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@EvilAsh25
Created January 21, 2019 16:43
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DW2 Dodge Rate Lua
--This script is designed to work with Bizhawk
--This script assumes a pre-made state on Quicksave Slot 0
--Set the correct memory domain
memory.usememorydomain("System Bus")
--define variables
dodge = 0
hit = 0
total = 0
save_state_slot = 0 -- which quickload slot to load from
rng1 = 0
rng2 = 0
--Wait function for advancing 1 frame and displaying results on the screen
function Wait(number)
for i=0,number-1 do
emu.frameadvance()
gui.text(30,170,'Total: '..total)
if(total ~= 0) then
gui.text(30,210,'Dodge: '..dodge..' ('..(math.floor(1000 * dodge / (total)) / 10)..'%)')
gui.text(30,230,'Hit : '..hit..' ('..(math.floor(1000 * hit / (total)) / 10)..'%)')
end
end
end
--the main loop, this runs forever
while true do
--load the savestate
savestate.loadslot(save_state_slot);
--load the previous rng values back into the state
memory.writebyte(0x0032,rng1);
memory.writebyte(0x0033,rng2);
HP_Midd_start = memory.readbyte(0x063B);
--run the attack loop
for i=0,10 do
Wait(math.random(5)+1); --wait a random number of frames
joypad.set({A=true}, 1)
end
--wait for the battle to resolve
Wait(200);
--read the variables we need to record data
HP_Midd = memory.readbyte(0x063B);
if HP_Midd < HP_Midd_start then
--Middenhall was hit
hit = hit + 1;
else
--Middenhall Dodged
dodge = dodge + 1;
end
total = total + 1;
--save the RNG values for the next loop
rng1 = memory.readbyte(0x0032)
rng2 = memory.readbyte(0x0033)
Wait(1);
end
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