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############################################################################################ | |
FATAL ERROR in | |
action number 1 | |
of Mouse Event for Glob Left Pressed | |
for object evt_104_gymdoll: | |
Push :: Execution Error - Variable Index [0,2] out of range [1,2] - -1.flavor_success(101171,2) | |
at gml_Script_event_success | |
############################################################################################ | |
-------------------------------------------------------------------------------------------- |
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//Generic Palletizer | |
//Created by abelcamarena https://www.shadertoy.com/view/tsKGDm | |
//Adapted by The MacGovern with assistance from Matsilagi and kingeric1992 | |
#include "ReShade.fxh" | |
#include "ReShadeUI.fxh" | |
uniform float PIXEL_FACTOR < | |
ui_type = "drag"; | |
ui_min = 32; ui_max=ReShade::ScreenSize.x; ui_step = 1; |
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#include "ReShade.fxh" | |
/* | |
1-bit Hue-Based Palette Shader | |
Created by Expack3, adapting source code from the following sources: | |
"Dithering on the GPU" by Alex Charlton: http://alex-charlton.com/posts/Dithering_on_the_GPU | |
"RGB to HSV/HSL/HCY/HCL in HLSL" by Ian Taylor (Copyright © 2002-2018 Ian Taylor): http://www.chilliant.com/rgb2hsv.html | |
Thanks to EDCVBNM and Matsilagi for their invaluable assistance! | |
*/ |
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;========================================================================== | |
; === Text based config file for dgVoodoo2 | |
; === Use this file if you are a game modder/hacker or an experted user and | |
; want to modify some advanced properties not available via the CPL. | |
;========================================================================== | |
Version = 0x255 | |
;-------------------------------------------------------------------------- |
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/*The following method is designed to play a given line of sound samples as fast as possible. | |
This code was taken from the source code of XMOD, a simple, high-speed sound module/MIDI hybrid designed using the XACT subset utilized by the XNA game framework. | |
*/ | |
//Variables used: | |
private int currLine; //indicates the current line in a song | |
public short playbackStatus = 0; //Used to store the current playback status. 0 = stop, 1 = pause, 2 = play, 3 = loop | |
private int LPS; //used to store the current tempo, or lines per second (LPS). | |
private Cue[] cueBank; //used to store up to 4 cues, XACT's language for "instances of a loaded sound file with playback metadata", to be used for a song; can be updated as needed | |
private String[] cueNames; //used to store the names of all cues to be used for a song |