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@Evolis3d
Evolis3d / misc_AnimTools.cs
Created March 18, 2023 00:28
Generate an AnimClip asset from a selection of Sprites at the ContextMenu
using UnityEditor;
using UnityEngine;
namespace Evolis3D.Utils
{
[CanEditMultipleObjects]
public class misc_AnimTools : MonoBehaviour
{
[MenuItem("Assets/!Evolis3D/Compound AnimClip with these...")]
static void CompoundAnimClip()