Created
June 28, 2019 10:19
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Write/erase a text one caracter after another.
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using TMPro; | |
public class Typewriter : MonoBehaviour { | |
static readonly string format = @"{0}<alpha=#00>{1}</color>{2}"; | |
public bool playOnAwake = false; | |
public bool clearOnAwake = false; | |
[Space] | |
public float frequency = 10; | |
public float delay = 0.25f; | |
public TextMeshProUGUI textIn; | |
public TextMeshProUGUI textOut; | |
public UnityEvent onTypingFinished; | |
void Start(){ | |
if (playOnAwake) | |
this.SetText(textIn.text); | |
else if (clearOnAwake) | |
textIn.text = string.Empty; | |
if (textOut && clearOnAwake) | |
textOut.text = string.Empty; | |
} | |
public void SetText(string newText){ | |
this.StartCoroutine(Erase(textIn.text)); | |
textIn.text = string.Empty; | |
this.StartCoroutine(Write(newText, delay)); | |
} | |
IEnumerator Write(string message, float delay){ | |
yield return new WaitForSeconds(delay); | |
for (int i=1; i<=message.Length; i++){ | |
int invisibleLength = message.Length - i; | |
string visible = message.Substring(0, i); | |
string invisible = message.Substring(i, invisibleLength); | |
textIn.text = string.Format(format, visible, invisible, null); | |
yield return new WaitForSeconds(1/frequency); | |
} | |
textIn.text = message; | |
onTypingFinished.Invoke(); | |
} | |
IEnumerator Erase(string message){ | |
if (!textOut) | |
yield break; | |
for (int i=1; i<=message.Length; i++){ | |
int visibleLength = message.Length - i; | |
string invisible = message.Substring(0, i); | |
string visible = message.Substring(i, visibleLength); | |
textOut.text = string.Format(format, null, invisible, visible); | |
yield return new WaitForSeconds(1/frequency); | |
} | |
textOut.text = string.Empty; | |
} | |
} |
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serializedVersion: 2 | |
defaultReferences: [] | |
executionOrder: 0 | |
icon: {fileID: 3823979315032016401, guid: 0000000000000000d000000000000000, type: 0} | |
userData: | |
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