Created
April 7, 2022 11:42
-
-
Save EtiTheSpirit/633f9928060a1f56d15d7150cff6bed3 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
LOCALIZATION CORE DUMP :: INIT CYCLE COMPLETE, DUMP FOLLOWS | |
findKuName.txt | |
Fallen Friend | |
findKuKuFallsUpdateDescription.txt | |
Ku has fallen. Find her and make your way home. | |
findKuObjective.txt | |
Find Ku | |
nameBigExperienceVessel.txt | |
Large Spirit Light Container | |
findBigExperienceVessel.txt | |
#Spirit Light# can be #traded# to friendly creatures\nfor various #items# and #upgrades#! | |
findKwolokName.txt | |
Guardian of the Marsh | |
findKwolokObjective.txt | |
Find Kwolok | |
findKwolokDescription.txt | |
Talk to Kwolok, Guardian of the Marsh. The Moki think he can help you find Ku. | |
questBReward.txt | |
150XP | |
regainWaterVein.txt | |
Regain the #Water Vein#! | |
enterGinsoTree.txt | |
Enter and Restore the #Ginso Tree#! | |
findSpiritTree.txt | |
Find the #Spirit Tree#! | |
findGinsoTree.txt | |
Find the #Ginso Tree#! | |
findMountHoru.txt | |
Find and Restore #Mount Horu#! | |
recoverSunstone.txt | |
Recover the #Sunstone# from #Sorrow Pass#! | |
goToForlornRuins.txt | |
Enter and Restore the #Forlorn Ruins#! | |
findKeyInMistyWoods.txt | |
Find the #Gumon Seal# hidden inside #Misty Woods#! | |
inkwaterMarsh.txt | |
INKWATER MARSH | |
inkwaterMarsh.txt | |
Inkwater Marsh | |
inkwaterMarshLupoFlavorA.txt | |
There’s danger in a name, friend. | |
Say, for instance, the name of this place: #Inkwater Marsh#. | |
I tried using some of that water\nto draw my maps and, er, well... | |
Waste of good paper, that. | |
inkwaterMarshLupoFlavorB.txt | |
You’ve seen that feathery wanderer about,\nhave you? #Tokk#, he calls himself. | |
#Tokk# was a fine mapmaker too, once.\nThe finest, maybe. I learned a lot from him. | |
He’s overly fond of flights of fancy, though.\nRumors. Legends. The past... | |
You ask me, mapmaking’s about the present!\nTake it from me. I use my outdated maps as kindling. | |
inkwaterMarshLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
inkwaterMarshLupoNoSale.txt | |
Let me know if you change your mind...\nand don't get stuck in the muck. | |
inkwaterMarshLupoSalesPitch.txt | |
Care to purchase a map of these fine fens\nfor [AreaMapCost] #Spirit Light#[SpiritLight]? | |
inkwaterMarshLupoThanks.txt | |
Much obliged! | |
inkwaterMarshLupoWelcome.txt | |
Well met, traveler! Welcome to the #Inkwater Marsh#! | |
Aren’t marshes exciting? You just never know when\nthe water’ll shift and create new paths to map! | |
That said, it hasn’t happened much since the #Wellspring\nWatermill# got stuck, but you can bet I’ll be here if it does. | |
inkwaterMarshLupoFirstEncounter.txt | |
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire! | |
Quite the storm that passed through!\nMade my #maps# a little soggy, so I’ll give you #half off#, agreed? | |
After all, rumor has it you're looking for a #friend#.\nAnd what's better for finding things than a #map#? | |
kwoloksHollow.txt | |
KWOLOK'S HOLLOW | |
kwoloksHollow.txt | |
Kwolok's Hollow | |
kwoloksHollowLupoFlavorA.txt | |
Oh sure, some things have changed. Not even the\ngreat #Kwolok# himself can stop the #Decay# completely! | |
Take the brambles, for example.\nDidn't have as many of those before. | |
Or the skeetos. Or the spittle-slugs. Oh, I despise them. | |
Come to think of it, quite a lot has changed. Even here. | |
kwoloksHollowLupoFlavorB.txt | |
You'll notice the water here in #Kwolok's Hollow#\nis a great deal fresher than it is elsewhere. | |
That's because #Kwolok# knows exactly how to tend to\nthe springs and the plants to keep the #Decay# at bay! | |
And how to inspire the #Moki# to help.\nOrganizing those furry folk...now there’s a real feat! | |
Hmm. I wonder if they have a knack for mapmaking... | |
kwoloksHollowLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
kwoloksHollowLupoNoSale.txt | |
Let me know if you change your mind...\nthese tunnels are twistier than one might think! | |
kwoloksHollowLupoSalesPitch.txt | |
Care to purchase a map of the big toad's abode\nfor [AreaMapCost] #Spirit Light#[SpiritLight]? | |
kwoloksHollowLupoThanks.txt | |
Much obliged! | |
kwoloksHollowLupoWelcome.txt | |
Hello there! Welcome to #Kwolok's Hollow#! | |
Here we are in the domain of the\ngreat #Kwolok#, Guardian of the Marsh! | |
Thanks to his care, why, things have\nhardly changed around here since the #Decay# came. | |
kwoloksHollowLupoFirstEncounter.txt | |
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire! | |
Here we are in the domain of the\ngreat #Kwolok#, Guardian of the Marsh! | |
Thanks to his care, why, things have\nhardly changed around here since the #Decay# came. | |
lumaPools.txt | |
LUMA POOLS | |
lumaPools.txt | |
Luma Pools | |
lumaPoolsLupoFlavorA.txt | |
This is the place, my friend! The last remaining\nsource of vitality in these beleaguered wilds. | |
Without the water that flows from these pools,\nthe land would wither, and that mill\nyou restarted would sit silent once more. | |
Places like these, it’s important to protect. And to map! | |
lumaPoolsLupoFlavorB.txt | |
You know what I heard? | |
When the #Willow# died and its light spread\nacross the land, the brightest bit of light\nlanded right here, in #Luma Pools#! | |
I wonder whether that’s why these\npools seem to have avoided the worst. | |
Not that #Tokk# would admit things aren’t that bad here,\nmind you... But he does have a flair for the dramatic! | |
lumaPoolsLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
lumaPoolsLupoNoSale.txt | |
Let me know if you change your mind. I’ll be here\nobserving the flora and avoiding the fauna! | |
lumaPoolsLupoSalesPitch.txt | |
Care to purchase a map of this lush locale\nfor [AreaMapCost] #Spirit Light#[SpiritLight]? | |
lumaPoolsLupoThanks.txt | |
Much obliged! | |
lumaPoolsLupoWelcome.txt | |
Hello there, intrepid explorer! | |
Have you ever seen this many colors\nin one place? Incredible, isn’t it! | |
I’ll let you in on a trade secret. This is where I come\nfor all my ink! The corals make amazing reds, you know. | |
lumaPoolsFirstEncounter.txt | |
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire! | |
Have you ever seen this many\ncolors in one place? Incredible, isn’t it! | |
I’ll let you in on a trade secret. This is where I come\nfor all my ink! The corals make amazing reds, you know. | |
mouldwoodDepths.txt | |
MOULDWOOD DEPTHS | |
mouldwoodDepths.txt | |
Mouldwood Depths | |
mouldwoodDepthsLupoFlavorA.txt | |
I’m not ashamed to say it.\nYou’re a welcome sight! | |
There’s only so much gloom and doom\nI can take. Even in the name of mapmaking! | |
mouldwoodDepthsLupoFlavorB.txt | |
You know what I like? Arms and legs.\nTwo of each, to be precise. | |
Some sorts have four legs, and two arms,\nand you know, I’m fine with that. | |
Six limbs at most. That’s reasonable, right?\nMore than that, we have a problem. | |
mouldwoodDepthsLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
mouldwoodDepthsLupoNoSale.txt | |
Let me know if you change your mind.\nThough I can’t promise I’ll linger for long. | |
mouldwoodDepthsLupoSalesPitch.txt | |
Care to purchase a map while you’re here\nfor [AreaMapCost] #Spirit Light#[SpiritLight]? | |
mouldwoodDepthsLupoThanks.txt | |
Much obliged! | |
mouldwoodDepthsLupoWelcome.txt | |
Psst. Hi! Does this place give\nyou the creeps or is it just me? | |
On the one hand, the darkness\nthat came with the #Decay# sure is eerie. | |
On the other, I think I prefer\nthe dark to whatever it’s hiding! | |
mouldwoodDepthsFirstEncounter.txt | |
Psst, traveler! I am #Lupo#, Mapmaker Extraordinaire, and\nI'm starting to regret trying to chart the #Mouldwood Depths#! | |
On the one hand, the darkness that\ncame with the #Decay# sure is eerie. | |
On the other, I think I prefer\nthe dark to whatever it’s hiding! | |
silentWoodlands.txt | |
SILENT WOODS | |
silentWoodlands.txt | |
Silent Woods | |
wellspring.txt | |
THE WELLSPRING | |
wellspring.txt | |
The Wellspring | |
wellspringMillLupoFlavorA.txt | |
Sometimes I look up at those gears and\nwonder who could have made all this? | |
Did they have #maps# to navigate such a\nnetwork of winding passages and creaking cogs? | |
They must have, surely! What I wouldn’t\ngive to sneak a peek at those ancient charts... | |
Then again, time changes every landscape.\nAnd every changed landscape needs new maps! | |
wellspringMillLupoFlavorB.txt | |
You might see a little patch of gloomy\ndarkness around the #Wellspring#. | |
That’s not a thundercloud. Just good\nold #Tokk#, moody as always. | |
He wasn’t always so downtrodden. But now\nit’s all #Decay# this, #Corruption# that... | |
If you ask me, he worries too much.\nLess worrying, more mapping. That's what I always say! | |
wellspringMillLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
wellspringMillLupoNoSale.txt | |
Let me know if you change your mind...\nand don't get caught in the works, eh? | |
wellspringMillLupoSalesPitch.txt | |
Care to purchase a map of this monumental\nmaze for [AreaMapCost] #Spirit Light#[SpiritLight]? | |
wellspringMillLupoThanks.txt | |
Much obliged! | |
wellspringMillLupoWelcome.txt | |
Welcome to the #Wellspring Mill#! Where all\nthe wet comes from! Or came from, at least. | |
I used to be a little nervous about mapping these\ngreat gears...what if they suddenly decided to turn again? | |
But they’ve been still as a slumbering spittle-slug\nfor so long now, it’s safe for now. Probably. | |
wellspringMillLupoFirstEncounter.txt | |
Greetings, traveler! I am #Lupo#, Mapmaker\nExtraordinaire! Welcome to the #Wellspring Mill#. | |
I used to be a little nervous about mapping\nthese great gears...what if they suddenly decided to turn again? | |
But they’ve been still as a slumbering spittle-slug\nfor so long, it’s safe for now. Probably. | |
wellspringMillAfterMillLupoFlavorA.txt | |
This place sure cleaned up nicely! | |
Remarkable what removing a few tenacious\ntentacles can do for the scenery. | |
Speaking of scenery, all that water has shifted\nthe banks...which means maps need updating! | |
Thankfully I know just the one for that job.\nYours truly! | |
wellspringMillAfterMillLupoFlavorB.txt | |
Now that the cogs are turning once again,\nthe twisting tracks inside the #Wellspring# are always changing! | |
Should I make a new map for each new turn of the wheels? | |
Or just one map that must be rotated to be read?\nI’m dizzy just thinking about it! | |
wellspringMillAfterMillLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
wellspringMillAfterMillLupoNoSale.txt | |
I'll be around should you change your mind. | |
wellspringMillAfterMillLupoSalesPitch.txt | |
Care to purchase a map to celebrate your\nachievement for [AreaMapCost] #Spirit Light#[SpiritLight]? | |
wellspringMillAfterMillLupoThanks.txt | |
Much obliged! | |
wellspringMillAfterMillLupoWelcome.txt | |
Well, well, well! You've set the gears in motion\nand unmade the mess that was this #mill#! Bravo! | |
wellspringGlades.txt | |
WELLSPRING GLADES | |
wellspringGlades.txt | |
Wellspring Glades | |
willowsEnd.txt | |
WILLOW'S END | |
willowsEnd.txt | |
Willow's End | |
willowsEndLupoFlavorA.txt | |
Is this what will happen to the rest of #Niwen#? | |
The mountains and valleys, the rivers, the #Glades#… | |
All distorted and erased in this destruction? | |
willowsEndLupoFlavorB.txt | |
#Kwolok# is gone, #Baur# is busy with his dreams. | |
#Mora# sits in the depths below, weakened. | |
Who will protect us from this, Ori? | |
willowsEndLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that. | |
willowsEndLupoNoSale.txt | |
Let me know if you change your mind.\nThere may not be much left to map, soon. | |
willowsEndLupoSalesPitch.txt | |
And look, I usually do charge for my services,\nbut given the circumstances...this one's on me. | |
willowsEndLupoThanks.txt | |
Much obliged. | |
willowsEndLupoWelcome.txt | |
Here we are, under the roots of the great\n#Willow# that once gave life to this land. | |
I just didn’t know, Ori. I didn’t realize\nthe #Decay# had cut to the very heart of #Niwen#. | |
Seeing this…#Tokk# was right to be worried. | |
willowsEndFirstEncounter.txt | |
Greetings, traveler. I am #Lupo# the...\nwell, I called myself the Mapmaker. | |
I just didn’t know, Ori. I didn’t realize\nthe #Decay# had cut to the very heart of #Niwen#. | |
But seeing this...#Tokk# was right to be worried. | |
windsweptWastes.txt | |
WINDSWEPT WASTES | |
windsweptWastes.txt | |
Windswept Wastes | |
windsweptWastesLupoFlavorA.txt | |
The #Windswept Wastes#...an evocative name, am I right? | |
Okay, I’ll confess, it was I who named them that! | |
They weren’t always so windswept, or waste-like,\nyou see. Not when the #Gorlek# lived here. | |
Now the #Gorlek# have gone to ground,\nand the ground has gone to sand. | |
windsweptWastesLupoFlavorB.txt | |
Have you seen #Tokk# around at all? | |
If you do run into him, watch out! He’ll squawk your\near off about the "#Gorlek# wonders of the past." | |
Me, I’m more concerned about the wonders to come! | |
windsweptWastesLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
windsweptWastesLupoNoSale.txt | |
Let me know if you change your mind.\nI’ll be out here, charting these shifting sands! | |
windsweptWastesLupoSalesPitch.txt | |
Speaking of maps, care to purchase one of these\n#Windswept Wastes# for [AreaMapCost] #Spirit Light#[SpiritLight]? | |
windsweptWastesLupoThanks.txt | |
Much obliged! | |
windsweptWastesLupoWelcome.txt | |
Hello there, weary wanderer! | |
I’m not sure whether spirits need water, but if you do,\nI’m sorry to say you’ll have to look elsewhere. | |
Some may think there’s not much to chart in such\na barren place, but sands shift all the time!\nI could make map after map after map… | |
windsweptWastesFirstEncounter.txt | |
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire! | |
I’m not sure whether spirits need water, but if you do,\nI’m sorry to say you’ll have to look elsewhere. | |
Some may think there’s not much to chart in such\na barren place, but sands shift all the time!\nI could make map after map after map... | |
windtornRuins.txt | |
WINDTORN RUINS | |
windtornRuins.txt | |
Windtorn Ruins | |
windtornRuinsLupoFlavorA.txt | |
Some say that this is where everything\nis heading, in the end. Ruination. | |
But I see it as just another step along the road of life. | |
Things have to fall apart before you make something new. | |
And when you make something new...I get to map it! | |
windtornRuinsLupoFlavorB.txt | |
These wilds really are changing. | |
Something tells me you've had a hand in that! | |
Which means I owe you my thanks!\nChanging wilds means changing maps! | |
And changing maps means more work for yours truly! | |
windtornRuinsLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
windtornRuinsLupoNoSale.txt | |
Let me know if you change your mind. These ruins\nare no place for an adventurer to lose their way. | |
windtornRuinsLupoSalesPitch.txt | |
Care to purchase a map of these ramshackle ruins\nfor [AreaMapCost] #Spirit Light#[SpiritLight]? | |
windtornRuinsLupoThanks.txt | |
Much obliged! | |
windtornRuinsLupoWelcome.txt | |
Salutations, fellow wayfarer! | |
These ruins really are something special. Every time\nI return, they've been transformed by the whistling wind! | |
Did you know wind could shape rock? Well, now you do. | |
windtornRuinsFirstEncounter.txt | |
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire! | |
These ruins really are something special. Every time\nI return, they've been transformed by the whistling wind! | |
Did you know wind could shape rock? Well, now you do. | |
baursReach.txt | |
BAUR'S REACH | |
baursReach.txt | |
Baur's Reach | |
baursReachLupoFlavorA.txt | |
I came here looking for some interesting landmarks\nto record, but since the #Decay#, everything's covered in snow. | |
It’s like winter came, and the land\nlost all memory of spring. | |
And #Baur#’s so fast asleep, he\nlooks just as frozen as his #Reach#! | |
I’m sure he’ll wake up one of these\ndays, though. Bears always do. | |
baursReachLupoFlavorB.txt | |
You know it's c-c-cold when even I can look at\na bundle of new maps and think "hey, kindling!" | |
baursReachLupoInsufficientFunds.txt | |
S-Sorry, but you'll need more #Sp-Sp-Spirit Light# for that! | |
baursReachLupoNoSale.txt | |
Let me know if you ch-ch-change your mind. | |
baursReachLupoSalesPitch.txt | |
Care to purchase a map of these c-c-cold-bound\nclimes for [AreaMapCost] #Spirit Light#[SpiritLight]? | |
baursReachLupoThanks.txt | |
M-Much obliged! | |
baursReachLupoWelcome.txt | |
Well met, w-w-wintry wanderer! | |
The frost here in #Baur's Reach# makes everything so\nb-brittle. Have you ever seen a map shatter? | |
Well, I hadn’t either, before I d-d-dropped one\njust yesterday. The splinters were sharp as glass! | |
baursReachFirstEncounter.txt | |
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire! | |
The frost here in #Baur's Reach# makes everything so\nb-brittle. Have you ever seen a map shatter? | |
Well, I hadn’t either, before I d-d-dropped one just\nyesterday. The splinters were sharp as glass! | |
baursReachAfterThawLupoFlavorA.txt | |
Spring has sprung at last! | |
Spring means melting snow, and melting\nsnow means more water than usual... | |
And that water will wear away rock...\nwhich means it’s time to update my maps! | |
baursReachAfterThawLupoFlavorB.txt | |
What a day we're having! | |
It's so bright out here now, I hardly even\nneed #Spirit Light# to read my maps! | |
I still have to charge for them, though. | |
Don't get any ideas. | |
baursReachAfterThawLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
baursReachAfterThawLupoNoSale.txt | |
Let me know if you change your mind.\nI’ll be here rolling through the flowers! | |
baursReachAfterThawLupoSalesPitch.txt | |
Care to purchase a map of these springtime slopes\nfor [AreaMapCost] #Spirit Light#[SpiritLight]? | |
baursReachAfterThawLupoThanks.txt | |
Much obliged! | |
baursReachAfterThawLupoWelcome.txt | |
Greetings! Lovely weather we’re having! | |
howlsOrigin.txt | |
MIDNIGHT BURROWS | |
midnightBurrows.txt | |
Midnight Burrows | |
howlsOriginLupoFlavorA.txt | |
It's been some time since these #Midnight Burrows# were open\nto exploration. The one the #Moki# call #Howl# made sure of that. | |
But what a fascinating place! Have you seen those\nstrange rock outcroppings? Ancient totems, I believe,\nleft by a lost civilization! | |
I shall have to add them to my observations. And you\nthought all I did was make maps! Not true, my friend. | |
Just...don't let on to #Tokk# that I was interested\nin anything old. He'll see it as competition. | |
howlsOriginLupoFlavorB.txt | |
Speaking of #Howl#, the nights around\nhere have been all but silent lately. | |
Well, #Shriek# can still be heard, to be\nsure. But no howls, no growls. | |
Now that’s news that would make even #Tokk# smile! I think. | |
howlsOriginLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
howlsOriginLupoNoSale.txt | |
Let me know if you change your mind.\nAnd don’t worry, I won’t think less of you.\nThese burrows can be particularly #nasty# to navigate. | |
howlsOriginLupoSalesPitch.txt | |
Care to purchase a map of these twisting tunnels\nfor [AreaMapCost] #Spirit Light#[SpiritLight]? | |
howlsOriginLupoThanks.txt | |
Much obliged! | |
howlsOriginLupoWelcome.txt | |
Hello there, trusty traveler! | |
Is it just me, or is this part of the world particularly tricky to navigate?\nThese tunnels lead in the most perplexing directions! | |
I wonder what could be the cause? Some curious root structure?\nThe #Decay#? Ah, well, a fun mapmaking challenge, at least! | |
howlsOriginFirstEncounter.txt | |
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire! | |
Is it just me, or is this part of the world particularly tricky to navigate?\nThese tunnels lead in the most perplexing directions! | |
I wonder what could be the cause? Some curious root structure?\nThe #Decay#? Ah, well, a fun mapmaking challenge, at least! | |
noOtherTeleportersActivated.txt | |
No other #Spirit Wells# have been activated yet! | |
noMasterSpiritPortalActive.txt | |
Enable the master Spirit Well in the #Wellspring Glades#. | |
howToSaveGameSpiritPortal.txt | |
Press [DialogueOption1] to activate this #Spirit Well# and #restore Life and Energy#. | |
howToSaveGameSpiritPortalWithWarp.txt | |
Press [DialogueOption1] to #restore Life and Energy# or [DialogueOption2] to #warp#. | |
nameSmallExperienceVessel.txt | |
Small Spirit Light Container | |
findSmallExperienceVessel.txt | |
#Spirit Light# can be #traded# to friendly creatures\nfor various #items# and #upgrades#! | |
restartMillName.txt | |
The Silent Teeth | |
restartMillObjective.txt | |
Restart the Mill | |
restartMillDescription.txt | |
Kwolok thinks restarting the watermill to the west will clear the murky swamp enough to cross. | |
kwolokCleanseWellspringQuestReward.txt | |
Damage Shard | |
restartMillSourceUpdateObjective.txt | |
Search the Mill | |
restartMillSourceUpdateDescription.txt | |
Find what is blocking the mill's mechanism to get the water flowing again. | |
restartMillReturnToKwolokUpdateObjective.txt | |
Return to Kwolok | |
restartMillReturnToKwolokUpdateDescription.txt | |
The water flows through the mill once more. Bring Kwolok the good news. | |
B12_CompleteAllSideQuests_Description_.txt | |
Complete every Side Quest | |
C03_Juggle3OrMoreProjectilesFor5Sec_Name_.txt | |
Juggling Act | |
newQuestFooter.txt | |
Press [Map] to see quest details. | |
vibrationHelpAlt.txt | |
Adjust the strength of the Controller Vibration | |
GrabToken.txt | |
[Grab] | |
inventoryWispDesertRuins.txt | |
Heart of the Forest | |
PauseToken.txt | |
[Pause] | |
audioQualityMaximum.txt | |
High | |
B05_UpgradeAllShards_Name_.txt | |
Shard Specialist | |
forlornRuins.txt | |
OLD_- F^ORLORN^ R^UINS^ - | |
sharpness.txt | |
Sharpness | |
filterFriends.txt | |
My Friends | |
BurrowToken.txt | |
[Burrow] | |
speakerSetupSpeakers.txt | |
Speakers | |
QualityToggleEnabledPC.txt | |
High | |
mapLeft.txt | |
Map Scroll Left | |
C10_PierceXEnemiesWithSpear_Name_.txt | |
Damage Spike | |
C10_PierceXEnemiesWithSpear_Description_.txt | |
Defeat 3 Enemies with a Single Spike | |
C10_PierceXEnemiesWithSpear_PostDescription_.txt | |
Defeated 3 Enemies with a Single Spike | |
C14_BeatGameWithoutSpendingSpiritLight_Description_.txt | |
Beat the Game Without Spending any Spirit Light | |
gameModeHardcore.txt | |
One Life | |
A13_DefeatShriek_Description_.txt | |
Defeat Shriek | |
HiddenAchievement_Name_.txt | |
Secret Achievement | |
toggleWeaponWheel.txt | |
Show Ability Wheel | |
QualityToggleHelpX.txt | |
Choose between a smoother experience and a sharper image | |
menuControlsHeader.txt | |
MENU CONTROLS | |
filterOverall.txt | |
Everyone | |
C01_DefeatBossWithoutTakingDamage_Name_.txt | |
Untouchable | |
C01_DefeatBossWithoutTakingDamage_Description_.txt | |
Defeat Mora Without Taking any Damage | |
C01_DefeatBossWithoutTakingDamage_PostDescription_.txt | |
Defeated Mora Without Taking any Damage | |
A04_DefeatLaserShooter_Name_.txt | |
Laser Brain | |
completedQuest.txt | |
#Quest Completed!# | |
inventoryWispLagoon.txt | |
Strength of the Forest | |
damageText.txt | |
Damage Values | |
B04_UnlockAllShards_PostDescription_.txt | |
Unlocked all Shards | |
languageRussian.txt | |
Русский | |
findWispHealthEnergy.txt | |
YOUR MAXIMUM LIFE AND ENERGY HAVE INCREASED! | |
B08_BuyAllMaps_Name_.txt | |
Cartographer's Protégé | |
B08_BuyAllMaps_Description_.txt | |
Buy all Maps from Lupo | |
B08_BuyAllMaps_PostDescription_.txt | |
Bought all Maps from Lupo | |
MapFocusOriToken.txt | |
[MapFocusOri] | |
moveUp.txt | |
Move Up | |
MoveUpToken.txt | |
[Up] | |
moveDown.txt | |
Move Down | |
MoveDownToken.txt | |
[Down] | |
moveLeft.txt | |
Move Left | |
MoveLeftToken.txt | |
[Left] | |
moveRight.txt | |
Move Right | |
MoveRightToken.txt | |
[Right] | |
Ability1.txt | |
ABILITY 1 | |
Ability1Token.txt | |
[Ability1] | |
ability2.txt | |
ABILITY 2 | |
Ability2Token.txt | |
[Ability2] | |
Ability3.txt | |
ABILITY 3 | |
Ability3Token.txt | |
[Ability3] | |
Dash.txt | |
DASH | |
DashToken.txt | |
[Dash] | |
Burrow.txt | |
BURROW | |
Bash.txt | |
BASH | |
BashToken.txt | |
[Bash] | |
justgrab.txt | |
GRAB | |
Grapple.txt | |
GRAPPLE | |
GrappleToken.txt | |
[Grapple] | |
Glide.txt | |
GLIDE | |
GlideToken.txt | |
[Glide] | |
interact.txt | |
Interact | |
InteractToken.txt | |
[Interact] | |
Jump.txt | |
JUMP | |
JumpToken.txt | |
[Jump] | |
AdvanceDialogue.txt | |
Advance Dialogue | |
AdvanceDialogueToken.txt | |
[Advance] | |
DialogueOption1.txt | |
Option 1 | |
DialogueOption1Token.txt | |
[DialogueOption1] | |
DialogueOption2.txt | |
Option 2 | |
DialogueOption2Token.txt | |
[DialogueOption2] | |
DialogueOption3.txt | |
Option 3 | |
DialogueOption3Token.txt | |
[DialogueOption3] | |
ExitDialogue.txt | |
Exit Dialogue | |
ExitDialogueToken.txt | |
[ExitDialogue] | |
openMapShards.txt | |
Open Map / Shards / Inventory | |
OpenMapShardToken.txt | |
[Map] | |
openAreaMap.txt | |
Open Area Map | |
OpenAreaMapToken.txt | |
[OpenAreaMap] | |
openWorldMap.txt | |
Open World Map | |
OpenWorldMapToken.txt | |
[OpenWorldMap] | |
openInventory.txt | |
Open Inventory | |
OpenInventoryToken.txt | |
[OpenInventory] | |
openShards.txt | |
Open Shards | |
OpenShardsToken.txt | |
[OpenShards] | |
pause.txt | |
Pause | |
ToggleWeaponWheelToken.txt | |
[WeaponWheel] | |
menuUp.txt | |
Menu Up | |
menuUpToken.txt | |
[menuUp] | |
menuDown.txt | |
Menu Down | |
MenuDownToken.txt | |
[MenuDown] | |
menuLeft.txt | |
Menu Left | |
MenuLeftToken.txt | |
[MenuLeft] | |
menuRight.txt | |
Menu Right | |
MenuRightToken.txt | |
[MenuRight] | |
menuNextPage.txt | |
Next Page | |
MenuNextPageToken.txt | |
[MenuNextPage] | |
menuPreviousPage.txt | |
Previous Page | |
MenuPreviousPageToken.txt | |
[MenuPreviousPage] | |
menuClose.txt | |
Close | |
MenuCloseToken.txt | |
[MenuClose] | |
menuBack.txt | |
Back | |
MenuBackToken.txt | |
[MenuBack] | |
menuSelect.txt | |
Select | |
MenuSelectToken.txt | |
[MenuSelect] | |
mapUp.txt | |
Map Scroll Up | |
MapUpToken.txt | |
[MapUp] | |
mapDown.txt | |
Map Scroll Down | |
MapDownToken.txt | |
[MapDown] | |
MapLeftToken.txt | |
[MapLeft] | |
mapRight.txt | |
Map Scroll Right | |
MapRightToken.txt | |
[MapRight] | |
mapZoomIn.txt | |
Zoom In | |
MapZoomInToken.txt | |
[ZoomIn] | |
mapZoomOut.txt | |
Zoom Out | |
MapZoomOutToken.txt | |
[ZoomOut] | |
mapDetails.txt | |
Details | |
MapDetailsToken.txt | |
[MapDetails] | |
mapFilter.txt | |
MAP FILTER | |
MapFilterToken.txt | |
[MapFilter] | |
mapFocusOri.txt | |
Focus Ori | |
mapFocusObjective.txt | |
Focus Objective | |
MapFocusObjectiveToken.txt | |
[MapFocusObjective] | |
LeaderboardCycleLeft.txt | |
Leaderboard Cycle Left | |
LeadPreviousPageToken.txt | |
[LeadPreviousPage] | |
LeaderboardCycleRight.txt | |
Leaderboard Cycle Right | |
LeadNextPageToken.txt | |
[LeadNextPage] | |
LeaderboardCycleFilter.txt | |
Leaderboard Cycle Filter | |
LeadCycleFilterToken.txt | |
[LeadCycleFilter] | |
LiveSignIn.txt | |
Live Sign In | |
SignInToken.txt | |
[SignIn] | |
menuCycleFilter.txt | |
Cycle Filter | |
menuCycleFilterToken.txt | |
[menuCycleFilter] | |
B14_BeatEveryGhostInEveryRace_Name_.txt | |
Speed Demon | |
leaderboardEntries.txt | |
Entries: [Count] | |
noNSAToken.txt | |
Please link your Nintendo Account and try again later. | |
speakerSetup.txt | |
Speaker Type | |
HDRUIbrightness.txt | |
UI Brightness | |
inventoryWispHeader.txt | |
NEW WISP FOUND! | |
grappleAndBash.txt | |
Grapple / Bash | |
select.txt | |
[Accept] Select | |
controlStyleKeyboardMouse.txt | |
Keyboard & Mouse | |
ability3.txt | |
ABILITY 3 | |
A10_DefeatMora_Description_.txt | |
Fend off Mora | |
audioAPIDefault.txt | |
Default | |
C15_CompleteGameUnderXHours_Name_.txt | |
Look at the Time | |
graphicsHeader.txt | |
GRAPHICS | |
A14_CompleteTheGame_Name_.txt | |
Destiny | |
C16_CompleteGameWithoutDying_Name_.txt | |
Immortal | |
C16_CompleteGameWithoutDying_Description_.txt | |
Complete the Game Without Dying | |
C16_CompleteGameWithoutDying_PostDescription_.txt | |
Completed the Game Without Dying | |
languageHungarian.txt | |
Magyar | |
displayHeader.txt | |
DISPLAY | |
B14_BeatEveryGhostInEveryRace_PostDescription_.txt | |
Completed all Spirit Trials | |
raceFinish.txt | |
FINISH! | |
inventoryWispMarsh.txt | |
Voice of the Forest | |
B12_CompleteAllSideQuests_Name_.txt | |
Completionist | |
B03_UpgradeShardSlots_Description_.txt | |
Upgrade all Shard Slots | |
audioQualityBalanced.txt | |
Balanced | |
B01_UnlockAllSkills_Name_.txt | |
Tools of the Trade | |
A01_FendHowl_Description_.txt | |
Fend off Howl | |
inventoryWispGolden.txt | |
Seir | |
brightnessHelp.txt | |
Adjust picture brightness if you find the game to be too dark or too bright | |
soundVolumeHelp.txt | |
Change volume for all Sound Effects | |
B01_UnlockAllSkills_Description_.txt | |
Unlock all Abilities | |
A04_DefeatLaserShooter_PostDescription_.txt | |
Defeated the Willow Stone | |
changeLeaderboard.txt | |
[OptionsCycleLeaderboard] Cycle Leaderboard | |
contrastHelp.txt | |
Increase contrast if the image looks too grey or reduce contrast if the image looks overexposed | |
AchievementToastToggle.txt | |
Achievement notifications | |
C02_DefeatBossUnderXMinutes_PostDescription_.txt | |
Defeated Kwolok in Under 2 Minutes | |
B09_CompleteAllShrines_PostDescription_.txt | |
Completed all Spirit Shrines | |
B13_CompleteAllWellspringProjects_PostDescription_.txt | |
Completed all Wellspring Glades Projects | |
A03_DefeatHornbug_Name_.txt | |
Take the Bug by the Horn | |
language.txt | |
Language | |
resetToDefault.txt | |
Reset Key Bindings to Default | |
B03_UpgradeShardSlots_Name_.txt | |
Fully Slotted | |
B03_UpgradeShardSlots_PostDescription_.txt | |
Upgraded all Shard Slots | |
audioDevice.txt | |
Audio Device | |
staticOption.txt | |
Static | |
C03_Juggle3OrMoreProjectilesFor5Sec_PostDescription_.txt | |
Juggled 3 or More Projectiles in the Air for Over 5 Seconds | |
moveOri.txt | |
MOVE ORI | |
DRSMaxXHelp.txt | |
Set the maximum amount of horizontal resolution reduction Dynamic Resolution Scaling will utilize | |
player.txt | |
Player | |
resume.txt | |
Press [Advance] to resume. | |
C03_Juggle3OrMoreProjectilesFor5Sec_Description_.txt | |
Juggle 3 or more Projectiles in the Air for Over 5 Seconds | |
speakerSetupHeadphones.txt | |
Headphones | |
A01_FendHowl_PostDescription_.txt | |
Fended off Howl | |
adjustSliderLegend.txt | |
[WASD] Adjust | |
C02_DefeatBossUnderXMinutes_Name_.txt | |
Timely Demise | |
C02_DefeatBossUnderXMinutes_Description_.txt | |
Defeat Kwolok in Under 2 Minutes | |
B06_MaxOutHealth_Name_.txt | |
Healthy | |
B06_MaxOutHealth_Description_.txt | |
Max out Life | |
B06_MaxOutHealth_PostDescription_.txt | |
Maxed out Life | |
A03_DefeatHornbug_Description_.txt | |
Defeat the Horn Beetle | |
languageSpanish.txt | |
Español | |
C07_NeverTouchedCorruptedWater_Description_.txt | |
Avoid Touching any Corrupted Water | |
C07_NeverTouchedCorruptedWater_Name_.txt | |
High and Dry | |
C07_NeverTouchedCorruptedWater_PostDescription_.txt | |
Avoided Touching any Corrupted Water | |
A04_DefeatLaserShooter_Description_.txt | |
Defeat the Willow Stone | |
A08_CompleteWatermillEscape_Description_.txt | |
Clear the Watermill | |
languageTurkish.txt | |
Türkçe | |
A11_DefeatKwolok_Name_.txt | |
Guardian's Rest | |
completedSideQuest.txt | |
#Side Quest Completed!# | |
DRSMaxY.txt | |
Maximum Y Scaling | |
languagePolish.txt | |
Polski | |
graphicsModeHelp.txt | |
Enable to allow automatic adjustment of rendering resolution to achieve a desired framerate | |
bindingPopupTitle.txt | |
BINDING IN PROGRESS | |
A03_DefeatHornbug_PostDescription_.txt | |
Defeated the Horn Beetle | |
B05_UpgradeAllShards_Description_.txt | |
Upgrade all Shards | |
B05_UpgradeAllShards_PostDescription_.txt | |
Upgraded all Shards | |
B13_CompleteAllWellspringProjects_Name_.txt | |
Fixer Upper | |
B13_CompleteAllWellspringProjects_Description_.txt | |
Complete all Wellspring Glades Projects | |
newShard.txt | |
New Spirit Shard! | |
QualityToggleDisabledPC.txt | |
Low | |
filterMyScore.txt | |
My Score | |
languageSpanishSpain.txt | |
Español (España) | |
C15_CompleteGameUnderXHours_Description_.txt | |
Complete the Game in Under 4 Hours | |
B07_MaxOutEnergy_Name_.txt | |
Powerful | |
musicVolume.txt | |
Music Volume | |
boardSpeedRunner.txt | |
Speed Runner | |
keyboardQwerty.txt | |
QWERTY | |
gainedAchievement.txt | |
#ACHIEVEMENT UNLOCKED# | |
B10_FoundAllPickups_Name_.txt | |
Lost and Found | |
targetFPSHelp.txt | |
Set a target framerate for Dynamic Resolution Scaling to attempt to achieve | |
HDRShadowDetailHelp.txt | |
Increase or reduce the amount of visible detail in the shadows based on TV types and viewing conditions | |
audioDeviceHelp.txt | |
Select an audio device for game sound | |
navigate.txt | |
[Stick] Navigate | |
audioAPIWasapi.txt | |
Wasapi | |
speakerSetupHelp.txt | |
Changes the way that audio is panned depending on your speaker setup | |
completion.txt | |
Completion | |
time.txt | |
Time | |
howToGoThroughPlatform.txt | |
Hold [Down] and press [Jump] to #fall# through platforms. | |
C15_CompleteGameUnderXHours_PostDescription_.txt | |
Completed the Game in Under 4 Hours | |
C05_DefeatXEnemiesWithoutTouchingGround_Name_.txt | |
Bring it On | |
C11_DefeatXEnemiesUsingHazards_Description_.txt | |
Defeat 10 Enemies using Environmental Hazards | |
A10_DefeatMora_Name_.txt | |
Dark Triumph | |
A10_DefeatMora_PostDescription_.txt | |
Fended off Mora | |
AchievementToastToggleHelp.txt | |
Toggles achievements notification display | |
languageChinese.txt | |
中文 | |
vSyncHelp.txt | |
Toggles synchronization of the framerate to the display's refresh rate | |
back.txt | |
[Cancel] Back | |
changeFilter.txt | |
[OptionsCycleLeaderboardFilter] Cycle Filter | |
gameplayControlsHeader.txt | |
GAME CONTROLS | |
toggleHDR.txt | |
HDR | |
A13_DefeatShriek_Name_.txt | |
Stone Cold | |
A13_DefeatShriek_PostDescription_.txt | |
Defeated Shriek | |
A12_CompleteDesertEscape_Description_.txt | |
Escape the Ruins | |
fullScreen.txt | |
Fullscreen | |
A11_DefeatKwolok_Description_.txt | |
Fend off Kwolok | |
raceChallengeReward.txt | |
Spirit Trial Reward | |
A01_FendHowl_Name_.txt | |
Close Call | |
vibration.txt | |
Controller Vibration | |
soundVolume.txt | |
Sound Effects Volume | |
onOptionForDamageValues.txt | |
ON | |
C13_BeatGameWithoutEquippingShard_Name_.txt | |
Shardless | |
showHud.txt | |
HUD | |
navigateMenu.txt | |
NAVIGATE MENU | |
A07_ReachWellspringGlades_PostDescription_.txt | |
Reached the Wellspring Glades | |
graphicsMode.txt | |
Dynamic Resolution Scaling | |
brightness.txt | |
Brightness | |
A12_CompleteDesertEscape_Name_.txt | |
Quick Sand | |
A12_CompleteDesertEscape_PostDescription_.txt | |
Escaped from the Ruins | |
newSideQuest.txt | |
#New Side Quest!# | |
B12_CompleteAllSideQuests_PostDescription_.txt | |
Completed every Side Quest | |
bindingPopupLegend.txt | |
Press a key to bind, [MenuCancel] to cancel, and [MenuBack] to reset to default. | |
QualityToggle.txt | |
Graphics Mode | |
rank.txt | |
Rank | |
FPSLimit.txt | |
Framerate Limit | |
B09_CompleteAllShrines_Name_.txt | |
Shrine Bright | |
windowsSpatial.txt | |
Windows Spatial Audio | |
QualityToggleDisabledX.txt | |
4k at 120fps | |
A09_CompleteAvalancheEscape_PostDescription_.txt | |
Escaped the Avalanche | |
C11_DefeatXEnemiesUsingHazards_PostDescription_.txt | |
Defeated 10 Enemies using Environmental Hazards | |
paperwhiteHelp.txt | |
Adjust the base brightness of the game. Use the lowest values while still being able to make out the details for the best HDR contrast | |
navigate.txt | |
[WASD][MousePan] Navigate | |
contrast.txt | |
Contrast | |
targetFPS.txt | |
Target FPS | |
QualityToggleEnabledS.txt | |
4k at 60fps | |
languageTraditionalChinese.txt | |
繁體中文 | |
languageNorwegian.txt | |
Norsk | |
motionBlurHelp.txt | |
Adjusts Screen Motion Blur Effect. Try disabling if you’re sensitive to motion sickness | |
borderlessWindowed.txt | |
Borderless Windowed | |
dynamicOption.txt | |
Dynamic | |
Ability2.txt | |
ABILITY 2 | |
windowed.txt | |
Windowed | |
B02_UpgradeAllSkills_Description_.txt | |
Upgrade all Abilities | |
languageCzech.txt | |
Čeština | |
C14_BeatGameWithoutSpendingSpiritLight_Name_.txt | |
Lightless | |
B09_CompleteAllShrines_Description_.txt | |
Complete all Spirit Shrines | |
A14_CompleteTheGame_Description_.txt | |
Complete the game | |
HDRUIbrightnessHelp.txt | |
Separately adjust the HDR brightness of the in-game UI for most comfortable viewing | |
B11_CompleteTradeSequenceQuest_Description_.txt | |
Complete the Trade Sequence Quest | |
A15_CompleteNGPlus_PostDescription_.txt | |
Completed Hard Mode | |
HUDOffOption.txt | |
Hidden | |
languageEnglish.txt | |
English | |
offline.txt | |
Offline | |
B04_UnlockAllShards_Name_.txt | |
Shard Hunter | |
saturationHelp.txt | |
Adjust color saturation | |
HDRRichness.txt | |
Richness | |
controlsHeader.txt | |
CONTROLS | |
languageSwedish.txt | |
Svenska | |
A07_ReachWellspringGlades_Description_.txt | |
Reach the Wellspring Glades | |
B02_UpgradeAllSkills_Name_.txt | |
Mad Skills | |
B02_UpgradeAllSkills_PostDescription_.txt | |
Upgraded all Abilities | |
FPSLimitHelp.txt | |
Limit the amount of frames per second to achieve consistent framerates | |
newRumor.txt | |
#New Rumor!# | |
controlStyle.txt | |
Control Style | |
openInventory.txt | |
MAIN MENU | |
newQuestItem.txt | |
You found a new quest item! | |
resolutionHelp.txt | |
Change Screen Resolution | |
gamerTag.txt | |
Gamertag | |
gameModePlus.txt | |
Hard | |
C05_DefeatXEnemiesWithoutTouchingGround_Description_.txt | |
Defeat 5 Enemies Without Touching the Ground | |
audioAPIXAudio2.txt | |
XAudio2 | |
bindingInProgress.txt | |
-- Press Key -- | |
saturation.txt | |
Saturation | |
mapControlsHeader.txt | |
MAP CONTROLS | |
DRSMaxYHelp.txt | |
Set the maximum amount of vertical resolution reduction Dynamic Resolution Scaling will utilize | |
inventoryWispWinter.txt | |
Memory of the Forest | |
newPickup.txt | |
Upgrade discovered! | |
A11_DefeatKwolok_PostDescription_.txt | |
Fended off Kwolok | |
audioAPIDirectSound.txt | |
DirectSound | |
scale.txt | |
Resolution Scale | |
fullScreenHelp.txt | |
Toggle between Windowed, Borderless Windowed, and Exclusive Fullscreen modes | |
A08_CompleteWatermillEscape_Name_.txt | |
Let the Waters Flow | |
A08_CompleteWatermillEscape_PostDescription_.txt | |
Cleared the Watermill | |
achievements.txt | |
ACHIEVEMENTS | |
C05_DefeatXEnemiesWithoutTouchingGround_PostDescription_.txt | |
Defeated 5 Enemies Without Touching the Ground | |
B07_MaxOutEnergy_Description_.txt | |
Max out Energy | |
B07_MaxOutEnergy_PostDescription_.txt | |
Maxed out Energy | |
offOption.txt | |
OFF | |
completedRumor.txt | |
#Rumor Investigated!# | |
B10_FoundAllPickups_Description_.txt | |
Find all Collectibles | |
loading.txt | |
Loading... | |
B11_CompleteTradeSequenceQuest_Name_.txt | |
Mark of the Trader | |
B11_CompleteTradeSequenceQuest_PostDescription_.txt | |
Completed the Trade Sequence Quest | |
C13_BeatGameWithoutEquippingShard_Description_.txt | |
Beat the Game Without Equipping a Shard | |
C13_BeatGameWithoutEquippingShard_PostDescription_.txt | |
Beat the Game Without Equipping a Shard | |
newQuest.txt | |
#New Quest!# | |
languageKorean.txt | |
한국어 | |
B04_UnlockAllShards_Description_.txt | |
Unlock all Shards | |
paperwhite.txt | |
Base Brightness | |
HDRcontrastHelp.txt | |
Adjust HDR contrast | |
B01_UnlockAllSkills_PostDescription_.txt | |
Unlocked all Abilities | |
audioQuality.txt | |
Audio Quality | |
settingsHeader.txt | |
SETTINGS | |
boardGlobal.txt | |
Global | |
C14_BeatGameWithoutSpendingSpiritLight_PostDescription_.txt | |
Beat the Game Without Spending any Spirit Light | |
audioAPIPrompt.txt | |
Restart game to apply Audio API changes | |
musicVolumeHelp.txt | |
Change Music Volume | |
QualityToggleHelpPC.txt | |
Choose between a smoother experience and sharper image | |
DRSMaxX.txt | |
Maximum X Scaling | |
commandListLabel.txt | |
Command Type: | |
changeDifficulty.txt | |
[OptionsCycleLeaderboardDifficulty] Cycle Difficulty | |
QualityToggleDisabledS.txt | |
1080p at 120fps | |
languageItalian.txt | |
Italiano | |
audioHeader.txt | |
AUDIO | |
QualityToggleHelpS.txt | |
Choose between a smoother experience and a sharper image | |
showHudHelp.txt | |
Show, hide, or dynamically display the game HUD | |
controlStyleController.txt | |
Controller | |
jump.txt | |
JUMP | |
deadZoneHelp.txt | |
Adjust the deadzone for the left stick | |
back.txt | |
[MenuBack] Back | |
viewCard.txt | |
[Accept] View Gamercard | |
raceComplete.txt | |
Spirit Trial Complete | |
B10_FoundAllPickups_PostDescription_.txt | |
Found all Collectibles | |
toggleHDRHelp.txt | |
Enable/Disable High Dynamic Range output | |
inventoryHeaderGoldenWisp.txt | |
THE LIGHT IS RESTORED! | |
C11_DefeatXEnemiesUsingHazards_Name_.txt | |
Did I Do That? | |
openMap.txt | |
MAP | |
B14_BeatEveryGhostInEveryRace_Description_.txt | |
Complete all Spirit Trials | |
leaderboardHeader.txt | |
Ranking | |
QualityToggleEnabledX.txt | |
Supersampled 6k at 60fps | |
Unlocked_.txt | |
Unlocked | |
equippedAbility.txt | |
EQUIPPED ABILITY | |
deadZone.txt | |
Left Stick Deadzone | |
gameModeEasy.txt | |
Easy | |
exclusiveFullScreen.txt | |
Exclusive Fullscreen | |
HDRcontrast.txt | |
Contrast | |
A09_CompleteAvalancheEscape_Description_.txt | |
Escape the Avalanche | |
languageFinnish.txt | |
Suomi | |
languageHelp.txt | |
Change display language | |
SwitchControllerLabel.txt | |
Switch Controller | |
audioQualityHelp.txt | |
Choose between Quality and Performance | |
controlStyleHelp.txt | |
Change the Control Style | |
ability1.txt | |
ABILITY 1 | |
A15_CompleteNGPlus_Name_.txt | |
Hardcore Fan | |
A15_CompleteNGPlus_Description_.txt | |
Complete Hard Mode | |
leaderbord.txt | |
LEADERBOARDS | |
A07_ReachWellspringGlades_Name_.txt | |
Home Sweet Home | |
sharpnessHelp.txt | |
Adjust picture sharpness | |
statisticianYesMessageProvider.txt | |
[X]Yes | |
notActive.txt | |
N/A | |
boardExplorer.txt | |
Explorer | |
A14_CompleteTheGame_PostDescription_.txt | |
Completed the Game | |
keyboardAzerty.txt | |
AZERTY | |
changeControllerStyle.txt | |
[MenuPreviousPage][MenuNextPage] Change Controller | |
audioAPI.txt | |
Audio API | |
gameModeDifficulty.txt | |
Difficulty | |
onOption.txt | |
ON | |
languageGerman.txt | |
Deutsch | |
graphicsQuality.txt | |
Graphics Quality | |
motionBlur.txt | |
Motion Blur | |
HDRShadowDetail.txt | |
Shadow Detail | |
A09_CompleteAvalancheEscape_Name_.txt | |
Icy Escape | |
audioAPIHelp.txt | |
Select an Audio API for game sound | |
windowsSpatialHelp.txt | |
Enables surround sound for devices that support it. Disable if you are experiencing no audio | |
languagePortuguese.txt | |
Português | |
vSync.txt | |
VSync | |
HUDOnOption.txt | |
Always Visible | |
updatedQuest.txt | |
#Quest Updated!# | |
resolutionScaleHint.txt | |
Reduce to increase performance or increase above 100% for sharper image quality | |
languageJapanese.txt | |
日本語 | |
damageTextHelp.txt | |
Toggles Damage Value display for damage dealt to Ori and enemies | |
filterHeader.txt | |
Filter | |
audioQualityEfficient.txt | |
Low | |
languageDanish.txt | |
Dansk | |
inventoryWispMouldwood.txt | |
Eyes of the Forest | |
gameModeNormal.txt | |
Normal | |
resolution.txt | |
Resolution | |
header.txt | |
GAME PAUSED | |
internetConnectionDisconnected.txt | |
Internet connection disconnected; please check your connection. | |
HDRRichnessHelp.txt | |
Adjust the richness of colors in HDR mode | |
mapTrailHelp.txt | |
Display Ori's trail on the map screen | |
newRumorFooter.txt | |
Press [Map] to see details. | |
mapTrail.txt | |
Show Map Trail | |
glide.txt | |
GLIDE | |
languageDutch.txt | |
Nederlands | |
controlStyleKeyboard.txt | |
Keyboard | |
languageFrench.txt | |
Français | |
dashAndBurrow.txt | |
DASH/BURROW | |
deaths.txt | |
Deaths | |
cycleCommandList.txt | |
[CycleCommands] Cycle Controls | |
showHelp.txt | |
[DialogueOption2] Show Help | |
locked.txt | |
Locked | |
MenuPageLeftIcon.txt | |
[MenuPageLeft] | |
MenuPageRightIcon.txt | |
[MenuPageRight] | |
areaMapScreenPageName.txt | |
MAP & QUESTS | |
equipmentUIEquipScreenBack.txt | |
[MenuBack] Back | |
equipmentUIEquipScreenEquip.txt | |
[MenuSelect] Select | |
equipmentUIEquipScreenNavigate.txt | |
[Stick] Navigate | |
inventoryScreenPageName.txt | |
INVENTORY | |
spiritShardScreenPageName.txt | |
SPIRIT SHARDS | |
avalancheEscapeReplayName.txt | |
#Avalanche Escape# | |
desertRuinsEscapeReplayName.txt | |
#Windtorn Ruins Escape# | |
epilogueReplayName.txt | |
#Epilogue# | |
feedingGroundsEscapeReplayName.txt | |
#The Feeding Grounds# | |
hornbugBossReplayName.txt | |
#Horn Beetle Battle# | |
kwolokBossReplayName.txt | |
#Kwolok Battle# | |
laserShooterBossReplayName.txt | |
#Willow Stone Battle# | |
lockedReplayName.txt | |
#Locked# | |
lostFriendReplayName.txt | |
#Lost Friend# | |
nightcrawlerEscapeReplayName.txt | |
#Howl the Night Crawler# | |
petrifiedOwlBossReplayName.txt | |
#Shriek Battle# | |
petrifiedOwlMemoryReplayName.txt | |
#Shriek's Awakening# | |
prologueReplayName.txt | |
#Prologue# | |
spiderBossReplayName.txt | |
#Mora Battle# | |
wellspringEscapeReplayName.txt | |
#Wellspring Escape# | |
willowCeremonyReplayName.txt | |
#The Willow's End# | |
backToMainMenu.txt | |
Back to Main Menu | |
tryAgain.txt | |
Try again | |
youDied.txt | |
YOU DIED | |
baursReachSpiritTrial.txt | |
#Baur's Reach# | |
inkwaterMarshSpiritTrial.txt | |
#Inkwater Marsh# | |
kwoloksHollowSpiritTrial.txt | |
#Kwolok's Hollow# | |
lumaPoolsSpiritTrial.txt | |
#Luma Pools# | |
memories.txt | |
MEMORIES | |
mouldwoodDepthsSpiritTrial.txt | |
#Mouldwood Depths# | |
silentWoodsSpiritTrial.txt | |
#Silent Woods# | |
wellspringSpiritTrial.txt | |
#The Wellspring# | |
windsweptWastesSpiritTrial.txt | |
#Windswept Wastes# | |
leaderboardDownloading.txt | |
Downloading | |
leaderboardFilterButton.txt | |
[RaceLeaderboardToggle] Toggle Leaderboard: <yellow>{0}</yellow> | |
leaderboardNoEntries.txt | |
No Entries | |
leaderboardNoFriends.txt | |
No friends found. Check profile settings. | |
menuLeaderboardFilterButton.txt | |
[RaceLeaderboardToggle] Toggle Leaderboard: <yellow>{0}</yellow> | |
raceScreenBossTab.txt | |
BOSS FIGHTS | |
raceScreenEscapesTab.txt | |
ESCAPES | |
raceScreenRaceTab.txt | |
SPIRIT TRIALS | |
raceScreenShrineTab.txt | |
SHRINES | |
raceScreenTimeTrialsTab.txt | |
TIME TRIALS | |
startRace.txt | |
[MenuSelect] Start | |
toggleButton.txt | |
[RaceLeaderboardToggleFocus] Toggle Focus: <yellow>{0}</yellow> | |
toggleHighScore.txt | |
High Score | |
toggleMyScore.txt | |
My Score | |
Barrage.txt | |
Barrage | |
Blaze.txt | |
Blaze | |
Flash.txt | |
Flash | |
GoldenSein.txt | |
Seir | |
LightBurst.txt | |
Light Burst | |
Sentry.txt | |
Sentry | |
Spike.txt | |
Spike | |
SpiritArc.txt | |
Spirit Arc | |
SpiritEdge.txt | |
Spirit Edge | |
SpiritSmash.txt | |
Spirit Smash | |
SpiritStar.txt | |
Spirit Star | |
chargeJump.txt | |
Launch | |
spiritShardsUIEquipScreenNew.txt | |
<yellow>*</yellow> | |
spiritShardsUILegendUpgrade.txt | |
[Y] Hold to Upgrade | |
statBashes.txt | |
Bashes | |
statCompletionPercentage.txt | |
% Completed | |
statDashes.txt | |
Dashes | |
statDeathEnemies.txt | |
Deaths by Enemy | |
statDeathEnvironmental.txt | |
Deaths by Hazard | |
statDeaths.txt | |
Total Deaths | |
statDistanceBurrowed.txt | |
Distance Burrowed | |
statDistanceGlided.txt | |
Distance Glided | |
statDistanceSwam.txt | |
Distance Swam | |
statDistanceTravelled.txt | |
Distance Travelled | |
statDrowning.txt | |
Times Drowned | |
statEnemiesKilled.txt | |
Enemies Slain | |
statEnergyCellsCollected.txt | |
Energy Cells Collected | |
statEnergySpent.txt | |
Energy Spent | |
statHealthRegenerated.txt | |
Life Regenerated | |
statHighestStrike.txt | |
Biggest Single Attack | |
statJumps.txt | |
Jumps | |
statLeashes.txt | |
Grapples | |
statLifeCellsCollected.txt | |
Life Cells Collected | |
statShardSlotsCollected.txt | |
Shard Slot Upgrades Collected | |
statShardUpgradeProgress.txt | |
% Shard Upgrades Complete | |
statShardsCollected.txt | |
Shards Collected | |
statSkillsDiscovered.txt | |
Abilities Discovered | |
statSkillsUpgraded.txt | |
Abilities Upgraded | |
statTeleportCount.txt | |
Times Warped | |
statTimeSpentAirborneWithoutGround.txt | |
Longest Air Time | |
statTimeSpentGlowing.txt | |
Glow Time | |
statTimeSpentInAir.txt | |
Airborne Time | |
statTotalDamage.txt | |
Damage Taken | |
statTotalSpiritLightCollected.txt | |
Total Spirit Light Collected | |
statTotalSpiritLightSpent.txt | |
Total Spirit Light Spent | |
statWallJumps.txt | |
Wall Jumps | |
timeAlive.txt | |
Time Alive | |
controllerDisconnected.txt | |
Controller disconnected. | |
backButton.txt | |
[MenuBack] Back | |
noMap.txt | |
The map is not available here. | |
findEnergyCell.txt | |
You can now collect more #Energy#.\nRemember that some abilities require #Energy# to use! | |
findEnergyShard.txt | |
You found an #Energy Orb#!\nCollect these to restore Ori's #Energy#. | |
findEyestone.txt | |
This curious, eye-shaped gem would fit nicely into a stone eye socket. | |
findGiantExperienceVessel.txt | |
#Spirit Light# can be #traded# to friendly creatures\nfor various #items# and #upgrades#! | |
findHalfEnergyCell.txt | |
You found an #Energy Cell Fragment#. Collect #one more# to increase your maximum #Energy#. | |
findHalfLifeCell.txt | |
You found a #Life Cell Fragment#. Collect #one more# to increase your maximum #Life#. | |
findKeystone.txt | |
#Keystones# are used to open #Spirit Gates#. Different #Spirit Gates# may require a different number of #Keystones#. | |
findLifeCell.txt | |
You can now collect more #Life#.\nFind more #Life Cells# to increase your survivability! | |
findLifeShard.txt | |
You found a #Life Orb#!\nCollect these to restore Ori's #Life#. | |
findOre.txt | |
You found some #Ore#!\nA clever craftsman could use this to repair structures. | |
findSecondHalfEnergyCell.txt | |
You completed an #Energy Cell#! Your #maximum Energy# has been #increased#. | |
findSecondHalfLifeCell.txt | |
You completed a #Life Cell#! Your #maximum Life# has been #increased#. | |
findShardSlotUpgrade.txt | |
You can now equip more shards at once.\nFind more #Shard Slot Upgrades# to equip even more shards! | |
findXpOrb.txt | |
#Spirit Light# can be #traded# to friendly creatures\nfor various #items# and #upgrades#! | |
nameEnergyCell.txt | |
Energy Cell | |
nameEnergyShard.txt | |
Energy Orb | |
nameEyestone.txt | |
Eyestone | |
nameGiantExperienceVessel.txt | |
Giant Spirit Light Container | |
nameHalfEnergyCell.txt | |
Energy Cell Fragment | |
nameHalfLifeCell.txt | |
Life Cell Fragment | |
nameKeystone.txt | |
Keystone | |
nameLifeCell.txt | |
Life Cell | |
nameLifeShard.txt | |
Life Orb | |
nameOre.txt | |
Gorlek Ore | |
nameShardSlotUpgrade.txt | |
Shard Slot Upgrade | |
nameXpOrb.txt | |
Spirit Light Orb | |
howToGrabBashObjects.txt | |
Hold [Grab] to #grab and move# or [Bash] to #Bash# objects! | |
howToGrabObjects.txt | |
Hold [Grab] to #grab and move# objects! | |
howToPushOrPull.txt | |
Press [Left] or [Right] to #push or pull#! | |
howToSwimFaster.txt | |
Hold [Jump] to swim faster! | |
gameSaved.txt | |
Game Saved! | |
howToEnterGate.txt | |
Press [Up] to enter! | |
howToJumpSustain.txt | |
Hold [Jump] to #jump higher#! | |
howToPickupStickFromStack.txt | |
Press [Interact] to grab a #torch#! | |
howToWallJumpSustain.txt | |
Hold [Jump] for higher #wall jumps#! | |
getSpyglass.txt | |
You found a new #quest item#!\nMade of delicately engraved wood and highly polished crystals. | |
nameSpyglass.txt | |
Spyglass | |
collectiblesStatsHeader.txt | |
COLLECTIBLES | |
combatStatsHeader.txt | |
COMBAT | |
generalStatsHeader.txt | |
GENERAL | |
platformingStatsHeader.txt | |
PLATFORMING | |
storyStatsHeader.txt | |
STORY | |
bashDescription.txt | |
Hold [Bash] near targets for a #Bash Attack#! | |
bash.txt | |
Bash | |
damageUpgradeDescription.txt | |
All attacks now deal 25% more damage. | |
damageUpgrade.txt | |
Ancestral Light | |
dashDescription.txt | |
Press [Dash] to #Dash# ahead! | |
dash.txt | |
Dash | |
doubleJumpDescription.txt | |
Press [Jump] in mid-air for a #Double Jump#! | |
doubleJump.txt | |
Double Jump | |
glideDescription.txt | |
Hold [Glide] in mid-air to glide using #Kuro's Feather#! | |
glide.txt | |
Kuro's Feather | |
waterDashDescription.txt | |
Press [Dash] to #Swim Dash# underwater! | |
waterDash.txt | |
Swim Dash | |
gorlekMines.txt | |
Gorlek Mines | |
weepingRidge.txt | |
Weeping Ridge | |
wellspringValley.txt | |
Wellspring Valley | |
buttonBTextIcon.txt | |
[BAbility] | |
buttonXTextIcon.txt | |
[XAbility] | |
buttonYTextIcon.txt | |
[YAbility] | |
equipmentUIEquipScreenAssign.txt | |
Assign | |
minerBossReplayName.txt | |
#Grol the Mad# | |
abilityWheelBack.txt | |
[AbilityWheel] Back | |
exitGameQuestionCancel.txt | |
CANCEL | |
exitGameQuestionOk.txt | |
OK | |
backupSaves.txt | |
BACKUP SAVES | |
copyFrom.txt | |
Copying From... | |
emptySlot.txt | |
Empty Slot | |
gameModeEasyDescription.txt | |
For players who want to focus more on story and less on challenging gameplay | |
gameModeHardcoreDescription.txt | |
You only get one chance to save #Niwen#. The ultimate challenge | |
gameModeNormalDescription.txt | |
For players seeking a good challenge, average difficulty | |
gameModePlusDescription.txt | |
Ori is weak against the Decay. For advanced players | |
quickAccess.txt | |
QUICK ACCESS | |
select.txt | |
[Accept] Select | |
options.txt | |
OPTIONS | |
findKuDescription.txt | |
Ku has fallen in the Silent Woods to the east, a dangerous place for a little owl. Find her quickly. | |
findKuEscapeUpdateDescription.txt | |
You’ve found Ku! Now find your way out of the Silent Woods. | |
findKuEscapeUpdateObjective.txt | |
Leave the Silent Woods | |
findTheKeystoneDescription.txt | |
Retrieve the missing keystone from the cave beyond Tokk and he'll give you his. | |
findTheKeystoneGotStoneUpdateDescription.txt | |
You found the missing keystone! Bring it back to Tokk. | |
findTheKeystoneGotStoneUpdateObjective.txt | |
Show the keystone to Tokk. | |
findTheKeystoneName.txt | |
The Missing Key | |
findTheKeystoneObjective.txt | |
Find the Keystone | |
willOfTheWispsUpdateDescription.txt | |
The wisps have come together as Seir, the Golden Light. Now Seir must return to the Spirit Willow. | |
willOfTheWispsUpdateObjective.txt | |
Return Seir to the Spirit Willow | |
eyesOfTheForestDescription.txt | |
A wisp lies trapped in the darkness of Mouldwood Depths. Free it so the land might see clearly once more. | |
eyesOfTheForestName.txt | |
Breaking the Mould | |
eyesOfTheForestObjective.txt | |
Find the Eyes of the Forest | |
eyesOfTheForestUpdateDescription.txt | |
The wisp is within reach, but Mora the Spider is reluctant to let her catch go... | |
eyesOfTheForestUpdateObjective.txt | |
Defeat Mora | |
heartOfTheForestDescription.txt | |
A wisp has been lost beneath the swirling sandstorms of the Windswept Wastes. Find it so that the heartbeat of life might return to the land. | |
heartOfTheForestName.txt | |
Beneath Shifting Sands | |
heartOfTheForestObjective.txt | |
Find the Heart of the Forest | |
heartOfTheForestUpdateDescription.txt | |
Four wisps are needed to enter the ruins below the Windswept Wastes. Return once you have them all. | |
heartOfTheForestUpdateObjective.txt | |
Gather the Four | |
memoryOfTheForestDescription.txt | |
A wisp shivers atop a wintery peak in Baur's Reach. Free it so the land might remember the warmth of spring. | |
memoryOfTheForestName.txt | |
The Highest Reach | |
memoryOfTheForestObjective.txt | |
Find the Memory of the Forest | |
strengthOfTheForestDescription.txt | |
A wisp sank somewhere in the lush wilderness of the Luma Pools. Find it and return strength to the land. | |
strengthOfTheForestName.txt | |
Lost in Paradise | |
strengthOfTheForestObjective.txt | |
Find the Strength of the Forest | |
strengthOfTheForestUpdateDescription.txt | |
Something horrible has befallen Kwolok, and he's swallowed the wisp! Defeat Kwolok to free it. | |
strengthOfTheForestUpdateObjective.txt | |
Defeat Kwolok | |
willOfTheWispsDescription.txt | |
When the Willow died, wisps of its light were scattered across the land. Find the wisps in #Baur's Reach#, the #Mouldwood Depths#, and #Luma Pools#, and heal the land of #Niwen#. | |
willOfTheWispsName.txt | |
The Will of the Wisps | |
willOfTheWispsUpdateObjectiveFour.txt | |
Enter the ruins beneath the Windswept Wastes. | |
willOfTheWispsUpdateObjectiveOne.txt | |
Three Wisps Remain Unfound | |
willOfTheWispsUpdateObjectiveThree.txt | |
One Wisp Remains Unfound | |
willOfTheWispsUpdateObjectiveTwo.txt | |
Two Wisps Remain Unfound | |
questRewardUnknown.txt | |
??? | |
braveMokiDescriptionA.txt | |
A Moki wants to show his friends how brave he is. Find a #Howl fang# for him. | |
braveMokiDescriptionB.txt | |
You found a #Howl fang#. Bring it to Mokk the Brave. | |
braveMokiName.txt | |
A Little Braver | |
braveMokiObjectiveA.txt | |
Find a Howl fang near where you fought Howl. | |
braveMokiObjectiveB.txt | |
Give the Howl fang to Mokk the Brave. | |
caveMokiDescriptionA.txt | |
A Moki has lost a precious keepsake in a gloomy cave below #Wellspring Glades#. | |
caveMokiDescriptionB.txt | |
You found a heart-shaped #acorn# in a gloomy cave. | |
caveMokiName.txt | |
Into the Darkness | |
caveMokiObjectiveA.txt | |
Find a way into the cave to retrieve the Moki's keepsake. | |
caveMokiObjectiveB.txt | |
Return the acorn to the Moki. | |
desertCogDescriptionA.txt | |
Tokk spotted a shovel in the #Windswept Wastes#. Where there's a shovel, there's usually something worth digging for. | |
desertCogDescriptionB.txt | |
You found a #metal cog#. Find someone who knows what it does. | |
desertCogDescriptionC.txt | |
You discovered the entrance to the #Gorlek Mines#. What treasures could lie within? | |
desertCogDescriptionD.txt | |
You found an #eerie gem# in the #Windswept Wastes#. Perhaps a gemstone enthusiast could tell you more about it. | |
desertCogName.txt | |
A Diamond in the Rough | |
desertCogObjectiveA.txt | |
Explore the Windswept Wastes near the shovel. | |
desertCogObjectiveB.txt | |
Find a use for the metal cog. | |
desertCogObjectiveC.txt | |
Go treasure hunting in the Gorlek Mines. | |
desertCogObjectiveD.txt | |
Take the eerie gem to a specialist. | |
familyReunionDescriptionA.txt | |
A Moki needs a #house# for his family. Talk to #Grom# to see how you can help. | |
familyReunionDescriptionB.txt | |
A Moki is building a hut in the #Wellspring Glades#. Find his family so they can join him in their new home. | |
familyReunionDescriptionC.txt | |
Tragedy befell the Moki family. | |
familyReunionName.txt | |
Family Reunion | |
familyReunionObjectiveA.txt | |
Talk to Grom about building a home. | |
familyReunionObjectiveB.txt | |
Find the Moki family near the Silent Woods. | |
familyReunionObjectiveC.txt | |
Return to the Moki father with the sad news. | |
inkwaterWellDescriptionA.txt | |
Open the gate and find an #artifact# for #Tokk#. | |
inkwaterWellDescriptionB.txt | |
Return the #artifact# to #Tokk#. | |
inkwaterWellName.txt | |
Into the Burrows | |
inkwaterWellObjectiveA.txt | |
Find the artifact in the Midnight Burrows. | |
inkwaterWellObjectiveB.txt | |
Return to Tokk. | |
kwoloksWisdomDescriptionA.txt | |
A Moki in #Luma Pools# is seeking #Kwolok#'s advice. Find #Kwolok#'s whereabouts and report back. | |
kwoloksWisdomDescriptionB.txt | |
The Moki gave you an #amulet# to bring to #Kwolok#. | |
kwoloksWisdomDescriptionC.txt | |
The Moki gave you an #amulet# to bring to #Kwolok's Altar#. | |
kwoloksWisdomName.txt | |
Kwolok's Wisdom | |
kwoloksWisdomObjectiveA.txt | |
Find Kwolok and report back. | |
kwoloksWisdomObjectiveB.txt | |
Give the amulet to Kwolok. | |
kwoloksWisdomObjectiveC.txt | |
Take the amulet to Kwolok's Altar. | |
lostCompassDescriptionA.txt | |
Tokk lost his #compass# somewhere in the #Wellspring#. | |
lostCompassDescriptionB.txt | |
You found an #iron needle#. Bring it to #Tokk#. | |
lostCompassName.txt | |
The Lost Compass | |
lostCompassObjectiveA.txt | |
Find Tokk's compass. | |
lostCompassObjectiveB.txt | |
Return the iron needle to Tokk. | |
luposMapDescriptionA.txt | |
Lupo yearns to map the #Silent Woods#, but is a little timid. Explore the area and tell him about it. | |
luposMapDescriptionB.txt | |
Lupo yearns to map the #Silent Woods#, but is a little timid. Continue exploring the area. | |
luposMapName.txt | |
The Silent Map | |
luposMapObjectiveA.txt | |
Explore the Silent Woods and bring anything of interest to Lupo. | |
luposMapObjectiveB.txt | |
Explore the Silent Woods more and bring anything of interest to Lupo. | |
rebuildGladesDescriptionA.txt | |
Grom is bringing the #Wellspring Glades# to its former glory, one building at a time. Help him by gathering #Gorlek Ore#. | |
rebuildGladesName.txt | |
Rebuilding the Glades | |
rebuildGladesObjectiveA.txt | |
Help Grom rebuild the Wellspring Glades. | |
regrowGladesDescriptionA.txt | |
Tuley is growing all kinds of plants in the Wellspring Glades. Bring him any #unusual seeds# you find. | |
regrowGladesName.txt | |
Regrowing the Glades | |
regrowGladesObjectiveA.txt | |
Help Tuley regrow the flora of the Wellspring Glades. | |
tradeDescriptionBackpack.txt | |
Tokk gave you a #wanderer's pouch#, the perfect small pack for small adventurers. | |
tradeDescriptionCanteen.txt | |
Motay gave you a #canteen# full of fresh water. | |
tradeDescriptionDrawing.txt | |
A Moki gave you a #map# for the feathered wanderer. | |
tradeDescriptionFood.txt | |
Veral gave you #spicy marshclam soup#. Perfect for warming up a chilly Moki. | |
tradeDescriptionHat.txt | |
You were given a fashionable #hat#. | |
tradeDescriptionHerbs.txt | |
A Moki gave you a #pouch of herbs#. | |
tradeDescriptionLantern.txt | |
A Moki gave you one of #Grom's lanterns#. It lacks fuel. | |
tradeDescriptionSpyglass.txt | |
A Moki fisherman gave you an old #spyglass#. | |
tradeDescriptionStoneTablet.txt | |
A Gorlek gave you a #stone tablet#. It's part of an ancient #Map Stone# in a distant temple. | |
tradeDescriptionString.txt | |
A Moki in the #Mouldwood Depths# gave you some #silk string#. | |
tradeObjectiveBackpack.txt | |
Find an aspiring adventurer who might need a small bag. | |
tradeObjectiveCanteen.txt | |
Find someone in need of drinking water. | |
tradeObjectiveDrawing.txt | |
Find a wanderer with an interest in maps. | |
tradeObjectiveFood.txt | |
Find someone in need of a warm meal. | |
tradeObjectiveHat.txt | |
Find someone who wants a hat. | |
tradeObjectiveHerbs.txt | |
Find someone who might have a use for herbs. | |
tradeObjectiveLantern.txt | |
Find someone in need of light. | |
tradeObjectiveSpyglass.txt | |
Find someone who needs a spyglass. | |
tradeObjectiveStoneTablet.txt | |
Find the ancient Map Stone. | |
tradeObjectiveString.txt | |
Find someone who needs string. | |
tradeSequenceName.txt | |
Hand to Hand | |
treeKeeperDescriptionA.txt | |
The Tree Keeper gave Ori a branch of a #dying tree# in hopes that someone might know a #cure#. | |
treeKeeperDescriptionB.txt | |
Unfortunately, it was too late to help the dying tree. | |
treeKeeperName.txt | |
The Tree Keeper | |
treeKeeperObjectiveA.txt | |
Find someone who knows a lot about plants. | |
treeKeeperObjectiveB.txt | |
Bring the Tree Keeper the bad news. | |
baurRumorDescription.txt | |
According to a Moki, a powerful #spirit guardian# sleeps at the foot of a mountain to the #north of the Wellspring Glades#. | |
baurRumorName.txt | |
The Slumbering Guardian | |
desertRuinsRumorDescription.txt | |
According to Tokk, an ancient temple lies in the heart of the desert. | |
desertRuinsRumorName.txt | |
The Windtorn Ruins | |
desertRumorDescription.txt | |
According to Grom, his #ancestral home# lies to the east, beyond the perilous #Silent Woods#. | |
desertRumorName.txt | |
Ancestral Home | |
firstRaceDescription.txt | |
According to a Moki, curious #pedestals# reveal spirits of the past. | |
firstRaceRumorName.txt | |
The Spirit Trials | |
gardenerHutRumorDescription.txt | |
Tuley fears he may have left a #seed# in his old hut. | |
gardenerHutRumorName.txt | |
Tuley's Hut | |
howlsDenShrineRumorDescription.txt | |
According to a Moki, a #shrine# stands near the #Spirit Well# in #Howl's Den#. | |
howlsDenShrineRumorName.txt | |
Howl's Den Shrine | |
howlsOriginRumorDescription.txt | |
According to Opher, knowledge unlocking the true mastery of #spirit weapons# lies somewhere near the #Midnight Burrows#. | |
howlsOriginRumorName.txt | |
Knowledge of the Spirits | |
inkwaterShrineRumorDescription.txt | |
According to Opher, a #shrine# stands in #Inkwater Marsh#, near the entrance to #Kwolok's Hollow#. | |
inkwaterShrineRumorName.txt | |
The Inkwater Shrine | |
lagoonRumorDescription.txt | |
According to a Moki, a big, #silent wheel# in the #Wellspring# marks the path to the #Luma Pools# beyond. | |
lagoonRumorName.txt | |
The Big Wheel | |
mapstoneLocationRumorDescription.txt | |
According to Lupo, the legendary #Map Stone# sleeps within the depths of the #Windtorn Ruins#. | |
mapstoneLocationRumorName.txt | |
The Map Stone | |
mouldwoodRumorDescription.txt | |
According to a Moki, a #stone guardian# watches the entrance to the #Mouldwood Depths#. | |
mouldwoodRumorName.txt | |
The Mouldwood Guardian | |
mouldwoodShrineRumorDescription.txt | |
According to a Spiderling, a #Moki# was seen taking shelter near a #shrine#, deep within the #Mouldwood Depths#. | |
mouldwoodShrineRumorName.txt | |
The Mouldwood Shrine | |
rumorTitle.txt | |
Rumor | |
silentWoodsShrineRumorDescription.txt | |
According to Motay, there's an ancient #shrine# hidden in the #Silent Woods#. | |
silentWoodsShrineRumorName.txt | |
The Silent Shrine | |
wellspringShrineRumorDescription.txt | |
According to Twillen, there's a #shrine# close to the #Wellspring#. | |
wellspringShrineRumorName.txt | |
The Wellspring Shrine | |
BarrageDescription.txt | |
Hold to target multiple enemies. Release to fire | |
BlazeDescription.txt | |
Set nearby enemies on fire | |
BurrowDescription.txt | |
Move through sand | |
Burrow.txt | |
Burrow | |
FlashDescription.txt | |
Create an aura of light.\nDamages enemies | |
GoldenSeinDescription.txt | |
Spawn a golden orb that fires\nbolts of light | |
GrappleDescription.txt | |
Grapple toward objects and anchors | |
Grapple.txt | |
Grapple | |
InvisibilityDescription.txt | |
Move unseen and perform sneak attacks | |
Invisibility.txt | |
Invisibility | |
LightBurstDescription.txt | |
Lob an explosive sphere of light | |
LockedSpellDescription.txt | |
This shard has not been discovered yet | |
LockedSpell.txt | |
Undiscovered | |
RegenerateDescription.txt | |
Channel Energy to heal | |
Regenerate.txt | |
Regenerate | |
SentryDescription.txt | |
Spawn a spirit orb that attacks for you | |
SpikeDescription.txt | |
Throw a powerful spear of light.\nDestroys unstable ground | |
SpiritArcDescription.txt | |
Fire an arrow of light | |
SpiritEdgeDescription.txt | |
Attack at close range with a blade of light | |
SpiritSmashDescription.txt | |
Pound foes with a strong, sweeping blow.\nDestroys unstable ground | |
SpiritStarDescription.txt | |
Throw a star that returns to you | |
chargeJumpDescription.txt | |
Turn into a projectile | |
flapDescription.txt | |
Blow objects away with a gust of wind | |
flapName.txt | |
Flap | |
spellsUIUsesEnergyDrain.txt | |
Drains Energy | |
spellsUIUsesEnergy.txt | |
Uses Energy | |
Level1.txt | |
Spirit Arc shots bounce once | |
Level2.txt | |
Spirit Arc shots bounce twice and deal bonus damage | |
Name.txt | |
Ricochet | |
Description.txt | |
Jump twice mid-air before landing | |
Name.txt | |
Triple Jump | |
description.txt | |
Deal bonus damage to flying enemies | |
name.txt | |
Wingclip | |
level1.txt | |
Replenish some Energy when\ndealing melee damage | |
level2.txt | |
Replenish even more Energy when\ndealing melee damage | |
name.txt | |
Catalyst | |
Level1.txt | |
Spirit Arc shots also hit nearby enemies | |
Name.txt | |
Arcing | |
description.txt | |
Melee attacks deflect projectiles | |
name.txt | |
Deflector | |
Name.txt | |
Overcharge | |
level1.txt | |
Reduce Energy costs by 50% and increase damage taken by 100% | |
name.txt | |
Energy | |
rank0.txt | |
Gain 1 additional Energy cell | |
rank1.txt | |
Gain 2 additional Energy cells | |
rank2.txt | |
Gain 3 additional Energy cells | |
description.txt | |
Enemies drop more Energy orbs | |
name.txt | |
Energy Harvest | |
level1.txt | |
10% chance to deal 50% bonus damage | |
level2.txt | |
20% chance to deal 50% bonus damage | |
name.txt | |
Finesse | |
Name.txt | |
Bounty | |
level1.txt | |
Enemies have 70% more Life and deal 70% more damage, but drop double Spirit Light | |
description.txt | |
Detonate to split Light Burst into three smaller bursts | |
name.txt | |
Fracture | |
Level1.txt | |
Spirit Arc fires 25% faster | |
Name.txt | |
Quickshot | |
description.txt | |
Deal 20% more damage when below 15% Life | |
name.txt | |
Last Stand | |
description.txt | |
Enemies drop more Life orbs | |
name.txt | |
Life Harvest | |
description.txt | |
Spend Life to cast spells when out of Energy | |
name.txt | |
Life Pact | |
level1.txt | |
10% bonus damage when above half Life | |
level2.txt | |
20% bonus damage when above half Life | |
level3.txt | |
30% bonus damage when above half Life | |
name.txt | |
Lifeforce | |
Level1.txt | |
Enemies drop 2 extra Spirit Light orbs | |
Level2.txt | |
Enemies drop 3 extra Spirit Light orbs | |
Level3.txt | |
Enemies drop 4 extra Spirit Light orbs | |
Name.txt | |
Light Harvest | |
Level1.txt | |
Orbs float to Ori from a half-screen away | |
Level2.txt | |
Orbs float to Ori from a great distance away | |
Name.txt | |
Magnet | |
level1.txt | |
Charge attacks deal 15% bonus damage | |
level2.txt | |
Charge attacks deal 35% bonus damage | |
name.txt | |
Overcharge | |
description.txt | |
Convert excess Energy to Life and excess Life to Energy | |
name.txt | |
Overflow | |
Level1.txt | |
Spirit Arc and Spirit Star shots pierce 1 enemy | |
Level2.txt | |
Spirit Arc and Spirit Star shots pierce 2 enemies | |
Level3.txt | |
Spirit Arc and Spirit Star shots pierce 3 enemies | |
Level4.txt | |
Spirit Arc and Spirit Star shots pierce 4 enemies | |
Name.txt | |
Piercer | |
Level1.txt | |
Increase damage dealt and taken by 15% | |
Level2.txt | |
Increase damage dealt and taken by 25% | |
Level3.txt | |
Increase damage dealt and taken by 35% | |
Name.txt | |
Reckless | |
Level1.txt | |
Take 10% less damage | |
Level2.txt | |
Take 20% less damage | |
Level3.txt | |
Take 25% less damage | |
Level4.txt | |
Take 30% less damage | |
Name.txt | |
Resilience | |
Level2.txt | |
Secret walls become semi-transparent | |
name.txt | |
Secret | |
level1.txt | |
Spirit Light grants bonus damage.\nCaps at 3000 Spirit Light | |
level2.txt | |
Spirit Light grants bonus damage.\nCaps at 6000 Spirit Light | |
name.txt | |
Spirit Surge | |
Level1.txt | |
Spirit Arc shots split into 3 short-range shots, dealing 50% damage each | |
Level2.txt | |
Spirit Arc shots split into 4 short-range shots, dealing 50% damage each | |
Level3.txt | |
Spirit Arc shots split into 5 short-range shots, dealing 50% damage each | |
Name.txt | |
Splinter | |
level2.txt | |
Stick and climb on walls | |
name.txt | |
Sticky | |
description.txt | |
Lunge forward when attacking with the Spirit Edge | |
name.txt | |
Stinger | |
description.txt | |
Swap maximum Life and Energy | |
name.txt | |
Swap | |
level1.txt | |
Deal 25% of melee damage taken\nback to enemies | |
level2.txt | |
Deal 50% of melee damage taken\nback to enemies | |
name.txt | |
Thorn | |
description.txt | |
Enemies respawn slower | |
name.txt | |
Tranquility | |
description.txt | |
Enemies respawn faster | |
name.txt | |
Turmoil | |
Level2.txt | |
Bash deals more damage and pushes farther | |
level1.txt | |
Bash deals damage | |
name.txt | |
Ultra Bash | |
level1.txt | |
Grapple 1 enemy per jump | |
level2.txt | |
Grapple 1 enemy and deal damage | |
level3.txt | |
Grapple 2 enemies per jump and deal damage | |
name.txt | |
Ultra Grapple | |
name.txt | |
Vitality | |
rank0.txt | |
Gain 1 additional Life cell | |
rank1.txt | |
Gain 2 additional Life cells | |
rank2.txt | |
Gain 3 additional Life cells | |
saveFileLoadFail.txt | |
Failed to load, please try a Backup Save. | |
gorlekMines.txt | |
GORLEK MINES | |
weepingRidge.txt | |
WEEPING RIDGE | |
wellspringValley.txt | |
WELLSPRING VALLEY | |
getBash.txt | |
You've gained a new #ability#!\nHold [Bash] #near lanterns, projectiles, or enemies#, then aim to leap. Projectiles will be #redirected#! | |
getBlaze.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and burst into blue flame! | |
getBow.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and fire away! | |
getChakram.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and throw a spinning star that returns to you! | |
getChargeJump.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and launch yourself in any direction! | |
getDamageUpgrade.txt | |
The #light of the ancient spirits# fills you with power!\nAll attacks now deal 25% more damage. | |
getDash.txt | |
You've gained a new #ability#!\nPress [Dash] in order to #Dash# ahead, even in mid-air! | |
getDigging.txt | |
You've gained a new #ability#!\nPress [Dash] to #move through sand#, then press [Dash] again to #Burrow Dash#! | |
getDoubleJump.txt | |
You've gained a new #ability#!\nPress [Jump] to jump, then [Jump] again to #go even higher#! | |
getFlash.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and create an #aura of light# that #damages# enemies. Drains Energy. | |
getGlide.txt | |
You've gained a new #ability#.\nWhile airborne, hold [Glide] to glide freely or ride wind currents. | |
getGoldenSein.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and spawn a #Seir# who will attack enemies from a distance! | |
getGrenade.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and lob an explosive sphere of light! | |
getHammer.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and unleash #combo attacks#! | |
getHomingMissiles.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and #automatically target# enemies! | |
getInvisibility.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and attack while #invisible# to deal #extra damage#! | |
getLeash.txt | |
You've gained a new #ability#!\nPress [Grapple] near hooks or blue moss to #pull yourself# towards them! | |
getMeditate.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and spend #Energy# to recover #Life#! | |
getSlash.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and unleash #combo attacks#! | |
getSpiritSpear.txt | |
You've gained a new #ability#!\n#Spike# is a slow but #powerful# projectile!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3]. | |
getTurret.txt | |
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and #automatically attack# enemies for a limited time! | |
getWaterDash.txt | |
You've gained a new #ability#!\nPress [Dash] underwater to #Dash# ahead, or near the surface to #launch\ninto the air#! | |
getAmulet.txt | |
You found a new #quest item#!\nOnce given by Kwolok to a little Moki to inspire a little courage. | |
getBag.txt | |
You found a new #quest item#!\nSmall, but useful for adventures. | |
getBranch.txt | |
You found a new #quest item#!\nIt looks gray and lifeless. | |
getCanteen.txt | |
You found a new #quest item#!\nMade with fine leather, and filled with #fresh water#. | |
getFood.txt | |
You found a new #quest item#!\nA Moki delicacy made from marshclams. | |
getHat.txt | |
You found a new #quest item#!\nExcellent for providing shade. | |
getHerbs.txt | |
You found a new #quest item#!\nA tangy aroma rises from this small pouch. | |
getHutKey.txt | |
You found a new #quest item#!\nThis small wooden key unlocks a hut near the #Silent Woods#. | |
getLantern.txt | |
You found a new #quest item#!\nThe candle inside has completely melted. | |
getLastTreeSeed.txt | |
You found a new #quest item#!\nThe Tree Keeper's very last seed. | |
getMapStone.txt | |
You found a new #quest item#!\nEngraved with fine lines and exotic symbols. | |
getPlummet.txt | |
You found a new #quest item#!\nOddly heavy, with a long string attached. | |
getSilk.txt | |
You found a new #quest item#!\nThe finest silk from the #Mouldwood Depths#. | |
getTreasureMap.txt | |
You found a new #quest item#!\nShows a dotted line and an "X." | |
nameAmulet.txt | |
Amulet | |
nameBag.txt | |
Wanderer's Pouch | |
nameBranch.txt | |
Lifeless Branch | |
nameCanteen.txt | |
Canteen | |
nameFood.txt | |
Spicy Soup | |
nameHat.txt | |
Comfy Hat | |
nameHerbs.txt | |
Herb Pouch | |
nameHutKey.txt | |
Hut Key | |
nameLantern.txt | |
Lantern | |
nameLastTreeSeed.txt | |
Tree Seed | |
nameMapStone.txt | |
Map Stone Fragment | |
namePlummet.txt | |
Spinning Top | |
nameSilk.txt | |
Mouldwood Silk | |
nameTreasureMap.txt | |
Old Map | |
getAntiAir.txt | |
You've gained a new #Spirit Shard#!\nDeal #bonus damage# to #flying# enemies.\nPress [Map] to equip. | |
getCatalyst.txt | |
You've gained a new #Spirit Shard#!\nConvert melee damage into #Energy#.\nPress [Map] to equip. | |
getChainLightning.txt | |
You've gained a new #Spirit Shard#!\n#Spirit Arc# shots also hit nearby enemies.\nPress [Map] to equip. | |
getDeflector.txt | |
You've gained a new #Spirit Shard#!\n#Melee attacks# deflect projectiles.\nPress [Map] to equip. | |
getEfficiency.txt | |
You've gained a new #Spirit Shard#!\nReduce #Energy# costs but take #extra damage#.\nPress [Map] to equip. | |
getEnergyHarvest.txt | |
You've gained a new #Spirit Shard#!\nEnemies will drop more #Energy Orbs#.\nPress [Map] to equip. | |
getEnergy.txt | |
You've gained a new #Spirit Shard#!\nGain additional #Energy#.\nPress [Map] to equip. | |
getFinesse.txt | |
You've gained a new #Spirit Shard#!\nDeal #critical damage#.\nPress [Map] to equip. | |
getFocus.txt | |
You've gained a new #Spirit Shard#!\nEnemies drop more #Spirit Light# but have more #Life# and deal more #damage#. Press [Map] to equip. | |
getFracture.txt | |
You've gained a new #Spirit Shard#!\nSplit #Light Burst# into three.\nPress [Map] to equip. | |
getFrenzy.txt | |
You've gained a new #Spirit Shard#!\nAttack more rapidly with the #Spirit Arc#.\nPress [Map] to equip. | |
getLastStand.txt | |
You've gained a new #Spirit Shard#!\nDeal 20% more damage when below 15% life.\nPress [Map] to equip. | |
getLifeHarvest.txt | |
You've gained a new #Spirit Shard#!\nEnemies drop more #Life Orbs#.\nPress [Map] to equip. | |
getLifePact.txt | |
You've gained a new #Spirit Shard#!\nSpend #Life# to cast spells when out of #Energy#.\nPress [Map] to equip. | |
getLifeforce.txt | |
You've gained a new #Spirit Shard#!\nDeal bonus damage when over #half Life#.\nPress [Map] to equip. | |
getLightHarvest.txt | |
You've gained a new #Spirit Shard#!\nEnemies drop more #Spirit Light Orbs#.\nPress [Map] to equip. | |
getMagnet.txt | |
You've gained a new #Spirit Shard#!\n#Orbs# float to Ori from further away.\nPress [Map] to equip. | |
getOvercharge.txt | |
You've gained a new #Spirit Shard#!\n#Charge attacks# do bonus damage.\nPress [Map] to equip. | |
getOverflow.txt | |
You've gained a new #Spirit Shard#!\nConvert excess Energy to Life and excess Life to Energy.\nPress [Map] to equip. | |
getPiercer.txt | |
You've gained a new #Spirit Shard#!\n#Spirit Arc# shots pierce enemies.\nPress [Map] to equip. | |
getReckless.txt | |
You've gained a new #Spirit Shard#!\nDeal and take more damage.\nPress [Map] to equip. | |
getResilience.txt | |
You've gained a new #Spirit Shard#!\nReduce damage taken.\nPress [Map] to equip. | |
getRicochet.txt | |
You've gained a new #Spirit Shard#!\n#Spirit Arc# shots bounce off surfaces.\nPress [Map] to equip. | |
getSecret.txt | |
You've gained a new #Spirit Shard#!\nSense nearby #secrets#.\nPress [Map] to equip. | |
getSpiritSurge.txt | |
You've gained a new #Spirit Shard#!\nDeal more damage the more #Spirit Light# you have.\nPress [Map] to equip. | |
getSplinter.txt | |
You've gained a new #Spirit Shard#!\n#Spirit Arc# shots split into smaller projectiles.\nPress [Map] to equip. | |
getSticky.txt | |
You've gained a new #Spirit Shard#!\nOri sticks to walls!\nPress [Map] to equip. | |
getStinger.txt | |
You've gained a new #Spirit Shard#!\nLunge forward when attacking with the #Spirit Edge#.\nPress [Map] to equip. | |
getSwap.txt | |
You've gained a new #Spirit Shard#!\nSwap maximum #Life# and #Energy#.\nPress [Map] to equip. | |
getThorn.txt | |
You've gained a new #Spirit Shard#!\nDamage enemies who hit Ori.\nPress [Map] to equip. | |
getTranquility.txt | |
You've gained a new #Spirit Shard#!\nEnemies respawn slower.\nPress [Map] to equip. | |
getTripleJump.txt | |
You've gained a new #Spirit Shard#!\nJump three times in a row.\nPress [Map] to equip. | |
getTurmoil.txt | |
You've gained a new #Spirit Shard#!\nEnemies respawn faster.\nPress [Map] to equip. | |
getUltraBash.txt | |
You've gained a new #Spirit Shard#!\nBash deals damage.\nPress [Map] to equip. | |
getUltraGrapple.txt | |
You've gained a new #Spirit Shard#!\nGrapple to enemies.\nPress [Map] to equip. | |
getVitality.txt | |
You've gained a new #Spirit Shard#!\nGain additional #Life#.\nPress [Map] to equip. | |
mapMarkersShard.txt | |
You've gained a new #Spirit Shard#!\nPress [Map] to equip. | |
gorlekMinesLupoFlavorA.txt | |
You’ve met the #Gorlek# miners, have you? | |
A fascinating lot, to be sure. Their dedication to mining\nis rivaled only by my dedication to map-making! | |
They weren’t always miners, you know.\nThey used to be builders, and what builders they were! | |
If the #Windswept Wastes# ever grow less...windswept,\nperhaps they can go back to their work above-ground someday. | |
gorlekMinesLupoFlavorB.txt | |
The #Gorlek# are as good at digging down\nas they are at building up, if you ask me. | |
Though digging is not without its risks.\nSome miners stay in the depths so long they #change#. | |
It’s a sad tale, to be sure. Makes mapping a bit dicey, too,\nwhat with those unruly sorts swinging picks at me! | |
I heard the master miner, #Grol#, went out digging for a cure\na while back. I’ll have to ask him about it next time I see him. | |
gorlekMinesLupoInsufficientFunds.txt | |
I'm sorry, but you'll need more #Spirit Light# for that! | |
gorlekMinesLupoNoSale.txt | |
Let me know if you change your mind.\nYou never know what you’re going to find\ndown here...or what might find you. | |
gorlekMinesLupoSalesPitch.txt | |
Care to purchase a map of these myriad mines\nfor [AreaMapCost] #Spirit Light#[SpiritLight]? | |
gorlekMinesLupoThanks.txt | |
Much obliged! | |
gorlekMinesLupoWelcome.txt | |
Hello there, fellow delver in the deep! | |
navigate.txt | |
[WASD] Navigate | |
viewCardRaceLeaderboard.txt | |
[DialogueOption2] View Gamercard | |
debugOldGhostData.txt | |
Old Ghost Data Cannot Be Played | |
raceAgainstLeaderboardGhost.txt | |
[MenuSelect] Race Ghost | |
spectateLeaderboardGhost.txt | |
[DialogueOption1] Watch Ghost | |
retrieveDataFail.txt | |
Failed to retrieve data. | |
saveFileSaveFail.txt | |
Failed to save, please try again. | |
raceAbandoned.txt | |
Trial abandoned! | |
raceActivate.txt | |
Press [Interact] to #activate# the pedestal! | |
raceFinishControlHelp.txt | |
[DialogueOption1] Retry [DialogueOption2] Leaderboard [Exit] Exit | |
raceFinishExitOnlyHelp.txt | |
[Exit] Exit | |
raceFinish.txt | |
Finish! | |
raceInterruptControlHelp.txt | |
[DialogueOption1] Retry [Exit] Exit | |
raceNewBestTime.txt | |
New Personal Best! | |
raceNewHighScore.txt | |
New High Score! | |
raceReturn.txt | |
Abandoning Trial in {0} | |
raceSkipFlythrough.txt | |
Press [Advance] to #skip# | |
raceTimeoutControlHelp.txt | |
[DialogueOption1] Retry [Exit] Exit | |
raceTimeout.txt | |
Time's Up! | |
startRaceBottom.txt | |
[DialogueOption2] Leaderboard [MenuPageLeft] Toggle Leaderboard: <yellow>{0}</yellow> | |
startRaceBottomTextNoFriendsMessageProvider.txt | |
[DialogueOption2] Leaderboard | |
startRaceInactive.txt | |
This #Trial Pedestal# is inactive. You'll need to find and #activate the goal Pedestal# before you can race. | |
startRaceTop.txt | |
Press [Interact] to run a #Spirit Trial#! | |
zoom.txt | |
[MapZoom] Zoom | |
hubBeautificationComplete.txt | |
Much nicer! Funny how a bit of #decoration# here\nand there makes everything feel better, eh? | |
hubBeautificationDescription.txt | |
The Moki are right...building is only half the work. Nothing's quite complete without some #finishing touches# of decoration. | |
hubBeautificationName.txt | |
The Gorlek Touch | |
hubCaveEntranceComplete.txt | |
That cave's safe and ready to explore! Well, the\n#entrance#'s safe, at least. Be careful down there. | |
hubCaveEntranceDescription.txt | |
That old cave entrance looks like it's #about to collapse#...but we Gorlek learned a thing or two about tunnelling after fleeing to the mines. With some Ore, I can #repair# it. | |
hubCaveEntranceName.txt | |
Clear the Cave Entrance | |
hubHousesComplete.txt | |
The Moki homes are complete! And they won't be\nneeding repairs anytime soon, now that they're #Gorlek# made. | |
hubHousesDescription.txt | |
It's a shame how those old Moki dwellings are in shambles. Maybe if we #fixed them up# the Moki could #move back to the Glades#? | |
hubHousesName.txt | |
Dwelling Repairs | |
hubHousesBComplete.txt | |
More houses means more Moki! | |
hubHousesBDescription.txt | |
Time to #build some more housing#! Now on the big tree, by the fire. | |
hubHousesBName.txt | |
Roofs Over Heads | |
hubHousesCComplete.txt | |
Done! Feels great to be building again, spirit. | |
hubHousesCDescription.txt | |
Treehouses seem to be popular with the Moki. How about we add a couple more? | |
hubHousesCName.txt | |
Onwards and Upwards | |
hubRemoveThornsComplete.txt | |
No more thorns! These #Glades# are getting nicer every day. | |
hubRemoveThornsDescription.txt | |
Those spikey vines all over the place are quite the nuisance, let me tell you. With some help, I could #clear them out# and #make the Glades safer# for everyone! | |
hubRemoveThornsName.txt | |
Thorny Situation | |
hubSpiritWellComplete.txt | |
Before our home was swallowed by sand,\nthe spirits saw potential in #Gorlek Ore#. | |
They disappeared before they could try what\nwe built them. But now you’re back, and that can change. | |
hubSpiritWellDescription.txt | |
They say the spirits of old could #warp# from one well to another. Perhaps if we #repaired this well with Gorlek Ore#, returning to the #Wellspring Glades# would be even easier. | |
hubSpiritWellDiscovered.txt | |
- NOTICE -\nSpirit Well Not Working | |
hubSpiritWellName.txt | |
Repair the Spirit Well | |
bashProjectComplete.txt | |
Have you ever seen a #Firemoth#? Beautiful,\nglowing creatures. Can’t resist #Lightcatchers#. | |
They fly from bud to bud, following the light. | |
bashProjectDescription.txt | |
With the days growing darker since the #Decay#, Lightcatchers are finding it harder to collect the light they need for their hanging bulbs. | |
bashProjectName.txt | |
Firemoth’s Delight | |
grappleProjectComplete.txt | |
Like the moon’s effect on the tide, these curious\nplants seem to have a strange #pull# to them. | |
We’d always have a bouquet of them on the\ntable, back in our little hut. My mother’s favorite. | |
grappleProjectDescription.txt | |
Unlike their cousins, the #Lightcatchers#, these hanging flowers draw energy from the light of the #moon#, not the sun. | |
grappleProjectName.txt | |
Blue Moon | |
grassProjectComplete.txt | |
In my youth, I once sprinkled #grass#\n#stalks# on my brother in his sleep. | |
I underestimated their stickiness... My poor\nmother spent #hours# trying to remove the tangles. | |
grassProjectDescription.txt | |
I’m not surprised you found this seed so far away. Feel how sticky it is! Grass seeds hitch rides on passers-by to find fresh soil. | |
grassProjectName.txt | |
Sticky Situation | |
flowersProjectComplete.txt | |
I was worried this garden could never\ncompare to the one I left behind. | |
But seeing your #Sela flowers# prosper\nhere, I know that I was wrong. | |
flowersProjectDescription.txt | |
I could never quite get #Sela flowers# to prosper in my old garden. Perhaps they’ll do better here? | |
flowersProjectName.txt | |
Wellspring Wildflowers | |
treeProjectComplete.txt | |
Though I have more knowledge of flowers,\nI know a seed like that is a #rare thing# indeed. | |
It’s from an #ancient tree#, here long before we were.\nAnd now it’s planted, this tree will stand long after. | |
treeProjectDescription.txt | |
I recognize this seed. It seems the tree I couldn't save is not completely gone. | |
treeProjectName.txt | |
The Last Seed | |
springProjectComplete.txt | |
I wouldn’t worry about stepping on #Spring Plants#. | |
They are carnivorous, but eat quite rarely.\nI’ve only witnessed it #once# myself. | |
springProjectDescription.txt | |
I thought I saved every seed, but it seems one was left behind in the cold, and survived against all odds. | |
springProjectName.txt | |
Left Behind | |
hintShardNotYetDiscovered.txt | |
Undiscovered | |
lockedDescription.txt | |
Ability still locked! | |
shardTraderImprovement.txt | |
Twillen needs a better shop first. | |
undiscovered.txt | |
Hidden | |
waterBreath.txt | |
Water Breath | |
mountHoru.txt | |
Mount Horu | |
LockedProjectDescription.txt | |
This project has not been revealed yet. | |
LockedProject.txt | |
Unrevealed | |
hintProjectCompleted.txt | |
Project already completed. | |
label.txt | |
COMPLETED | |
equipmentUIEquipScreenHoldToPurchase.txt | |
[MenuSelect] Hold to Purchase | |
hintPlantingCompleted.txt | |
Planting already completed. | |
holdToPlant.txt | |
[MenuSelect] Hold to Plant | |
exit.txt | |
EXIT | |
notEnoughSpiritLight.txt | |
Not enough #Spirit Light# | |
inventoryBuilderBeautification.txt | |
Gorlek Touch Added | |
inventoryBuilderCaveReopened.txt | |
Cave Reopened | |
inventoryBuilderMokiHomes.txt | |
Moki Homes Built | |
inventoryBuilderSpiritWell.txt | |
Spirit Well Repaired | |
inventoryBuilderThornsRemoved.txt | |
Thorns Removed | |
inventoryGardenerBashPlants.txt | |
Lightcatchers | |
inventoryGardenerGrapplePlants.txt | |
Moonblooms | |
inventoryGardenerGrass.txt | |
Bluegrass | |
inventoryGardenerLightflowerPlants.txt | |
Sela Flowers | |
inventoryGardenerSpringPlants.txt | |
Spring Plants | |
inventoryGardenerTheFirstTree.txt | |
The First Tree | |
inventoryHeaderBuilder.txt | |
Grom's Handiwork | |
inventoryHeaderEnergyCell.txt | |
Energy Cells | |
inventoryHeaderGardener.txt | |
Tuley's Garden | |
inventoryHeaderLifeCell.txt | |
Life Cells | |
inventoryHeaderNpc.txt | |
A Good Deed | |
inventoryHeaderOre.txt | |
Gorlek Ore | |
inventoryHeaderQuest.txt | |
Quest Item | |
inventoryHeaderShardSlot.txt | |
Shard Slots | |
inventoryHeaderSpiritLight.txt | |
Spirit Light | |
inventoryHeaderWisp.txt | |
Wisp Found | |
inventoryNpc10MokiOrphanage.txt | |
A Moki returned to his family | |
inventoryNpc11GotStringMoki.txt | |
A Moki made a silken net | |
inventoryNpc12GotSpyglassMoki.txt | |
Motay got a spyglass | |
inventoryNpc13Miner.txt | |
A Gorlek quenched his thirst | |
inventoryNpc14GardenerArrives.txt | |
Tuley made a new garden | |
inventoryNpc15GotCoalMoki.txt | |
A Moki was warmed by soup | |
inventoryNpc16GotHatMoki.txt | |
A Moki got a fashionable hat | |
inventoryNpc17KwolokMoki.txt | |
A Moki paid her respects to Kwolok | |
inventoryNpc18MokkTheBrave.txt | |
Mokk the Brave got a shiny fang | |
inventoryNpc19GotBook.txt | |
Grom rebuilt the Wellspring Glades | |
inventoryNpc1Twillen.txt | |
Twillen crafted his best shard | |
inventoryNpc2DarknessMoki.txt | |
A Moki got his acorn back | |
inventoryNpc3Treekeeper.txt | |
The Tree Keeper gave Ori a petrified branch | |
inventoryNpc4ArtistMoki.txt | |
A Moki gave Ori a map | |
inventoryNpc5AdventurerBackpack.txt | |
A Moki got an adventurer's pack | |
inventoryNpc6Tokk.txt | |
Tokk got his compass back | |
inventoryNpc7Opher.txt | |
Opher found knowledge | |
inventoryNpc8Lupo.txt | |
Lupo got a map of the Silent Wood | |
inventoryNpc9SpiderLantern.txt | |
A Moki got fireflies for her lantern | |
inventoryQuestAcorn.txt | |
Heart-Shaped Acorn | |
inventoryQuestAmulet.txt | |
Moki Amulet | |
inventoryQuestAncientTablet.txt | |
Ancient Tablet | |
inventoryQuestCanteen.txt | |
Filled Canteen | |
inventoryQuestDrawing.txt | |
Old Map | |
inventoryQuestEmptyLantern.txt | |
Empty Lantern | |
inventoryQuestFood.txt | |
Spicy Marshclam Soup | |
inventoryQuestHat.txt | |
Fashionable Hat | |
inventoryQuestHerbs.txt | |
Herb Pouch | |
inventoryQuestHowlNail.txt | |
Howl Fang | |
inventoryQuestIronNeedle.txt | |
Iron Needle | |
inventoryQuestMapStone.txt | |
Map Stone | |
inventoryQuestMokiHutKey.txt | |
Silent Woodlands Hut Key | |
inventoryQuestMysteriousGem.txt | |
Mysterious Gem | |
inventoryQuestPetrifiedBranch.txt | |
Petrified Branch | |
inventoryQuestPetrifiedDoll.txt | |
Petrified Doll | |
inventoryQuestPouch.txt | |
Wanderer's Pouch | |
inventoryQuestSeedOfTheLastTree.txt | |
Seed of the Last Tree | |
inventoryQuestSpiderSilk.txt | |
Threads of Spider Silk | |
inventoryQuestSpyglass.txt | |
Spyglass | |
inventoryQuestTheFirstKeystone.txt | |
Your First Keystone | |
inventoryResourceEnergyCell.txt | |
Increases Ori's maximum #Energy# | |
inventoryResourceLifeCell.txt | |
Increases Ori's maximum #Life# | |
inventoryResourceOre.txt | |
Used to build and improve structures | |
inventoryResourceShardSlot.txt | |
The number of shards Ori can equip | |
inventoryResourceSpiritLight.txt | |
Exchange with vendors to unlock new abilities | |
loadBackupQuestion.txt | |
Load backup save? | |
returnToMainMenuQuestion.txt | |
Return to Main Menu? | |
abandonChallenge.txt | |
#ABANDON CHALLENGE# | |
exitReplay.txt | |
END MEMORY | |
restartReplay.txt | |
RESTART REPLAY | |
resume.txt | |
RESUME | |
skipCutscene.txt | |
SKIP CUTSCENE | |
skipPrologue.txt | |
SKIP PROLOGUE | |
pauseExit.txt | |
END RACE | |
pauseRetry.txt | |
RETRY | |
pauseSkip.txt | |
SKIP | |
chakramLevel2.txt | |
Tap to pause the Spirit Star's flight\nand spin it in place | |
explodingSpikeDescription.txt | |
Spike explodes on hit | |
explodingSpikeName.txt | |
Exploding Spike | |
sentrySpeedDescription.txt | |
Increase Sentry attack speed | |
shockStompDescription.txt | |
Drop attacks with Spirit Smash\ncreate a shockwave | |
shockStompName.txt | |
Shock Smash | |
BlazeCharge.txt | |
Charge Blaze | |
LockedPlantDescription.txt | |
These seeds have not been discovered yet. | |
LockedSkillDescription.txt | |
This ability has not been discovered yet. | |
SentrySpeed.txt | |
Sentry Speed | |
opherBlazeChargeDescription.txt | |
Charge up a flame to damage and set\nall enemies in sight on fire | |
opherBlazeDescription.txt | |
Set nearby enemies on fire | |
opherSentryDescription.txt | |
Spawn a spirit orb that attacks for you | |
opherSpikeDescription.txt | |
Throw a powerful spear of light.\nUses a large amount of Energy.\nDestroys unstable ground | |
opherSpiritStarDescription.txt | |
Throw a star that returns to you | |
opherWaterBreathDescription.txt | |
Breathe under water | |
spellsUIEquipScreenConfirmAddSocket.txt | |
Buy #Socket# for #{0} Spirit Light#? | |
spellsUIEquipScreenConfirmMoveShard.txt | |
Move shard? | |
spellsUIEquipScreenConfirmShardUpgrade.txt | |
Upgrade #{0}# for #{1} Spirit Light#? | |
spellsUIEquipScreenEquipStatus.txt | |
Currently equipped on | |
spellsUIEquipScreenHintAllSocketsAreFull.txt | |
All #sockets# are #full# | |
spellsUIEquipScreenHintAlreadyOwned.txt | |
You already #own this item# | |
spellsUIEquipScreenHintCantSocketSelectedEquipment.txt | |
#Can't socket# this ability! | |
spellsUIEquipScreenHintGlobalShardEquipFailure.txt | |
This can only be socketed to #weapons or spells# | |
spellsUIEquipScreenHintNoUpgradeAvailable.txt | |
No upgrades available | |
mapmakerUIEquipScreenNotEnoughSpiritLight.txt | |
Not enough #Spirit Light# | |
spiritShardsUIEquipScreenHintAlreadyOwned.txt | |
Already owned | |
spiritShardsUIEquipScreenHintMaxUpgraded.txt | |
Already #fully upgraded#! | |
spiritShardsUIEquipScreenLevel.txt | |
Level {0}: | |
spiritShardsUIEquipScreenMaxLevel.txt | |
Max Level: | |
spiritShardsUIEquipScreenNextLevel.txt | |
Next Level | |
spiritShardsUIEquipScreenNotEnoughOre.txt | |
Not enough #Gorlek Ore# | |
spiritShardsUIEquipScreenNotEnoughSpiritLight.txt | |
Not enough #Spirit Light# to upgrade this #Spirit Shard# | |
spiritShardsUIEquipScreenUpgradeFor.txt | |
Upgrade for | |
spiritShardsUIEquipScreenUpgradeForValue.txt | |
UPGRADE FOR {0} [SpiritLight] | |
spiritShardsUIEquipScreenUpgradeValue.txt | |
UPGRADE | |
spiritShardsUIEquipScreenXPTooltip.txt | |
{0} | |
spiritShardsUIShopExpensive.txt | |
{0}{1}{0} | |
spiritShardsUIShopOwned.txt | |
OWNED | |
spiritShardsUIShopTabShop.txt | |
SHOP | |
spiritShardsUIShopTabUpgrades.txt | |
UPGRADES | |
chooseQuest.txt | |
[MenuSelect] Track Quest | |
details.txt | |
[MapDetails] Details | |
filterAll.txt | |
[MapCycleFilter] Filter: All | |
filterCollectables.txt | |
[MapCycleFilter] Filter: #Collectibles# | |
filterQuests.txt | |
[MapCycleFilter] Filter: #Quests# | |
filterTeleporters.txt | |
[MapCycleFilter] Filter: #Warp Spots# | |
focusOnOri.txt | |
[MapFocusOri] Focus Ori | |
breakableWallMapIcon.txt | |
Breakable Wall | |
brokenWallMapIcon.txt | |
Broken Wall | |
builderMapIcon.txt | |
Grom | |
creepHeartMapIcon.txt | |
Creep Heart | |
desertMapIcon.txt | |
Desert Temple | |
energyCellHalfMapIcon.txt | |
Energy Cell Fragment | |
energyCellMapIcon.txt | |
Energy Cell | |
experienceBoostMapIcon.txt | |
Spirit Light Container | |
experienceMapIcon.txt | |
Spirit Light | |
gardenerMapIcon.txt | |
Tuley | |
iceFisherMapIcon.txt | |
Veral | |
keystoneDoorMapIcon.txt | |
Spirit Gate | |
keystoneDoorOpenMapIcon.txt | |
Open Door | |
keystoneMapIcon.txt | |
Keystone | |
kuMapIcon.txt | |
Ku | |
kwolokMapIcon.txt | |
Kwolok | |
lifeCellHalfMapIcon.txt | |
Life Cell Fragment | |
lifeCellMapIcon.txt | |
Life Cell | |
loremasterMapIcon.txt | |
Baur | |
mapmakerMapIcon.txt | |
Lupo | |
minerMapIcon.txt | |
Gorlek Miner | |
mokiMapIcon.txt | |
Moki | |
npcMapIcon.txt | |
NPC | |
oreMapIcon.txt | |
Gorlek Ore | |
raceEndMapIcon.txt | |
Spirit Trial End | |
raceStartMapIcon.txt | |
Spirit Trial Start | |
savePedestalMapIcon.txt | |
Spirit Well | |
seedMapIcon.txt | |
Seed | |
shardMapIcon.txt | |
Spirit Shard | |
shardSlotMapIcon.txt | |
Shard Slot Upgrade | |
shardTraderMapIcon.txt | |
Twillen | |
shrineMapIcon.txt | |
Shrine | |
siiraMapIcon.txt | |
Kii | |
skillPedestalMapIcon.txt | |
Ancestral Tree | |
spiderlingMapIcon.txt | |
Spiderling | |
statisticianMapIcon.txt | |
Motay | |
stompableFloorMapIcon.txt | |
Breakable Floor | |
treekeeperMapIcon.txt | |
Kii | |
wandererMapIcon.txt | |
Tokk | |
watermillMapIcon.txt | |
Door | |
weaponmasterMapIcon.txt | |
Opher | |
inactiveTeleportTrackQuest.txt | |
[MenuSelect] Warp/Track Quest | |
legendButton.txt | |
[MapLegend] Map Legend | |
noWarp.txt | |
You cannot #Warp# at this time. | |
objective.txt | |
Objective | |
placePinButton.txt | |
[X][Y][A] Toggle Pin | |
questObjective.txt | |
Quest Objective | |
questPanel.txt | |
[MapFocus] Quests | |
reward.txt | |
Reward | |
selectQuest.txt | |
[LeftStick] Select Quest | |
teleportToLocation.txt | |
[MenuSelect] Hold to Warp | |
toggleObjective.txt | |
[MapFocusObjective] Focus objective | |
fastTravelDescription.txt | |
Select Spirit Wells on the map and #warp# to them #from anywhere#. | |
fastTravel.txt | |
Fast Travel | |
revealEnergyCellsDescription.txt | |
Show all #Energy Cells# on maps | |
revealEnergyCells.txt | |
Reveal Energy Cells | |
revealHealthCellsDescription.txt | |
Show all #Life Cells# on maps | |
revealHealthCells.txt | |
Reveal Life Cells | |
revealShardsDescription.txt | |
Show all #Spirit Shards# on maps | |
revealShards.txt | |
Reveal Shards | |
kwoloksLamentK.txt | |
The forest's #Memory#,\nbound by frost in the #north#. | |
kwoloksLamentL.txt | |
Its #Eyes#, lost in darkness to the #south#. | |
kwoloksLamentM.txt | |
Its #Strength#, drowned in waters to the #west#. | |
kwoloksLamentN.txt | |
Its #Heart#, buried beneath\nshifting sands to the #east#. | |
getSeed.txt | |
You found a new #quest item#!\nIt glows dimly. Perhaps someone knows what sort of seed it is? | |
nameSeed.txt | |
Mysterious Seed | |
howToOpenSpiritGate.txt | |
Press [Interact] to insert a #Keystone#. | |
firstRacePedestalHint.txt | |
You unlocked a #Spirit Trial#!\nFind the #Start Pedestal# to begin the challenge! | |
allAreasLupoFirstEncounter.txt | |
Greetings, traveler! I am Lupo,\nCartographer Extraordinaire! | |
Rumor has it you're looking for a friend, and\nwhat's better for finding things than a #map#? | |
hubHomeAfterBreakingStuff.txt | |
Ah! Thanks for helping to clear\nthe clutter around my humble abode! | |
Less stuff means more room for maps! | |
lupoIntroRetalk.txt | |
... Still working on my latest map. You can't rush perfection, you know? | |
lupoIntro.txt | |
Greetings, traveler! I am Lupo,\nCartographer Extraordinaire! | |
Rumor has it you're looking for a friend, and\nwhat's better for finding things than a #map#? | |
lupoBuyMapButton.txt | |
[DialogueOption1] Purchase | |
lupoDeclineMapButton.txt | |
[Exit] No Thanks | |
lupoInteractionHint.txt | |
Press [Interact] to talk to #Lupo#! | |
lupoShopBoughtEverything.txt | |
That's all my notes! You're more than prepared\nto explore the world! Good luck! | |
lupoShopBoughtPinFarewell.txt | |
Much obliged! | |
lupoShopDeclined.txt | |
Maybe some other time, then. | |
lupoShopSalesPitch.txt | |
I've been marking down some of my\nobservations on these maps. Care to see? | |
lupoQuestCompletedRetalk.txt | |
Thank you for your assistance mapping the #Silent Woods#! | |
It might not be my most accurate map,\nbut it's definitely one of the most exciting! | |
As a matter of fact, all maps are exciting.\nStill, few require the mapmaker to weather such peril! | |
lupoQuestCompleted.txt | |
Ah ha! If it isn't my favorite student of the #Silent Woods#! | |
That's the last bit we needed! This map looks\nfantastic! We know all the nooks and crannies now! | |
Now I won't get lost, not that I'll ever go!\nNow, as #Apprentice Mapmaker#, you get a #discount# on any map! | |
lupoQuestExploredA.txt | |
Back from the #Silent Woods# so soon?\nWhat have you found? | |
Skeletal structures? Crumbling bones!?\nSounds...perfectly normal! Ahem. | |
Hmm. Some parts have not been fully explored.\nMapping demands thoroughness, you know. | |
lupoQuestExploredB.txt | |
Ah, the stalker of the #Silent Woods# returns!\nSo? What's out there? | |
Sucking tar pits? Exploding fauna!?\nMy! How lovely! | |
The map's taking shape, but some paths are still blank.\nCome back when you've seen it #all#! | |
lupoQuestStartRetalk.txt | |
Mark every landmark! Gauge every\ndistance! Chart every direction! | |
Then, using all your keen\nobservations, I'll make a map! | |
I mean we! We'll make a map! | |
lupoQuestStart.txt | |
Hello there! Welcome to my humble abode! | |
Say, I've seen you around! You must be an explorer! | |
Well there's place that needs exploring,\nand you're just the spirit to do it! The #Silent Woods#! | |
I would map it myself, but I'm afraid the\nweather there wouldn't agree with me. You know.\nRain. Ash. Death from above. | |
So you go, and then come tell me\nall the #details#! And the dangers! | |
Help me complete this project, and I'll\ngive you a fine discount on any map you need! | |
lupoTradeGetItem.txt | |
That #stone tablet# you have there looks familiar... | |
Why, that might be part of the #Map Stone#!\nLegend says it reveals the locations of countless riches. | |
Might bear venturing into the #Ancient Ruins# to see if those rumors are true! | |
howToAncestralTree.txt | |
Press [Interact] to #absorb# the light! | |
mokiInteractionHint.txt | |
Press [Interact] to talk to the #Moki#! | |
howToSaveGameShrineEntrance.txt | |
[DialogueOption1] Save | |
howToSaveGameShrineEntranceWithWarp.txt | |
[DialogueOption1] Save [DialogueOption2] Warp | |
howToStartShrineCombat.txt | |
Press [Interact] to initiate the #Combat Shrine#! | |
braveMokiFirstEncounterRetalk.txt | |
Yes, a #fang# would make the perfect trophy!\nNot a big smelly skull. | |
A real #Howl fang#! Gleaming and bright!\nThere must be one close to where you fought #Howl# to the #east#. | |
I will stay here and keep watch. Bravely. | |
braveMokiFirstEncounter.txt | |
Are you a spirit? Then tremble, spirit!\nYou stand before #Mokk the Brave#! | |
It is not very convincing, I know.\nBut I am brave. Or I would be, with a #trophy#! | |
A trophy like...like a #Howl skull#!\nOr just a #fang#, if that's too heavy. | |
I heard the #Howler# fighting to the #east#.\nMaybe it dropped one? | |
braveMokiFoundItemRetalk.txt | |
Silence, spirit! I am rehearsing the\nepic tale of my fight with #Howl#! | |
braveMokiFoundItem.txt | |
Oooh. A real #Howl fang#! None\nwill doubt #Mokk the Brave# now! | |
This is for you. I am brave but I am also generous. | |
braveMokiHaveItem.txt | |
Are you a spirit? Then tremble, spirit!\nYou stand before #Mokk the Brave#! | |
It is not very convincing, I know.\nBut I am brave. Or I would be, with a #trophy#! | |
Say, is that a real #Howl fang#!?\nThat would make the perfect trophy. Thanks! | |
braveMokiHowlsOriginShrineRumor.txt | |
Greetings, spirit! Not everyone can be #Mokk the Brave#,\nbut there is a way to #prove your bravery#. | |
Deep within #Howl's Den# it lies.\nA #shrine# to test the courage of any who dare! | |
I would go myself, but my bravery is not in question. | |
braveMokiHub.txt | |
It is I, #Mokk the Brave#!\nYou...did not forget me, did you? | |
None could forget my epic\nbattle with the ferocious #Howl#! | |
Please spread the word.\nIt is good for morale. | |
mouldwoodMokiFirstEncounterPostMora.txt | |
You are glowing! Are you a #spirit#? | |
I tried to catch some fireflies,\nbut they keep getting away. | |
Maybe if I had #something# to put them in? | |
mouldwoodMokiFoundItemRetalk.txt | |
Now which way was I going?\nThis way? No... | |
mouldwoodMokiFoundItem.txt | |
Hello there, spirit!\nIs that an empty #lantern# you have? | |
I can use that to trap these\nfireflies! I can go home! | |
Here, you may have this. Getting it\nwas very tricky. And sticky. | |
mouldwoodMokiHub.txt | |
Hello! Thank you for the #lantern#, spirit.\nI caught many fireflies! | |
Now I go to the #Mouldwood Depths#\nwhenever I want to get more silk. | |
And the spiders help me!\nIt is a good time to be a Moki. | |
howToExitGate.txt | |
Press [Up] to exit! | |
howToWarp.txt | |
Press [Map] to #open the Map# and hold [MenuSelect] on a #Spirit Well# to #warp#! | |
opherHowlsOriginRumor.txt | |
There's a limit on what I can teach you.\nAfter all, I cannot teach what I do not know. | |
But I've heard of a place with some\nknowledge...ancient, spirit knowledge. | |
The entrance is said to be barred to all\nbut the most #observant#. Good luck! | |
opherInkwaterShrineRumor.txt | |
If you care to put your skills to\nthe test, there's a #Spirit Shrine# nearby. | |
Just the place for you to prove your mettle. | |
Our paths will cross again. Till then, keep\nyour blade at the ready and an eye on the sky! | |
opherFarewellA.txt | |
Maybe next time. | |
opherFarewellB.txt | |
As you like. | |
opherFarewellNoMoreDiscount.txt | |
Make the most of your new #skill#,\nthe next won't come so cheaply. | |
opherFarewellOfferAccepted.txt | |
Stay sharp, spirit. | |
opherHubIntroBeforeWatermill.txt | |
Ah, greetings! I see you've made it to the #Glades#, spirit. | |
I don't suppose your journeys have taken\nyou in the direction of the #Wellspring# yet? | |
Rumors of an old #library# there have 'roused\nmy interest. Might do some exploring of my own. | |
Perhaps I'll see you there? | |
opherHubIntroRetalk.txt | |
At your service! | |
opherHubIntro.txt | |
Good to see you again, and in one piece! | |
And we both found what we\nwere looking for...or it found us. | |
I'm not easily impressed, but I must\nadmit I've underestimated you. | |
I'm at your service, whenever the need should arise. | |
opherInteractionHint.txt | |
Press [Interact] to talk to #Opher#! | |
opherLoreRoomRetalk.txt | |
All of this unspoiled knowledge...the secrets of the #spirits#! | |
Still, it's hard to read with that stench in the air.\nMark my words, something foul lurks nearby. | |
opherLoreRoom.txt | |
The legends were true, spirit! The #Wellspring Library#!\nJust look at all of this knowledge! | |
But there's something else, a #foul presence# nearby.\nThere, can't you smell it? | |
Seems to be wafting down from somewhere up #above#.\nMind checking on it while I browse these books? | |
opherOfferLibrary.txt | |
Of course, if you'd like to #hone#\n#your skills#, I am available. | |
opherOfferNo.txt | |
[Exit] No | |
opherOffer.txt | |
Care to #hone your skills#? | |
opherOfferYes.txt | |
[DialogueOption1] Yes | |
opherSpringIntroductionB_farewellB.txt | |
Stay sharp! | |
opherSpringIntroductionB_offerAfterPurchase.txt | |
Interested in improving your skills? | |
opherSpringIntroductionB_offer.txt | |
Interested in honing your skills? I can offer a deal\non your #first purchase# only, so choose wisely. | |
wispStenchTease.txt | |
The #Wellspring# was once a home to a #great library#, Ori.\nKnowledge flowed like water through its walls. | |
Now, much of what once was is lost, and the water sits still. | |
opherRescuesOriFromStinkSpirit.txt | |
A foul presence, indeed! | |
On we go! Hurry! | |
baursReachTokkSeesShriekRetalkA.txt | |
I'm a bit of a wanderer, myself, but I don't reckon\nit's curiosity what's spurred that bird to roam the #Reach#. | |
Maybe these frozen wastes are just nicer\nthan what she's leaving behind? | |
A creature like that's got plenty of skeletons\nin her past...and present. #Brrr#! | |
baursReachTokkSeesShriekRetalkB.txt | |
I traveled here to see the #Spring Blossom# tree,\nbut I doubt anything's survived on that icy peak. | |
It's hard to visit the wonders of the past when\neverything's buried under snow, muck, or ash. | |
And I think my plumage is getting frostbite.\nIs that even possible? Bah! | |
baursReachTokkSeesShriekRetalkC.txt | |
Don't mind me. I'm just here, enjoying\nthe view, freezing my tail feathers off. | |
baursReachTokkSeesShriek.txt | |
You see that? She's almost majestic...\nwhen viewed from a safe distance. | |
#Shriek# began hunting these heights when the wind turned cold. | |
I'm a bit of a wanderer, myself, but I don't imagine\n#curiosity# spurred that bird to roam the #Reach#. | |
Maybe these frozen wastes are just nicer\nthan what she's leaving behind? #Brrr#! | |
lostCompassTokkFirstEncounterItem.txt | |
#Squork#! These spinning wheels\nhave got me all turned around. | |
And wouldn't you know, I dropped my...\nwait, is that my #compass#? | |
It is my compass! I'm in your debt, fellow wanderer. | |
Here, take this. Debt paid! | |
lostCompassTokkFirstEncounterRetalk.txt | |
Still haven't found that #compass#?\nDon't worry, I'll be around. | |
lostCompassTokkFirstEncounter.txt | |
This #Wellspring#'s no place for wandering.\nThese wheels have got my insides turned all about. | |
I wouldn't be here at all if I hadn't lost that\n#compass# the last time I passed through. | |
Think you could help me find it? I believe it\nwas somewhere through that #door# over there... | |
lostCompassTokkRetalk.txt | |
Now to see what wonders of the old world I can find before\nthe #Decay# swallows the rest of what's left. | |
Maybe the ancient temple buried under the\nsands of the #Windswept Wastes#? Or even\nthe depths of the #Midnight Burrows#? | |
So much wandering to do. So little time. | |
lostCompassTokkYesItem.txt | |
My #compass#! You found it! | |
I'm in your debt, fellow wanderer. | |
Here, take this. Debt paid! | |
desertTokkFirstEncounterRetalk.txt | |
This dry wind is brutal on the feathers, just brutal. Bah! | |
You found anything yet? | |
desertTokkFirstEncounter.txt | |
This is the place! Here's where the #Gorlek# of old\nbuilt their wonders. Towering spires! Swooping arches! | |
All gone to dust and ruins, now. While the\ngreat #Gorlek# cower beneath the sands. Bah! | |
Truth be told, I came out here hoping to find #something#\nworth scavenging. What I found was sand. A lot of sand. | |
You seem the #digging# type.\nMaybe you'll have better luck? | |
desertTokkFirstEncounterWithGem.txt | |
This is the place! Here's where the #Gorlek# of old\nbuilt their wonders. Towering spires! Swooping arches! | |
All gone to dust and ruins, now. While the\ngreat #Gorlek# cower beneath the sands. Bah! | |
desertTokkFoundGem.txt | |
What's that, a #gem#? Looks a bit\nrough around the edges, hnn? | |
If I were you, I'd show it to an expert\nand make sure it's safe! #Squork#! | |
hubTokkAfterBaursReach.txt | |
No sooner do I wander back to these parts when\nI hear about what happened out in the Reach. #Squork#! | |
Sounds like I'll have to stretch these legs\nagain and take a look for myself. | |
Truth is, when I saw all that ice out there,\nI'd written off ever seeing the #Spring Blossom#\ntree again, or the green hills of the #Reach#. | |
Now it sounds like spring is here again, and you're to thank.\nNot bad for someone without feathers. | |
hubTokkAfterGoldenSein.txt | |
#Squork#! You've really done it this time! | |
The light coming together, that has to be good, surely.\nBut the ground shaking, and those lights on the horizon... | |
And #Shriek#'s been spotted up on the #Weeping Ridge#!\nIt's enough to make this wanderer want to find a nest and stay put. | |
hubTokkAfterKuStomp.txt | |
I heard what happened to your friend, and I am sorry.\nSorry for your friend, and for the one that hurt her. | |
Nothing's fouler than when the strong hurt the weak. | |
But the light, coming back together...now #that#'s promising. | |
We need something to lift the gloom, and the dust,\nand the sand. Maybe you're the one to make that happen, hnn? | |
hubTokkAfterLumaPools.txt | |
#Squork#... | |
I've said before that this land has fallen far...\nbut this is the first time I've really felt it. | |
#Kwolok# was more than just the #Guardian# of #Inkwater Marsh#.\nHe gave us hope that we could stop the #Decay#, or at least, slow it. | |
Now...that hope's with you, and the #wisps#.\nGood luck, spirit. | |
hubTokkAfterMouldwood.txt | |
Things are changing in #Niwen#, spirit,\nand I'm not sure I approve. Bah! | |
That is what you are, hnn, a #spirit#? What else\ncould have returned the light to Mouldwood? | |
It's not all good news, mind you. Now there's little\nspiders everywhere, and they're always getting underfoot. | |
I know better than to step on them, of course.\nConsidering who their mother is. | |
hubTokkAfterWatermill.txt | |
Now this is more like it! Might be time to take up fishing\nagain with all this clean water flowing through the #Glades#. | |
I gather you're to thank for this turn of events.\nLet me know when you figure out how to fix the rest, hnn? | |
It's hard to wander when there's ash all about,\nlike in that dead forest to the east. Bah! | |
And when the #shrieking# shadow flies overhead,\nthe smart bird stays indoors. | |
hubTokkFirstEncounter.txt | |
#Squork!# Fancy meeting you here. | |
This place isn't half bad for building a nest.\nNot that I've got any plans to settle down. | |
I hear that old Gorlek #Grom# aims to make these\n#Glades# even better. He should start by cleaning the water. Bah! | |
inkwaterMarshTokkFirstEncounterHasItem.txt | |
#Squork#! What are you, now?\nNot a #Moki#, clearly. | |
Not even from #Niwen#, are you. I've visited most\nlands near and far and not seen your kind.\nCome from across the water, maybe? | |
Well, whatever you are, I'm #Tokk#, a wanderer\nin these parts. The better parts, at least. | |
I'm taking shelter from that storm, myself,\nbut if you're thinking of going further, you'll have\nto get through that #Spirit Gate# to the #east#. | |
Can't say I favor your odds, but if you're dead set on it,\nwell, I have the other #keystone# you need right here. | |
Here, it's yours. Consider it a token\nof support for a fellow wanderer. | |
inkwaterMarshTokkFirstEncounter.txt | |
#Squork#! What are you, now?\nNot a #Moki#, clearly. | |
Not even from #Niwen#, are you. I've visited most\nlands near and far and not seen your kind.\nCome from across the water, maybe? | |
Well, whatever you are, I'm #Tokk#, a wanderer\nin these parts. The better parts, at least. | |
I'm taking shelter from that storm, myself,\nbut if you're thinking of going further, you'll have\nto get through that #Spirit Gate# over there. | |
You'll need #two keystones#. I happen to have one\nin my bag, and there's another in the #cave# to the #west#. | |
But acquiring it is a job for someone more\nnimble than myself. What do you say? | |
inkwaterMarshTokkNoKeystone.txt | |
Still haven't found that #keystone#? | |
inkwaterMarshTokkRetalk.txt | |
Keep your eyes sharp. The wind isn't the\nonly thing that #howls# in this swamp. | |
inkwaterMarshTokkYesKeystone.txt | |
Ah, you're back! And is that a #keystone# I see? | |
Here's one more for your trouble.\nI am ever a bird of my word, hnn? | |
Now I can continue my wanderings through\n#Niwen's# lost wonders...before we lose any more. | |
And you can carry on with, er,\nwhatever it is you're doing. Good luck. | |
kwoloksHollowTokkEntranceHintRetalk.txt | |
The great #Kwolok# is no mere legend.\nNo, he's quite real. | |
When the light left the #Spirit Willow# and\n#Decay# spread through the land, he was watching. | |
If it weren't for him, the #Moki# might not\nhave had a place to go when the woods where\nthey used to live grew too dangerous. | |
That's why they call #Kwolok# their guardian.\nHe's kept the #Decay# at bay...for now. | |
kwoloksHollowTokkEntranceHint.txt | |
The gaze of the great #Kwolok# admits only the worthy... | |
Or so the legend says. Of course, this\n#isn't# Kwolok. It's just a statue, hnn? | |
Come to think of it, it doesn't have any eyes, either.\nHow's it supposed to #gaze# at anything? | |
Some legend. Bah! | |
kwoloksHollowTokkEntranceWaterLowered.txt | |
Funny, I could have sworn the water in\nthe chamber was much higher a moment ago. | |
That's how it is, nowadays. Everything\nchanging, and never for the better. Bah! | |
tokkInteractionHint.txt | |
Press [Interact] to talk to #Tokk#! | |
tokkLumaPoolsRetalk.txt | |
I don't trust this place one bit.\nOh, sure, it's vibrant. Sure, it's alluring. | |
But one wrong step, and you're\nfood for the fishes. Bah! | |
tokkLumaPools.txt | |
The fish are biting...and not just the bait.\nRisked life and wing to catch one! | |
Shame we can’t all be like those underwater flowers, hnn?\nThey retract at the slightest touch…or nibble. | |
If only my tail feathers could do that,\nfishing would be a lot less painful. Bah! | |
tokkLumaPoolsWaterLoweredRetalk.txt | |
Still, I'm glad the Moki are around after the #Decay#.\nThriving, even, thanks to #Kwolok#. | |
I just wish they wouldn't thrive in my fishing hole. Bah! | |
tokkLumaPoolsWaterLowered.txt | |
As if fishing wasn’t hard enough, what with\nthe #Moki# taking up all the best spots. | |
Now all the water’s been drained from my little pool too.\nYou didn’t happen to see which one did it, did you? | |
There’s only that #well# left, and it doesn’t even\nhave water in it! How am I supposed to fish now, hnn? | |
tokkTradeSequenceGetItem.txt | |
Say, what’s that paper you got there?\n...#Squork#! | |
Those crisp, dotted lines, that bold X...\nThat’s a treasure map! | |
Here, I’ll swap you my #wanderer’s pouch# for it!\nSomething tells me I'll be needing a bigger bag. | |
inkwaterWellTokkFirstEncounterRetalk.txt | |
If only I knew how to read stone notation, hnn? | |
inkwaterWellTokkFirstEncounter.txt | |
Ah, welcome. You've come at the right time.\nI've just deciphered these #stones#. | |
They might look like a jumble of rocks\nto the untrained eye, but to me, it's a #key#! | |
See how some are #long# and some are #short#?\nThey're notes to a song! | |
I'm sure the song opens this gate to the\n#Midnight Burrows#...I'm just not sure how. | |
inkwaterWellTokkOpenedWell.txt | |
#Squork#! You opened the way into the\n#Midnight Burrows#! Deftly done, that. | |
inkwaterWellTokkRetalk.txt | |
Let me know if you find anything #interesting# down there, hnn? | |
inkwaterWellTokkYesTreasureAfterWhistle.txt | |
Who goes through the trouble of writing the key to a door,\nthen locks it behind the door, written #backwards#? Bah! | |
inkwaterWellTokkYesTreasure.txt | |
Ah, you're back! And is that a #tablet# you have there? | |
I see, it's a guide to reading the stones!\nWould have been nice to have this before, hnn? | |
Wait...never mind, it's written #backwards#.\nWell, that's useless. Bah! | |
windsweptWastesTokkRetalk.txt | |
They say the #Heart of the Forest# landed here\nwhen the light scattered, and the #Gorlek# kept it safe,\nhidden away from the rest of the world. | |
It’s down there now beneath the ruins.\nFaint, fragile...but it beats on! | |
windsweptWastesTokkTalk.txt | |
You should have seen the #Gorlek# wonders in their heyday!\nThe towering spires! The swooping arches! | |
All gone to dust and ruins, now. While the great\n#Gorlek# builders of old cower in their mines. Bah! | |
One thing they did has lasted, if the stories are true... | |
wellspring.txt | |
- T^HE^ W^ELLSPRING^ - | |
inkwaterMarshMokiMillRestartedRetalk.txt | |
(The moki should scamper off after the previous line, so if you're reading this, it means that hasn't been implemented yet) | |
inkwaterMarshMokiMillRestarted.txt | |
The waters #flow# once more. | |
Swift and clear! | |
Bright and clean! | |
You are very brave. | |
So #brave#! | |
So #soggy#! | |
We must tell #Kwolok#. This is\na happy day for all the marsh! | |
opherWatermillEntranceRetalk.txt | |
I've tried everything to get this door open, to no avail. | |
Tell you what. Why don't you look around for a #way\nto open it# while I continue poking, hmm? | |
opherWatermillEntrance.txt | |
Hello again, spirit. Well, I've decided to find that #old library#! | |
And I hear you want to start the #Wellspring#\nwheels spinning again. A noble quest! | |
I'm afraid, however, that this door might well\nbe the end of both our journeys. It won't budge. | |
wispMillIntro.txt | |
We remember this place. Water from the #Luma Pools#\nflows through here, feeding the marsh with life... | |
Or...it used to flow, before the #Decay#.\nBefore the mill stopped. | |
baursReachWispIntro.txt | |
We're entering the domain of the great #Baur#.\nHe sleeps ahead, weary from the long winter of the #Decay#. | |
But the #Memory of the Forest# remembers the spring.\nMaybe we can remind #Baur#, too. If we can wake him. | |
howToFling.txt | |
Aim [WASD] and press [Jump] to #fling# Ori from spinning wheels! | |
reachMokiFeatherHintRetalk.txt | |
I have been standing here a long time,\nbut the #bear# does not wake. | |
Maybe I will try #tickling# him again if\nI can find something #bigger# than a tuft of grass. | |
reachMokiFeatherHint.txt | |
Oh, hello. Are you going to the cold place?\nI am going there to pick some #reachberries#. | |
Or...I wanted to go. But there is a\n#large bear# in the way. He is sleeping. | |
I tried to wake him by #tickling his nose#\nwith a tuft of grass, but it did not work. | |
Maybe grass is #not big enough#?\nMaybe I am not big enough. | |
baurAfterGoldenSein.txt | |
I dreamt that the light returned\nto this land, by a spirit's hand. | |
Niwen has seen more than\nits share of darkness. | |
Now it begins to truly wake\nafter a long winter's sleep. | |
Travel far, little spirit, and spread\nthe warmth of spring as you go. | |
baurAfterKwoloksDeath.txt | |
I dreamt of #Kwolok#, great\nguardian, as I slept. | |
He was more than just a\ncaretaker of #Moki# and marsh. | |
He was the life that flowed beneath its\nroots. The wisdom that guided its waters. | |
He was like a father to the Moki,\nand he will be remembered. | |
baurAfterMouldwood.txt | |
I dreamt of #Mora#, spinner\nof darkness, as I slept. | |
For too long she lived\nin an unbreaking night. | |
Now she greets the dawn.\nAnd her children... | |
They will know what it is to see\ntheir webs glimmer with morning dew. | |
baurInteractionHint.txt | |
Press [Interact] to talk to #Baur#! | |
baurPostShriekBackstory.txt | |
She...is lost. A pitiful creature.\nHer heart is stone. | |
Gone too is the summer\nof the past, never to return. | |
But thanks to you, spirit, a new summer\nwill rise to take its place. | |
So have I dreamt. | |
baurPostThawRetalk.txt | |
I dreamt of #Shriek#, the stone-wing, as I slept. | |
The winter of the #Decay# was long and cold.\nBut the memory of warmth sustained me. | |
Can a creature who has never known\nthe light truly escape the darkness? | |
Perhaps. Or perhaps she will try to\npull us all down into darkness with her. | |
baurPostThaw.txt | |
Open your eyes, little spirit. You are safe now. | |
You have awoken the forest's Memory,\nand me with it. | |
I almost didn't find you in all that snow. | |
Now spring will return to the Reach...\nthough some might not welcome it. | |
The creature Shriek is one. I saw her\nas I slept and dreamt dark dreams. | |
baurReplayMemoryOfferAccepted.txt | |
Good. It is good to dream. | |
baurReplayMemoryOfferRefused.txt | |
Another time then.\nThere is always time to dream. | |
baurReplayMemoryOffer.txt | |
Will you share my dreams\nof what has been, spirit? | |
wakingBaurRetalk.txt | |
Zzz. | |
wakingBaur.txt | |
I dreamt of your arrival, spirit. | |
But you are too late.\nAnd this land is too hard, too cold. | |
The spring blossoms sleep under the ice,\nhigh upon the mountain peak. | |
There is nothing to do...but sleep. | |
npc1TreeKeeperRetalk.txt | |
Are you lost, spirit?\nThose lost here are rarely found. | |
npc1TreeKeeperTalk.txt | |
You shine bright, #spirit#.\nYou disturb the silence. | |
Folly. #She# hears, #she# sees.\nAnd you, yes, you are easily seen. | |
We obey the silence. Those who\ndo not, ah! They never leave. | |
npc2TreeKeeperRetalk.txt | |
Turn back, spirit. While you still can. | |
npc2TreeKeeperTalk.txt | |
The silence, yes, whispered of you. | |
Ah! So brave, to walk so freely in #her# woods. | |
Have you seen the stones?\nCold statues of travelers past. | |
They stand as testament, yes, to bravery. | |
treeKeeperFirstEncounterRetalk.txt | |
Listen! Can you hear my last,\nyes, last tree sigh in the wind? | |
Without a #healer#, ah!\nI fear her voice will soon be lost. | |
Please go. Let me mourn, yes,\nmy garden in peace. | |
treeKeeperFirstEncounter.txt | |
Ah! Light-bearer. Your kind is not\nwelcome, here, in my garden. | |
When the trees needed you\nmost, yes, you were gone. | |
Now look, look!\nMy garden is all but dead, see?\nCold stone, bitter dust. | |
Only one tree lingers. Ah!\nEven she is not whole. | |
Leave this dying place, yes, as your\nkind did before. Unless you can\nbring my last daughter healing. | |
Bear her #poisoned limb#, light-bearer. Find a #healer of nature#.\nRight what your kind has wronged. | |
treeKeeperHub.txt | |
Your kind left, and my trees fell\nslowly, one by one, to the #Decay#. | |
But you returned and found, yes, a home.\nAh! Safe soil for the #last seed#! | |
Perhaps there is hope, yet, for new life.\nPerhaps the #last seed# will become the #first tree#. | |
treeKeeperInteractionHint.txt | |
Press [Interact] to talk to the #Kii#! | |
treeKeeperSecondEncounterRetalk.txt | |
I will stay, yes, and remember. | |
treeKeeperSecondEncounter.txt | |
Under bright moons, I kept countless trees,\nhere, and watched them grow. Now nights are\ndark, and I am keeper of none. | |
All that remains is this. My last,\nyes, tree's #only seed#. I cannot watch\nthe #Decay# take it, too. | |
You, who returned. Take it as thanks\nfor your help. Even if it came too late. | |
fisherMokiAfterTrade.txt | |
Silk is so tricky and sticky!\nBut I will finish my net someday. | |
And then I will catch many fish!\nEvery day will be feast day for Moki! | |
fisherMokiFirstEncounter.txt | |
Shh! Do not move! | |
You will scare the fish.\nThey are sneaky. | |
If I had a net... But mine is broken.\nIf I had string... | |
You don't have #string#, do you? | |
Or even better, a net?\nNo? Oh. | |
fisherMokiHub.txt | |
Hello, spirit! Remember me?\nI am the #Fisher-Moki#? | |
I go to the #Luma Pools# with\nmy new #net#, every now and then. | |
But it is nice to come home at\nthe end of the day to sleep and to eat. | |
fisherMokiTradeItem.txt | |
Hello there. Wait, is that #string#?\nWhere did you find #that#? | |
I could make a net fit for the finest #Fisher-Moki#. | |
I will give you this for it. It is my father's\nold #spyglass#. Do not worry, he will not need it. | |
He does not sail. He only sleeps and eats.\nA lot. That is why I need a net. | |
frozenMokiAfterTrade.txt | |
This soup is like life. It is warm,\nit is full of yummy bits, and sometimes, it is spicy. | |
frozenMokiFirstEncounterRetalk.txt | |
At home in the #Wellspring Glades#, we have the best soup. | |
It is warm and spicy and made with\ndelicious marshclams. Oh. Marshclams. | |
Why did I leave my warm home? #Ah-choo#!\nExcuse me. | |
frozenMokiFirstEncounter.txt | |
Hello. Will you share my campfire? #Ah-choo#! | |
A #gust of wind# was blowing out my campfire,\nso I am hiding in this cave. | |
I am sorry I do not have any food to share.\nI only have dreams. Dreams of soup. | |
frozenMokiHub.txt | |
Oh, it is you! You brought me #soup# in the cold. | |
I hear you have helped many.\nThey say you are a hero. | |
But you are my hero because you\nbrought me soup, and it was delicious. | |
frozenMokiNoCampfireAfterSoup.txt | |
Hey! Why did you put out my campfire? | |
I will freeze to death! #Ah-choo#! | |
frozenMokiNoCampfire.txt | |
Hey! Why did you put out my campfire? | |
I will freeze to death! #Ah-choo#! | |
If only I had something warm to eat... | |
frozenMokiRekindleAfterSoup.txt | |
You brought the fire back!\nThank you! | |
I miss home. | |
frozenMokiRekindle.txt | |
You brought the fire back!\nThank you! | |
I am still hungry, though.\nI could use some #hot soup#. | |
I miss home. | |
frozenMokiTradeItem.txt | |
What is that smell? | |
Is that, could it be, #spicy marshclam soup#!? | |
Oh, thank you, thank you.\nI am saved. Such soup! | |
motayOfferNo.txt | |
[Exit] No | |
motayOfferYes.txt | |
[DialogueOption1] Yes | |
spiderlingInteractionHint.txt | |
Press [Interact] to talk to the #Spiderling#! | |
cancelInteract.txt | |
[Exit] Leave | |
caveMokiFirstEncounterRetalkCave.txt | |
#Grom# came and opened the hole wide.\nBut it was not a little hole. It was a whole cave! | |
You will need a #light# to go down there.\nThe #darkness hurts#. | |
caveMokiFirstEncounterRetalk.txt | |
I cannot believe I dropped my #acorn#.\nClumsy, clumsy, clumsy! | |
Maybe #a miner# could help?\nThey are good at digging holes. | |
caveMokiFirstEncounter.txt | |
Are you a spirit? A helpful\nspirit? I have a problem. | |
My #acorn# has fallen through a hole.\nIt was a gift from a special Moki. | |
I would get it, but the hole is small, and very dark.\nMaybe #someone with tools# could make it bigger? | |
caveMokiFoundItemRetalk.txt | |
Someday I will not be so afraid of the dark. Someday. | |
caveMokiFoundItem.txt | |
My #acorn#, you found it! | |
I will never let it go again. | |
gromAllProjectsCompleted.txt | |
Magnificent. Just...magnificent. | |
gromBrothersA.txt | |
The #Glades# are really coming along, eh?\nTime to build something really big! | |
I'll be needing some help though. If you go back\nto the #Mines# anytime soon, fetch my brother, #Grol#! | |
When you do, give him #this#.\nHe'll understand. | |
gromBrothersB.txt | |
Just magnificent, isn't it? | |
Things may still be dire beyond these #Glades#,\nbut there's hope, spirit. Hope! | |
Ah. 'Twas good to see my brother again. | |
gromDesertRumor.txt | |
Lo, spirit. I heard about your friend.\nI'm...sorry. | |
So many things falling apart these days.\nI hope she will recover soon, once the shattered #light# is whole. | |
We #Gorlek# sheltered a piece of that light\nlong ago in my old home, to the far #east#. | |
Our spires rose higher than the hills\nbefore the wind and sand brought them crumbling down. | |
If you go there, take care.\nIt is a hard place. | |
gromSearchForGrolA.txt | |
What's this, now? Word from the mines?\n#Grol# is missing!? | |
Someone's gotta find him! How about you?\nYou seem to know your way around a tunnel. | |
As for the rest of the Gorlek, tell them\nto join me here! That's what these #Glades# are for! | |
gromSearchForGrolB.txt | |
#Grol#, cured!? Why isn't he here with you? | |
He prefers to stay and build there?\nAlways so stubborn, that one. | |
Guess it runs in the family! Har!\nHere, for your trouble. | |
gromInteractionHint.txt | |
Press [Interact] to talk to #Grom#! | |
wellspringGladesGromAfterMill.txt | |
I heard what you did at the #mill#, spirit. | |
Maybe there’s some hope for this land yet, eh? | |
Things get any better, I might have to tell\nmy kin still in the mines...if they’ll listen. | |
wellspringGladesGromAfterThaw.txt | |
What's this I hear about spring coming to the frozen peaks? | |
All it took was a little #spirit# to get\nthings moving, am I right? | |
Now if only you could stop the desert winds\nfrom howling through my people's homeland... | |
wellspringGladesGromAfterVoice.txt | |
Lo, Spirit. Heard you found another #wisp#\nof light from the old #Willow#! | |
Wisps and spirits, wandering #Niwen#.\nNever thought I'd see the day. | |
Things really are looking up 'round\nhere, and not just in these glades. | |
wellspringGladesGromBaurDiscovered.txt | |
The Moki tell me you found #Baur# and\nhis #Reach#. Don’t you mind that old bear. | |
Though he may have given up on all but\nhis dreams, many of us still hope for brighter days. | |
And now that you’re here... Well, perhaps\nwe won’t have to hope for much longer. | |
wellspringGladesGromBeforeMill.txt | |
They say you’ve witnessed the #Wellspring#.\nEver seen that many wheels in one place? | |
I often wonder who built it. If it were a #Gorlek#\nconstruction, I doubt it would be stuck, mind you. | |
Still, it's an impressive feat. Who knows what\nancient knowledge might be found there? | |
wellspringGladesGromBuildingInteraction.txt | |
Fancy helping with a project? | |
wellspringGladesGromBuildingNoA.txt | |
Eh, dreams take patience, I suppose. | |
wellspringGladesGromBuildingNoB.txt | |
Better to take your time than\nregret a hasty decision, eh? | |
wellspringGladesGromBuildingProjectsCompleted.txt | |
Believe it or not, all the dreams I had for\nthese #Glades# are now a reality, thanks to you. | |
After seeing the sands destroy my work back\nhome, I wasn’t sure I still had it in me. | |
But I kept my promise, Ori.\nTogether, we built a #haven# for all. | |
wellspringGladesGromBuildingQueryAfterCompleteNo.txt | |
[Exit] Cancel | |
wellspringGladesGromBuildingQueryAfterComplete.txt | |
Care to help with another project? | |
wellspringGladesGromBuildingQueryAfterCompleteYes.txt | |
[DialogueOption1] View Projects | |
wellspringGladesGromBuildingQueryNo.txt | |
[Exit] Cancel | |
wellspringGladesGromBuildingQuery.txt | |
Care to help make these #Glades# a better place? | |
wellspringGladesGromBuildingQueryYes.txt | |
[DialogueOption1] View Projects | |
wellspringGladesGromBuildingYes.txt | |
Fantastic, I’ll get right on that. | |
wellspringGladesGromFarewellOfferAccepted.txt | |
Always a pleasure! | |
wellspringGladesGromFirstInteraction.txt | |
I didn’t dare hope the rumors were true, but here you are.\n#Niwen# is home to a #spirit# once more. | |
You made quick work of the wall, there.\nGuess my building skills aren't what they used to be. | |
Still, I made a promise I would provide refuge from\nthe #Decay# here. These #Glades# are counting on me, spirit. | |
But without #Ore#, I fear I will let them all down.\nThe materials I need were abandoned when my kind fled to the mines. | |
And without the proper supplies, well, my dream\nof a haven might end before it has even begun. | |
wellspringGladesGromFirstOreReaction.txt | |
I can hardly believe it. I haven’t laid eyes upon\nreal #Gorlek Ore# since we left our homeland.\nThank you, spirit. | |
\nTo build again with such materials...well,\nI can call myself a true #Gorlek# once more. | |
I'll keep my promise. The #Glades# will be a haven\nfor all, far from the #Decay# and the shadow in the sky. | |
wellspringGladesGromGorlekWarningNo.txt | |
Eh, dreams take patience, I suppose.\nBut soon I'll be building again, like a true #Gorlek#. | |
Few true Gorlek are left, so be wary if you see anyone out there\nwho looks like me. Not all of us escaped the corruption in time. | |
wellspringGladesGromGorlekWarningYes.txt | |
I'll get right on that! Now that I'm building again,\nI can call myself a true #Gorlek# once more. | |
Few true Gorlek are left, so be wary if you see anyone out there\nwho looks like me. Not all of us escaped the corruption in time. | |
wellspringGladesGromGotSein.txt | |
The forest is alive with news that the light is #whole# again. | |
It warms my heart, knowing the ruins\nof my home fulfilled their purpose. | |
Now go, spirit! Too long has the #Willow# waited for the light’s return. | |
wellspringGladesGromIntroA.txt | |
Hey! Who tore down my #wall#? | |
wellspringGladesGromIntroB.txt | |
Come on over. Let's get a closer look at you. | |
wellspringGladesGromKwolokDeath.txt | |
You know, spirit, for a moment there I really\nthought things were taking a turn for the better. | |
For some, hope left #Niwen# along with the spirits of old.\n#Kwolok#...he held on, and saved so many. | |
I will do my best to carry on his work,\nbut it feels lonelier now. I will miss him. | |
wellspringGladesGromPoolsDiscovered.txt | |
They say you’ve made it all the way to paradise! | |
It used to have fewer thorns, sure,\nbut #Luma Pools# survived the worst of the #Decay#. | |
What I wouldn’t give for a visit! But there’s work\nto be done here. A builder never rests, eh? | |
wellspringGladesGromWastesDiscovered.txt | |
The Moki say you've been to my homeland, or what's left of it. | |
The #Windswept Wastes#, they call it, eh? I suppose they've\nforgotten its true name, if they ever knew it in the first place. | |
#Gerora#, it was called. A wondrous city of proud stone\nand painted glass, colossal arches and lofty spires. | |
It deserves to be remembered. | |
wellspringGladesGromWellComplete.txt | |
The #Well#'s all set up, thanks to your help!\nNow that I'm building again, I can call\nmyself a true #Gorlek# once more. | |
The spirits used wells to traverse all #Niwen#. They even\nvisited my homeland, before the sandstorms levelled it. | |
hubMokiCAfter.txt | |
The #Glades# are getting prettier! | |
It is thanks to #Grom#. | |
He is better at building.\nWe are better at playing. | |
hubMokiCBefore.txt | |
More Moki come to the #Glades# every day. | |
That is why we ask #Grom# to help\nmake the #Glades# pretty. | |
We would do it ourselves, but we\nare small, and we would rather play. | |
hubMokiDialogA.txt | |
You must be the #spirit# they talk about.\nWelcome to the #Wellspring Glades#! | |
It is nice here. #Grom# the Gorlek\nbuilds us new homes. | |
And #Veral# makes us #marshclam soup#.\nSo spicy. So delicious! | |
hubMokiDialogB.txt | |
The water is clean!\nThere are caves to explore! | |
I cannot jump high like you,\nbut I am very enthusiastic. | |
Enthusiasm makes everything an adventure. | |
hubMokiDialogD.txt | |
Halt! None may pass the great lookout!\nThat is me. | |
I stand watch for #Shriek# the hunter. She wants to eat Moki.\nAnd our marshclam soup. It is delicious. | |
You may pass, spirit. | |
mokiFatherBuiltHutRetalk.txt | |
Yes, this is a good hut. A good home.\nMy family will be happy here. | |
I cannot wait to see my pup\nonce more. O, celebration! | |
mokiFatherBuiltHut.txt | |
#Grom# has built a good hut,\nand a good hut makes a good home. | |
If you go #east#, could you tell my\nfamily I have found a new home? | |
They live in the #Silent Woods#,\nin the #first hut#, near the #entrance#. | |
I will pay for the help!\nAnd here, you might need this #key#. | |
The woods are not safe. Not anymore. | |
mokiFatherFirstEncounterRetalk.txt | |
The #Silent Woods# are no longer safe.\nBad things...dark wings. | |
That is why I came here.\nTo find a better place. | |
Do you think the Gorlek #Grom# will build a home for us? | |
mokiFatherFirstEncounter.txt | |
I came far to find these #Glades#.\nIt is paradise here for #Moki#. | |
My family will like it here.\nBut we have no home. | |
The Gorlek #Grom# knows the building ways.\nMaybe he can help? | |
mokiFatherFoundFamily.txt | |
Spirit! Have you found my family in the #Silent Woods#? | |
That is...my #pup's doll#!\nBut it is #stone#! No... | |
I...I must go home. | |
mokiFatherHutAlreadyBuilt.txt | |
These #Glades# are paradise for #Moki#,\nand there is a good home here. | |
I must tell my family.\nThey are still in the #Silent Woods#. | |
Could you tell them for me?\nI will pay for the help. | |
They live in the #first hut#, near the #entrance#\nto the #Woods#. You might need this key. | |
The woods are not safe. Not anymore. | |
motayFarewellA.txt | |
See you soon... | |
motayInteractionHint.txt | |
Press [Interact] to talk to #Motay#! | |
motayIntro.txt | |
I can hardly believe it...\nI’m talking to a real #spirit#, in #Niwen#! | |
You're smaller than I thought,\nup close. Oh, but so bright! | |
I myself prefer to blend in.\nIt’s not safe out there, you know. | |
Lucky for you I’ve been watching your every move.\nJust to make sure you’re alright, of course. | |
motayMourningRetalk.txt | |
I used to watch #Shriek#...before\nI knew what she would become. | |
I watched the forest wrong her, and I said nothing.\nAnd then I watched her take revenge, Ori. | |
First she marred trees, and I watched.\nThen she destroyed nests, and I watched. I just watched! | |
Then she found a #Moki# village... If only I had your courage!\nBut I did not leave my hiding place. | |
I wonder sometimes...could I have stopped it all?\nBut no, I’m just #Motay#. I hide, and I watch. | |
motayMourning.txt | |
I saw what #Shriek# did to your\nfriend, Ori. I’m truly sorry. | |
I think...#Ku# reminded her of something.\nSomething she hates. | |
She was little too, once. Vulnerable.\nShe doesn’t want to remember that, Ori. | |
But there is something she didn’t see.\n#Ku# is strong. I know. I was watching. | |
motayOffer.txt | |
Care to see my records of you? | |
motayRetalk.txt | |
You’re new here, so of course I’m watching you! | |
#Niwen# has been waiting a long time for your kind to return. | |
But I watch the #Moki# too, and #Grom#, and...oh!\n#Grom# sings to himself when he thinks no one’s listening. | |
There’s only one I don't watch.\nI just run from #her#. And you should too. | |
motaySilentWoodsShrineRumorPostSilentWoods.txt | |
The #Silent Woods# is a place of...bad memories. I know. | |
But there’s a place of interest there too!\nA shrine to the ancient spirits. | |
If you return there, just know that you won’t be alone!\nI’ll be with you every step of the way. | |
Err...Just me and no one else. I hope. | |
motaySilentWoodsShrineRumor.txt | |
The further you go #east#, the harder it is for\nme to follow! 'Specially in the #Silent Woods#. | |
There’s others there even better than me\nat hiding. They take all the best spots. | |
But I know one spot they don't! A great spot\nfor hiding. Once a #shrine# to the ancient spirits, they say. | |
Still, it’s #her# domain, through and through.\nI've watched many enter and never return. | |
...I can’t talk you down from going, can I. | |
motayTradeHintBeltBag.txt | |
I can’t wait to see what wonders Tokk will find\nwith that #treasure map# you gave him! | |
Must have been some map, for him to\nhave given you his favorite #bag# in exchange. | |
Always wondered why he liked that little #bag# so much.\nThe straps would fit a #Moki# much better. | |
motayTradeHintCanteen.txt | |
You don’t need the #canteen# I gave you? | |
That’s lucky! I heard some cries for water\nwhile passing through the #desert#. | |
Most of us can only survive for a couple days\nwithout water, you know. Hope you’re not too late! | |
motayTradeHintHat.txt | |
That Moki was smart to get rid of a #hat# like that.\nIt’s so...distinct. Why stand out when you can blend in? | |
Everyone knows leaves make the best hats.\nStylish and inconspicuous. | |
Yes yes, a hat like that is better for #shade# than a leaf.\nBut I prefer to stick to the shadows anyway. | |
motayTradeHintHerbs.txt | |
Just imagine the adventures that Moki\nwill go on with an adventurer’s pack! | |
She seems to have a knack for it,\njudging by those #rare herbs# she gave you. | |
They don't just grow anywhere, you know.\nThat’s why #spicy marshclam soup# is such a delicacy 'round here. | |
But it takes a #real chef# to get it just right, take it from me.\nI’ve burned my tongue enough times to know! | |
motayTradeHintLantern.txt | |
A #Gorlek lantern#! They’re special,\nyou know. Very hard to break. | |
If I had one, I could watch #Niwen# at night, too!\nNot even the dark down in #Mouldwood Depths# could stop me. | |
Shame there’s no light inside. Maybe someone\nhas some #fireflies# you could use! | |
I’ll keep an eye out. As always. | |
motayTradeHintMapstoneTablet.txt | |
You made it just in time! What a relief.\nThat #Gorlek# looked parched! | |
That #tablet# he gave you... I’ve watched\nmany explorers try and fail to find one like it. | |
They say it’s a fragment of the great #Map Stone#,\nleading to untold treasures buried beneath desert sands. | |
But treasure is usually shiny. Not helpful\nfor blending in at all, if you ask me. | |
motayTradeHintSilkString.txt | |
It wasn’t easy, following you to #Mouldwood Depths#.\nAll the best hiding spots are full of sticky spiderwebs. | |
At least you got some #silk string# as a memento.\n16 branches long, too! | |
That's enough string to make a fishing net, you know. | |
motayTradeHintSnack.txt | |
Oh my oh my, that #marshclam soup# smells\neven more delicious than it looks! | |
Mother always made it for me when I had a cold.\nNothing like some spicy soup to get you all warmed up! | |
You know, I did hear some loud sneezing in #Baur’s Reach#.\nHurry! Sneezes and snow don’t mix. | |
motayTradeSequenceGetItem.txt | |
Look at that! Is that a #spyglass#?\nI could really use one of those! | |
Then I wouldn't have to follow you so\nclosely! Not that I follow you. Everywhere. | |
Here, have this #canteen#. It's filled\nwith delicious water! That's two for one! | |
racerMokiAfterTrade.txt | |
You are wondering why I do not leave\nmy cave with my nice and shady hat. | |
I am working up the courage, that is all. | |
racerMokiRacePlaceholder.txt | |
Oh, hello. | |
I came here from the #Marsh# because\nI heard the #Glades# were beautiful. | |
They are beautiful. But the light here is\nso bright. Not like the gloomy marsh. | |
That is why I am hiding in the shade. | |
If I had a #hat# like that funny one over there... | |
But I do not. | |
racerMokiTradeGotItem.txt | |
Oh, hello! That is a very nice #hat# you have. | |
May I have it? The sunlight in\nthese #Glades# is too bright for me. | |
I will give you this #empty lantern#\nfor it. My days in the dark are over. | |
Now begins my days in the shade. | |
mokiBaurRumorComplete.txt | |
#Baur# is awake! | |
Is it true he remembers everything for everyone?\nThere are some days I would like to remember. | |
But other days...I would like to forget them.\nI will not visit him right now. | |
mokiBaurRumorIntro.txt | |
Have you heard of the great #Baur#? | |
He is a powerful guardian, but he is always asleep. | |
You can see him, if you head\nnorth right before the #Wellspring#. | |
mokiBaurRumorRetalk.txt | |
Maybe guardians hibernate?\nMaybe that is why #Baur# sleeps. | |
I tried to hibernate once,\nand my friend #tickled# me with a #feather#. | |
It is hard to laugh and sleep at the same time. | |
mokiLagoonRumorComplete.txt | |
I heard a big tentacle monster was\nblocking the big wheel and you defeated it! | |
That is funny. So funny. | |
How could a little spirit fight a\nbig tentacle monster? You could not. | |
mokiLagoonRumorIntro.txt | |
I wander sometimes. Once, I went\nto the #Luma Pools#. It is very pretty. | |
There is a big wheel past the\n#Wellspring#, with a nice view from the top. | |
If you go #west# from the #top# of the #wheel#, you will reach the #Luma Pools#. | |
mokiLagoonRumorRetalk.txt | |
I have not gone to #Luma Pools# for a long time.\nThe big wheel is not moving. | |
I would swim down to see what is\nstopping it, but wet fur gives me sniffles. | |
mokiMouldwoodRumorComplete.txt | |
I met a spider! They are\nnot scary. Not at all! | |
I feel bad for thinking they were scary. | |
They climb walls too! It is amazing. | |
mokiMouldwoodRumorIntro.txt | |
Are you afraid of spiders? I have never\nseen one, but I would be very afraid if I did. | |
I hear there are many spiders in the #Mouldwood Depths#. | |
It is good that a #guardian of stone# keeps them trapped inside. | |
mokiMouldwoodRumorRetalk.txt | |
I hear #Mouldwood Depths# is dark.\nDark like night. | |
I am not afraid of the dark.\nI am afraid of spiders. | |
spiderlingHubA.txt | |
This part of the #Glades# feels most like home. | |
tuleyIntroWellspringRetalk.txt | |
You ever dream of home? Sometimes\nI wake up thinking I never left. | |
Cozy little hut, it was. Shelves and cupboards\njust brimming with #seeds# for planting. | |
I tried saving them all when the blizzard came...\nI hope I didn’t #leave any behind#. | |
tuleyIntroWellspringSeedFound.txt | |
I hoped you’d like my hut. Just imagine\nwhat it was like before the ice covered--\nwait, is that a #seed#? | |
A #Spring Plant# seed? Left to freeze in that\ncold, empty place? And still, it clings to life! | |
Isn’t it amazing, the strength, the\nstubbornness of such a small seed? | |
tuleyIntroWellspring.txt | |
I’ve seen many a novelty since I fled my\nfrozen garden after the storms. But a #spirit#... | |
My family told me stories. That your kind once\nroamed these lands where they call me stranger. | |
I’m not complaining, mind you. I’d almost\nforgotten the feeling of soft soil at my fingertips. | |
But it does not yet feel like home. | |
tuleyIntroWellspringWithSeedRetalk.txt | |
My kind, we aren’t adventurers. If it weren’t\nfor the frost, I’d never have left my old hut. | |
I’d never have seen the #Wellspring#, or\n#Kwolok’s Hollow#. And the seeds I found there! | |
Who knows how many more lay scattered,\nwaiting to be planted in these quiet #Glades#. | |
tuleyIntroWellspringWithSeed.txt | |
A #Spring Plant# seed! I thought I saved them\nall from that icy wasteland I once called home... | |
But I must have dropped one while fleeing the\nfrost. Thank you, spirit, for saving it. | |
My family told me stories. That your kind once\nprotected these lands where they call me stranger. | |
It seems the stories were true. Welcome back, spirit.\nMay we both once again feel at home. | |
tuleyPlantingComplete.txt | |
These #Glades# sheltered me after I had\nto abandon my old garden to the ice. | |
But that garden was small and secluded.\nNo one could enjoy its beauty but me. | |
Now the #Glades# shelter a new garden for all,\nand I...I finally feel at home. Thank you, spirit. | |
tuleyGotBranch.txt | |
This branch...you must take\nit far away from here. | |
Can’t you see? It’s more stone than wood.\nThe tree it belonged to is beyond hope. | |
And it spreads quickly. I once burned\nhalf my flowerbed to kill the creeping stone. | |
Take it, before the new\nlife here is corrupted too. | |
tuleyInteractionHint.txt | |
Press [Interact] to talk to #Tuley#! | |
tuleyNoSaleFarewell.txt | |
No harm done. | |
tuleyOfferAfterComplete.txt | |
Would you like to do some planting? | |
tuleyOfferAfterSeedFound.txt | |
Would you like to see what that small\n#Spring Plant# seed can become? | |
tuleyOffer.txt | |
Did you find any #seeds#, spirit? | |
tuleyProjectPurchased.txt | |
Then let's get started. | |
tuleySaleFarewell.txt | |
With each new flower, these #Glades# feel more like home. | |
twillenGotGem.txt | |
Ooh, my my my. A raw #Shard#, and in pristine condition! | |
A rare find, oh yes. Most #Spirit Shards# I discover\nalready refined, dazzling and beautiful. | |
The artisans of old understood the craft better, you see.\nStill, I shall polish this as best I can. | |
twillenEnterShopButton.txt | |
[DialogueOption1] View Shards | |
twillenEnterUpgradeScreenButton.txt | |
[DialogueOption2] View Upgrades | |
twillenFirstEncounterOffer.txt | |
But all are customers, you see.\nJust customers who want #Spirit Shards#. | |
twillenFirstEncounterRetalk.txt | |
Ah. You met the feathered traveler.\nNot yet a customer, no no. | |
He doesn’t quite agree with my way of...\nappreciating such ancient temples, you see. | |
But what a waste it would be, leaving my\ndazzling #Shards# to lie, useless and forgotten! | |
Even so, I grow weary of the hunt. Perhaps I\nwill find someplace to set up a proper shop. | |
Someplace less...dank. | |
twillenFirstEncounter.txt | |
Ooh. The glowing stranger my customers\nspeak of with such...awe. | |
Tell me, is it usual for your kind to fall from the sky? | |
I have met many curiosities on my travels, after all. | |
Oh yes. Some fall, some fly, some prowl, some...slither. | |
twillenHubAfterKuDeath.txt | |
My customers whisper of your friend.\nThey say you are trying to save her. | |
I had a friend once too, you see,\nbefore I had only my shining #Shards#. | |
Oh yes, I admire your strength.\nAnd I will remember your name, Ori. | |
twillenHubMeetingRetalk.txt | |
Ooh. The many names that buy my\n#Shards# are curious about my travels, oh yes. | |
I learned many things. I lost many things.\nBut it is easy to find new #Shards#, you see. | |
Some things are less easy to replace. | |
twillenHubMeeting.txt | |
A returning customer!\n Always a welcome sight, oh yes. | |
Your name is spoken ever more loudly.\nEven so, I have heard many names on my journeys, you see. | |
The names...they buy my shining #Shards#, and pass along.\nThey all sound quite the same, oh yes. | |
Still, my #Shards# do gleam more brightly around you.\nPerhaps your name is one to remember? | |
But for that, you would need to do\nsomething worth remembering. | |
twillenInteractionHint.txt | |
Press [Interact] to talk to #Twillen#! | |
twillenNoSaleFarewell.txt | |
Of course. | |
twillenOffer.txt | |
Care to refine your #Spirit Shards#?\nOr buy an entirely new shard, perhaps? | |
twillenSaleFarewell.txt | |
Thank you for your patronage. | |
twillenWellspringShrineRumor.txt | |
Ah. There is one place you might go\nto better learn how to use your #Shards#. | |
It lies in the Wellspring.\nA #shrine# to the ancient spirits, you see. | |
It is said the ancient spirits could wield many, many\n#Shards# at once. Maybe you could too, oh yes. | |
howToGlideB.txt | |
Press and hold [Glide] while in the air to #Glide#! | |
lumaPools.txt | |
- L^UMA^ P^OOLS^ - | |
lumaPoolsIntro.txt | |
When the #Willow's# light shattered, the #Strength of the Forest# fell here. | |
Its presence kept these pools safe from the #Decay#,\nbut we must find it soon, Ori. Its light will not last. | |
lagoonMokiFirstEncounterFoundKwolok.txt | |
These paths are twisty,\nbut I knew you would find #Kwolok#. | |
And he went to the #west#? | |
...Too bad I cannot swim. | |
If you see him again, could you give him this? | |
lagoonMokiFirstEncounterKwolokDead.txt | |
You found him! He’s the wisest, isn’t he?\nSo wise and... | |
#Kwolok#...is gone? | |
O Great Guardian, #Protector of the Moki#!\nWho will give us advice now? | |
I must pay my respects...but I am not\nstrong enough to travel back to the #Marsh#. | |
This #amulet#. Kwolok gave it to me long ago.\nCould you bring it to his pool in the #Hollow#? | |
lagoonMokiFirstEncounterRetalk.txt | |
Have you found #Kwolok#? | |
I searched #east#, and all\nI found were #bubbles#. | |
They are good to bounce on,\nbut not good for advice. | |
lagoonMokiFirstEncounter.txt | |
Have you seen #Kwolok#?\nI heard he came to the #Luma Pools#. | |
But I can't find him.\nIt is bigger here than I remember. | |
Kwolok is #wise#. I need his advice.\nIf you find him, could you let me know? | |
lagoonMokiGiveItemRetalk.txt | |
I'm sorry I can't join you.\nI need some time to myself. | |
lagoonMokiHub.txt | |
I have met many Moki here.\nWe carry #Kwolok's# wisdom with us. | |
Every night we tell his stories.\nOf the light, and the marsh, and the #Decay#. | |
And of a #spirit# who came to help.\nThat one is my favorite. | |
lagoonMokiSecondEncounterFoundKwolok.txt | |
These pool paths are twisty,\nbut I knew you would find #Kwolok#. | |
And he went to the #west#? | |
...Too bad I cannot swim. | |
If you see him again, could you give him this? | |
lagoonMokiSecondEncounterKwolokDead.txt | |
#Kwolok#...is gone? What will we Moki do!? | |
Great #Guardian#! Great teacher\nboth mossy and wise! | |
I must pay my respects...but I am not\nstrong enough to travel back to the #Marsh#. | |
This #amulet#. Kwolok gave it to me long ago.\nCould you bring it to his #pool# in the #Hollow#? | |
lagoonMokiSecondEncounterRetalk.txt | |
That #amulet# is very special. | |
#Kwolok# gave it to me when I was little. | |
This will give you courage, he said. | |
But it was not the #amulet# that gave me courage. It was #Kwolok#. | |
lagoonMokiThirdEncounterKwolokDead.txt | |
#Kwolok#...is gone? What will we Moki do? | |
Great Guardian! Great teacher\nboth mossy and wise! | |
I must pay my respects...but I am not\nstrong enough to travel back to the #Marsh#. | |
This #amulet#. Kwolok gave it to me long ago.\nCould you bring it to his #pool# in the #Hollow#? | |
howToFlapFeather.txt | |
To use #Flap#, hold [AbilityWheel] and assign it to [Ability1], [Ability2], or [Ability3]. | |
howToBashEnemiesUnderWater.txt | |
Hold [Bash] near underwater enemies and #Bash#\nin the opposite direction to #redirect them#! | |
howToWaterDash.txt | |
Press [Dash] while swimming toward the surface to #Dash# out of the water! | |
meetingKwolok.txt | |
Harrunk!\nA spirit in my marsh? | |
So the Moki were right. I wanted\nto believe...but it has been so long. | |
I am Kwolok, and you are\nwelcome in my marsh, little one. | |
The Moki tell me you seek your\nfriend, an owlet. She fell far to the east. | |
The Silent Woods hold her now. | |
Where the owls are no more. | |
Once, the waterway behind me led there,\nbut the waters have grown foul and impassable. | |
There is one way, however. The Wellspring\nto the west, a great watermill, sits silent. | |
Were you to set its wheels in motion,\nthe waters would flow clear once more. | |
I would accompany you, but the Moki need me.\nI can give you something, however. | |
A fragment of the ancient light that\nonce brightened these wilds. | |
May its voice be your guide through this perilous land. | |
kwolokInteractionHint.txt | |
Press [Interact] to talk to #Kwolok#! | |
kwolokInTheLagoon.txt | |
Hello, little one. It is good to see you here. | |
A long time has passed since I last\nleft my hollow, but you have given me hope. | |
The Strength of the Forest is near...\nand something else, too. A familiar stench. | |
Harrunk! Time is of the essence. We will\nspeak again once we have found the wisp. | |
lumaPoolsMokiKwolokWarning.txt | |
Something is wrong with #Kwolok#! | |
Hurry! | |
lumaPoolsWispSpotted.txt | |
The #Strength of the Forest#!\nKwolok found it! | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment