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using System; | |
using System.Collections; | |
using UnityEngine; | |
namespace UnityExtensions.Runtime | |
{ | |
public class MonoRoutine | |
{ | |
IEnumerator Enumerator { get; } | |
MonoBehaviour Behaviour { get; } | |
Coroutine Coroutine { get; set; } | |
bool isRunning; | |
public bool IsRunning | |
{ | |
get => isRunning; | |
private set | |
{ | |
if (value) Started?.Invoke(Behaviour, EventArgs.Empty); | |
isRunning = value; | |
} | |
} | |
bool isPaused; | |
public bool IsPaused | |
{ | |
get => isPaused; | |
set | |
{ | |
if (value) Paused?.Invoke(Behaviour, EventArgs.Empty); | |
else Unpaused?.Invoke(Behaviour, EventArgs.Empty); | |
isPaused = value; | |
} | |
} | |
public event EventHandler<MonoRoutineEventArgs> Stopped; | |
public event EventHandler Paused; | |
public event EventHandler Unpaused; | |
public event EventHandler Started; | |
public MonoRoutine(IEnumerator enumerator, MonoBehaviour behaviour) | |
{ | |
Enumerator = enumerator; | |
Behaviour = behaviour; | |
Coroutine = Behaviour.StartCoroutine(Wrapper()); | |
} | |
public void Start() | |
{ | |
if (IsRunning) return; | |
IsRunning = true; | |
Enumerator.Reset(); //FAILS | |
Coroutine ??= Behaviour.StartCoroutine(Wrapper()); | |
} | |
public void Stop() | |
{ | |
if (!IsRunning) return; | |
IsRunning = false; | |
if (Coroutine != null) Behaviour.StopCoroutine(Coroutine); | |
Stopped?.Invoke(Behaviour, new MonoRoutineEventArgs(true)); | |
} | |
public void Pause() | |
{ | |
if (!IsRunning) return; | |
IsPaused = true; | |
} | |
public void Unpause() | |
{ | |
if (!IsRunning &! IsPaused) return; | |
IsPaused = false; | |
} | |
public void TogglePause() | |
{ | |
if (!IsRunning) return; | |
IsPaused = !IsPaused; | |
} | |
IEnumerator Wrapper() | |
{ | |
while (!IsRunning) yield return null; | |
while (IsRunning) | |
{ | |
if (IsPaused) yield return null; | |
else | |
{ | |
if (Enumerator != null && Enumerator.MoveNext()) | |
{ | |
yield return Enumerator.Current; | |
} | |
else | |
{ | |
IsRunning = false; | |
Stopped?.Invoke(Behaviour, new MonoRoutineEventArgs(false)); | |
yield break; | |
} | |
} | |
} | |
} | |
} | |
public class MonoRoutineEventArgs | |
{ | |
public bool IsForced { get; } | |
public MonoRoutineEventArgs(bool isForced) => IsForced = isForced; | |
} | |
public class TestComponent : MonoBehaviour | |
{ | |
MonoRoutine Routine { get; set; } | |
void Awake() | |
{ | |
Routine = new MonoRoutine(Test, this); | |
Routine.Started += OnRoutineStarted; | |
Routine.Paused += OnRoutinePaused; | |
Routine.Unpaused += OnRoutineUnpaused; | |
Routine.Stopped += OnRoutineStopped; | |
Routine.Start(); | |
} | |
void OnRoutineStarted(object sender, EventArgs e) | |
{ | |
Debug.Log("Started"); | |
} | |
void OnRoutinePaused(object sender, EventArgs e) | |
{ | |
Debug.Log("Paused"); | |
} | |
void OnRoutineUnpaused(object sender, EventArgs e) | |
{ | |
Debug.Log("Unpaused"); | |
} | |
void OnRoutineStopped(object sender, MonoRoutineEventArgs e) | |
{ | |
Debug.Log("Stopped" + (e.IsForced ? " forcefully" : " not forcefully")); | |
} | |
void Update() | |
{ | |
if (Input.GetKeyDown(KeyCode.Space)) | |
{ | |
Routine.TogglePause(); | |
} | |
if (Input.GetKeyDown(KeyCode.E)) | |
{ | |
Routine.Stop(); | |
} | |
if (Input.GetKeyDown(KeyCode.S)) | |
{ | |
Routine.Start(); | |
} | |
} | |
IEnumerator Test | |
{ | |
get | |
{ | |
yield return new WaitForSeconds(10f); | |
} | |
} | |
} | |
} |
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