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using UnityEngine;
using System.Collections;
public class raySet : MonoBehaviour {
float y;
void FixedUpdate ()
{
Vector3 fwd = transform.TransformDirection (Vector3.forward * 10);
Debug.DrawRay (transform.position, fwd, Color.blue, 0.1f);
if (Physics.Raycast (transform.position, fwd, 200)) {
using UnityEngine;
using System.Collections;
public class raySet : MonoBehaviour {
float y;
void FixedUpdate () {
y -= Input.GetAxis("Mouse Y");
if (y >= -90 && y <= 90) {
Debug.Log (y);
transform.localRotation = Quaternion.Euler (y, 0, 0);
using UnityEngine;
using System.Collections;
public class PlayerControll : MonoBehaviour {
float mouseX;
Rigidbody rigidbody;
void Start(){
rigidbody = GetComponent<Rigidbody> ();
}
using UnityEngine;
using System.Collections;
public class PlayerControll : MonoBehaviour {
float mouseX;
Rigidbody rigidbody;
void Start(){
rigidbody = GetComponent<Rigidbody> ();
}