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class AircraftView: UIView { | |
override init(frame: CGRect) { | |
super.init(frame: frame) | |
setupView() | |
} | |
required init?(coder: NSCoder) { | |
super.init(coder: coder) | |
setupView() | |
} | |
func setupView() { | |
let path: UIBezierPath = getPath() | |
let shape = CAShapeLayer() | |
shape.path = path.cgPath | |
shape.lineWidth = 2.0 | |
shape.strokeColor = UIColor.white.cgColor | |
shape.fillColor = UIColor.clear.cgColor | |
self.layer.addSublayer(shape) | |
} | |
func getPath() -> UIBezierPath { | |
let path: UIBezierPath = UIBezierPath() | |
path.move(to: CGPoint(x: 230, y: 520)) | |
path.addLine(to: CGPoint(x: 70, y: 520)) | |
path.addLine(to: CGPoint(x: 60, y: 250)) | |
path.addCurve(to: CGPoint(x: 240, y: 250), controlPoint1: CGPoint(x: 96, y: 16), controlPoint2: CGPoint(x: 204, y: 16)) | |
path.addLine(to: CGPoint(x: 230, y: 520)) | |
path.close() | |
return path | |
} | |
} |
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