Created
January 21, 2019 16:43
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DW2 Dodge Rate Lua
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--This script is designed to work with Bizhawk | |
--This script assumes a pre-made state on Quicksave Slot 0 | |
--Set the correct memory domain | |
memory.usememorydomain("System Bus") | |
--define variables | |
dodge = 0 | |
hit = 0 | |
total = 0 | |
save_state_slot = 0 -- which quickload slot to load from | |
rng1 = 0 | |
rng2 = 0 | |
--Wait function for advancing 1 frame and displaying results on the screen | |
function Wait(number) | |
for i=0,number-1 do | |
emu.frameadvance() | |
gui.text(30,170,'Total: '..total) | |
if(total ~= 0) then | |
gui.text(30,210,'Dodge: '..dodge..' ('..(math.floor(1000 * dodge / (total)) / 10)..'%)') | |
gui.text(30,230,'Hit : '..hit..' ('..(math.floor(1000 * hit / (total)) / 10)..'%)') | |
end | |
end | |
end | |
--the main loop, this runs forever | |
while true do | |
--load the savestate | |
savestate.loadslot(save_state_slot); | |
--load the previous rng values back into the state | |
memory.writebyte(0x0032,rng1); | |
memory.writebyte(0x0033,rng2); | |
HP_Midd_start = memory.readbyte(0x063B); | |
--run the attack loop | |
for i=0,10 do | |
Wait(math.random(5)+1); --wait a random number of frames | |
joypad.set({A=true}, 1) | |
end | |
--wait for the battle to resolve | |
Wait(200); | |
--read the variables we need to record data | |
HP_Midd = memory.readbyte(0x063B); | |
if HP_Midd < HP_Midd_start then | |
--Middenhall was hit | |
hit = hit + 1; | |
else | |
--Middenhall Dodged | |
dodge = dodge + 1; | |
end | |
total = total + 1; | |
--save the RNG values for the next loop | |
rng1 = memory.readbyte(0x0032) | |
rng2 = memory.readbyte(0x0033) | |
Wait(1); | |
end |
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