Created
September 7, 2018 17:17
-
-
Save Eterea/9936e07dabba78e141ef15af241c7f29 to your computer and use it in GitHub Desktop.
Old COFFEE scripts to be converted to Python, since COFFEE no more works in Cinema4D r20
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//--------------------------------------------------------------------------------------------------------- | |
// REALLY SIMPLE SCRIPTS WITH ONLY 2-3 LINES. This has to be easy to convert to Python (I hope...) | |
//--------------------------------------------------------------------------------------------------------- | |
// Duplicate.CSC | |
CallCommand(100004820); | |
CallCommand(100004821); | |
//--------------------------------------------------------------------------------------------------------- | |
// Editor_Renderer_OFF.CSC | |
CallCommand(100004781); // Editor Off | |
CallCommand(100004784); // Renderer Off | |
//--------------------------------------------------------------------------------------------------------- | |
// Editor_Renderer_ON.CSC | |
CallCommand(100004780); // Editor On | |
CallCommand(100004783); // Renderer On | |
//--------------------------------------------------------------------------------------------------------- | |
// Editor_Renderer_UNCHANGED.CSC | |
CallCommand(100004779); // Editor Unchanged | |
CallCommand(100004782); // Renderer Unchanged | |
//--------------------------------------------------------------------------------------------------------- | |
// ToggleAxisBands.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_HANDLEBANDS = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_HANDLEBANDS; | |
//--------------------------------------------------------------------------------------------------------- | |
// ToggleCameras.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_CAMERA = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_CAMERA; | |
//--------------------------------------------------------------------------------------------------------- | |
// ToggleDeformers.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_DEFORMER = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_DEFORMER; | |
//--------------------------------------------------------------------------------------------------------- | |
// ToggleGrid.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_GRID = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_GRID; | |
//--------------------------------------------------------------------------------------------------------- | |
// ToggleNull.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_NULL = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_NULL; | |
//--------------------------------------------------------------------------------------------------------- | |
// ToggleRenderSafe.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DATA_SHOWSAFEFRAME = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DATA_SHOWSAFEFRAME; | |
//--------------------------------------------------------------------------------------------------------- | |
//ToggleSplines.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_SPLINE = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_SPLINE; | |
//--------------------------------------------------------------------------------------------------------- | |
//ToggleWireframedSelected.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DATA_WIREFRAMESELECTION = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DATA_WIREFRAMESELECTION; | |
//--------------------------------------------------------------------------------------------------------- | |
//ToggleWorldAxis.CSC | |
var doc = GetActiveDocument(); | |
doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_WORLDAXIS = | |
!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_WORLDAXIS; | |
//--------------------------------------------------------------------------------------------------------- | |
// SUPER-USEFUL SCRIPT: Creates an instance for all selected objects with a simple shortcut (“i”) | |
//--------------------------------------------------------------------------------------------------------- | |
// InstanceSelected.CSC | |
GNHO(obj, stopAt) | |
{ | |
if (!obj) return NULL; | |
var next; | |
if (next = obj->GetDown()) return next; | |
if (next = obj->GetNext()) return next; | |
var up = obj; | |
while (up = up->GetUp()) | |
{ | |
if (up == stopAt) return NULL; | |
if (next = up->GetNext()) return next; | |
} | |
} | |
main(doc,op) | |
{ | |
doc->StartUndo(); | |
var temp = doc->GetFirstObject(); | |
while(temp) | |
{ | |
if(temp->GetBit(BIT_AOBJ)==1) | |
{ | |
var instance = AllocObject(5126); | |
instance ->SetName(stradd(temp->GetName(),"_Instance")); | |
instance#INSTANCEOBJECT_LINK=temp; | |
instance->InsertBefore(temp); | |
doc->AddUndo(UNDO_OBJECT_NEW, instance); | |
doc->AddUndo(BIT_AOBJ, instance); | |
instance->SetBit(BIT_AOBJ); | |
doc->AddUndo(BIT_AOBJ, temp); | |
temp->DelBit(BIT_AOBJ); | |
instance->SetMg(temp->GetMg()); | |
} | |
temp=GNHO(temp,NULL); | |
} | |
doc->EndUndo(); | |
//--------------------------------------------------------------------------------------------------------- | |
// SUPER-USEFUL SCRIPT: to toggle between editor and and linked cameras in stage object | |
//--------------------------------------------------------------------------------------------------------- | |
// CamSwitch.CSC | |
// CamSwitch V1 B.Horgan 2010 - works with Stage Object to toggle between editor and and linked cameras in stage object | |
// (just switches the stage on and off and refreshes the view ) | |
// NB - rename the Stage Object to 'CamSwitch' for the script to work | |
var switcher,state; | |
switcher=doc->FindObject("CamSwitch");//Find the Stage object (searching by name) | |
if(switcher)//if the stage object exists - | |
{ | |
state = switcher#ID_BASEOBJECT_GENERATOR_FLAG; | |
if (state==0) | |
{ | |
switcher#ID_BASEOBJECT_GENERATOR_FLAG=1; | |
CallCommand(12147);//redraw view to activate linked camera in Stage Object | |
} | |
else | |
{ | |
switcher#ID_BASEOBJECT_GENERATOR_FLAG=0; | |
CallCommand(12202); // Switch to the editor camera | |
} | |
} | |
} | |
//--------------------------------------------------------------------------------------------------------- | |
// TO BE SINCERE I DON'T EVEN REMEMBER FOR WHAT IS THIS? “Toggle Modeling Axis” (forget, I don't use it...) | |
//--------------------------------------------------------------------------------------------------------- | |
// Toggle Modeling Axis.CSC | |
var t = doc->GetActiveTool(); | |
if(t#MDATA_AXIS_MODE == 8) { | |
t#MDATA_AXIS_MODE = 2; | |
t#MDATA_AXIS_FREE = FALSE; // turn on retain changes | |
} else { | |
t#MDATA_AXIS_MODE = 8; // switch to free mode | |
t#MDATA_AXIS_FREE = TRUE; // turn off retain changes | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
$(document).ready ->
razmessage()
$('#all_items').change ->
if @checked
$('.checkSingle').each ->
@checked = true
return
$('#ifchecked').val 'yes'
else
$('.checkSingle').each ->
@checked = false
return
$('#ifchecked').val 'no'
return
$('.checkSingle').click ->
if $(this).is(':checked')
isAllChecked = 0
$('.checkSingle').each ->
if !@checked
isAllChecked = 1
return
if isAllChecked == 0
$('#all_items').prop 'checked', true
$('#ifchecked').val 'yes'
else
$('#all_items').prop 'checked', false
legchecked = $('input[class^=checkSingle]:checked').length
if legchecked == 0
$('#ifchecked').val 'no'
return
return