorb::client::ClientWorldSimulations<WorldType> as crystalorb::fixed_timestepper::Stepper>::step::hc045531ebe8a0dc6 (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[406]:0x10d539) | |
at crystalorb::fixed_timestepper::TimeKeeper<T,_>::update::h658dbcd5fc9bfe5e (http://ernestwong.nz/dango-tribute/client/target/wasm_bg.wasm:wasm-function[1440]:0x32b3d0) | |
imports.wbg.__wbg_error_4bb6c2a97407129a @ wasm.js:451 | |
wasm_bg.wasm:0x7d63c4 Uncaught RuntimeError: unreachable | |
at __rust_start_panic (wasm_bg.wasm:0x7d63c4) | |
at rust_panic (wasm_bg.wasm:0x7bcc33) | |
at std::panicking::rust_panic_with_hook::h894f2bdeea4d0ce8 (wasm_bg.wasm:0x6ebd0a) | |
at std::panicking::begin_panic_handler::{{closure}}::he30feeb51ae9f99b (wasm_bg.wasm:0x7396a5) | |
at std::sys_common::backtrace::__rust_end_short_backtrace::h83a4032c6b997446 (wasm_bg.wasm:0x7ba229) | |
at rust_begin_unwind (wasm_bg.wasm:0x7b11d5) | |
at std::panicking::begin_panic_fmt::h9c5d99ded08e9f1a (wasm_bg.wasm:0x7b8edc) | |
at <crystalorb::client::ClientWorldSimulations<WorldType> as crystalorb::fixed_timestepper::Stepper>::step::hc045531ebe8a0dc6 (wasm_bg.wasm:0x10d539) | |
at crystalorb::fixed_timestepper::TimeKeeper<T,_>::update::h658dbcd5fc9bfe5e (wasm_bg.wasm:0x32b3d0) | |
at crystalorb::client::ActiveClient<WorldType>::update::h8deb65d7204b2c76 (wasm_bg.wasm:0x2b1b10) | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.788799999). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.5387999990000025 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.5927999990000026). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.34279999899984737 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.3955999989998474). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.14559999899993273 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.5074). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.25739999999999175 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.38049999999999173). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:184 Timestamp has drifted by -0.13049999999996847 seconds. This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (3.633599999). This should not happen too often. | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:237 TimeKeeper is too far behind. Skipping timestamp from Timestamp(-14461) to Timestamp(-14258) with overshoot from -0.0064999999999759625 to -0.0067666656667521845 | |
wasm.js:336 WARN /home/runner/.cargo/registry/src/github.com-1ecc6299db9ec823/crystalorb-0.2.1/src/fixed_timestepper.rs:195 Attempted to advance more than the allowed delta seconds (0.256200001). This should not happen too often. |
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