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FALL1N1/asd.diff Secret

Created November 2, 2020 20:52
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diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 65bb23f6..4bc9d5ba 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -43,7 +43,7 @@ void PointMovementGenerator<T>::DoInitialize(T* unit)
i_y += 0.2f * sin(unit->GetOrientation());
}
- init.MoveTo(i_x, i_y, i_z);
+ init.MoveTo(i_x, i_y, i_z, true);
}
}
else
@@ -55,7 +55,7 @@ void PointMovementGenerator<T>::DoInitialize(T* unit)
i_y += 0.2f * sin(unit->GetOrientation());
}
- init.MoveTo(i_x, i_y, i_z);
+ init.MoveTo(i_x, i_y, i_z, true);
}
if (speed > 0.0f)
init.SetVelocity(speed);
@@ -101,10 +101,10 @@ bool PointMovementGenerator<T>::DoUpdate(T* unit, uint32 /*diff*/)
if (m_precomputedPath.size() > 2)
init.MovebyPath(m_precomputedPath);
else if (m_precomputedPath.size() == 2)
- init.MoveTo(m_precomputedPath[1].x, m_precomputedPath[1].y, m_precomputedPath[1].z);
+ init.MoveTo(m_precomputedPath[1].x, m_precomputedPath[1].y, m_precomputedPath[1].z, true);
}
else
- init.MoveTo(i_x, i_y, i_z);
+ init.MoveTo(i_x, i_y, i_z, true);
if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
init.SetVelocity(speed);
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