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diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp | |
index 65bb23f6..4bc9d5ba 100644 | |
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp | |
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp | |
@@ -43,7 +43,7 @@ void PointMovementGenerator<T>::DoInitialize(T* unit) | |
i_y += 0.2f * sin(unit->GetOrientation()); | |
} | |
- init.MoveTo(i_x, i_y, i_z); | |
+ init.MoveTo(i_x, i_y, i_z, true); | |
} | |
} | |
else | |
@@ -55,7 +55,7 @@ void PointMovementGenerator<T>::DoInitialize(T* unit) | |
i_y += 0.2f * sin(unit->GetOrientation()); | |
} | |
- init.MoveTo(i_x, i_y, i_z); | |
+ init.MoveTo(i_x, i_y, i_z, true); | |
} | |
if (speed > 0.0f) | |
init.SetVelocity(speed); | |
@@ -101,10 +101,10 @@ bool PointMovementGenerator<T>::DoUpdate(T* unit, uint32 /*diff*/) | |
if (m_precomputedPath.size() > 2) | |
init.MovebyPath(m_precomputedPath); | |
else if (m_precomputedPath.size() == 2) | |
- init.MoveTo(m_precomputedPath[1].x, m_precomputedPath[1].y, m_precomputedPath[1].z); | |
+ init.MoveTo(m_precomputedPath[1].x, m_precomputedPath[1].y, m_precomputedPath[1].z, true); | |
} | |
else | |
- init.MoveTo(i_x, i_y, i_z); | |
+ init.MoveTo(i_x, i_y, i_z, true); | |
if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit | |
init.SetVelocity(speed); | |
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