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looks at other past sd projects for inspiration
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team contract
- scheduling
- how the project and all of it's parts were scheduled
- how deadlines work
- motivations
- individual visions
- why pick this project
- introductions
- who did what
- why
- who did what
- scheduling
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agile development
- how we used scrum/etc.
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research
- how we researched things (possibly omit)
- what we researched (this section should be very large)
- quote when it feels right to do so
- keep note of what sources are used
- quote when it feels right to do so
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rewrite the entire original design doc in a less compressed form
- this will be quite large
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why we did:
- godot
- ggpo
- rollback
- prototyping
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why we didn't:
- unity
- delay based
- custom netcode
- microtransactions
- p2w
- dlc
- battlepass
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how we:
- got ggpo working in godot directly
- used rollback
- deterministic physics
- resimulation
- varify sync
- what got passed between clients
- why
Created
October 10, 2023 16:40
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design doc outline
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