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Dump of localization data from Ori and the Will of the Wisps. The ".txt" on each entry name is appended by me.
LOCALIZATION CORE DUMP :: INIT CYCLE COMPLETE, DUMP FOLLOWS
findKuName.txt
Fallen Friend
findKuKuFallsUpdateDescription.txt
Ku has fallen. Find her and make your way home.
findKuObjective.txt
Find Ku
nameBigExperienceVessel.txt
Large Spirit Light Container
findBigExperienceVessel.txt
#Spirit Light# can be #traded# to friendly creatures\nfor various #items# and #upgrades#!
findKwolokName.txt
Guardian of the Marsh
findKwolokObjective.txt
Find Kwolok
findKwolokDescription.txt
Talk to Kwolok, Guardian of the Marsh. The Moki think he can help you find Ku.
questBReward.txt
150XP
regainWaterVein.txt
Regain the #Water Vein#!
enterGinsoTree.txt
Enter and Restore the #Ginso Tree#!
findSpiritTree.txt
Find the #Spirit Tree#!
findGinsoTree.txt
Find the #Ginso Tree#!
findMountHoru.txt
Find and Restore #Mount Horu#!
recoverSunstone.txt
Recover the #Sunstone# from #Sorrow Pass#!
goToForlornRuins.txt
Enter and Restore the #Forlorn Ruins#!
findKeyInMistyWoods.txt
Find the #Gumon Seal# hidden inside #Misty Woods#!
inkwaterMarsh.txt
INKWATER MARSH
inkwaterMarsh.txt
Inkwater Marsh
inkwaterMarshLupoFlavorA.txt
There’s danger in a name, friend.
Say, for instance, the name of this place: #Inkwater Marsh#.
I tried using some of that water\nto draw my maps and, er, well...
Waste of good paper, that.
inkwaterMarshLupoFlavorB.txt
You’ve seen that feathery wanderer about,\nhave you? #Tokk#, he calls himself.
#Tokk# was a fine mapmaker too, once.\nThe finest, maybe. I learned a lot from him.
He’s overly fond of flights of fancy, though.\nRumors. Legends. The past...
You ask me, mapmaking’s about the present!\nTake it from me. I use my outdated maps as kindling.
inkwaterMarshLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
inkwaterMarshLupoNoSale.txt
Let me know if you change your mind...\nand don't get stuck in the muck.
inkwaterMarshLupoSalesPitch.txt
Care to purchase a map of these fine fens\nfor [AreaMapCost] #Spirit Light#[SpiritLight]?
inkwaterMarshLupoThanks.txt
Much obliged!
inkwaterMarshLupoWelcome.txt
Well met, traveler! Welcome to the #Inkwater Marsh#!
Aren’t marshes exciting? You just never know when\nthe water’ll shift and create new paths to map!
That said, it hasn’t happened much since the #Wellspring\nWatermill# got stuck, but you can bet I’ll be here if it does.
inkwaterMarshLupoFirstEncounter.txt
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire!
Quite the storm that passed through!\nMade my #maps# a little soggy, so I’ll give you #half off#, agreed?
After all, rumor has it you're looking for a #friend#.\nAnd what's better for finding things than a #map#?
kwoloksHollow.txt
KWOLOK'S HOLLOW
kwoloksHollow.txt
Kwolok's Hollow
kwoloksHollowLupoFlavorA.txt
Oh sure, some things have changed. Not even the\ngreat #Kwolok# himself can stop the #Decay# completely!
Take the brambles, for example.\nDidn't have as many of those before.
Or the skeetos. Or the spittle-slugs. Oh, I despise them.
Come to think of it, quite a lot has changed. Even here.
kwoloksHollowLupoFlavorB.txt
You'll notice the water here in #Kwolok's Hollow#\nis a great deal fresher than it is elsewhere.
That's because #Kwolok# knows exactly how to tend to\nthe springs and the plants to keep the #Decay# at bay!
And how to inspire the #Moki# to help.\nOrganizing those furry folk...now there’s a real feat!
Hmm. I wonder if they have a knack for mapmaking...
kwoloksHollowLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
kwoloksHollowLupoNoSale.txt
Let me know if you change your mind...\nthese tunnels are twistier than one might think!
kwoloksHollowLupoSalesPitch.txt
Care to purchase a map of the big toad's abode\nfor [AreaMapCost] #Spirit Light#[SpiritLight]?
kwoloksHollowLupoThanks.txt
Much obliged!
kwoloksHollowLupoWelcome.txt
Hello there! Welcome to #Kwolok's Hollow#!
Here we are in the domain of the\ngreat #Kwolok#, Guardian of the Marsh!
Thanks to his care, why, things have\nhardly changed around here since the #Decay# came.
kwoloksHollowLupoFirstEncounter.txt
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire!
Here we are in the domain of the\ngreat #Kwolok#, Guardian of the Marsh!
Thanks to his care, why, things have\nhardly changed around here since the #Decay# came.
lumaPools.txt
LUMA POOLS
lumaPools.txt
Luma Pools
lumaPoolsLupoFlavorA.txt
This is the place, my friend! The last remaining\nsource of vitality in these beleaguered wilds.
Without the water that flows from these pools,\nthe land would wither, and that mill\nyou restarted would sit silent once more.
Places like these, it’s important to protect. And to map!
lumaPoolsLupoFlavorB.txt
You know what I heard?
When the #Willow# died and its light spread\nacross the land, the brightest bit of light\nlanded right here, in #Luma Pools#!
I wonder whether that’s why these\npools seem to have avoided the worst.
Not that #Tokk# would admit things aren’t that bad here,\nmind you... But he does have a flair for the dramatic!
lumaPoolsLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
lumaPoolsLupoNoSale.txt
Let me know if you change your mind. I’ll be here\nobserving the flora and avoiding the fauna!
lumaPoolsLupoSalesPitch.txt
Care to purchase a map of this lush locale\nfor [AreaMapCost] #Spirit Light#[SpiritLight]?
lumaPoolsLupoThanks.txt
Much obliged!
lumaPoolsLupoWelcome.txt
Hello there, intrepid explorer!
Have you ever seen this many colors\nin one place? Incredible, isn’t it!
I’ll let you in on a trade secret. This is where I come\nfor all my ink! The corals make amazing reds, you know.
lumaPoolsFirstEncounter.txt
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire!
Have you ever seen this many\ncolors in one place? Incredible, isn’t it!
I’ll let you in on a trade secret. This is where I come\nfor all my ink! The corals make amazing reds, you know.
mouldwoodDepths.txt
MOULDWOOD DEPTHS
mouldwoodDepths.txt
Mouldwood Depths
mouldwoodDepthsLupoFlavorA.txt
I’m not ashamed to say it.\nYou’re a welcome sight!
There’s only so much gloom and doom\nI can take. Even in the name of mapmaking!
mouldwoodDepthsLupoFlavorB.txt
You know what I like? Arms and legs.\nTwo of each, to be precise.
Some sorts have four legs, and two arms,\nand you know, I’m fine with that.
Six limbs at most. That’s reasonable, right?\nMore than that, we have a problem.
mouldwoodDepthsLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
mouldwoodDepthsLupoNoSale.txt
Let me know if you change your mind.\nThough I can’t promise I’ll linger for long.
mouldwoodDepthsLupoSalesPitch.txt
Care to purchase a map while you’re here\nfor [AreaMapCost] #Spirit Light#[SpiritLight]?
mouldwoodDepthsLupoThanks.txt
Much obliged!
mouldwoodDepthsLupoWelcome.txt
Psst. Hi! Does this place give\nyou the creeps or is it just me?
On the one hand, the darkness\nthat came with the #Decay# sure is eerie.
On the other, I think I prefer\nthe dark to whatever it’s hiding!
mouldwoodDepthsFirstEncounter.txt
Psst, traveler! I am #Lupo#, Mapmaker Extraordinaire, and\nI'm starting to regret trying to chart the #Mouldwood Depths#!
On the one hand, the darkness that\ncame with the #Decay# sure is eerie.
On the other, I think I prefer\nthe dark to whatever it’s hiding!
silentWoodlands.txt
SILENT WOODS
silentWoodlands.txt
Silent Woods
wellspring.txt
THE WELLSPRING
wellspring.txt
The Wellspring
wellspringMillLupoFlavorA.txt
Sometimes I look up at those gears and\nwonder who could have made all this?
Did they have #maps# to navigate such a\nnetwork of winding passages and creaking cogs?
They must have, surely! What I wouldn’t\ngive to sneak a peek at those ancient charts...
Then again, time changes every landscape.\nAnd every changed landscape needs new maps!
wellspringMillLupoFlavorB.txt
You might see a little patch of gloomy\ndarkness around the #Wellspring#.
That’s not a thundercloud. Just good\nold #Tokk#, moody as always.
He wasn’t always so downtrodden. But now\nit’s all #Decay# this, #Corruption# that...
If you ask me, he worries too much.\nLess worrying, more mapping. That's what I always say!
wellspringMillLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
wellspringMillLupoNoSale.txt
Let me know if you change your mind...\nand don't get caught in the works, eh?
wellspringMillLupoSalesPitch.txt
Care to purchase a map of this monumental\nmaze for [AreaMapCost] #Spirit Light#[SpiritLight]?
wellspringMillLupoThanks.txt
Much obliged!
wellspringMillLupoWelcome.txt
Welcome to the #Wellspring Mill#! Where all\nthe wet comes from! Or came from, at least.
I used to be a little nervous about mapping these\ngreat gears...what if they suddenly decided to turn again?
But they’ve been still as a slumbering spittle-slug\nfor so long now, it’s safe for now. Probably.
wellspringMillLupoFirstEncounter.txt
Greetings, traveler! I am #Lupo#, Mapmaker\nExtraordinaire! Welcome to the #Wellspring Mill#.
I used to be a little nervous about mapping\nthese great gears...what if they suddenly decided to turn again?
But they’ve been still as a slumbering spittle-slug\nfor so long, it’s safe for now. Probably.
wellspringMillAfterMillLupoFlavorA.txt
This place sure cleaned up nicely!
Remarkable what removing a few tenacious\ntentacles can do for the scenery.
Speaking of scenery, all that water has shifted\nthe banks...which means maps need updating!
Thankfully I know just the one for that job.\nYours truly!
wellspringMillAfterMillLupoFlavorB.txt
Now that the cogs are turning once again,\nthe twisting tracks inside the #Wellspring# are always changing!
Should I make a new map for each new turn of the wheels?
Or just one map that must be rotated to be read?\nI’m dizzy just thinking about it!
wellspringMillAfterMillLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
wellspringMillAfterMillLupoNoSale.txt
I'll be around should you change your mind.
wellspringMillAfterMillLupoSalesPitch.txt
Care to purchase a map to celebrate your\nachievement for [AreaMapCost] #Spirit Light#[SpiritLight]?
wellspringMillAfterMillLupoThanks.txt
Much obliged!
wellspringMillAfterMillLupoWelcome.txt
Well, well, well! You've set the gears in motion\nand unmade the mess that was this #mill#! Bravo!
wellspringGlades.txt
WELLSPRING GLADES
wellspringGlades.txt
Wellspring Glades
willowsEnd.txt
WILLOW'S END
willowsEnd.txt
Willow's End
willowsEndLupoFlavorA.txt
Is this what will happen to the rest of #Niwen#?
The mountains and valleys, the rivers, the #Glades#…
All distorted and erased in this destruction?
willowsEndLupoFlavorB.txt
#Kwolok# is gone, #Baur# is busy with his dreams.
#Mora# sits in the depths below, weakened.
Who will protect us from this, Ori?
willowsEndLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that.
willowsEndLupoNoSale.txt
Let me know if you change your mind.\nThere may not be much left to map, soon.
willowsEndLupoSalesPitch.txt
And look, I usually do charge for my services,\nbut given the circumstances...this one's on me.
willowsEndLupoThanks.txt
Much obliged.
willowsEndLupoWelcome.txt
Here we are, under the roots of the great\n#Willow# that once gave life to this land.
I just didn’t know, Ori. I didn’t realize\nthe #Decay# had cut to the very heart of #Niwen#.
Seeing this…#Tokk# was right to be worried.
willowsEndFirstEncounter.txt
Greetings, traveler. I am #Lupo# the...\nwell, I called myself the Mapmaker.
I just didn’t know, Ori. I didn’t realize\nthe #Decay# had cut to the very heart of #Niwen#.
But seeing this...#Tokk# was right to be worried.
windsweptWastes.txt
WINDSWEPT WASTES
windsweptWastes.txt
Windswept Wastes
windsweptWastesLupoFlavorA.txt
The #Windswept Wastes#...an evocative name, am I right?
Okay, I’ll confess, it was I who named them that!
They weren’t always so windswept, or waste-like,\nyou see. Not when the #Gorlek# lived here.
Now the #Gorlek# have gone to ground,\nand the ground has gone to sand.
windsweptWastesLupoFlavorB.txt
Have you seen #Tokk# around at all?
If you do run into him, watch out! He’ll squawk your\near off about the "#Gorlek# wonders of the past."
Me, I’m more concerned about the wonders to come!
windsweptWastesLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
windsweptWastesLupoNoSale.txt
Let me know if you change your mind.\nI’ll be out here, charting these shifting sands!
windsweptWastesLupoSalesPitch.txt
Speaking of maps, care to purchase one of these\n#Windswept Wastes# for [AreaMapCost] #Spirit Light#[SpiritLight]?
windsweptWastesLupoThanks.txt
Much obliged!
windsweptWastesLupoWelcome.txt
Hello there, weary wanderer!
I’m not sure whether spirits need water, but if you do,\nI’m sorry to say you’ll have to look elsewhere.
Some may think there’s not much to chart in such\na barren place, but sands shift all the time!\nI could make map after map after map…
windsweptWastesFirstEncounter.txt
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire!
I’m not sure whether spirits need water, but if you do,\nI’m sorry to say you’ll have to look elsewhere.
Some may think there’s not much to chart in such\na barren place, but sands shift all the time!\nI could make map after map after map...
windtornRuins.txt
WINDTORN RUINS
windtornRuins.txt
Windtorn Ruins
windtornRuinsLupoFlavorA.txt
Some say that this is where everything\nis heading, in the end. Ruination.
But I see it as just another step along the road of life.
Things have to fall apart before you make something new.
And when you make something new...I get to map it!
windtornRuinsLupoFlavorB.txt
These wilds really are changing.
Something tells me you've had a hand in that!
Which means I owe you my thanks!\nChanging wilds means changing maps!
And changing maps means more work for yours truly!
windtornRuinsLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
windtornRuinsLupoNoSale.txt
Let me know if you change your mind. These ruins\nare no place for an adventurer to lose their way.
windtornRuinsLupoSalesPitch.txt
Care to purchase a map of these ramshackle ruins\nfor [AreaMapCost] #Spirit Light#[SpiritLight]?
windtornRuinsLupoThanks.txt
Much obliged!
windtornRuinsLupoWelcome.txt
Salutations, fellow wayfarer!
These ruins really are something special. Every time\nI return, they've been transformed by the whistling wind!
Did you know wind could shape rock? Well, now you do.
windtornRuinsFirstEncounter.txt
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire!
These ruins really are something special. Every time\nI return, they've been transformed by the whistling wind!
Did you know wind could shape rock? Well, now you do.
baursReach.txt
BAUR'S REACH
baursReach.txt
Baur's Reach
baursReachLupoFlavorA.txt
I came here looking for some interesting landmarks\nto record, but since the #Decay#, everything's covered in snow.
It’s like winter came, and the land\nlost all memory of spring.
And #Baur#’s so fast asleep, he\nlooks just as frozen as his #Reach#!
I’m sure he’ll wake up one of these\ndays, though. Bears always do.
baursReachLupoFlavorB.txt
You know it's c-c-cold when even I can look at\na bundle of new maps and think "hey, kindling!"
baursReachLupoInsufficientFunds.txt
S-Sorry, but you'll need more #Sp-Sp-Spirit Light# for that!
baursReachLupoNoSale.txt
Let me know if you ch-ch-change your mind.
baursReachLupoSalesPitch.txt
Care to purchase a map of these c-c-cold-bound\nclimes for [AreaMapCost] #Spirit Light#[SpiritLight]?
baursReachLupoThanks.txt
M-Much obliged!
baursReachLupoWelcome.txt
Well met, w-w-wintry wanderer!
The frost here in #Baur's Reach# makes everything so\nb-brittle. Have you ever seen a map shatter?
Well, I hadn’t either, before I d-d-dropped one\njust yesterday. The splinters were sharp as glass!
baursReachFirstEncounter.txt
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire!
The frost here in #Baur's Reach# makes everything so\nb-brittle. Have you ever seen a map shatter?
Well, I hadn’t either, before I d-d-dropped one just\nyesterday. The splinters were sharp as glass!
baursReachAfterThawLupoFlavorA.txt
Spring has sprung at last!
Spring means melting snow, and melting\nsnow means more water than usual...
And that water will wear away rock...\nwhich means it’s time to update my maps!
baursReachAfterThawLupoFlavorB.txt
What a day we're having!
It's so bright out here now, I hardly even\nneed #Spirit Light# to read my maps!
I still have to charge for them, though.
Don't get any ideas.
baursReachAfterThawLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
baursReachAfterThawLupoNoSale.txt
Let me know if you change your mind.\nI’ll be here rolling through the flowers!
baursReachAfterThawLupoSalesPitch.txt
Care to purchase a map of these springtime slopes\nfor [AreaMapCost] #Spirit Light#[SpiritLight]?
baursReachAfterThawLupoThanks.txt
Much obliged!
baursReachAfterThawLupoWelcome.txt
Greetings! Lovely weather we’re having!
howlsOrigin.txt
MIDNIGHT BURROWS
midnightBurrows.txt
Midnight Burrows
howlsOriginLupoFlavorA.txt
It's been some time since these #Midnight Burrows# were open\nto exploration. The one the #Moki# call #Howl# made sure of that.
But what a fascinating place! Have you seen those\nstrange rock outcroppings? Ancient totems, I believe,\nleft by a lost civilization!
I shall have to add them to my observations. And you\nthought all I did was make maps! Not true, my friend.
Just...don't let on to #Tokk# that I was interested\nin anything old. He'll see it as competition.
howlsOriginLupoFlavorB.txt
Speaking of #Howl#, the nights around\nhere have been all but silent lately.
Well, #Shriek# can still be heard, to be\nsure. But no howls, no growls.
Now that’s news that would make even #Tokk# smile! I think.
howlsOriginLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
howlsOriginLupoNoSale.txt
Let me know if you change your mind.\nAnd don’t worry, I won’t think less of you.\nThese burrows can be particularly #nasty# to navigate.
howlsOriginLupoSalesPitch.txt
Care to purchase a map of these twisting tunnels\nfor [AreaMapCost] #Spirit Light#[SpiritLight]?
howlsOriginLupoThanks.txt
Much obliged!
howlsOriginLupoWelcome.txt
Hello there, trusty traveler!
Is it just me, or is this part of the world particularly tricky to navigate?\nThese tunnels lead in the most perplexing directions!
I wonder what could be the cause? Some curious root structure?\nThe #Decay#? Ah, well, a fun mapmaking challenge, at least!
howlsOriginFirstEncounter.txt
Greetings, traveler! I am #Lupo#,\nMapmaker Extraordinaire!
Is it just me, or is this part of the world particularly tricky to navigate?\nThese tunnels lead in the most perplexing directions!
I wonder what could be the cause? Some curious root structure?\nThe #Decay#? Ah, well, a fun mapmaking challenge, at least!
noOtherTeleportersActivated.txt
No other #Spirit Wells# have been activated yet!
noMasterSpiritPortalActive.txt
Enable the master Spirit Well in the #Wellspring Glades#.
howToSaveGameSpiritPortal.txt
Press [DialogueOption1] to activate this #Spirit Well# and #restore Life and Energy#.
howToSaveGameSpiritPortalWithWarp.txt
Press [DialogueOption1] to #restore Life and Energy# or [DialogueOption2] to #warp#.
nameSmallExperienceVessel.txt
Small Spirit Light Container
findSmallExperienceVessel.txt
#Spirit Light# can be #traded# to friendly creatures\nfor various #items# and #upgrades#!
restartMillName.txt
The Silent Teeth
restartMillObjective.txt
Restart the Mill
restartMillDescription.txt
Kwolok thinks restarting the watermill to the west will clear the murky swamp enough to cross.
kwolokCleanseWellspringQuestReward.txt
Damage Shard
restartMillSourceUpdateObjective.txt
Search the Mill
restartMillSourceUpdateDescription.txt
Find what is blocking the mill's mechanism to get the water flowing again.
restartMillReturnToKwolokUpdateObjective.txt
Return to Kwolok
restartMillReturnToKwolokUpdateDescription.txt
The water flows through the mill once more. Bring Kwolok the good news.
B12_CompleteAllSideQuests_Description_.txt
Complete every Side Quest
C03_Juggle3OrMoreProjectilesFor5Sec_Name_.txt
Juggling Act
newQuestFooter.txt
Press [Map] to see quest details.
vibrationHelpAlt.txt
Adjust the strength of the Controller Vibration
GrabToken.txt
[Grab]
inventoryWispDesertRuins.txt
Heart of the Forest
PauseToken.txt
[Pause]
audioQualityMaximum.txt
High
B05_UpgradeAllShards_Name_.txt
Shard Specialist
forlornRuins.txt
OLD_- F^ORLORN^ R^UINS^ -
sharpness.txt
Sharpness
filterFriends.txt
My Friends
BurrowToken.txt
[Burrow]
speakerSetupSpeakers.txt
Speakers
QualityToggleEnabledPC.txt
High
mapLeft.txt
Map Scroll Left
C10_PierceXEnemiesWithSpear_Name_.txt
Damage Spike
C10_PierceXEnemiesWithSpear_Description_.txt
Defeat 3 Enemies with a Single Spike
C10_PierceXEnemiesWithSpear_PostDescription_.txt
Defeated 3 Enemies with a Single Spike
C14_BeatGameWithoutSpendingSpiritLight_Description_.txt
Beat the Game Without Spending any Spirit Light
gameModeHardcore.txt
One Life
A13_DefeatShriek_Description_.txt
Defeat Shriek
HiddenAchievement_Name_.txt
Secret Achievement
toggleWeaponWheel.txt
Show Ability Wheel
QualityToggleHelpX.txt
Choose between a smoother experience and a sharper image
menuControlsHeader.txt
MENU CONTROLS
filterOverall.txt
Everyone
C01_DefeatBossWithoutTakingDamage_Name_.txt
Untouchable
C01_DefeatBossWithoutTakingDamage_Description_.txt
Defeat Mora Without Taking any Damage
C01_DefeatBossWithoutTakingDamage_PostDescription_.txt
Defeated Mora Without Taking any Damage
A04_DefeatLaserShooter_Name_.txt
Laser Brain
completedQuest.txt
#Quest Completed!#
inventoryWispLagoon.txt
Strength of the Forest
damageText.txt
Damage Values
B04_UnlockAllShards_PostDescription_.txt
Unlocked all Shards
languageRussian.txt
Русский
findWispHealthEnergy.txt
YOUR MAXIMUM LIFE AND ENERGY HAVE INCREASED!
B08_BuyAllMaps_Name_.txt
Cartographer's Protégé
B08_BuyAllMaps_Description_.txt
Buy all Maps from Lupo
B08_BuyAllMaps_PostDescription_.txt
Bought all Maps from Lupo
MapFocusOriToken.txt
[MapFocusOri]
moveUp.txt
Move Up
MoveUpToken.txt
[Up]
moveDown.txt
Move Down
MoveDownToken.txt
[Down]
moveLeft.txt
Move Left
MoveLeftToken.txt
[Left]
moveRight.txt
Move Right
MoveRightToken.txt
[Right]
Ability1.txt
ABILITY 1
Ability1Token.txt
[Ability1]
ability2.txt
ABILITY 2
Ability2Token.txt
[Ability2]
Ability3.txt
ABILITY 3
Ability3Token.txt
[Ability3]
Dash.txt
DASH
DashToken.txt
[Dash]
Burrow.txt
BURROW
Bash.txt
BASH
BashToken.txt
[Bash]
justgrab.txt
GRAB
Grapple.txt
GRAPPLE
GrappleToken.txt
[Grapple]
Glide.txt
GLIDE
GlideToken.txt
[Glide]
interact.txt
Interact
InteractToken.txt
[Interact]
Jump.txt
JUMP
JumpToken.txt
[Jump]
AdvanceDialogue.txt
Advance Dialogue
AdvanceDialogueToken.txt
[Advance]
DialogueOption1.txt
Option 1
DialogueOption1Token.txt
[DialogueOption1]
DialogueOption2.txt
Option 2
DialogueOption2Token.txt
[DialogueOption2]
DialogueOption3.txt
Option 3
DialogueOption3Token.txt
[DialogueOption3]
ExitDialogue.txt
Exit Dialogue
ExitDialogueToken.txt
[ExitDialogue]
openMapShards.txt
Open Map / Shards / Inventory
OpenMapShardToken.txt
[Map]
openAreaMap.txt
Open Area Map
OpenAreaMapToken.txt
[OpenAreaMap]
openWorldMap.txt
Open World Map
OpenWorldMapToken.txt
[OpenWorldMap]
openInventory.txt
Open Inventory
OpenInventoryToken.txt
[OpenInventory]
openShards.txt
Open Shards
OpenShardsToken.txt
[OpenShards]
pause.txt
Pause
ToggleWeaponWheelToken.txt
[WeaponWheel]
menuUp.txt
Menu Up
menuUpToken.txt
[menuUp]
menuDown.txt
Menu Down
MenuDownToken.txt
[MenuDown]
menuLeft.txt
Menu Left
MenuLeftToken.txt
[MenuLeft]
menuRight.txt
Menu Right
MenuRightToken.txt
[MenuRight]
menuNextPage.txt
Next Page
MenuNextPageToken.txt
[MenuNextPage]
menuPreviousPage.txt
Previous Page
MenuPreviousPageToken.txt
[MenuPreviousPage]
menuClose.txt
Close
MenuCloseToken.txt
[MenuClose]
menuBack.txt
Back
MenuBackToken.txt
[MenuBack]
menuSelect.txt
Select
MenuSelectToken.txt
[MenuSelect]
mapUp.txt
Map Scroll Up
MapUpToken.txt
[MapUp]
mapDown.txt
Map Scroll Down
MapDownToken.txt
[MapDown]
MapLeftToken.txt
[MapLeft]
mapRight.txt
Map Scroll Right
MapRightToken.txt
[MapRight]
mapZoomIn.txt
Zoom In
MapZoomInToken.txt
[ZoomIn]
mapZoomOut.txt
Zoom Out
MapZoomOutToken.txt
[ZoomOut]
mapDetails.txt
Details
MapDetailsToken.txt
[MapDetails]
mapFilter.txt
MAP FILTER
MapFilterToken.txt
[MapFilter]
mapFocusOri.txt
Focus Ori
mapFocusObjective.txt
Focus Objective
MapFocusObjectiveToken.txt
[MapFocusObjective]
LeaderboardCycleLeft.txt
Leaderboard Cycle Left
LeadPreviousPageToken.txt
[LeadPreviousPage]
LeaderboardCycleRight.txt
Leaderboard Cycle Right
LeadNextPageToken.txt
[LeadNextPage]
LeaderboardCycleFilter.txt
Leaderboard Cycle Filter
LeadCycleFilterToken.txt
[LeadCycleFilter]
LiveSignIn.txt
Live Sign In
SignInToken.txt
[SignIn]
menuCycleFilter.txt
Cycle Filter
menuCycleFilterToken.txt
[menuCycleFilter]
B14_BeatEveryGhostInEveryRace_Name_.txt
Speed Demon
leaderboardEntries.txt
Entries: [Count]
noNSAToken.txt
Please link your Nintendo Account and try again later.
speakerSetup.txt
Speaker Type
HDRUIbrightness.txt
UI Brightness
inventoryWispHeader.txt
NEW WISP FOUND!
grappleAndBash.txt
Grapple / Bash
select.txt
[Accept] Select
controlStyleKeyboardMouse.txt
Keyboard & Mouse
ability3.txt
ABILITY 3
A10_DefeatMora_Description_.txt
Fend off Mora
audioAPIDefault.txt
Default
C15_CompleteGameUnderXHours_Name_.txt
Look at the Time
graphicsHeader.txt
GRAPHICS
A14_CompleteTheGame_Name_.txt
Destiny
C16_CompleteGameWithoutDying_Name_.txt
Immortal
C16_CompleteGameWithoutDying_Description_.txt
Complete the Game Without Dying
C16_CompleteGameWithoutDying_PostDescription_.txt
Completed the Game Without Dying
languageHungarian.txt
Magyar
displayHeader.txt
DISPLAY
B14_BeatEveryGhostInEveryRace_PostDescription_.txt
Completed all Spirit Trials
raceFinish.txt
FINISH!
inventoryWispMarsh.txt
Voice of the Forest
B12_CompleteAllSideQuests_Name_.txt
Completionist
B03_UpgradeShardSlots_Description_.txt
Upgrade all Shard Slots
audioQualityBalanced.txt
Balanced
B01_UnlockAllSkills_Name_.txt
Tools of the Trade
A01_FendHowl_Description_.txt
Fend off Howl
inventoryWispGolden.txt
Seir
brightnessHelp.txt
Adjust picture brightness if you find the game to be too dark or too bright
soundVolumeHelp.txt
Change volume for all Sound Effects
B01_UnlockAllSkills_Description_.txt
Unlock all Abilities
A04_DefeatLaserShooter_PostDescription_.txt
Defeated the Willow Stone
changeLeaderboard.txt
[OptionsCycleLeaderboard] Cycle Leaderboard
contrastHelp.txt
Increase contrast if the image looks too grey or reduce contrast if the image looks overexposed
AchievementToastToggle.txt
Achievement notifications
C02_DefeatBossUnderXMinutes_PostDescription_.txt
Defeated Kwolok in Under 2 Minutes
B09_CompleteAllShrines_PostDescription_.txt
Completed all Spirit Shrines
B13_CompleteAllWellspringProjects_PostDescription_.txt
Completed all Wellspring Glades Projects
A03_DefeatHornbug_Name_.txt
Take the Bug by the Horn
language.txt
Language
resetToDefault.txt
Reset Key Bindings to Default
B03_UpgradeShardSlots_Name_.txt
Fully Slotted
B03_UpgradeShardSlots_PostDescription_.txt
Upgraded all Shard Slots
audioDevice.txt
Audio Device
staticOption.txt
Static
C03_Juggle3OrMoreProjectilesFor5Sec_PostDescription_.txt
Juggled 3 or More Projectiles in the Air for Over 5 Seconds
moveOri.txt
MOVE ORI
DRSMaxXHelp.txt
Set the maximum amount of horizontal resolution reduction Dynamic Resolution Scaling will utilize
player.txt
Player
resume.txt
Press [Advance] to resume.
C03_Juggle3OrMoreProjectilesFor5Sec_Description_.txt
Juggle 3 or more Projectiles in the Air for Over 5 Seconds
speakerSetupHeadphones.txt
Headphones
A01_FendHowl_PostDescription_.txt
Fended off Howl
adjustSliderLegend.txt
[WASD] Adjust
C02_DefeatBossUnderXMinutes_Name_.txt
Timely Demise
C02_DefeatBossUnderXMinutes_Description_.txt
Defeat Kwolok in Under 2 Minutes
B06_MaxOutHealth_Name_.txt
Healthy
B06_MaxOutHealth_Description_.txt
Max out Life
B06_MaxOutHealth_PostDescription_.txt
Maxed out Life
A03_DefeatHornbug_Description_.txt
Defeat the Horn Beetle
languageSpanish.txt
Español
C07_NeverTouchedCorruptedWater_Description_.txt
Avoid Touching any Corrupted Water
C07_NeverTouchedCorruptedWater_Name_.txt
High and Dry
C07_NeverTouchedCorruptedWater_PostDescription_.txt
Avoided Touching any Corrupted Water
A04_DefeatLaserShooter_Description_.txt
Defeat the Willow Stone
A08_CompleteWatermillEscape_Description_.txt
Clear the Watermill
languageTurkish.txt
Türkçe
A11_DefeatKwolok_Name_.txt
Guardian's Rest
completedSideQuest.txt
#Side Quest Completed!#
DRSMaxY.txt
Maximum Y Scaling
languagePolish.txt
Polski
graphicsModeHelp.txt
Enable to allow automatic adjustment of rendering resolution to achieve a desired framerate
bindingPopupTitle.txt
BINDING IN PROGRESS
A03_DefeatHornbug_PostDescription_.txt
Defeated the Horn Beetle
B05_UpgradeAllShards_Description_.txt
Upgrade all Shards
B05_UpgradeAllShards_PostDescription_.txt
Upgraded all Shards
B13_CompleteAllWellspringProjects_Name_.txt
Fixer Upper
B13_CompleteAllWellspringProjects_Description_.txt
Complete all Wellspring Glades Projects
newShard.txt
New Spirit Shard!
QualityToggleDisabledPC.txt
Low
filterMyScore.txt
My Score
languageSpanishSpain.txt
Español (España)
C15_CompleteGameUnderXHours_Description_.txt
Complete the Game in Under 4 Hours
B07_MaxOutEnergy_Name_.txt
Powerful
musicVolume.txt
Music Volume
boardSpeedRunner.txt
Speed Runner
keyboardQwerty.txt
QWERTY
gainedAchievement.txt
#ACHIEVEMENT UNLOCKED#
B10_FoundAllPickups_Name_.txt
Lost and Found
targetFPSHelp.txt
Set a target framerate for Dynamic Resolution Scaling to attempt to achieve
HDRShadowDetailHelp.txt
Increase or reduce the amount of visible detail in the shadows based on TV types and viewing conditions
audioDeviceHelp.txt
Select an audio device for game sound
navigate.txt
[Stick] Navigate
audioAPIWasapi.txt
Wasapi
speakerSetupHelp.txt
Changes the way that audio is panned depending on your speaker setup
completion.txt
Completion
time.txt
Time
howToGoThroughPlatform.txt
Hold [Down] and press [Jump] to #fall# through platforms.
C15_CompleteGameUnderXHours_PostDescription_.txt
Completed the Game in Under 4 Hours
C05_DefeatXEnemiesWithoutTouchingGround_Name_.txt
Bring it On
C11_DefeatXEnemiesUsingHazards_Description_.txt
Defeat 10 Enemies using Environmental Hazards
A10_DefeatMora_Name_.txt
Dark Triumph
A10_DefeatMora_PostDescription_.txt
Fended off Mora
AchievementToastToggleHelp.txt
Toggles achievements notification display
languageChinese.txt
中文
vSyncHelp.txt
Toggles synchronization of the framerate to the display's refresh rate
back.txt
[Cancel] Back
changeFilter.txt
[OptionsCycleLeaderboardFilter] Cycle Filter
gameplayControlsHeader.txt
GAME CONTROLS
toggleHDR.txt
HDR
A13_DefeatShriek_Name_.txt
Stone Cold
A13_DefeatShriek_PostDescription_.txt
Defeated Shriek
A12_CompleteDesertEscape_Description_.txt
Escape the Ruins
fullScreen.txt
Fullscreen
A11_DefeatKwolok_Description_.txt
Fend off Kwolok
raceChallengeReward.txt
Spirit Trial Reward
A01_FendHowl_Name_.txt
Close Call
vibration.txt
Controller Vibration
soundVolume.txt
Sound Effects Volume
onOptionForDamageValues.txt
ON
C13_BeatGameWithoutEquippingShard_Name_.txt
Shardless
showHud.txt
HUD
navigateMenu.txt
NAVIGATE MENU
A07_ReachWellspringGlades_PostDescription_.txt
Reached the Wellspring Glades
graphicsMode.txt
Dynamic Resolution Scaling
brightness.txt
Brightness
A12_CompleteDesertEscape_Name_.txt
Quick Sand
A12_CompleteDesertEscape_PostDescription_.txt
Escaped from the Ruins
newSideQuest.txt
#New Side Quest!#
B12_CompleteAllSideQuests_PostDescription_.txt
Completed every Side Quest
bindingPopupLegend.txt
Press a key to bind, [MenuCancel] to cancel, and [MenuBack] to reset to default.
QualityToggle.txt
Graphics Mode
rank.txt
Rank
FPSLimit.txt
Framerate Limit
B09_CompleteAllShrines_Name_.txt
Shrine Bright
windowsSpatial.txt
Windows Spatial Audio
QualityToggleDisabledX.txt
4k at 120fps
A09_CompleteAvalancheEscape_PostDescription_.txt
Escaped the Avalanche
C11_DefeatXEnemiesUsingHazards_PostDescription_.txt
Defeated 10 Enemies using Environmental Hazards
paperwhiteHelp.txt
Adjust the base brightness of the game. Use the lowest values while still being able to make out the details for the best HDR contrast
navigate.txt
[WASD][MousePan] Navigate
contrast.txt
Contrast
targetFPS.txt
Target FPS
QualityToggleEnabledS.txt
4k at 60fps
languageTraditionalChinese.txt
繁體中文
languageNorwegian.txt
Norsk
motionBlurHelp.txt
Adjusts Screen Motion Blur Effect. Try disabling if you’re sensitive to motion sickness
borderlessWindowed.txt
Borderless Windowed
dynamicOption.txt
Dynamic
Ability2.txt
ABILITY 2
windowed.txt
Windowed
B02_UpgradeAllSkills_Description_.txt
Upgrade all Abilities
languageCzech.txt
Čeština
C14_BeatGameWithoutSpendingSpiritLight_Name_.txt
Lightless
B09_CompleteAllShrines_Description_.txt
Complete all Spirit Shrines
A14_CompleteTheGame_Description_.txt
Complete the game
HDRUIbrightnessHelp.txt
Separately adjust the HDR brightness of the in-game UI for most comfortable viewing
B11_CompleteTradeSequenceQuest_Description_.txt
Complete the Trade Sequence Quest
A15_CompleteNGPlus_PostDescription_.txt
Completed Hard Mode
HUDOffOption.txt
Hidden
languageEnglish.txt
English
offline.txt
Offline
B04_UnlockAllShards_Name_.txt
Shard Hunter
saturationHelp.txt
Adjust color saturation
HDRRichness.txt
Richness
controlsHeader.txt
CONTROLS
languageSwedish.txt
Svenska
A07_ReachWellspringGlades_Description_.txt
Reach the Wellspring Glades
B02_UpgradeAllSkills_Name_.txt
Mad Skills
B02_UpgradeAllSkills_PostDescription_.txt
Upgraded all Abilities
FPSLimitHelp.txt
Limit the amount of frames per second to achieve consistent framerates
newRumor.txt
#New Rumor!#
controlStyle.txt
Control Style
openInventory.txt
MAIN MENU
newQuestItem.txt
You found a new quest item!
resolutionHelp.txt
Change Screen Resolution
gamerTag.txt
Gamertag
gameModePlus.txt
Hard
C05_DefeatXEnemiesWithoutTouchingGround_Description_.txt
Defeat 5 Enemies Without Touching the Ground
audioAPIXAudio2.txt
XAudio2
bindingInProgress.txt
-- Press Key --
saturation.txt
Saturation
mapControlsHeader.txt
MAP CONTROLS
DRSMaxYHelp.txt
Set the maximum amount of vertical resolution reduction Dynamic Resolution Scaling will utilize
inventoryWispWinter.txt
Memory of the Forest
newPickup.txt
Upgrade discovered!
A11_DefeatKwolok_PostDescription_.txt
Fended off Kwolok
audioAPIDirectSound.txt
DirectSound
scale.txt
Resolution Scale
fullScreenHelp.txt
Toggle between Windowed, Borderless Windowed, and Exclusive Fullscreen modes
A08_CompleteWatermillEscape_Name_.txt
Let the Waters Flow
A08_CompleteWatermillEscape_PostDescription_.txt
Cleared the Watermill
achievements.txt
ACHIEVEMENTS
C05_DefeatXEnemiesWithoutTouchingGround_PostDescription_.txt
Defeated 5 Enemies Without Touching the Ground
B07_MaxOutEnergy_Description_.txt
Max out Energy
B07_MaxOutEnergy_PostDescription_.txt
Maxed out Energy
offOption.txt
OFF
completedRumor.txt
#Rumor Investigated!#
B10_FoundAllPickups_Description_.txt
Find all Collectibles
loading.txt
Loading...
B11_CompleteTradeSequenceQuest_Name_.txt
Mark of the Trader
B11_CompleteTradeSequenceQuest_PostDescription_.txt
Completed the Trade Sequence Quest
C13_BeatGameWithoutEquippingShard_Description_.txt
Beat the Game Without Equipping a Shard
C13_BeatGameWithoutEquippingShard_PostDescription_.txt
Beat the Game Without Equipping a Shard
newQuest.txt
#New Quest!#
languageKorean.txt
한국어
B04_UnlockAllShards_Description_.txt
Unlock all Shards
paperwhite.txt
Base Brightness
HDRcontrastHelp.txt
Adjust HDR contrast
B01_UnlockAllSkills_PostDescription_.txt
Unlocked all Abilities
audioQuality.txt
Audio Quality
settingsHeader.txt
SETTINGS
boardGlobal.txt
Global
C14_BeatGameWithoutSpendingSpiritLight_PostDescription_.txt
Beat the Game Without Spending any Spirit Light
audioAPIPrompt.txt
Restart game to apply Audio API changes
musicVolumeHelp.txt
Change Music Volume
QualityToggleHelpPC.txt
Choose between a smoother experience and sharper image
DRSMaxX.txt
Maximum X Scaling
commandListLabel.txt
Command Type:
changeDifficulty.txt
[OptionsCycleLeaderboardDifficulty] Cycle Difficulty
QualityToggleDisabledS.txt
1080p at 120fps
languageItalian.txt
Italiano
audioHeader.txt
AUDIO
QualityToggleHelpS.txt
Choose between a smoother experience and a sharper image
showHudHelp.txt
Show, hide, or dynamically display the game HUD
controlStyleController.txt
Controller
jump.txt
JUMP
deadZoneHelp.txt
Adjust the deadzone for the left stick
back.txt
[MenuBack] Back
viewCard.txt
[Accept] View Gamercard
raceComplete.txt
Spirit Trial Complete
B10_FoundAllPickups_PostDescription_.txt
Found all Collectibles
toggleHDRHelp.txt
Enable/Disable High Dynamic Range output
inventoryHeaderGoldenWisp.txt
THE LIGHT IS RESTORED!
C11_DefeatXEnemiesUsingHazards_Name_.txt
Did I Do That?
openMap.txt
MAP
B14_BeatEveryGhostInEveryRace_Description_.txt
Complete all Spirit Trials
leaderboardHeader.txt
Ranking
QualityToggleEnabledX.txt
Supersampled 6k at 60fps
Unlocked_.txt
Unlocked
equippedAbility.txt
EQUIPPED ABILITY
deadZone.txt
Left Stick Deadzone
gameModeEasy.txt
Easy
exclusiveFullScreen.txt
Exclusive Fullscreen
HDRcontrast.txt
Contrast
A09_CompleteAvalancheEscape_Description_.txt
Escape the Avalanche
languageFinnish.txt
Suomi
languageHelp.txt
Change display language
SwitchControllerLabel.txt
Switch Controller
audioQualityHelp.txt
Choose between Quality and Performance
controlStyleHelp.txt
Change the Control Style
ability1.txt
ABILITY 1
A15_CompleteNGPlus_Name_.txt
Hardcore Fan
A15_CompleteNGPlus_Description_.txt
Complete Hard Mode
leaderbord.txt
LEADERBOARDS
A07_ReachWellspringGlades_Name_.txt
Home Sweet Home
sharpnessHelp.txt
Adjust picture sharpness
statisticianYesMessageProvider.txt
[X]Yes
notActive.txt
N/A
boardExplorer.txt
Explorer
A14_CompleteTheGame_PostDescription_.txt
Completed the Game
keyboardAzerty.txt
AZERTY
changeControllerStyle.txt
[MenuPreviousPage][MenuNextPage] Change Controller
audioAPI.txt
Audio API
gameModeDifficulty.txt
Difficulty
onOption.txt
ON
languageGerman.txt
Deutsch
graphicsQuality.txt
Graphics Quality
motionBlur.txt
Motion Blur
HDRShadowDetail.txt
Shadow Detail
A09_CompleteAvalancheEscape_Name_.txt
Icy Escape
audioAPIHelp.txt
Select an Audio API for game sound
windowsSpatialHelp.txt
Enables surround sound for devices that support it. Disable if you are experiencing no audio
languagePortuguese.txt
Português
vSync.txt
VSync
HUDOnOption.txt
Always Visible
updatedQuest.txt
#Quest Updated!#
resolutionScaleHint.txt
Reduce to increase performance or increase above 100% for sharper image quality
languageJapanese.txt
日本語
damageTextHelp.txt
Toggles Damage Value display for damage dealt to Ori and enemies
filterHeader.txt
Filter
audioQualityEfficient.txt
Low
languageDanish.txt
Dansk
inventoryWispMouldwood.txt
Eyes of the Forest
gameModeNormal.txt
Normal
resolution.txt
Resolution
header.txt
GAME PAUSED
internetConnectionDisconnected.txt
Internet connection disconnected; please check your connection.
HDRRichnessHelp.txt
Adjust the richness of colors in HDR mode
mapTrailHelp.txt
Display Ori's trail on the map screen
newRumorFooter.txt
Press [Map] to see details.
mapTrail.txt
Show Map Trail
glide.txt
GLIDE
languageDutch.txt
Nederlands
controlStyleKeyboard.txt
Keyboard
languageFrench.txt
Français
dashAndBurrow.txt
DASH/BURROW
deaths.txt
Deaths
cycleCommandList.txt
[CycleCommands] Cycle Controls
showHelp.txt
[DialogueOption2] Show Help
locked.txt
Locked
MenuPageLeftIcon.txt
[MenuPageLeft]
MenuPageRightIcon.txt
[MenuPageRight]
areaMapScreenPageName.txt
MAP & QUESTS
equipmentUIEquipScreenBack.txt
[MenuBack] Back
equipmentUIEquipScreenEquip.txt
[MenuSelect] Select
equipmentUIEquipScreenNavigate.txt
[Stick] Navigate
inventoryScreenPageName.txt
INVENTORY
spiritShardScreenPageName.txt
SPIRIT SHARDS
avalancheEscapeReplayName.txt
#Avalanche Escape#
desertRuinsEscapeReplayName.txt
#Windtorn Ruins Escape#
epilogueReplayName.txt
#Epilogue#
feedingGroundsEscapeReplayName.txt
#The Feeding Grounds#
hornbugBossReplayName.txt
#Horn Beetle Battle#
kwolokBossReplayName.txt
#Kwolok Battle#
laserShooterBossReplayName.txt
#Willow Stone Battle#
lockedReplayName.txt
#Locked#
lostFriendReplayName.txt
#Lost Friend#
nightcrawlerEscapeReplayName.txt
#Howl the Night Crawler#
petrifiedOwlBossReplayName.txt
#Shriek Battle#
petrifiedOwlMemoryReplayName.txt
#Shriek's Awakening#
prologueReplayName.txt
#Prologue#
spiderBossReplayName.txt
#Mora Battle#
wellspringEscapeReplayName.txt
#Wellspring Escape#
willowCeremonyReplayName.txt
#The Willow's End#
backToMainMenu.txt
Back to Main Menu
tryAgain.txt
Try again
youDied.txt
YOU DIED
baursReachSpiritTrial.txt
#Baur's Reach#
inkwaterMarshSpiritTrial.txt
#Inkwater Marsh#
kwoloksHollowSpiritTrial.txt
#Kwolok's Hollow#
lumaPoolsSpiritTrial.txt
#Luma Pools#
memories.txt
MEMORIES
mouldwoodDepthsSpiritTrial.txt
#Mouldwood Depths#
silentWoodsSpiritTrial.txt
#Silent Woods#
wellspringSpiritTrial.txt
#The Wellspring#
windsweptWastesSpiritTrial.txt
#Windswept Wastes#
leaderboardDownloading.txt
Downloading
leaderboardFilterButton.txt
[RaceLeaderboardToggle] Toggle Leaderboard: <yellow>{0}</yellow>
leaderboardNoEntries.txt
No Entries
leaderboardNoFriends.txt
No friends found. Check profile settings.
menuLeaderboardFilterButton.txt
[RaceLeaderboardToggle] Toggle Leaderboard: <yellow>{0}</yellow>
raceScreenBossTab.txt
BOSS FIGHTS
raceScreenEscapesTab.txt
ESCAPES
raceScreenRaceTab.txt
SPIRIT TRIALS
raceScreenShrineTab.txt
SHRINES
raceScreenTimeTrialsTab.txt
TIME TRIALS
startRace.txt
[MenuSelect] Start
toggleButton.txt
[RaceLeaderboardToggleFocus] Toggle Focus: <yellow>{0}</yellow>
toggleHighScore.txt
High Score
toggleMyScore.txt
My Score
Barrage.txt
Barrage
Blaze.txt
Blaze
Flash.txt
Flash
GoldenSein.txt
Seir
LightBurst.txt
Light Burst
Sentry.txt
Sentry
Spike.txt
Spike
SpiritArc.txt
Spirit Arc
SpiritEdge.txt
Spirit Edge
SpiritSmash.txt
Spirit Smash
SpiritStar.txt
Spirit Star
chargeJump.txt
Launch
spiritShardsUIEquipScreenNew.txt
<yellow>*</yellow>
spiritShardsUILegendUpgrade.txt
[Y] Hold to Upgrade
statBashes.txt
Bashes
statCompletionPercentage.txt
% Completed
statDashes.txt
Dashes
statDeathEnemies.txt
Deaths by Enemy
statDeathEnvironmental.txt
Deaths by Hazard
statDeaths.txt
Total Deaths
statDistanceBurrowed.txt
Distance Burrowed
statDistanceGlided.txt
Distance Glided
statDistanceSwam.txt
Distance Swam
statDistanceTravelled.txt
Distance Travelled
statDrowning.txt
Times Drowned
statEnemiesKilled.txt
Enemies Slain
statEnergyCellsCollected.txt
Energy Cells Collected
statEnergySpent.txt
Energy Spent
statHealthRegenerated.txt
Life Regenerated
statHighestStrike.txt
Biggest Single Attack
statJumps.txt
Jumps
statLeashes.txt
Grapples
statLifeCellsCollected.txt
Life Cells Collected
statShardSlotsCollected.txt
Shard Slot Upgrades Collected
statShardUpgradeProgress.txt
% Shard Upgrades Complete
statShardsCollected.txt
Shards Collected
statSkillsDiscovered.txt
Abilities Discovered
statSkillsUpgraded.txt
Abilities Upgraded
statTeleportCount.txt
Times Warped
statTimeSpentAirborneWithoutGround.txt
Longest Air Time
statTimeSpentGlowing.txt
Glow Time
statTimeSpentInAir.txt
Airborne Time
statTotalDamage.txt
Damage Taken
statTotalSpiritLightCollected.txt
Total Spirit Light Collected
statTotalSpiritLightSpent.txt
Total Spirit Light Spent
statWallJumps.txt
Wall Jumps
timeAlive.txt
Time Alive
controllerDisconnected.txt
Controller disconnected.
backButton.txt
[MenuBack] Back
noMap.txt
The map is not available here.
findEnergyCell.txt
You can now collect more #Energy#.\nRemember that some abilities require #Energy# to use!
findEnergyShard.txt
You found an #Energy Orb#!\nCollect these to restore Ori's #Energy#.
findEyestone.txt
This curious, eye-shaped gem would fit nicely into a stone eye socket.
findGiantExperienceVessel.txt
#Spirit Light# can be #traded# to friendly creatures\nfor various #items# and #upgrades#!
findHalfEnergyCell.txt
You found an #Energy Cell Fragment#. Collect #one more# to increase your maximum #Energy#.
findHalfLifeCell.txt
You found a #Life Cell Fragment#. Collect #one more# to increase your maximum #Life#.
findKeystone.txt
#Keystones# are used to open #Spirit Gates#. Different #Spirit Gates# may require a different number of #Keystones#.
findLifeCell.txt
You can now collect more #Life#.\nFind more #Life Cells# to increase your survivability!
findLifeShard.txt
You found a #Life Orb#!\nCollect these to restore Ori's #Life#.
findOre.txt
You found some #Ore#!\nA clever craftsman could use this to repair structures.
findSecondHalfEnergyCell.txt
You completed an #Energy Cell#! Your #maximum Energy# has been #increased#.
findSecondHalfLifeCell.txt
You completed a #Life Cell#! Your #maximum Life# has been #increased#.
findShardSlotUpgrade.txt
You can now equip more shards at once.\nFind more #Shard Slot Upgrades# to equip even more shards!
findXpOrb.txt
#Spirit Light# can be #traded# to friendly creatures\nfor various #items# and #upgrades#!
nameEnergyCell.txt
Energy Cell
nameEnergyShard.txt
Energy Orb
nameEyestone.txt
Eyestone
nameGiantExperienceVessel.txt
Giant Spirit Light Container
nameHalfEnergyCell.txt
Energy Cell Fragment
nameHalfLifeCell.txt
Life Cell Fragment
nameKeystone.txt
Keystone
nameLifeCell.txt
Life Cell
nameLifeShard.txt
Life Orb
nameOre.txt
Gorlek Ore
nameShardSlotUpgrade.txt
Shard Slot Upgrade
nameXpOrb.txt
Spirit Light Orb
howToGrabBashObjects.txt
Hold [Grab] to #grab and move# or [Bash] to #Bash# objects!
howToGrabObjects.txt
Hold [Grab] to #grab and move# objects!
howToPushOrPull.txt
Press [Left] or [Right] to #push or pull#!
howToSwimFaster.txt
Hold [Jump] to swim faster!
gameSaved.txt
Game Saved!
howToEnterGate.txt
Press [Up] to enter!
howToJumpSustain.txt
Hold [Jump] to #jump higher#!
howToPickupStickFromStack.txt
Press [Interact] to grab a #torch#!
howToWallJumpSustain.txt
Hold [Jump] for higher #wall jumps#!
getSpyglass.txt
You found a new #quest item#!\nMade of delicately engraved wood and highly polished crystals.
nameSpyglass.txt
Spyglass
collectiblesStatsHeader.txt
COLLECTIBLES
combatStatsHeader.txt
COMBAT
generalStatsHeader.txt
GENERAL
platformingStatsHeader.txt
PLATFORMING
storyStatsHeader.txt
STORY
bashDescription.txt
Hold [Bash] near targets for a #Bash Attack#!
bash.txt
Bash
damageUpgradeDescription.txt
All attacks now deal 25% more damage.
damageUpgrade.txt
Ancestral Light
dashDescription.txt
Press [Dash] to #Dash# ahead!
dash.txt
Dash
doubleJumpDescription.txt
Press [Jump] in mid-air for a #Double Jump#!
doubleJump.txt
Double Jump
glideDescription.txt
Hold [Glide] in mid-air to glide using #Kuro's Feather#!
glide.txt
Kuro's Feather
waterDashDescription.txt
Press [Dash] to #Swim Dash# underwater!
waterDash.txt
Swim Dash
gorlekMines.txt
Gorlek Mines
weepingRidge.txt
Weeping Ridge
wellspringValley.txt
Wellspring Valley
buttonBTextIcon.txt
[BAbility]
buttonXTextIcon.txt
[XAbility]
buttonYTextIcon.txt
[YAbility]
equipmentUIEquipScreenAssign.txt
Assign
minerBossReplayName.txt
#Grol the Mad#
abilityWheelBack.txt
[AbilityWheel] Back
exitGameQuestionCancel.txt
CANCEL
exitGameQuestionOk.txt
OK
backupSaves.txt
BACKUP SAVES
copyFrom.txt
Copying From...
emptySlot.txt
Empty Slot
gameModeEasyDescription.txt
For players who want to focus more on story and less on challenging gameplay
gameModeHardcoreDescription.txt
You only get one chance to save #Niwen#. The ultimate challenge
gameModeNormalDescription.txt
For players seeking a good challenge, average difficulty
gameModePlusDescription.txt
Ori is weak against the Decay. For advanced players
quickAccess.txt
QUICK ACCESS
select.txt
[Accept] Select
options.txt
OPTIONS
findKuDescription.txt
Ku has fallen in the Silent Woods to the east, a dangerous place for a little owl. Find her quickly.
findKuEscapeUpdateDescription.txt
You’ve found Ku! Now find your way out of the Silent Woods.
findKuEscapeUpdateObjective.txt
Leave the Silent Woods
findTheKeystoneDescription.txt
Retrieve the missing keystone from the cave beyond Tokk and he'll give you his.
findTheKeystoneGotStoneUpdateDescription.txt
You found the missing keystone! Bring it back to Tokk.
findTheKeystoneGotStoneUpdateObjective.txt
Show the keystone to Tokk.
findTheKeystoneName.txt
The Missing Key
findTheKeystoneObjective.txt
Find the Keystone
willOfTheWispsUpdateDescription.txt
The wisps have come together as Seir, the Golden Light. Now Seir must return to the Spirit Willow.
willOfTheWispsUpdateObjective.txt
Return Seir to the Spirit Willow
eyesOfTheForestDescription.txt
A wisp lies trapped in the darkness of Mouldwood Depths. Free it so the land might see clearly once more.
eyesOfTheForestName.txt
Breaking the Mould
eyesOfTheForestObjective.txt
Find the Eyes of the Forest
eyesOfTheForestUpdateDescription.txt
The wisp is within reach, but Mora the Spider is reluctant to let her catch go...
eyesOfTheForestUpdateObjective.txt
Defeat Mora
heartOfTheForestDescription.txt
A wisp has been lost beneath the swirling sandstorms of the Windswept Wastes. Find it so that the heartbeat of life might return to the land.
heartOfTheForestName.txt
Beneath Shifting Sands
heartOfTheForestObjective.txt
Find the Heart of the Forest
heartOfTheForestUpdateDescription.txt
Four wisps are needed to enter the ruins below the Windswept Wastes. Return once you have them all.
heartOfTheForestUpdateObjective.txt
Gather the Four
memoryOfTheForestDescription.txt
A wisp shivers atop a wintery peak in Baur's Reach. Free it so the land might remember the warmth of spring.
memoryOfTheForestName.txt
The Highest Reach
memoryOfTheForestObjective.txt
Find the Memory of the Forest
strengthOfTheForestDescription.txt
A wisp sank somewhere in the lush wilderness of the Luma Pools. Find it and return strength to the land.
strengthOfTheForestName.txt
Lost in Paradise
strengthOfTheForestObjective.txt
Find the Strength of the Forest
strengthOfTheForestUpdateDescription.txt
Something horrible has befallen Kwolok, and he's swallowed the wisp! Defeat Kwolok to free it.
strengthOfTheForestUpdateObjective.txt
Defeat Kwolok
willOfTheWispsDescription.txt
When the Willow died, wisps of its light were scattered across the land. Find the wisps in #Baur's Reach#, the #Mouldwood Depths#, and #Luma Pools#, and heal the land of #Niwen#.
willOfTheWispsName.txt
The Will of the Wisps
willOfTheWispsUpdateObjectiveFour.txt
Enter the ruins beneath the Windswept Wastes.
willOfTheWispsUpdateObjectiveOne.txt
Three Wisps Remain Unfound
willOfTheWispsUpdateObjectiveThree.txt
One Wisp Remains Unfound
willOfTheWispsUpdateObjectiveTwo.txt
Two Wisps Remain Unfound
questRewardUnknown.txt
???
braveMokiDescriptionA.txt
A Moki wants to show his friends how brave he is. Find a #Howl fang# for him.
braveMokiDescriptionB.txt
You found a #Howl fang#. Bring it to Mokk the Brave.
braveMokiName.txt
A Little Braver
braveMokiObjectiveA.txt
Find a Howl fang near where you fought Howl.
braveMokiObjectiveB.txt
Give the Howl fang to Mokk the Brave.
caveMokiDescriptionA.txt
A Moki has lost a precious keepsake in a gloomy cave below #Wellspring Glades#.
caveMokiDescriptionB.txt
You found a heart-shaped #acorn# in a gloomy cave.
caveMokiName.txt
Into the Darkness
caveMokiObjectiveA.txt
Find a way into the cave to retrieve the Moki's keepsake.
caveMokiObjectiveB.txt
Return the acorn to the Moki.
desertCogDescriptionA.txt
Tokk spotted a shovel in the #Windswept Wastes#. Where there's a shovel, there's usually something worth digging for.
desertCogDescriptionB.txt
You found a #metal cog#. Find someone who knows what it does.
desertCogDescriptionC.txt
You discovered the entrance to the #Gorlek Mines#. What treasures could lie within?
desertCogDescriptionD.txt
You found an #eerie gem# in the #Windswept Wastes#. Perhaps a gemstone enthusiast could tell you more about it.
desertCogName.txt
A Diamond in the Rough
desertCogObjectiveA.txt
Explore the Windswept Wastes near the shovel.
desertCogObjectiveB.txt
Find a use for the metal cog.
desertCogObjectiveC.txt
Go treasure hunting in the Gorlek Mines.
desertCogObjectiveD.txt
Take the eerie gem to a specialist.
familyReunionDescriptionA.txt
A Moki needs a #house# for his family. Talk to #Grom# to see how you can help.
familyReunionDescriptionB.txt
A Moki is building a hut in the #Wellspring Glades#. Find his family so they can join him in their new home.
familyReunionDescriptionC.txt
Tragedy befell the Moki family.
familyReunionName.txt
Family Reunion
familyReunionObjectiveA.txt
Talk to Grom about building a home.
familyReunionObjectiveB.txt
Find the Moki family near the Silent Woods.
familyReunionObjectiveC.txt
Return to the Moki father with the sad news.
inkwaterWellDescriptionA.txt
Open the gate and find an #artifact# for #Tokk#.
inkwaterWellDescriptionB.txt
Return the #artifact# to #Tokk#.
inkwaterWellName.txt
Into the Burrows
inkwaterWellObjectiveA.txt
Find the artifact in the Midnight Burrows.
inkwaterWellObjectiveB.txt
Return to Tokk.
kwoloksWisdomDescriptionA.txt
A Moki in #Luma Pools# is seeking #Kwolok#'s advice. Find #Kwolok#'s whereabouts and report back.
kwoloksWisdomDescriptionB.txt
The Moki gave you an #amulet# to bring to #Kwolok#.
kwoloksWisdomDescriptionC.txt
The Moki gave you an #amulet# to bring to #Kwolok's Altar#.
kwoloksWisdomName.txt
Kwolok's Wisdom
kwoloksWisdomObjectiveA.txt
Find Kwolok and report back.
kwoloksWisdomObjectiveB.txt
Give the amulet to Kwolok.
kwoloksWisdomObjectiveC.txt
Take the amulet to Kwolok's Altar.
lostCompassDescriptionA.txt
Tokk lost his #compass# somewhere in the #Wellspring#.
lostCompassDescriptionB.txt
You found an #iron needle#. Bring it to #Tokk#.
lostCompassName.txt
The Lost Compass
lostCompassObjectiveA.txt
Find Tokk's compass.
lostCompassObjectiveB.txt
Return the iron needle to Tokk.
luposMapDescriptionA.txt
Lupo yearns to map the #Silent Woods#, but is a little timid. Explore the area and tell him about it.
luposMapDescriptionB.txt
Lupo yearns to map the #Silent Woods#, but is a little timid. Continue exploring the area.
luposMapName.txt
The Silent Map
luposMapObjectiveA.txt
Explore the Silent Woods and bring anything of interest to Lupo.
luposMapObjectiveB.txt
Explore the Silent Woods more and bring anything of interest to Lupo.
rebuildGladesDescriptionA.txt
Grom is bringing the #Wellspring Glades# to its former glory, one building at a time. Help him by gathering #Gorlek Ore#.
rebuildGladesName.txt
Rebuilding the Glades
rebuildGladesObjectiveA.txt
Help Grom rebuild the Wellspring Glades.
regrowGladesDescriptionA.txt
Tuley is growing all kinds of plants in the Wellspring Glades. Bring him any #unusual seeds# you find.
regrowGladesName.txt
Regrowing the Glades
regrowGladesObjectiveA.txt
Help Tuley regrow the flora of the Wellspring Glades.
tradeDescriptionBackpack.txt
Tokk gave you a #wanderer's pouch#, the perfect small pack for small adventurers.
tradeDescriptionCanteen.txt
Motay gave you a #canteen# full of fresh water.
tradeDescriptionDrawing.txt
A Moki gave you a #map# for the feathered wanderer.
tradeDescriptionFood.txt
Veral gave you #spicy marshclam soup#. Perfect for warming up a chilly Moki.
tradeDescriptionHat.txt
You were given a fashionable #hat#.
tradeDescriptionHerbs.txt
A Moki gave you a #pouch of herbs#.
tradeDescriptionLantern.txt
A Moki gave you one of #Grom's lanterns#. It lacks fuel.
tradeDescriptionSpyglass.txt
A Moki fisherman gave you an old #spyglass#.
tradeDescriptionStoneTablet.txt
A Gorlek gave you a #stone tablet#. It's part of an ancient #Map Stone# in a distant temple.
tradeDescriptionString.txt
A Moki in the #Mouldwood Depths# gave you some #silk string#.
tradeObjectiveBackpack.txt
Find an aspiring adventurer who might need a small bag.
tradeObjectiveCanteen.txt
Find someone in need of drinking water.
tradeObjectiveDrawing.txt
Find a wanderer with an interest in maps.
tradeObjectiveFood.txt
Find someone in need of a warm meal.
tradeObjectiveHat.txt
Find someone who wants a hat.
tradeObjectiveHerbs.txt
Find someone who might have a use for herbs.
tradeObjectiveLantern.txt
Find someone in need of light.
tradeObjectiveSpyglass.txt
Find someone who needs a spyglass.
tradeObjectiveStoneTablet.txt
Find the ancient Map Stone.
tradeObjectiveString.txt
Find someone who needs string.
tradeSequenceName.txt
Hand to Hand
treeKeeperDescriptionA.txt
The Tree Keeper gave Ori a branch of a #dying tree# in hopes that someone might know a #cure#.
treeKeeperDescriptionB.txt
Unfortunately, it was too late to help the dying tree.
treeKeeperName.txt
The Tree Keeper
treeKeeperObjectiveA.txt
Find someone who knows a lot about plants.
treeKeeperObjectiveB.txt
Bring the Tree Keeper the bad news.
baurRumorDescription.txt
According to a Moki, a powerful #spirit guardian# sleeps at the foot of a mountain to the #north of the Wellspring Glades#.
baurRumorName.txt
The Slumbering Guardian
desertRuinsRumorDescription.txt
According to Tokk, an ancient temple lies in the heart of the desert.
desertRuinsRumorName.txt
The Windtorn Ruins
desertRumorDescription.txt
According to Grom, his #ancestral home# lies to the east, beyond the perilous #Silent Woods#.
desertRumorName.txt
Ancestral Home
firstRaceDescription.txt
According to a Moki, curious #pedestals# reveal spirits of the past.
firstRaceRumorName.txt
The Spirit Trials
gardenerHutRumorDescription.txt
Tuley fears he may have left a #seed# in his old hut.
gardenerHutRumorName.txt
Tuley's Hut
howlsDenShrineRumorDescription.txt
According to a Moki, a #shrine# stands near the #Spirit Well# in #Howl's Den#.
howlsDenShrineRumorName.txt
Howl's Den Shrine
howlsOriginRumorDescription.txt
According to Opher, knowledge unlocking the true mastery of #spirit weapons# lies somewhere near the #Midnight Burrows#.
howlsOriginRumorName.txt
Knowledge of the Spirits
inkwaterShrineRumorDescription.txt
According to Opher, a #shrine# stands in #Inkwater Marsh#, near the entrance to #Kwolok's Hollow#.
inkwaterShrineRumorName.txt
The Inkwater Shrine
lagoonRumorDescription.txt
According to a Moki, a big, #silent wheel# in the #Wellspring# marks the path to the #Luma Pools# beyond.
lagoonRumorName.txt
The Big Wheel
mapstoneLocationRumorDescription.txt
According to Lupo, the legendary #Map Stone# sleeps within the depths of the #Windtorn Ruins#.
mapstoneLocationRumorName.txt
The Map Stone
mouldwoodRumorDescription.txt
According to a Moki, a #stone guardian# watches the entrance to the #Mouldwood Depths#.
mouldwoodRumorName.txt
The Mouldwood Guardian
mouldwoodShrineRumorDescription.txt
According to a Spiderling, a #Moki# was seen taking shelter near a #shrine#, deep within the #Mouldwood Depths#.
mouldwoodShrineRumorName.txt
The Mouldwood Shrine
rumorTitle.txt
Rumor
silentWoodsShrineRumorDescription.txt
According to Motay, there's an ancient #shrine# hidden in the #Silent Woods#.
silentWoodsShrineRumorName.txt
The Silent Shrine
wellspringShrineRumorDescription.txt
According to Twillen, there's a #shrine# close to the #Wellspring#.
wellspringShrineRumorName.txt
The Wellspring Shrine
BarrageDescription.txt
Hold to target multiple enemies. Release to fire
BlazeDescription.txt
Set nearby enemies on fire
BurrowDescription.txt
Move through sand
Burrow.txt
Burrow
FlashDescription.txt
Create an aura of light.\nDamages enemies
GoldenSeinDescription.txt
Spawn a golden orb that fires\nbolts of light
GrappleDescription.txt
Grapple toward objects and anchors
Grapple.txt
Grapple
InvisibilityDescription.txt
Move unseen and perform sneak attacks
Invisibility.txt
Invisibility
LightBurstDescription.txt
Lob an explosive sphere of light
LockedSpellDescription.txt
This shard has not been discovered yet
LockedSpell.txt
Undiscovered
RegenerateDescription.txt
Channel Energy to heal
Regenerate.txt
Regenerate
SentryDescription.txt
Spawn a spirit orb that attacks for you
SpikeDescription.txt
Throw a powerful spear of light.\nDestroys unstable ground
SpiritArcDescription.txt
Fire an arrow of light
SpiritEdgeDescription.txt
Attack at close range with a blade of light
SpiritSmashDescription.txt
Pound foes with a strong, sweeping blow.\nDestroys unstable ground
SpiritStarDescription.txt
Throw a star that returns to you
chargeJumpDescription.txt
Turn into a projectile
flapDescription.txt
Blow objects away with a gust of wind
flapName.txt
Flap
spellsUIUsesEnergyDrain.txt
Drains Energy
spellsUIUsesEnergy.txt
Uses Energy
Level1.txt
Spirit Arc shots bounce once
Level2.txt
Spirit Arc shots bounce twice and deal bonus damage
Name.txt
Ricochet
Description.txt
Jump twice mid-air before landing
Name.txt
Triple Jump
description.txt
Deal bonus damage to flying enemies
name.txt
Wingclip
level1.txt
Replenish some Energy when\ndealing melee damage
level2.txt
Replenish even more Energy when\ndealing melee damage
name.txt
Catalyst
Level1.txt
Spirit Arc shots also hit nearby enemies
Name.txt
Arcing
description.txt
Melee attacks deflect projectiles
name.txt
Deflector
Name.txt
Overcharge
level1.txt
Reduce Energy costs by 50% and increase damage taken by 100%
name.txt
Energy
rank0.txt
Gain 1 additional Energy cell
rank1.txt
Gain 2 additional Energy cells
rank2.txt
Gain 3 additional Energy cells
description.txt
Enemies drop more Energy orbs
name.txt
Energy Harvest
level1.txt
10% chance to deal 50% bonus damage
level2.txt
20% chance to deal 50% bonus damage
name.txt
Finesse
Name.txt
Bounty
level1.txt
Enemies have 70% more Life and deal 70% more damage, but drop double Spirit Light
description.txt
Detonate to split Light Burst into three smaller bursts
name.txt
Fracture
Level1.txt
Spirit Arc fires 25% faster
Name.txt
Quickshot
description.txt
Deal 20% more damage when below 15% Life
name.txt
Last Stand
description.txt
Enemies drop more Life orbs
name.txt
Life Harvest
description.txt
Spend Life to cast spells when out of Energy
name.txt
Life Pact
level1.txt
10% bonus damage when above half Life
level2.txt
20% bonus damage when above half Life
level3.txt
30% bonus damage when above half Life
name.txt
Lifeforce
Level1.txt
Enemies drop 2 extra Spirit Light orbs
Level2.txt
Enemies drop 3 extra Spirit Light orbs
Level3.txt
Enemies drop 4 extra Spirit Light orbs
Name.txt
Light Harvest
Level1.txt
Orbs float to Ori from a half-screen away
Level2.txt
Orbs float to Ori from a great distance away
Name.txt
Magnet
level1.txt
Charge attacks deal 15% bonus damage
level2.txt
Charge attacks deal 35% bonus damage
name.txt
Overcharge
description.txt
Convert excess Energy to Life and excess Life to Energy
name.txt
Overflow
Level1.txt
Spirit Arc and Spirit Star shots pierce 1 enemy
Level2.txt
Spirit Arc and Spirit Star shots pierce 2 enemies
Level3.txt
Spirit Arc and Spirit Star shots pierce 3 enemies
Level4.txt
Spirit Arc and Spirit Star shots pierce 4 enemies
Name.txt
Piercer
Level1.txt
Increase damage dealt and taken by 15%
Level2.txt
Increase damage dealt and taken by 25%
Level3.txt
Increase damage dealt and taken by 35%
Name.txt
Reckless
Level1.txt
Take 10% less damage
Level2.txt
Take 20% less damage
Level3.txt
Take 25% less damage
Level4.txt
Take 30% less damage
Name.txt
Resilience
Level2.txt
Secret walls become semi-transparent
name.txt
Secret
level1.txt
Spirit Light grants bonus damage.\nCaps at 3000 Spirit Light
level2.txt
Spirit Light grants bonus damage.\nCaps at 6000 Spirit Light
name.txt
Spirit Surge
Level1.txt
Spirit Arc shots split into 3 short-range shots, dealing 50% damage each
Level2.txt
Spirit Arc shots split into 4 short-range shots, dealing 50% damage each
Level3.txt
Spirit Arc shots split into 5 short-range shots, dealing 50% damage each
Name.txt
Splinter
level2.txt
Stick and climb on walls
name.txt
Sticky
description.txt
Lunge forward when attacking with the Spirit Edge
name.txt
Stinger
description.txt
Swap maximum Life and Energy
name.txt
Swap
level1.txt
Deal 25% of melee damage taken\nback to enemies
level2.txt
Deal 50% of melee damage taken\nback to enemies
name.txt
Thorn
description.txt
Enemies respawn slower
name.txt
Tranquility
description.txt
Enemies respawn faster
name.txt
Turmoil
Level2.txt
Bash deals more damage and pushes farther
level1.txt
Bash deals damage
name.txt
Ultra Bash
level1.txt
Grapple 1 enemy per jump
level2.txt
Grapple 1 enemy and deal damage
level3.txt
Grapple 2 enemies per jump and deal damage
name.txt
Ultra Grapple
name.txt
Vitality
rank0.txt
Gain 1 additional Life cell
rank1.txt
Gain 2 additional Life cells
rank2.txt
Gain 3 additional Life cells
saveFileLoadFail.txt
Failed to load, please try a Backup Save.
gorlekMines.txt
GORLEK MINES
weepingRidge.txt
WEEPING RIDGE
wellspringValley.txt
WELLSPRING VALLEY
getBash.txt
You've gained a new #ability#!\nHold [Bash] #near lanterns, projectiles, or enemies#, then aim to leap. Projectiles will be #redirected#!
getBlaze.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and burst into blue flame!
getBow.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and fire away!
getChakram.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and throw a spinning star that returns to you!
getChargeJump.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and launch yourself in any direction!
getDamageUpgrade.txt
The #light of the ancient spirits# fills you with power!\nAll attacks now deal 25% more damage.
getDash.txt
You've gained a new #ability#!\nPress [Dash] in order to #Dash# ahead, even in mid-air!
getDigging.txt
You've gained a new #ability#!\nPress [Dash] to #move through sand#, then press [Dash] again to #Burrow Dash#!
getDoubleJump.txt
You've gained a new #ability#!\nPress [Jump] to jump, then [Jump] again to #go even higher#!
getFlash.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and create an #aura of light# that #damages# enemies. Drains Energy.
getGlide.txt
You've gained a new #ability#.\nWhile airborne, hold [Glide] to glide freely or ride wind currents.
getGoldenSein.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and spawn a #Seir# who will attack enemies from a distance!
getGrenade.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and lob an explosive sphere of light!
getHammer.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and unleash #combo attacks#!
getHomingMissiles.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and #automatically target# enemies!
getInvisibility.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and attack while #invisible# to deal #extra damage#!
getLeash.txt
You've gained a new #ability#!\nPress [Grapple] near hooks or blue moss to #pull yourself# towards them!
getMeditate.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and spend #Energy# to recover #Life#!
getSlash.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and unleash #combo attacks#!
getSpiritSpear.txt
You've gained a new #ability#!\n#Spike# is a slow but #powerful# projectile!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3].
getTurret.txt
You've gained a new #ability#!\nHold [AbilityWheel] to assign it to [Ability1], [Ability2], or [Ability3] and #automatically attack# enemies for a limited time!
getWaterDash.txt
You've gained a new #ability#!\nPress [Dash] underwater to #Dash# ahead, or near the surface to #launch\ninto the air#!
getAmulet.txt
You found a new #quest item#!\nOnce given by Kwolok to a little Moki to inspire a little courage.
getBag.txt
You found a new #quest item#!\nSmall, but useful for adventures.
getBranch.txt
You found a new #quest item#!\nIt looks gray and lifeless.
getCanteen.txt
You found a new #quest item#!\nMade with fine leather, and filled with #fresh water#.
getFood.txt
You found a new #quest item#!\nA Moki delicacy made from marshclams.
getHat.txt
You found a new #quest item#!\nExcellent for providing shade.
getHerbs.txt
You found a new #quest item#!\nA tangy aroma rises from this small pouch.
getHutKey.txt
You found a new #quest item#!\nThis small wooden key unlocks a hut near the #Silent Woods#.
getLantern.txt
You found a new #quest item#!\nThe candle inside has completely melted.
getLastTreeSeed.txt
You found a new #quest item#!\nThe Tree Keeper's very last seed.
getMapStone.txt
You found a new #quest item#!\nEngraved with fine lines and exotic symbols.
getPlummet.txt
You found a new #quest item#!\nOddly heavy, with a long string attached.
getSilk.txt
You found a new #quest item#!\nThe finest silk from the #Mouldwood Depths#.
getTreasureMap.txt
You found a new #quest item#!\nShows a dotted line and an "X."
nameAmulet.txt
Amulet
nameBag.txt
Wanderer's Pouch
nameBranch.txt
Lifeless Branch
nameCanteen.txt
Canteen
nameFood.txt
Spicy Soup
nameHat.txt
Comfy Hat
nameHerbs.txt
Herb Pouch
nameHutKey.txt
Hut Key
nameLantern.txt
Lantern
nameLastTreeSeed.txt
Tree Seed
nameMapStone.txt
Map Stone Fragment
namePlummet.txt
Spinning Top
nameSilk.txt
Mouldwood Silk
nameTreasureMap.txt
Old Map
getAntiAir.txt
You've gained a new #Spirit Shard#!\nDeal #bonus damage# to #flying# enemies.\nPress [Map] to equip.
getCatalyst.txt
You've gained a new #Spirit Shard#!\nConvert melee damage into #Energy#.\nPress [Map] to equip.
getChainLightning.txt
You've gained a new #Spirit Shard#!\n#Spirit Arc# shots also hit nearby enemies.\nPress [Map] to equip.
getDeflector.txt
You've gained a new #Spirit Shard#!\n#Melee attacks# deflect projectiles.\nPress [Map] to equip.
getEfficiency.txt
You've gained a new #Spirit Shard#!\nReduce #Energy# costs but take #extra damage#.\nPress [Map] to equip.
getEnergyHarvest.txt
You've gained a new #Spirit Shard#!\nEnemies will drop more #Energy Orbs#.\nPress [Map] to equip.
getEnergy.txt
You've gained a new #Spirit Shard#!\nGain additional #Energy#.\nPress [Map] to equip.
getFinesse.txt
You've gained a new #Spirit Shard#!\nDeal #critical damage#.\nPress [Map] to equip.
getFocus.txt
You've gained a new #Spirit Shard#!\nEnemies drop more #Spirit Light# but have more #Life# and deal more #damage#. Press [Map] to equip.
getFracture.txt
You've gained a new #Spirit Shard#!\nSplit #Light Burst# into three.\nPress [Map] to equip.
getFrenzy.txt
You've gained a new #Spirit Shard#!\nAttack more rapidly with the #Spirit Arc#.\nPress [Map] to equip.
getLastStand.txt
You've gained a new #Spirit Shard#!\nDeal 20% more damage when below 15% life.\nPress [Map] to equip.
getLifeHarvest.txt
You've gained a new #Spirit Shard#!\nEnemies drop more #Life Orbs#.\nPress [Map] to equip.
getLifePact.txt
You've gained a new #Spirit Shard#!\nSpend #Life# to cast spells when out of #Energy#.\nPress [Map] to equip.
getLifeforce.txt
You've gained a new #Spirit Shard#!\nDeal bonus damage when over #half Life#.\nPress [Map] to equip.
getLightHarvest.txt
You've gained a new #Spirit Shard#!\nEnemies drop more #Spirit Light Orbs#.\nPress [Map] to equip.
getMagnet.txt
You've gained a new #Spirit Shard#!\n#Orbs# float to Ori from further away.\nPress [Map] to equip.
getOvercharge.txt
You've gained a new #Spirit Shard#!\n#Charge attacks# do bonus damage.\nPress [Map] to equip.
getOverflow.txt
You've gained a new #Spirit Shard#!\nConvert excess Energy to Life and excess Life to Energy.\nPress [Map] to equip.
getPiercer.txt
You've gained a new #Spirit Shard#!\n#Spirit Arc# shots pierce enemies.\nPress [Map] to equip.
getReckless.txt
You've gained a new #Spirit Shard#!\nDeal and take more damage.\nPress [Map] to equip.
getResilience.txt
You've gained a new #Spirit Shard#!\nReduce damage taken.\nPress [Map] to equip.
getRicochet.txt
You've gained a new #Spirit Shard#!\n#Spirit Arc# shots bounce off surfaces.\nPress [Map] to equip.
getSecret.txt
You've gained a new #Spirit Shard#!\nSense nearby #secrets#.\nPress [Map] to equip.
getSpiritSurge.txt
You've gained a new #Spirit Shard#!\nDeal more damage the more #Spirit Light# you have.\nPress [Map] to equip.
getSplinter.txt
You've gained a new #Spirit Shard#!\n#Spirit Arc# shots split into smaller projectiles.\nPress [Map] to equip.
getSticky.txt
You've gained a new #Spirit Shard#!\nOri sticks to walls!\nPress [Map] to equip.
getStinger.txt
You've gained a new #Spirit Shard#!\nLunge forward when attacking with the #Spirit Edge#.\nPress [Map] to equip.
getSwap.txt
You've gained a new #Spirit Shard#!\nSwap maximum #Life# and #Energy#.\nPress [Map] to equip.
getThorn.txt
You've gained a new #Spirit Shard#!\nDamage enemies who hit Ori.\nPress [Map] to equip.
getTranquility.txt
You've gained a new #Spirit Shard#!\nEnemies respawn slower.\nPress [Map] to equip.
getTripleJump.txt
You've gained a new #Spirit Shard#!\nJump three times in a row.\nPress [Map] to equip.
getTurmoil.txt
You've gained a new #Spirit Shard#!\nEnemies respawn faster.\nPress [Map] to equip.
getUltraBash.txt
You've gained a new #Spirit Shard#!\nBash deals damage.\nPress [Map] to equip.
getUltraGrapple.txt
You've gained a new #Spirit Shard#!\nGrapple to enemies.\nPress [Map] to equip.
getVitality.txt
You've gained a new #Spirit Shard#!\nGain additional #Life#.\nPress [Map] to equip.
mapMarkersShard.txt
You've gained a new #Spirit Shard#!\nPress [Map] to equip.
gorlekMinesLupoFlavorA.txt
You’ve met the #Gorlek# miners, have you?
A fascinating lot, to be sure. Their dedication to mining\nis rivaled only by my dedication to map-making!
They weren’t always miners, you know.\nThey used to be builders, and what builders they were!
If the #Windswept Wastes# ever grow less...windswept,\nperhaps they can go back to their work above-ground someday.
gorlekMinesLupoFlavorB.txt
The #Gorlek# are as good at digging down\nas they are at building up, if you ask me.
Though digging is not without its risks.\nSome miners stay in the depths so long they #change#.
It’s a sad tale, to be sure. Makes mapping a bit dicey, too,\nwhat with those unruly sorts swinging picks at me!
I heard the master miner, #Grol#, went out digging for a cure\na while back. I’ll have to ask him about it next time I see him.
gorlekMinesLupoInsufficientFunds.txt
I'm sorry, but you'll need more #Spirit Light# for that!
gorlekMinesLupoNoSale.txt
Let me know if you change your mind.\nYou never know what you’re going to find\ndown here...or what might find you.
gorlekMinesLupoSalesPitch.txt
Care to purchase a map of these myriad mines\nfor [AreaMapCost] #Spirit Light#[SpiritLight]?
gorlekMinesLupoThanks.txt
Much obliged!
gorlekMinesLupoWelcome.txt
Hello there, fellow delver in the deep!
navigate.txt
[WASD] Navigate
viewCardRaceLeaderboard.txt
[DialogueOption2] View Gamercard
debugOldGhostData.txt
Old Ghost Data Cannot Be Played
raceAgainstLeaderboardGhost.txt
[MenuSelect] Race Ghost
spectateLeaderboardGhost.txt
[DialogueOption1] Watch Ghost
retrieveDataFail.txt
Failed to retrieve data.
saveFileSaveFail.txt
Failed to save, please try again.
raceAbandoned.txt
Trial abandoned!
raceActivate.txt
Press [Interact] to #activate# the pedestal!
raceFinishControlHelp.txt
[DialogueOption1] Retry [DialogueOption2] Leaderboard [Exit] Exit
raceFinishExitOnlyHelp.txt
[Exit] Exit
raceFinish.txt
Finish!
raceInterruptControlHelp.txt
[DialogueOption1] Retry [Exit] Exit
raceNewBestTime.txt
New Personal Best!
raceNewHighScore.txt
New High Score!
raceReturn.txt
Abandoning Trial in {0}
raceSkipFlythrough.txt
Press [Advance] to #skip#
raceTimeoutControlHelp.txt
[DialogueOption1] Retry [Exit] Exit
raceTimeout.txt
Time's Up!
startRaceBottom.txt
[DialogueOption2] Leaderboard [MenuPageLeft] Toggle Leaderboard: <yellow>{0}</yellow>
startRaceBottomTextNoFriendsMessageProvider.txt
[DialogueOption2] Leaderboard
startRaceInactive.txt
This #Trial Pedestal# is inactive. You'll need to find and #activate the goal Pedestal# before you can race.
startRaceTop.txt
Press [Interact] to run a #Spirit Trial#!
zoom.txt
[MapZoom] Zoom
hubBeautificationComplete.txt
Much nicer! Funny how a bit of #decoration# here\nand there makes everything feel better, eh?
hubBeautificationDescription.txt
The Moki are right...building is only half the work. Nothing's quite complete without some #finishing touches# of decoration.
hubBeautificationName.txt
The Gorlek Touch
hubCaveEntranceComplete.txt
That cave's safe and ready to explore! Well, the\n#entrance#'s safe, at least. Be careful down there.
hubCaveEntranceDescription.txt
That old cave entrance looks like it's #about to collapse#...but we Gorlek learned a thing or two about tunnelling after fleeing to the mines. With some Ore, I can #repair# it.
hubCaveEntranceName.txt
Clear the Cave Entrance
hubHousesComplete.txt
The Moki homes are complete! And they won't be\nneeding repairs anytime soon, now that they're #Gorlek# made.
hubHousesDescription.txt
It's a shame how those old Moki dwellings are in shambles. Maybe if we #fixed them up# the Moki could #move back to the Glades#?
hubHousesName.txt
Dwelling Repairs
hubHousesBComplete.txt
More houses means more Moki!
hubHousesBDescription.txt
Time to #build some more housing#! Now on the big tree, by the fire.
hubHousesBName.txt
Roofs Over Heads
hubHousesCComplete.txt
Done! Feels great to be building again, spirit.
hubHousesCDescription.txt
Treehouses seem to be popular with the Moki. How about we add a couple more?
hubHousesCName.txt
Onwards and Upwards
hubRemoveThornsComplete.txt
No more thorns! These #Glades# are getting nicer every day.
hubRemoveThornsDescription.txt
Those spikey vines all over the place are quite the nuisance, let me tell you. With some help, I could #clear them out# and #make the Glades safer# for everyone!
hubRemoveThornsName.txt
Thorny Situation
hubSpiritWellComplete.txt
Before our home was swallowed by sand,\nthe spirits saw potential in #Gorlek Ore#.
They disappeared before they could try what\nwe built them. But now you’re back, and that can change.
hubSpiritWellDescription.txt
They say the spirits of old could #warp# from one well to another. Perhaps if we #repaired this well with Gorlek Ore#, returning to the #Wellspring Glades# would be even easier.
hubSpiritWellDiscovered.txt
- NOTICE -\nSpirit Well Not Working
hubSpiritWellName.txt
Repair the Spirit Well
bashProjectComplete.txt
Have you ever seen a #Firemoth#? Beautiful,\nglowing creatures. Can’t resist #Lightcatchers#.
They fly from bud to bud, following the light.
bashProjectDescription.txt
With the days growing darker since the #Decay#, Lightcatchers are finding it harder to collect the light they need for their hanging bulbs.
bashProjectName.txt
Firemoth’s Delight
grappleProjectComplete.txt
Like the moon’s effect on the tide, these curious\nplants seem to have a strange #pull# to them.
We’d always have a bouquet of them on the\ntable, back in our little hut. My mother’s favorite.
grappleProjectDescription.txt
Unlike their cousins, the #Lightcatchers#, these hanging flowers draw energy from the light of the #moon#, not the sun.
grappleProjectName.txt
Blue Moon
grassProjectComplete.txt
In my youth, I once sprinkled #grass#\n#stalks# on my brother in his sleep.
I underestimated their stickiness... My poor\nmother spent #hours# trying to remove the tangles.
grassProjectDescription.txt
I’m not surprised you found this seed so far away. Feel how sticky it is! Grass seeds hitch rides on passers-by to find fresh soil.
grassProjectName.txt
Sticky Situation
flowersProjectComplete.txt
I was worried this garden could never\ncompare to the one I left behind.
But seeing your #Sela flowers# prosper\nhere, I know that I was wrong.
flowersProjectDescription.txt
I could never quite get #Sela flowers# to prosper in my old garden. Perhaps they’ll do better here?
flowersProjectName.txt
Wellspring Wildflowers
treeProjectComplete.txt
Though I have more knowledge of flowers,\nI know a seed like that is a #rare thing# indeed.
It’s from an #ancient tree#, here long before we were.\nAnd now it’s planted, this tree will stand long after.
treeProjectDescription.txt
I recognize this seed. It seems the tree I couldn't save is not completely gone.
treeProjectName.txt
The Last Seed
springProjectComplete.txt
I wouldn’t worry about stepping on #Spring Plants#.
They are carnivorous, but eat quite rarely.\nI’ve only witnessed it #once# myself.
springProjectDescription.txt
I thought I saved every seed, but it seems one was left behind in the cold, and survived against all odds.
springProjectName.txt
Left Behind
hintShardNotYetDiscovered.txt
Undiscovered
lockedDescription.txt
Ability still locked!
shardTraderImprovement.txt
Twillen needs a better shop first.
undiscovered.txt
Hidden
waterBreath.txt
Water Breath
mountHoru.txt
Mount Horu
LockedProjectDescription.txt
This project has not been revealed yet.
LockedProject.txt
Unrevealed
hintProjectCompleted.txt
Project already completed.
label.txt
COMPLETED
equipmentUIEquipScreenHoldToPurchase.txt
[MenuSelect] Hold to Purchase
hintPlantingCompleted.txt
Planting already completed.
holdToPlant.txt
[MenuSelect] Hold to Plant
exit.txt
EXIT
notEnoughSpiritLight.txt
Not enough #Spirit Light#
inventoryBuilderBeautification.txt
Gorlek Touch Added
inventoryBuilderCaveReopened.txt
Cave Reopened
inventoryBuilderMokiHomes.txt
Moki Homes Built
inventoryBuilderSpiritWell.txt
Spirit Well Repaired
inventoryBuilderThornsRemoved.txt
Thorns Removed
inventoryGardenerBashPlants.txt
Lightcatchers
inventoryGardenerGrapplePlants.txt
Moonblooms
inventoryGardenerGrass.txt
Bluegrass
inventoryGardenerLightflowerPlants.txt
Sela Flowers
inventoryGardenerSpringPlants.txt
Spring Plants
inventoryGardenerTheFirstTree.txt
The First Tree
inventoryHeaderBuilder.txt
Grom's Handiwork
inventoryHeaderEnergyCell.txt
Energy Cells
inventoryHeaderGardener.txt
Tuley's Garden
inventoryHeaderLifeCell.txt
Life Cells
inventoryHeaderNpc.txt
A Good Deed
inventoryHeaderOre.txt
Gorlek Ore
inventoryHeaderQuest.txt
Quest Item
inventoryHeaderShardSlot.txt
Shard Slots
inventoryHeaderSpiritLight.txt
Spirit Light
inventoryHeaderWisp.txt
Wisp Found
inventoryNpc10MokiOrphanage.txt
A Moki returned to his family
inventoryNpc11GotStringMoki.txt
A Moki made a silken net
inventoryNpc12GotSpyglassMoki.txt
Motay got a spyglass
inventoryNpc13Miner.txt
A Gorlek quenched his thirst
inventoryNpc14GardenerArrives.txt
Tuley made a new garden
inventoryNpc15GotCoalMoki.txt
A Moki was warmed by soup
inventoryNpc16GotHatMoki.txt
A Moki got a fashionable hat
inventoryNpc17KwolokMoki.txt
A Moki paid her respects to Kwolok
inventoryNpc18MokkTheBrave.txt
Mokk the Brave got a shiny fang
inventoryNpc19GotBook.txt
Grom rebuilt the Wellspring Glades
inventoryNpc1Twillen.txt
Twillen crafted his best shard
inventoryNpc2DarknessMoki.txt
A Moki got his acorn back
inventoryNpc3Treekeeper.txt
The Tree Keeper gave Ori a petrified branch
inventoryNpc4ArtistMoki.txt
A Moki gave Ori a map
inventoryNpc5AdventurerBackpack.txt
A Moki got an adventurer's pack
inventoryNpc6Tokk.txt
Tokk got his compass back
inventoryNpc7Opher.txt
Opher found knowledge
inventoryNpc8Lupo.txt
Lupo got a map of the Silent Wood
inventoryNpc9SpiderLantern.txt
A Moki got fireflies for her lantern
inventoryQuestAcorn.txt
Heart-Shaped Acorn
inventoryQuestAmulet.txt
Moki Amulet
inventoryQuestAncientTablet.txt
Ancient Tablet
inventoryQuestCanteen.txt
Filled Canteen
inventoryQuestDrawing.txt
Old Map
inventoryQuestEmptyLantern.txt
Empty Lantern
inventoryQuestFood.txt
Spicy Marshclam Soup
inventoryQuestHat.txt
Fashionable Hat
inventoryQuestHerbs.txt
Herb Pouch
inventoryQuestHowlNail.txt
Howl Fang
inventoryQuestIronNeedle.txt
Iron Needle
inventoryQuestMapStone.txt
Map Stone
inventoryQuestMokiHutKey.txt
Silent Woodlands Hut Key
inventoryQuestMysteriousGem.txt
Mysterious Gem
inventoryQuestPetrifiedBranch.txt
Petrified Branch
inventoryQuestPetrifiedDoll.txt
Petrified Doll
inventoryQuestPouch.txt
Wanderer's Pouch
inventoryQuestSeedOfTheLastTree.txt
Seed of the Last Tree
inventoryQuestSpiderSilk.txt
Threads of Spider Silk
inventoryQuestSpyglass.txt
Spyglass
inventoryQuestTheFirstKeystone.txt
Your First Keystone
inventoryResourceEnergyCell.txt
Increases Ori's maximum #Energy#
inventoryResourceLifeCell.txt
Increases Ori's maximum #Life#
inventoryResourceOre.txt
Used to build and improve structures
inventoryResourceShardSlot.txt
The number of shards Ori can equip
inventoryResourceSpiritLight.txt
Exchange with vendors to unlock new abilities
loadBackupQuestion.txt
Load backup save?
returnToMainMenuQuestion.txt
Return to Main Menu?
abandonChallenge.txt
#ABANDON CHALLENGE#
exitReplay.txt
END MEMORY
restartReplay.txt
RESTART REPLAY
resume.txt
RESUME
skipCutscene.txt
SKIP CUTSCENE
skipPrologue.txt
SKIP PROLOGUE
pauseExit.txt
END RACE
pauseRetry.txt
RETRY
pauseSkip.txt
SKIP
chakramLevel2.txt
Tap to pause the Spirit Star's flight\nand spin it in place
explodingSpikeDescription.txt
Spike explodes on hit
explodingSpikeName.txt
Exploding Spike
sentrySpeedDescription.txt
Increase Sentry attack speed
shockStompDescription.txt
Drop attacks with Spirit Smash\ncreate a shockwave
shockStompName.txt
Shock Smash
BlazeCharge.txt
Charge Blaze
LockedPlantDescription.txt
These seeds have not been discovered yet.
LockedSkillDescription.txt
This ability has not been discovered yet.
SentrySpeed.txt
Sentry Speed
opherBlazeChargeDescription.txt
Charge up a flame to damage and set\nall enemies in sight on fire
opherBlazeDescription.txt
Set nearby enemies on fire
opherSentryDescription.txt
Spawn a spirit orb that attacks for you
opherSpikeDescription.txt
Throw a powerful spear of light.\nUses a large amount of Energy.\nDestroys unstable ground
opherSpiritStarDescription.txt
Throw a star that returns to you
opherWaterBreathDescription.txt
Breathe under water
spellsUIEquipScreenConfirmAddSocket.txt
Buy #Socket# for #{0} Spirit Light#?
spellsUIEquipScreenConfirmMoveShard.txt
Move shard?
spellsUIEquipScreenConfirmShardUpgrade.txt
Upgrade #{0}# for #{1} Spirit Light#?
spellsUIEquipScreenEquipStatus.txt
Currently equipped on
spellsUIEquipScreenHintAllSocketsAreFull.txt
All #sockets# are #full#
spellsUIEquipScreenHintAlreadyOwned.txt
You already #own this item#
spellsUIEquipScreenHintCantSocketSelectedEquipment.txt
#Can't socket# this ability!
spellsUIEquipScreenHintGlobalShardEquipFailure.txt
This can only be socketed to #weapons or spells#
spellsUIEquipScreenHintNoUpgradeAvailable.txt
No upgrades available
mapmakerUIEquipScreenNotEnoughSpiritLight.txt
Not enough #Spirit Light#
spiritShardsUIEquipScreenHintAlreadyOwned.txt
Already owned
spiritShardsUIEquipScreenHintMaxUpgraded.txt
Already #fully upgraded#!
spiritShardsUIEquipScreenLevel.txt
Level {0}:
spiritShardsUIEquipScreenMaxLevel.txt
Max Level:
spiritShardsUIEquipScreenNextLevel.txt
Next Level
spiritShardsUIEquipScreenNotEnoughOre.txt
Not enough #Gorlek Ore#
spiritShardsUIEquipScreenNotEnoughSpiritLight.txt
Not enough #Spirit Light# to upgrade this #Spirit Shard#
spiritShardsUIEquipScreenUpgradeFor.txt
Upgrade for
spiritShardsUIEquipScreenUpgradeForValue.txt
UPGRADE FOR {0} [SpiritLight]
spiritShardsUIEquipScreenUpgradeValue.txt
UPGRADE
spiritShardsUIEquipScreenXPTooltip.txt
{0}
spiritShardsUIShopExpensive.txt
{0}{1}{0}
spiritShardsUIShopOwned.txt
OWNED
spiritShardsUIShopTabShop.txt
SHOP
spiritShardsUIShopTabUpgrades.txt
UPGRADES
chooseQuest.txt
[MenuSelect] Track Quest
details.txt
[MapDetails] Details
filterAll.txt
[MapCycleFilter] Filter: All
filterCollectables.txt
[MapCycleFilter] Filter: #Collectibles#
filterQuests.txt
[MapCycleFilter] Filter: #Quests#
filterTeleporters.txt
[MapCycleFilter] Filter: #Warp Spots#
focusOnOri.txt
[MapFocusOri] Focus Ori
breakableWallMapIcon.txt
Breakable Wall
brokenWallMapIcon.txt
Broken Wall
builderMapIcon.txt
Grom
creepHeartMapIcon.txt
Creep Heart
desertMapIcon.txt
Desert Temple
energyCellHalfMapIcon.txt
Energy Cell Fragment
energyCellMapIcon.txt
Energy Cell
experienceBoostMapIcon.txt
Spirit Light Container
experienceMapIcon.txt
Spirit Light
gardenerMapIcon.txt
Tuley
iceFisherMapIcon.txt
Veral
keystoneDoorMapIcon.txt
Spirit Gate
keystoneDoorOpenMapIcon.txt
Open Door
keystoneMapIcon.txt
Keystone
kuMapIcon.txt
Ku
kwolokMapIcon.txt
Kwolok
lifeCellHalfMapIcon.txt
Life Cell Fragment
lifeCellMapIcon.txt
Life Cell
loremasterMapIcon.txt
Baur
mapmakerMapIcon.txt
Lupo
minerMapIcon.txt
Gorlek Miner
mokiMapIcon.txt
Moki
npcMapIcon.txt
NPC
oreMapIcon.txt
Gorlek Ore
raceEndMapIcon.txt
Spirit Trial End
raceStartMapIcon.txt
Spirit Trial Start
savePedestalMapIcon.txt
Spirit Well
seedMapIcon.txt
Seed
shardMapIcon.txt
Spirit Shard
shardSlotMapIcon.txt
Shard Slot Upgrade
shardTraderMapIcon.txt
Twillen
shrineMapIcon.txt
Shrine
siiraMapIcon.txt
Kii
skillPedestalMapIcon.txt
Ancestral Tree
spiderlingMapIcon.txt
Spiderling
statisticianMapIcon.txt
Motay
stompableFloorMapIcon.txt
Breakable Floor
treekeeperMapIcon.txt
Kii
wandererMapIcon.txt
Tokk
watermillMapIcon.txt
Door
weaponmasterMapIcon.txt
Opher
inactiveTeleportTrackQuest.txt
[MenuSelect] Warp/Track Quest
legendButton.txt
[MapLegend] Map Legend
noWarp.txt
You cannot #Warp# at this time.
objective.txt
Objective
placePinButton.txt
[X][Y][A] Toggle Pin
questObjective.txt
Quest Objective
questPanel.txt
[MapFocus] Quests
reward.txt
Reward
selectQuest.txt
[LeftStick] Select Quest
teleportToLocation.txt
[MenuSelect] Hold to Warp
toggleObjective.txt
[MapFocusObjective] Focus objective
fastTravelDescription.txt
Select Spirit Wells on the map and #warp# to them #from anywhere#.
fastTravel.txt
Fast Travel
revealEnergyCellsDescription.txt
Show all #Energy Cells# on maps
revealEnergyCells.txt
Reveal Energy Cells
revealHealthCellsDescription.txt
Show all #Life Cells# on maps
revealHealthCells.txt
Reveal Life Cells
revealShardsDescription.txt
Show all #Spirit Shards# on maps
revealShards.txt
Reveal Shards
kwoloksLamentK.txt
The forest's #Memory#,\nbound by frost in the #north#.
kwoloksLamentL.txt
Its #Eyes#, lost in darkness to the #south#.
kwoloksLamentM.txt
Its #Strength#, drowned in waters to the #west#.
kwoloksLamentN.txt
Its #Heart#, buried beneath\nshifting sands to the #east#.
getSeed.txt
You found a new #quest item#!\nIt glows dimly. Perhaps someone knows what sort of seed it is?
nameSeed.txt
Mysterious Seed
howToOpenSpiritGate.txt
Press [Interact] to insert a #Keystone#.
firstRacePedestalHint.txt
You unlocked a #Spirit Trial#!\nFind the #Start Pedestal# to begin the challenge!
allAreasLupoFirstEncounter.txt
Greetings, traveler! I am Lupo,\nCartographer Extraordinaire!
Rumor has it you're looking for a friend, and\nwhat's better for finding things than a #map#?
hubHomeAfterBreakingStuff.txt
Ah! Thanks for helping to clear\nthe clutter around my humble abode!
Less stuff means more room for maps!
lupoIntroRetalk.txt
... Still working on my latest map. You can't rush perfection, you know?
lupoIntro.txt
Greetings, traveler! I am Lupo,\nCartographer Extraordinaire!
Rumor has it you're looking for a friend, and\nwhat's better for finding things than a #map#?
lupoBuyMapButton.txt
[DialogueOption1] Purchase
lupoDeclineMapButton.txt
[Exit] No Thanks
lupoInteractionHint.txt
Press [Interact] to talk to #Lupo#!
lupoShopBoughtEverything.txt
That's all my notes! You're more than prepared\nto explore the world! Good luck!
lupoShopBoughtPinFarewell.txt
Much obliged!
lupoShopDeclined.txt
Maybe some other time, then.
lupoShopSalesPitch.txt
I've been marking down some of my\nobservations on these maps. Care to see?
lupoQuestCompletedRetalk.txt
Thank you for your assistance mapping the #Silent Woods#!
It might not be my most accurate map,\nbut it's definitely one of the most exciting!
As a matter of fact, all maps are exciting.\nStill, few require the mapmaker to weather such peril!
lupoQuestCompleted.txt
Ah ha! If it isn't my favorite student of the #Silent Woods#!
That's the last bit we needed! This map looks\nfantastic! We know all the nooks and crannies now!
Now I won't get lost, not that I'll ever go!\nNow, as #Apprentice Mapmaker#, you get a #discount# on any map!
lupoQuestExploredA.txt
Back from the #Silent Woods# so soon?\nWhat have you found?
Skeletal structures? Crumbling bones!?\nSounds...perfectly normal! Ahem.
Hmm. Some parts have not been fully explored.\nMapping demands thoroughness, you know.
lupoQuestExploredB.txt
Ah, the stalker of the #Silent Woods# returns!\nSo? What's out there?
Sucking tar pits? Exploding fauna!?\nMy! How lovely!
The map's taking shape, but some paths are still blank.\nCome back when you've seen it #all#!
lupoQuestStartRetalk.txt
Mark every landmark! Gauge every\ndistance! Chart every direction!
Then, using all your keen\nobservations, I'll make a map!
I mean we! We'll make a map!
lupoQuestStart.txt
Hello there! Welcome to my humble abode!
Say, I've seen you around! You must be an explorer!
Well there's place that needs exploring,\nand you're just the spirit to do it! The #Silent Woods#!
I would map it myself, but I'm afraid the\nweather there wouldn't agree with me. You know.\nRain. Ash. Death from above.
So you go, and then come tell me\nall the #details#! And the dangers!
Help me complete this project, and I'll\ngive you a fine discount on any map you need!
lupoTradeGetItem.txt
That #stone tablet# you have there looks familiar...
Why, that might be part of the #Map Stone#!\nLegend says it reveals the locations of countless riches.
Might bear venturing into the #Ancient Ruins# to see if those rumors are true!
howToAncestralTree.txt
Press [Interact] to #absorb# the light!
mokiInteractionHint.txt
Press [Interact] to talk to the #Moki#!
howToSaveGameShrineEntrance.txt
[DialogueOption1] Save
howToSaveGameShrineEntranceWithWarp.txt
[DialogueOption1] Save [DialogueOption2] Warp
howToStartShrineCombat.txt
Press [Interact] to initiate the #Combat Shrine#!
braveMokiFirstEncounterRetalk.txt
Yes, a #fang# would make the perfect trophy!\nNot a big smelly skull.
A real #Howl fang#! Gleaming and bright!\nThere must be one close to where you fought #Howl# to the #east#.
I will stay here and keep watch. Bravely.
braveMokiFirstEncounter.txt
Are you a spirit? Then tremble, spirit!\nYou stand before #Mokk the Brave#!
It is not very convincing, I know.\nBut I am brave. Or I would be, with a #trophy#!
A trophy like...like a #Howl skull#!\nOr just a #fang#, if that's too heavy.
I heard the #Howler# fighting to the #east#.\nMaybe it dropped one?
braveMokiFoundItemRetalk.txt
Silence, spirit! I am rehearsing the\nepic tale of my fight with #Howl#!
braveMokiFoundItem.txt
Oooh. A real #Howl fang#! None\nwill doubt #Mokk the Brave# now!
This is for you. I am brave but I am also generous.
braveMokiHaveItem.txt
Are you a spirit? Then tremble, spirit!\nYou stand before #Mokk the Brave#!
It is not very convincing, I know.\nBut I am brave. Or I would be, with a #trophy#!
Say, is that a real #Howl fang#!?\nThat would make the perfect trophy. Thanks!
braveMokiHowlsOriginShrineRumor.txt
Greetings, spirit! Not everyone can be #Mokk the Brave#,\nbut there is a way to #prove your bravery#.
Deep within #Howl's Den# it lies.\nA #shrine# to test the courage of any who dare!
I would go myself, but my bravery is not in question.
braveMokiHub.txt
It is I, #Mokk the Brave#!\nYou...did not forget me, did you?
None could forget my epic\nbattle with the ferocious #Howl#!
Please spread the word.\nIt is good for morale.
mouldwoodMokiFirstEncounterPostMora.txt
You are glowing! Are you a #spirit#?
I tried to catch some fireflies,\nbut they keep getting away.
Maybe if I had #something# to put them in?
mouldwoodMokiFoundItemRetalk.txt
Now which way was I going?\nThis way? No...
mouldwoodMokiFoundItem.txt
Hello there, spirit!\nIs that an empty #lantern# you have?
I can use that to trap these\nfireflies! I can go home!
Here, you may have this. Getting it\nwas very tricky. And sticky.
mouldwoodMokiHub.txt
Hello! Thank you for the #lantern#, spirit.\nI caught many fireflies!
Now I go to the #Mouldwood Depths#\nwhenever I want to get more silk.
And the spiders help me!\nIt is a good time to be a Moki.
howToExitGate.txt
Press [Up] to exit!
howToWarp.txt
Press [Map] to #open the Map# and hold [MenuSelect] on a #Spirit Well# to #warp#!
opherHowlsOriginRumor.txt
There's a limit on what I can teach you.\nAfter all, I cannot teach what I do not know.
But I've heard of a place with some\nknowledge...ancient, spirit knowledge.
The entrance is said to be barred to all\nbut the most #observant#. Good luck!
opherInkwaterShrineRumor.txt
If you care to put your skills to\nthe test, there's a #Spirit Shrine# nearby.
Just the place for you to prove your mettle.
Our paths will cross again. Till then, keep\nyour blade at the ready and an eye on the sky!
opherFarewellA.txt
Maybe next time.
opherFarewellB.txt
As you like.
opherFarewellNoMoreDiscount.txt
Make the most of your new #skill#,\nthe next won't come so cheaply.
opherFarewellOfferAccepted.txt
Stay sharp, spirit.
opherHubIntroBeforeWatermill.txt
Ah, greetings! I see you've made it to the #Glades#, spirit.
I don't suppose your journeys have taken\nyou in the direction of the #Wellspring# yet?
Rumors of an old #library# there have 'roused\nmy interest. Might do some exploring of my own.
Perhaps I'll see you there?
opherHubIntroRetalk.txt
At your service!
opherHubIntro.txt
Good to see you again, and in one piece!
And we both found what we\nwere looking for...or it found us.
I'm not easily impressed, but I must\nadmit I've underestimated you.
I'm at your service, whenever the need should arise.
opherInteractionHint.txt
Press [Interact] to talk to #Opher#!
opherLoreRoomRetalk.txt
All of this unspoiled knowledge...the secrets of the #spirits#!
Still, it's hard to read with that stench in the air.\nMark my words, something foul lurks nearby.
opherLoreRoom.txt
The legends were true, spirit! The #Wellspring Library#!\nJust look at all of this knowledge!
But there's something else, a #foul presence# nearby.\nThere, can't you smell it?
Seems to be wafting down from somewhere up #above#.\nMind checking on it while I browse these books?
opherOfferLibrary.txt
Of course, if you'd like to #hone#\n#your skills#, I am available.
opherOfferNo.txt
[Exit] No
opherOffer.txt
Care to #hone your skills#?
opherOfferYes.txt
[DialogueOption1] Yes
opherSpringIntroductionB_farewellB.txt
Stay sharp!
opherSpringIntroductionB_offerAfterPurchase.txt
Interested in improving your skills?
opherSpringIntroductionB_offer.txt
Interested in honing your skills? I can offer a deal\non your #first purchase# only, so choose wisely.
wispStenchTease.txt
The #Wellspring# was once a home to a #great library#, Ori.\nKnowledge flowed like water through its walls.
Now, much of what once was is lost, and the water sits still.
opherRescuesOriFromStinkSpirit.txt
A foul presence, indeed!
On we go! Hurry!
baursReachTokkSeesShriekRetalkA.txt
I'm a bit of a wanderer, myself, but I don't reckon\nit's curiosity what's spurred that bird to roam the #Reach#.
Maybe these frozen wastes are just nicer\nthan what she's leaving behind?
A creature like that's got plenty of skeletons\nin her past...and present. #Brrr#!
baursReachTokkSeesShriekRetalkB.txt
I traveled here to see the #Spring Blossom# tree,\nbut I doubt anything's survived on that icy peak.
It's hard to visit the wonders of the past when\neverything's buried under snow, muck, or ash.
And I think my plumage is getting frostbite.\nIs that even possible? Bah!
baursReachTokkSeesShriekRetalkC.txt
Don't mind me. I'm just here, enjoying\nthe view, freezing my tail feathers off.
baursReachTokkSeesShriek.txt
You see that? She's almost majestic...\nwhen viewed from a safe distance.
#Shriek# began hunting these heights when the wind turned cold.
I'm a bit of a wanderer, myself, but I don't imagine\n#curiosity# spurred that bird to roam the #Reach#.
Maybe these frozen wastes are just nicer\nthan what she's leaving behind? #Brrr#!
lostCompassTokkFirstEncounterItem.txt
#Squork#! These spinning wheels\nhave got me all turned around.
And wouldn't you know, I dropped my...\nwait, is that my #compass#?
It is my compass! I'm in your debt, fellow wanderer.
Here, take this. Debt paid!
lostCompassTokkFirstEncounterRetalk.txt
Still haven't found that #compass#?\nDon't worry, I'll be around.
lostCompassTokkFirstEncounter.txt
This #Wellspring#'s no place for wandering.\nThese wheels have got my insides turned all about.
I wouldn't be here at all if I hadn't lost that\n#compass# the last time I passed through.
Think you could help me find it? I believe it\nwas somewhere through that #door# over there...
lostCompassTokkRetalk.txt
Now to see what wonders of the old world I can find before\nthe #Decay# swallows the rest of what's left.
Maybe the ancient temple buried under the\nsands of the #Windswept Wastes#? Or even\nthe depths of the #Midnight Burrows#?
So much wandering to do. So little time.
lostCompassTokkYesItem.txt
My #compass#! You found it!
I'm in your debt, fellow wanderer.
Here, take this. Debt paid!
desertTokkFirstEncounterRetalk.txt
This dry wind is brutal on the feathers, just brutal. Bah!
You found anything yet?
desertTokkFirstEncounter.txt
This is the place! Here's where the #Gorlek# of old\nbuilt their wonders. Towering spires! Swooping arches!
All gone to dust and ruins, now. While the\ngreat #Gorlek# cower beneath the sands. Bah!
Truth be told, I came out here hoping to find #something#\nworth scavenging. What I found was sand. A lot of sand.
You seem the #digging# type.\nMaybe you'll have better luck?
desertTokkFirstEncounterWithGem.txt
This is the place! Here's where the #Gorlek# of old\nbuilt their wonders. Towering spires! Swooping arches!
All gone to dust and ruins, now. While the\ngreat #Gorlek# cower beneath the sands. Bah!
desertTokkFoundGem.txt
What's that, a #gem#? Looks a bit\nrough around the edges, hnn?
If I were you, I'd show it to an expert\nand make sure it's safe! #Squork#!
hubTokkAfterBaursReach.txt
No sooner do I wander back to these parts when\nI hear about what happened out in the Reach. #Squork#!
Sounds like I'll have to stretch these legs\nagain and take a look for myself.
Truth is, when I saw all that ice out there,\nI'd written off ever seeing the #Spring Blossom#\ntree again, or the green hills of the #Reach#.
Now it sounds like spring is here again, and you're to thank.\nNot bad for someone without feathers.
hubTokkAfterGoldenSein.txt
#Squork#! You've really done it this time!
The light coming together, that has to be good, surely.\nBut the ground shaking, and those lights on the horizon...
And #Shriek#'s been spotted up on the #Weeping Ridge#!\nIt's enough to make this wanderer want to find a nest and stay put.
hubTokkAfterKuStomp.txt
I heard what happened to your friend, and I am sorry.\nSorry for your friend, and for the one that hurt her.
Nothing's fouler than when the strong hurt the weak.
But the light, coming back together...now #that#'s promising.
We need something to lift the gloom, and the dust,\nand the sand. Maybe you're the one to make that happen, hnn?
hubTokkAfterLumaPools.txt
#Squork#...
I've said before that this land has fallen far...\nbut this is the first time I've really felt it.
#Kwolok# was more than just the #Guardian# of #Inkwater Marsh#.\nHe gave us hope that we could stop the #Decay#, or at least, slow it.
Now...that hope's with you, and the #wisps#.\nGood luck, spirit.
hubTokkAfterMouldwood.txt
Things are changing in #Niwen#, spirit,\nand I'm not sure I approve. Bah!
That is what you are, hnn, a #spirit#? What else\ncould have returned the light to Mouldwood?
It's not all good news, mind you. Now there's little\nspiders everywhere, and they're always getting underfoot.
I know better than to step on them, of course.\nConsidering who their mother is.
hubTokkAfterWatermill.txt
Now this is more like it! Might be time to take up fishing\nagain with all this clean water flowing through the #Glades#.
I gather you're to thank for this turn of events.\nLet me know when you figure out how to fix the rest, hnn?
It's hard to wander when there's ash all about,\nlike in that dead forest to the east. Bah!
And when the #shrieking# shadow flies overhead,\nthe smart bird stays indoors.
hubTokkFirstEncounter.txt
#Squork!# Fancy meeting you here.
This place isn't half bad for building a nest.\nNot that I've got any plans to settle down.
I hear that old Gorlek #Grom# aims to make these\n#Glades# even better. He should start by cleaning the water. Bah!
inkwaterMarshTokkFirstEncounterHasItem.txt
#Squork#! What are you, now?\nNot a #Moki#, clearly.
Not even from #Niwen#, are you. I've visited most\nlands near and far and not seen your kind.\nCome from across the water, maybe?
Well, whatever you are, I'm #Tokk#, a wanderer\nin these parts. The better parts, at least.
I'm taking shelter from that storm, myself,\nbut if you're thinking of going further, you'll have\nto get through that #Spirit Gate# to the #east#.
Can't say I favor your odds, but if you're dead set on it,\nwell, I have the other #keystone# you need right here.
Here, it's yours. Consider it a token\nof support for a fellow wanderer.
inkwaterMarshTokkFirstEncounter.txt
#Squork#! What are you, now?\nNot a #Moki#, clearly.
Not even from #Niwen#, are you. I've visited most\nlands near and far and not seen your kind.\nCome from across the water, maybe?
Well, whatever you are, I'm #Tokk#, a wanderer\nin these parts. The better parts, at least.
I'm taking shelter from that storm, myself,\nbut if you're thinking of going further, you'll have\nto get through that #Spirit Gate# over there.
You'll need #two keystones#. I happen to have one\nin my bag, and there's another in the #cave# to the #west#.
But acquiring it is a job for someone more\nnimble than myself. What do you say?
inkwaterMarshTokkNoKeystone.txt
Still haven't found that #keystone#?
inkwaterMarshTokkRetalk.txt
Keep your eyes sharp. The wind isn't the\nonly thing that #howls# in this swamp.
inkwaterMarshTokkYesKeystone.txt
Ah, you're back! And is that a #keystone# I see?
Here's one more for your trouble.\nI am ever a bird of my word, hnn?
Now I can continue my wanderings through\n#Niwen's# lost wonders...before we lose any more.
And you can carry on with, er,\nwhatever it is you're doing. Good luck.
kwoloksHollowTokkEntranceHintRetalk.txt
The great #Kwolok# is no mere legend.\nNo, he's quite real.
When the light left the #Spirit Willow# and\n#Decay# spread through the land, he was watching.
If it weren't for him, the #Moki# might not\nhave had a place to go when the woods where\nthey used to live grew too dangerous.
That's why they call #Kwolok# their guardian.\nHe's kept the #Decay# at bay...for now.
kwoloksHollowTokkEntranceHint.txt
The gaze of the great #Kwolok# admits only the worthy...
Or so the legend says. Of course, this\n#isn't# Kwolok. It's just a statue, hnn?
Come to think of it, it doesn't have any eyes, either.\nHow's it supposed to #gaze# at anything?
Some legend. Bah!
kwoloksHollowTokkEntranceWaterLowered.txt
Funny, I could have sworn the water in\nthe chamber was much higher a moment ago.
That's how it is, nowadays. Everything\nchanging, and never for the better. Bah!
tokkInteractionHint.txt
Press [Interact] to talk to #Tokk#!
tokkLumaPoolsRetalk.txt
I don't trust this place one bit.\nOh, sure, it's vibrant. Sure, it's alluring.
But one wrong step, and you're\nfood for the fishes. Bah!
tokkLumaPools.txt
The fish are biting...and not just the bait.\nRisked life and wing to catch one!
Shame we can’t all be like those underwater flowers, hnn?\nThey retract at the slightest touch…or nibble.
If only my tail feathers could do that,\nfishing would be a lot less painful. Bah!
tokkLumaPoolsWaterLoweredRetalk.txt
Still, I'm glad the Moki are around after the #Decay#.\nThriving, even, thanks to #Kwolok#.
I just wish they wouldn't thrive in my fishing hole. Bah!
tokkLumaPoolsWaterLowered.txt
As if fishing wasn’t hard enough, what with\nthe #Moki# taking up all the best spots.
Now all the water’s been drained from my little pool too.\nYou didn’t happen to see which one did it, did you?
There’s only that #well# left, and it doesn’t even\nhave water in it! How am I supposed to fish now, hnn?
tokkTradeSequenceGetItem.txt
Say, what’s that paper you got there?\n...#Squork#!
Those crisp, dotted lines, that bold X...\nThat’s a treasure map!
Here, I’ll swap you my #wanderer’s pouch# for it!\nSomething tells me I'll be needing a bigger bag.
inkwaterWellTokkFirstEncounterRetalk.txt
If only I knew how to read stone notation, hnn?
inkwaterWellTokkFirstEncounter.txt
Ah, welcome. You've come at the right time.\nI've just deciphered these #stones#.
They might look like a jumble of rocks\nto the untrained eye, but to me, it's a #key#!
See how some are #long# and some are #short#?\nThey're notes to a song!
I'm sure the song opens this gate to the\n#Midnight Burrows#...I'm just not sure how.
inkwaterWellTokkOpenedWell.txt
#Squork#! You opened the way into the\n#Midnight Burrows#! Deftly done, that.
inkwaterWellTokkRetalk.txt
Let me know if you find anything #interesting# down there, hnn?
inkwaterWellTokkYesTreasureAfterWhistle.txt
Who goes through the trouble of writing the key to a door,\nthen locks it behind the door, written #backwards#? Bah!
inkwaterWellTokkYesTreasure.txt
Ah, you're back! And is that a #tablet# you have there?
I see, it's a guide to reading the stones!\nWould have been nice to have this before, hnn?
Wait...never mind, it's written #backwards#.\nWell, that's useless. Bah!
windsweptWastesTokkRetalk.txt
They say the #Heart of the Forest# landed here\nwhen the light scattered, and the #Gorlek# kept it safe,\nhidden away from the rest of the world.
It’s down there now beneath the ruins.\nFaint, fragile...but it beats on!
windsweptWastesTokkTalk.txt
You should have seen the #Gorlek# wonders in their heyday!\nThe towering spires! The swooping arches!
All gone to dust and ruins, now. While the great\n#Gorlek# builders of old cower in their mines. Bah!
One thing they did has lasted, if the stories are true...
wellspring.txt
- T^HE^ W^ELLSPRING^ -
inkwaterMarshMokiMillRestartedRetalk.txt
(The moki should scamper off after the previous line, so if you're reading this, it means that hasn't been implemented yet)
inkwaterMarshMokiMillRestarted.txt
The waters #flow# once more.
Swift and clear!
Bright and clean!
You are very brave.
So #brave#!
So #soggy#!
We must tell #Kwolok#. This is\na happy day for all the marsh!
opherWatermillEntranceRetalk.txt
I've tried everything to get this door open, to no avail.
Tell you what. Why don't you look around for a #way\nto open it# while I continue poking, hmm?
opherWatermillEntrance.txt
Hello again, spirit. Well, I've decided to find that #old library#!
And I hear you want to start the #Wellspring#\nwheels spinning again. A noble quest!
I'm afraid, however, that this door might well\nbe the end of both our journeys. It won't budge.
wispMillIntro.txt
We remember this place. Water from the #Luma Pools#\nflows through here, feeding the marsh with life...
Or...it used to flow, before the #Decay#.\nBefore the mill stopped.
baursReachWispIntro.txt
We're entering the domain of the great #Baur#.\nHe sleeps ahead, weary from the long winter of the #Decay#.
But the #Memory of the Forest# remembers the spring.\nMaybe we can remind #Baur#, too. If we can wake him.
howToFling.txt
Aim [WASD] and press [Jump] to #fling# Ori from spinning wheels!
reachMokiFeatherHintRetalk.txt
I have been standing here a long time,\nbut the #bear# does not wake.
Maybe I will try #tickling# him again if\nI can find something #bigger# than a tuft of grass.
reachMokiFeatherHint.txt
Oh, hello. Are you going to the cold place?\nI am going there to pick some #reachberries#.
Or...I wanted to go. But there is a\n#large bear# in the way. He is sleeping.
I tried to wake him by #tickling his nose#\nwith a tuft of grass, but it did not work.
Maybe grass is #not big enough#?\nMaybe I am not big enough.
baurAfterGoldenSein.txt
I dreamt that the light returned\nto this land, by a spirit's hand.
Niwen has seen more than\nits share of darkness.
Now it begins to truly wake\nafter a long winter's sleep.
Travel far, little spirit, and spread\nthe warmth of spring as you go.
baurAfterKwoloksDeath.txt
I dreamt of #Kwolok#, great\nguardian, as I slept.
He was more than just a\ncaretaker of #Moki# and marsh.
He was the life that flowed beneath its\nroots. The wisdom that guided its waters.
He was like a father to the Moki,\nand he will be remembered.
baurAfterMouldwood.txt
I dreamt of #Mora#, spinner\nof darkness, as I slept.
For too long she lived\nin an unbreaking night.
Now she greets the dawn.\nAnd her children...
They will know what it is to see\ntheir webs glimmer with morning dew.
baurInteractionHint.txt
Press [Interact] to talk to #Baur#!
baurPostShriekBackstory.txt
She...is lost. A pitiful creature.\nHer heart is stone.
Gone too is the summer\nof the past, never to return.
But thanks to you, spirit, a new summer\nwill rise to take its place.
So have I dreamt.
baurPostThawRetalk.txt
I dreamt of #Shriek#, the stone-wing, as I slept.
The winter of the #Decay# was long and cold.\nBut the memory of warmth sustained me.
Can a creature who has never known\nthe light truly escape the darkness?
Perhaps. Or perhaps she will try to\npull us all down into darkness with her.
baurPostThaw.txt
Open your eyes, little spirit. You are safe now.
You have awoken the forest's Memory,\nand me with it.
I almost didn't find you in all that snow.
Now spring will return to the Reach...\nthough some might not welcome it.
The creature Shriek is one. I saw her\nas I slept and dreamt dark dreams.
baurReplayMemoryOfferAccepted.txt
Good. It is good to dream.
baurReplayMemoryOfferRefused.txt
Another time then.\nThere is always time to dream.
baurReplayMemoryOffer.txt
Will you share my dreams\nof what has been, spirit?
wakingBaurRetalk.txt
Zzz.
wakingBaur.txt
I dreamt of your arrival, spirit.
But you are too late.\nAnd this land is too hard, too cold.
The spring blossoms sleep under the ice,\nhigh upon the mountain peak.
There is nothing to do...but sleep.
npc1TreeKeeperRetalk.txt
Are you lost, spirit?\nThose lost here are rarely found.
npc1TreeKeeperTalk.txt
You shine bright, #spirit#.\nYou disturb the silence.
Folly. #She# hears, #she# sees.\nAnd you, yes, you are easily seen.
We obey the silence. Those who\ndo not, ah! They never leave.
npc2TreeKeeperRetalk.txt
Turn back, spirit. While you still can.
npc2TreeKeeperTalk.txt
The silence, yes, whispered of you.
Ah! So brave, to walk so freely in #her# woods.
Have you seen the stones?\nCold statues of travelers past.
They stand as testament, yes, to bravery.
treeKeeperFirstEncounterRetalk.txt
Listen! Can you hear my last,\nyes, last tree sigh in the wind?
Without a #healer#, ah!\nI fear her voice will soon be lost.
Please go. Let me mourn, yes,\nmy garden in peace.
treeKeeperFirstEncounter.txt
Ah! Light-bearer. Your kind is not\nwelcome, here, in my garden.
When the trees needed you\nmost, yes, you were gone.
Now look, look!\nMy garden is all but dead, see?\nCold stone, bitter dust.
Only one tree lingers. Ah!\nEven she is not whole.
Leave this dying place, yes, as your\nkind did before. Unless you can\nbring my last daughter healing.
Bear her #poisoned limb#, light-bearer. Find a #healer of nature#.\nRight what your kind has wronged.
treeKeeperHub.txt
Your kind left, and my trees fell\nslowly, one by one, to the #Decay#.
But you returned and found, yes, a home.\nAh! Safe soil for the #last seed#!
Perhaps there is hope, yet, for new life.\nPerhaps the #last seed# will become the #first tree#.
treeKeeperInteractionHint.txt
Press [Interact] to talk to the #Kii#!
treeKeeperSecondEncounterRetalk.txt
I will stay, yes, and remember.
treeKeeperSecondEncounter.txt
Under bright moons, I kept countless trees,\nhere, and watched them grow. Now nights are\ndark, and I am keeper of none.
All that remains is this. My last,\nyes, tree's #only seed#. I cannot watch\nthe #Decay# take it, too.
You, who returned. Take it as thanks\nfor your help. Even if it came too late.
fisherMokiAfterTrade.txt
Silk is so tricky and sticky!\nBut I will finish my net someday.
And then I will catch many fish!\nEvery day will be feast day for Moki!
fisherMokiFirstEncounter.txt
Shh! Do not move!
You will scare the fish.\nThey are sneaky.
If I had a net... But mine is broken.\nIf I had string...
You don't have #string#, do you?
Or even better, a net?\nNo? Oh.
fisherMokiHub.txt
Hello, spirit! Remember me?\nI am the #Fisher-Moki#?
I go to the #Luma Pools# with\nmy new #net#, every now and then.
But it is nice to come home at\nthe end of the day to sleep and to eat.
fisherMokiTradeItem.txt
Hello there. Wait, is that #string#?\nWhere did you find #that#?
I could make a net fit for the finest #Fisher-Moki#.
I will give you this for it. It is my father's\nold #spyglass#. Do not worry, he will not need it.
He does not sail. He only sleeps and eats.\nA lot. That is why I need a net.
frozenMokiAfterTrade.txt
This soup is like life. It is warm,\nit is full of yummy bits, and sometimes, it is spicy.
frozenMokiFirstEncounterRetalk.txt
At home in the #Wellspring Glades#, we have the best soup.
It is warm and spicy and made with\ndelicious marshclams. Oh. Marshclams.
Why did I leave my warm home? #Ah-choo#!\nExcuse me.
frozenMokiFirstEncounter.txt
Hello. Will you share my campfire? #Ah-choo#!
A #gust of wind# was blowing out my campfire,\nso I am hiding in this cave.
I am sorry I do not have any food to share.\nI only have dreams. Dreams of soup.
frozenMokiHub.txt
Oh, it is you! You brought me #soup# in the cold.
I hear you have helped many.\nThey say you are a hero.
But you are my hero because you\nbrought me soup, and it was delicious.
frozenMokiNoCampfireAfterSoup.txt
Hey! Why did you put out my campfire?
I will freeze to death! #Ah-choo#!
frozenMokiNoCampfire.txt
Hey! Why did you put out my campfire?
I will freeze to death! #Ah-choo#!
If only I had something warm to eat...
frozenMokiRekindleAfterSoup.txt
You brought the fire back!\nThank you!
I miss home.
frozenMokiRekindle.txt
You brought the fire back!\nThank you!
I am still hungry, though.\nI could use some #hot soup#.
I miss home.
frozenMokiTradeItem.txt
What is that smell?
Is that, could it be, #spicy marshclam soup#!?
Oh, thank you, thank you.\nI am saved. Such soup!
motayOfferNo.txt
[Exit] No
motayOfferYes.txt
[DialogueOption1] Yes
spiderlingInteractionHint.txt
Press [Interact] to talk to the #Spiderling#!
cancelInteract.txt
[Exit] Leave
caveMokiFirstEncounterRetalkCave.txt
#Grom# came and opened the hole wide.\nBut it was not a little hole. It was a whole cave!
You will need a #light# to go down there.\nThe #darkness hurts#.
caveMokiFirstEncounterRetalk.txt
I cannot believe I dropped my #acorn#.\nClumsy, clumsy, clumsy!
Maybe #a miner# could help?\nThey are good at digging holes.
caveMokiFirstEncounter.txt
Are you a spirit? A helpful\nspirit? I have a problem.
My #acorn# has fallen through a hole.\nIt was a gift from a special Moki.
I would get it, but the hole is small, and very dark.\nMaybe #someone with tools# could make it bigger?
caveMokiFoundItemRetalk.txt
Someday I will not be so afraid of the dark. Someday.
caveMokiFoundItem.txt
My #acorn#, you found it!
I will never let it go again.
gromAllProjectsCompleted.txt
Magnificent. Just...magnificent.
gromBrothersA.txt
The #Glades# are really coming along, eh?\nTime to build something really big!
I'll be needing some help though. If you go back\nto the #Mines# anytime soon, fetch my brother, #Grol#!
When you do, give him #this#.\nHe'll understand.
gromBrothersB.txt
Just magnificent, isn't it?
Things may still be dire beyond these #Glades#,\nbut there's hope, spirit. Hope!
Ah. 'Twas good to see my brother again.
gromDesertRumor.txt
Lo, spirit. I heard about your friend.\nI'm...sorry.
So many things falling apart these days.\nI hope she will recover soon, once the shattered #light# is whole.
We #Gorlek# sheltered a piece of that light\nlong ago in my old home, to the far #east#.
Our spires rose higher than the hills\nbefore the wind and sand brought them crumbling down.
If you go there, take care.\nIt is a hard place.
gromSearchForGrolA.txt
What's this, now? Word from the mines?\n#Grol# is missing!?
Someone's gotta find him! How about you?\nYou seem to know your way around a tunnel.
As for the rest of the Gorlek, tell them\nto join me here! That's what these #Glades# are for!
gromSearchForGrolB.txt
#Grol#, cured!? Why isn't he here with you?
He prefers to stay and build there?\nAlways so stubborn, that one.
Guess it runs in the family! Har!\nHere, for your trouble.
gromInteractionHint.txt
Press [Interact] to talk to #Grom#!
wellspringGladesGromAfterMill.txt
I heard what you did at the #mill#, spirit.
Maybe there’s some hope for this land yet, eh?
Things get any better, I might have to tell\nmy kin still in the mines...if they’ll listen.
wellspringGladesGromAfterThaw.txt
What's this I hear about spring coming to the frozen peaks?
All it took was a little #spirit# to get\nthings moving, am I right?
Now if only you could stop the desert winds\nfrom howling through my people's homeland...
wellspringGladesGromAfterVoice.txt
Lo, Spirit. Heard you found another #wisp#\nof light from the old #Willow#!
Wisps and spirits, wandering #Niwen#.\nNever thought I'd see the day.
Things really are looking up 'round\nhere, and not just in these glades.
wellspringGladesGromBaurDiscovered.txt
The Moki tell me you found #Baur# and\nhis #Reach#. Don’t you mind that old bear.
Though he may have given up on all but\nhis dreams, many of us still hope for brighter days.
And now that you’re here... Well, perhaps\nwe won’t have to hope for much longer.
wellspringGladesGromBeforeMill.txt
They say you’ve witnessed the #Wellspring#.\nEver seen that many wheels in one place?
I often wonder who built it. If it were a #Gorlek#\nconstruction, I doubt it would be stuck, mind you.
Still, it's an impressive feat. Who knows what\nancient knowledge might be found there?
wellspringGladesGromBuildingInteraction.txt
Fancy helping with a project?
wellspringGladesGromBuildingNoA.txt
Eh, dreams take patience, I suppose.
wellspringGladesGromBuildingNoB.txt
Better to take your time than\nregret a hasty decision, eh?
wellspringGladesGromBuildingProjectsCompleted.txt
Believe it or not, all the dreams I had for\nthese #Glades# are now a reality, thanks to you.
After seeing the sands destroy my work back\nhome, I wasn’t sure I still had it in me.
But I kept my promise, Ori.\nTogether, we built a #haven# for all.
wellspringGladesGromBuildingQueryAfterCompleteNo.txt
[Exit] Cancel
wellspringGladesGromBuildingQueryAfterComplete.txt
Care to help with another project?
wellspringGladesGromBuildingQueryAfterCompleteYes.txt
[DialogueOption1] View Projects
wellspringGladesGromBuildingQueryNo.txt
[Exit] Cancel
wellspringGladesGromBuildingQuery.txt
Care to help make these #Glades# a better place?
wellspringGladesGromBuildingQueryYes.txt
[DialogueOption1] View Projects
wellspringGladesGromBuildingYes.txt
Fantastic, I’ll get right on that.
wellspringGladesGromFarewellOfferAccepted.txt
Always a pleasure!
wellspringGladesGromFirstInteraction.txt
I didn’t dare hope the rumors were true, but here you are.\n#Niwen# is home to a #spirit# once more.
You made quick work of the wall, there.\nGuess my building skills aren't what they used to be.
Still, I made a promise I would provide refuge from\nthe #Decay# here. These #Glades# are counting on me, spirit.
But without #Ore#, I fear I will let them all down.\nThe materials I need were abandoned when my kind fled to the mines.
And without the proper supplies, well, my dream\nof a haven might end before it has even begun.
wellspringGladesGromFirstOreReaction.txt
I can hardly believe it. I haven’t laid eyes upon\nreal #Gorlek Ore# since we left our homeland.\nThank you, spirit.
\nTo build again with such materials...well,\nI can call myself a true #Gorlek# once more.
I'll keep my promise. The #Glades# will be a haven\nfor all, far from the #Decay# and the shadow in the sky.
wellspringGladesGromGorlekWarningNo.txt
Eh, dreams take patience, I suppose.\nBut soon I'll be building again, like a true #Gorlek#.
Few true Gorlek are left, so be wary if you see anyone out there\nwho looks like me. Not all of us escaped the corruption in time.
wellspringGladesGromGorlekWarningYes.txt
I'll get right on that! Now that I'm building again,\nI can call myself a true #Gorlek# once more.
Few true Gorlek are left, so be wary if you see anyone out there\nwho looks like me. Not all of us escaped the corruption in time.
wellspringGladesGromGotSein.txt
The forest is alive with news that the light is #whole# again.
It warms my heart, knowing the ruins\nof my home fulfilled their purpose.
Now go, spirit! Too long has the #Willow# waited for the light’s return.
wellspringGladesGromIntroA.txt
Hey! Who tore down my #wall#?
wellspringGladesGromIntroB.txt
Come on over. Let's get a closer look at you.
wellspringGladesGromKwolokDeath.txt
You know, spirit, for a moment there I really\nthought things were taking a turn for the better.
For some, hope left #Niwen# along with the spirits of old.\n#Kwolok#...he held on, and saved so many.
I will do my best to carry on his work,\nbut it feels lonelier now. I will miss him.
wellspringGladesGromPoolsDiscovered.txt
They say you’ve made it all the way to paradise!
It used to have fewer thorns, sure,\nbut #Luma Pools# survived the worst of the #Decay#.
What I wouldn’t give for a visit! But there’s work\nto be done here. A builder never rests, eh?
wellspringGladesGromWastesDiscovered.txt
The Moki say you've been to my homeland, or what's left of it.
The #Windswept Wastes#, they call it, eh? I suppose they've\nforgotten its true name, if they ever knew it in the first place.
#Gerora#, it was called. A wondrous city of proud stone\nand painted glass, colossal arches and lofty spires.
It deserves to be remembered.
wellspringGladesGromWellComplete.txt
The #Well#'s all set up, thanks to your help!\nNow that I'm building again, I can call\nmyself a true #Gorlek# once more.
The spirits used wells to traverse all #Niwen#. They even\nvisited my homeland, before the sandstorms levelled it.
hubMokiCAfter.txt
The #Glades# are getting prettier!
It is thanks to #Grom#.
He is better at building.\nWe are better at playing.
hubMokiCBefore.txt
More Moki come to the #Glades# every day.
That is why we ask #Grom# to help\nmake the #Glades# pretty.
We would do it ourselves, but we\nare small, and we would rather play.
hubMokiDialogA.txt
You must be the #spirit# they talk about.\nWelcome to the #Wellspring Glades#!
It is nice here. #Grom# the Gorlek\nbuilds us new homes.
And #Veral# makes us #marshclam soup#.\nSo spicy. So delicious!
hubMokiDialogB.txt
The water is clean!\nThere are caves to explore!
I cannot jump high like you,\nbut I am very enthusiastic.
Enthusiasm makes everything an adventure.
hubMokiDialogD.txt
Halt! None may pass the great lookout!\nThat is me.
I stand watch for #Shriek# the hunter. She wants to eat Moki.\nAnd our marshclam soup. It is delicious.
You may pass, spirit.
mokiFatherBuiltHutRetalk.txt
Yes, this is a good hut. A good home.\nMy family will be happy here.
I cannot wait to see my pup\nonce more. O, celebration!
mokiFatherBuiltHut.txt
#Grom# has built a good hut,\nand a good hut makes a good home.
If you go #east#, could you tell my\nfamily I have found a new home?
They live in the #Silent Woods#,\nin the #first hut#, near the #entrance#.
I will pay for the help!\nAnd here, you might need this #key#.
The woods are not safe. Not anymore.
mokiFatherFirstEncounterRetalk.txt
The #Silent Woods# are no longer safe.\nBad things...dark wings.
That is why I came here.\nTo find a better place.
Do you think the Gorlek #Grom# will build a home for us?
mokiFatherFirstEncounter.txt
I came far to find these #Glades#.\nIt is paradise here for #Moki#.
My family will like it here.\nBut we have no home.
The Gorlek #Grom# knows the building ways.\nMaybe he can help?
mokiFatherFoundFamily.txt
Spirit! Have you found my family in the #Silent Woods#?
That is...my #pup's doll#!\nBut it is #stone#! No...
I...I must go home.
mokiFatherHutAlreadyBuilt.txt
These #Glades# are paradise for #Moki#,\nand there is a good home here.
I must tell my family.\nThey are still in the #Silent Woods#.
Could you tell them for me?\nI will pay for the help.
They live in the #first hut#, near the #entrance#\nto the #Woods#. You might need this key.
The woods are not safe. Not anymore.
motayFarewellA.txt
See you soon...
motayInteractionHint.txt
Press [Interact] to talk to #Motay#!
motayIntro.txt
I can hardly believe it...\nI’m talking to a real #spirit#, in #Niwen#!
You're smaller than I thought,\nup close. Oh, but so bright!
I myself prefer to blend in.\nIt’s not safe out there, you know.
Lucky for you I’ve been watching your every move.\nJust to make sure you’re alright, of course.
motayMourningRetalk.txt
I used to watch #Shriek#...before\nI knew what she would become.
I watched the forest wrong her, and I said nothing.\nAnd then I watched her take revenge, Ori.
First she marred trees, and I watched.\nThen she destroyed nests, and I watched. I just watched!
Then she found a #Moki# village... If only I had your courage!\nBut I did not leave my hiding place.
I wonder sometimes...could I have stopped it all?\nBut no, I’m just #Motay#. I hide, and I watch.
motayMourning.txt
I saw what #Shriek# did to your\nfriend, Ori. I’m truly sorry.
I think...#Ku# reminded her of something.\nSomething she hates.
She was little too, once. Vulnerable.\nShe doesn’t want to remember that, Ori.
But there is something she didn’t see.\n#Ku# is strong. I know. I was watching.
motayOffer.txt
Care to see my records of you?
motayRetalk.txt
You’re new here, so of course I’m watching you!
#Niwen# has been waiting a long time for your kind to return.
But I watch the #Moki# too, and #Grom#, and...oh!\n#Grom# sings to himself when he thinks no one’s listening.
There’s only one I don't watch.\nI just run from #her#. And you should too.
motaySilentWoodsShrineRumorPostSilentWoods.txt
The #Silent Woods# is a place of...bad memories. I know.
But there’s a place of interest there too!\nA shrine to the ancient spirits.
If you return there, just know that you won’t be alone!\nI’ll be with you every step of the way.
Err...Just me and no one else. I hope.
motaySilentWoodsShrineRumor.txt
The further you go #east#, the harder it is for\nme to follow! 'Specially in the #Silent Woods#.
There’s others there even better than me\nat hiding. They take all the best spots.
But I know one spot they don't! A great spot\nfor hiding. Once a #shrine# to the ancient spirits, they say.
Still, it’s #her# domain, through and through.\nI've watched many enter and never return.
...I can’t talk you down from going, can I.
motayTradeHintBeltBag.txt
I can’t wait to see what wonders Tokk will find\nwith that #treasure map# you gave him!
Must have been some map, for him to\nhave given you his favorite #bag# in exchange.
Always wondered why he liked that little #bag# so much.\nThe straps would fit a #Moki# much better.
motayTradeHintCanteen.txt
You don’t need the #canteen# I gave you?
That’s lucky! I heard some cries for water\nwhile passing through the #desert#.
Most of us can only survive for a couple days\nwithout water, you know. Hope you’re not too late!
motayTradeHintHat.txt
That Moki was smart to get rid of a #hat# like that.\nIt’s so...distinct. Why stand out when you can blend in?
Everyone knows leaves make the best hats.\nStylish and inconspicuous.
Yes yes, a hat like that is better for #shade# than a leaf.\nBut I prefer to stick to the shadows anyway.
motayTradeHintHerbs.txt
Just imagine the adventures that Moki\nwill go on with an adventurer’s pack!
She seems to have a knack for it,\njudging by those #rare herbs# she gave you.
They don't just grow anywhere, you know.\nThat’s why #spicy marshclam soup# is such a delicacy 'round here.
But it takes a #real chef# to get it just right, take it from me.\nI’ve burned my tongue enough times to know!
motayTradeHintLantern.txt
A #Gorlek lantern#! They’re special,\nyou know. Very hard to break.
If I had one, I could watch #Niwen# at night, too!\nNot even the dark down in #Mouldwood Depths# could stop me.
Shame there’s no light inside. Maybe someone\nhas some #fireflies# you could use!
I’ll keep an eye out. As always.
motayTradeHintMapstoneTablet.txt
You made it just in time! What a relief.\nThat #Gorlek# looked parched!
That #tablet# he gave you... I’ve watched\nmany explorers try and fail to find one like it.
They say it’s a fragment of the great #Map Stone#,\nleading to untold treasures buried beneath desert sands.
But treasure is usually shiny. Not helpful\nfor blending in at all, if you ask me.
motayTradeHintSilkString.txt
It wasn’t easy, following you to #Mouldwood Depths#.\nAll the best hiding spots are full of sticky spiderwebs.
At least you got some #silk string# as a memento.\n16 branches long, too!
That's enough string to make a fishing net, you know.
motayTradeHintSnack.txt
Oh my oh my, that #marshclam soup# smells\neven more delicious than it looks!
Mother always made it for me when I had a cold.\nNothing like some spicy soup to get you all warmed up!
You know, I did hear some loud sneezing in #Baur’s Reach#.\nHurry! Sneezes and snow don’t mix.
motayTradeSequenceGetItem.txt
Look at that! Is that a #spyglass#?\nI could really use one of those!
Then I wouldn't have to follow you so\nclosely! Not that I follow you. Everywhere.
Here, have this #canteen#. It's filled\nwith delicious water! That's two for one!
racerMokiAfterTrade.txt
You are wondering why I do not leave\nmy cave with my nice and shady hat.
I am working up the courage, that is all.
racerMokiRacePlaceholder.txt
Oh, hello.
I came here from the #Marsh# because\nI heard the #Glades# were beautiful.
They are beautiful. But the light here is\nso bright. Not like the gloomy marsh.
That is why I am hiding in the shade.
If I had a #hat# like that funny one over there...
But I do not.
racerMokiTradeGotItem.txt
Oh, hello! That is a very nice #hat# you have.
May I have it? The sunlight in\nthese #Glades# is too bright for me.
I will give you this #empty lantern#\nfor it. My days in the dark are over.
Now begins my days in the shade.
mokiBaurRumorComplete.txt
#Baur# is awake!
Is it true he remembers everything for everyone?\nThere are some days I would like to remember.
But other days...I would like to forget them.\nI will not visit him right now.
mokiBaurRumorIntro.txt
Have you heard of the great #Baur#?
He is a powerful guardian, but he is always asleep.
You can see him, if you head\nnorth right before the #Wellspring#.
mokiBaurRumorRetalk.txt
Maybe guardians hibernate?\nMaybe that is why #Baur# sleeps.
I tried to hibernate once,\nand my friend #tickled# me with a #feather#.
It is hard to laugh and sleep at the same time.
mokiLagoonRumorComplete.txt
I heard a big tentacle monster was\nblocking the big wheel and you defeated it!
That is funny. So funny.
How could a little spirit fight a\nbig tentacle monster? You could not.
mokiLagoonRumorIntro.txt
I wander sometimes. Once, I went\nto the #Luma Pools#. It is very pretty.
There is a big wheel past the\n#Wellspring#, with a nice view from the top.
If you go #west# from the #top# of the #wheel#, you will reach the #Luma Pools#.
mokiLagoonRumorRetalk.txt
I have not gone to #Luma Pools# for a long time.\nThe big wheel is not moving.
I would swim down to see what is\nstopping it, but wet fur gives me sniffles.
mokiMouldwoodRumorComplete.txt
I met a spider! They are\nnot scary. Not at all!
I feel bad for thinking they were scary.
They climb walls too! It is amazing.
mokiMouldwoodRumorIntro.txt
Are you afraid of spiders? I have never\nseen one, but I would be very afraid if I did.
I hear there are many spiders in the #Mouldwood Depths#.
It is good that a #guardian of stone# keeps them trapped inside.
mokiMouldwoodRumorRetalk.txt
I hear #Mouldwood Depths# is dark.\nDark like night.
I am not afraid of the dark.\nI am afraid of spiders.
spiderlingHubA.txt
This part of the #Glades# feels most like home.
tuleyIntroWellspringRetalk.txt
You ever dream of home? Sometimes\nI wake up thinking I never left.
Cozy little hut, it was. Shelves and cupboards\njust brimming with #seeds# for planting.
I tried saving them all when the blizzard came...\nI hope I didn’t #leave any behind#.
tuleyIntroWellspringSeedFound.txt
I hoped you’d like my hut. Just imagine\nwhat it was like before the ice covered--\nwait, is that a #seed#?
A #Spring Plant# seed? Left to freeze in that\ncold, empty place? And still, it clings to life!
Isn’t it amazing, the strength, the\nstubbornness of such a small seed?
tuleyIntroWellspring.txt
I’ve seen many a novelty since I fled my\nfrozen garden after the storms. But a #spirit#...
My family told me stories. That your kind once\nroamed these lands where they call me stranger.
I’m not complaining, mind you. I’d almost\nforgotten the feeling of soft soil at my fingertips.
But it does not yet feel like home.
tuleyIntroWellspringWithSeedRetalk.txt
My kind, we aren’t adventurers. If it weren’t\nfor the frost, I’d never have left my old hut.
I’d never have seen the #Wellspring#, or\n#Kwolok’s Hollow#. And the seeds I found there!
Who knows how many more lay scattered,\nwaiting to be planted in these quiet #Glades#.
tuleyIntroWellspringWithSeed.txt
A #Spring Plant# seed! I thought I saved them\nall from that icy wasteland I once called home...
But I must have dropped one while fleeing the\nfrost. Thank you, spirit, for saving it.
My family told me stories. That your kind once\nprotected these lands where they call me stranger.
It seems the stories were true. Welcome back, spirit.\nMay we both once again feel at home.
tuleyPlantingComplete.txt
These #Glades# sheltered me after I had\nto abandon my old garden to the ice.
But that garden was small and secluded.\nNo one could enjoy its beauty but me.
Now the #Glades# shelter a new garden for all,\nand I...I finally feel at home. Thank you, spirit.
tuleyGotBranch.txt
This branch...you must take\nit far away from here.
Can’t you see? It’s more stone than wood.\nThe tree it belonged to is beyond hope.
And it spreads quickly. I once burned\nhalf my flowerbed to kill the creeping stone.
Take it, before the new\nlife here is corrupted too.
tuleyInteractionHint.txt
Press [Interact] to talk to #Tuley#!
tuleyNoSaleFarewell.txt
No harm done.
tuleyOfferAfterComplete.txt
Would you like to do some planting?
tuleyOfferAfterSeedFound.txt
Would you like to see what that small\n#Spring Plant# seed can become?
tuleyOffer.txt
Did you find any #seeds#, spirit?
tuleyProjectPurchased.txt
Then let's get started.
tuleySaleFarewell.txt
With each new flower, these #Glades# feel more like home.
twillenGotGem.txt
Ooh, my my my. A raw #Shard#, and in pristine condition!
A rare find, oh yes. Most #Spirit Shards# I discover\nalready refined, dazzling and beautiful.
The artisans of old understood the craft better, you see.\nStill, I shall polish this as best I can.
twillenEnterShopButton.txt
[DialogueOption1] View Shards
twillenEnterUpgradeScreenButton.txt
[DialogueOption2] View Upgrades
twillenFirstEncounterOffer.txt
But all are customers, you see.\nJust customers who want #Spirit Shards#.
twillenFirstEncounterRetalk.txt
Ah. You met the feathered traveler.\nNot yet a customer, no no.
He doesn’t quite agree with my way of...\nappreciating such ancient temples, you see.
But what a waste it would be, leaving my\ndazzling #Shards# to lie, useless and forgotten!
Even so, I grow weary of the hunt. Perhaps I\nwill find someplace to set up a proper shop.
Someplace less...dank.
twillenFirstEncounter.txt
Ooh. The glowing stranger my customers\nspeak of with such...awe.
Tell me, is it usual for your kind to fall from the sky?
I have met many curiosities on my travels, after all.
Oh yes. Some fall, some fly, some prowl, some...slither.
twillenHubAfterKuDeath.txt
My customers whisper of your friend.\nThey say you are trying to save her.
I had a friend once too, you see,\nbefore I had only my shining #Shards#.
Oh yes, I admire your strength.\nAnd I will remember your name, Ori.
twillenHubMeetingRetalk.txt
Ooh. The many names that buy my\n#Shards# are curious about my travels, oh yes.
I learned many things. I lost many things.\nBut it is easy to find new #Shards#, you see.
Some things are less easy to replace.
twillenHubMeeting.txt
A returning customer!\n Always a welcome sight, oh yes.
Your name is spoken ever more loudly.\nEven so, I have heard many names on my journeys, you see.
The names...they buy my shining #Shards#, and pass along.\nThey all sound quite the same, oh yes.
Still, my #Shards# do gleam more brightly around you.\nPerhaps your name is one to remember?
But for that, you would need to do\nsomething worth remembering.
twillenInteractionHint.txt
Press [Interact] to talk to #Twillen#!
twillenNoSaleFarewell.txt
Of course.
twillenOffer.txt
Care to refine your #Spirit Shards#?\nOr buy an entirely new shard, perhaps?
twillenSaleFarewell.txt
Thank you for your patronage.
twillenWellspringShrineRumor.txt
Ah. There is one place you might go\nto better learn how to use your #Shards#.
It lies in the Wellspring.\nA #shrine# to the ancient spirits, you see.
It is said the ancient spirits could wield many, many\n#Shards# at once. Maybe you could too, oh yes.
howToGlideB.txt
Press and hold [Glide] while in the air to #Glide#!
lumaPools.txt
- L^UMA^ P^OOLS^ -
lumaPoolsIntro.txt
When the #Willow's# light shattered, the #Strength of the Forest# fell here.
Its presence kept these pools safe from the #Decay#,\nbut we must find it soon, Ori. Its light will not last.
lagoonMokiFirstEncounterFoundKwolok.txt
These paths are twisty,\nbut I knew you would find #Kwolok#.
And he went to the #west#?
...Too bad I cannot swim.
If you see him again, could you give him this?
lagoonMokiFirstEncounterKwolokDead.txt
You found him! He’s the wisest, isn’t he?\nSo wise and...
#Kwolok#...is gone? 
O Great Guardian, #Protector of the Moki#!\nWho will give us advice now?
I must pay my respects...but I am not\nstrong enough to travel back to the #Marsh#.
This #amulet#. Kwolok gave it to me long ago.\nCould you bring it to his pool in the #Hollow#?
lagoonMokiFirstEncounterRetalk.txt
Have you found #Kwolok#?
I searched #east#, and all\nI found were #bubbles#.
They are good to bounce on,\nbut not good for advice.
lagoonMokiFirstEncounter.txt
Have you seen #Kwolok#?\nI heard he came to the #Luma Pools#.
But I can't find him.\nIt is bigger here than I remember.
Kwolok is #wise#. I need his advice.\nIf you find him, could you let me know?
lagoonMokiGiveItemRetalk.txt
I'm sorry I can't join you.\nI need some time to myself.
lagoonMokiHub.txt
I have met many Moki here.\nWe carry #Kwolok's# wisdom with us.
Every night we tell his stories.\nOf the light, and the marsh, and the #Decay#.
And of a #spirit# who came to help.\nThat one is my favorite.
lagoonMokiSecondEncounterFoundKwolok.txt
These pool paths are twisty,\nbut I knew you would find #Kwolok#.
And he went to the #west#?
...Too bad I cannot swim.
If you see him again, could you give him this?
lagoonMokiSecondEncounterKwolokDead.txt
#Kwolok#...is gone? What will we Moki do!?
Great #Guardian#! Great teacher\nboth mossy and wise!
I must pay my respects...but I am not\nstrong enough to travel back to the #Marsh#.
This #amulet#. Kwolok gave it to me long ago.\nCould you bring it to his #pool# in the #Hollow#?
lagoonMokiSecondEncounterRetalk.txt
That #amulet# is very special.
#Kwolok# gave it to me when I was little.
This will give you courage, he said.
But it was not the #amulet# that gave me courage. It was #Kwolok#.
lagoonMokiThirdEncounterKwolokDead.txt
#Kwolok#...is gone? What will we Moki do?
Great Guardian! Great teacher\nboth mossy and wise!
I must pay my respects...but I am not\nstrong enough to travel back to the #Marsh#.
This #amulet#. Kwolok gave it to me long ago.\nCould you bring it to his #pool# in the #Hollow#?
howToFlapFeather.txt
To use #Flap#, hold [AbilityWheel] and assign it to [Ability1], [Ability2], or [Ability3].
howToBashEnemiesUnderWater.txt
Hold [Bash] near underwater enemies and #Bash#\nin the opposite direction to #redirect them#!
howToWaterDash.txt
Press [Dash] while swimming toward the surface to #Dash# out of the water!
meetingKwolok.txt
Harrunk!\nA spirit in my marsh?
So the Moki were right. I wanted\nto believe...but it has been so long.
I am Kwolok, and you are\nwelcome in my marsh, little one.
The Moki tell me you seek your\nfriend, an owlet. She fell far to the east.
The Silent Woods hold her now.
Where the owls are no more.
Once, the waterway behind me led there,\nbut the waters have grown foul and impassable.
There is one way, however. The Wellspring\nto the west, a great watermill, sits silent.
Were you to set its wheels in motion,\nthe waters would flow clear once more.
I would accompany you, but the Moki need me.\nI can give you something, however.
A fragment of the ancient light that\nonce brightened these wilds.
May its voice be your guide through this perilous land.
kwolokInteractionHint.txt
Press [Interact] to talk to #Kwolok#!
kwolokInTheLagoon.txt
Hello, little one. It is good to see you here.
A long time has passed since I last\nleft my hollow, but you have given me hope.
The Strength of the Forest is near...\nand something else, too. A familiar stench.
Harrunk! Time is of the essence. We will\nspeak again once we have found the wisp.
lumaPoolsMokiKwolokWarning.txt
Something is wrong with #Kwolok#!
Hurry!
lumaPoolsWispSpotted.txt
The #Strength of the Forest#!\nKwolok found it!
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