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@FDiskas
Last active April 14, 2023 13:18
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Take a bus from airport

The bus will spawn at second floor. The drunk driver should come from first floor. He will wait for you to enter the bus. Enter the bus as passenger and driver will take you to the station. Don't try to piss him off.

To enter as a passenger you can try this snippet

on('keyup', async (key) => {
    if (key == 'B'.charCodeAt(0)) {
        const closest = game.getClosestVehicle(Player.local.pos.x, Player.local.pos.y, Player.local.pos.z, 50, 0, 70);
        game.taskEnterVehicle(Player.local.scriptID, closest, 5000, 2, 1.0, 2, 0);
    }
});
import { Player, on, setTimeout, onServer, log, clearTimeout, emit, emitServer } from 'alt-client';
import game from 'natives';
onServer("Bus:From:Airport", async (vehicle) => {
const driverStart = {
x: -1016.289,
y: -2759.372,
z: 14.165,
model: 's_m_y_airworker',
heading: 45.0,
};
const driverDest = {
x: 456.035,
y: -644.921,
z: 28.359,
};
const garage = {
x: 441.69,
y: -585.894,
z: 28.5,
};
let pedDriver = null;
let timerToBusStation = null;
let timerToGarage = null;
loadModelAsync(driverStart.model).then(() => {
pedDriver = game.createPed(1, game.getHashKey(driverStart.model), driverStart.x, driverStart.y, driverStart.z, driverStart.heading, false, false);
on('resourceStop', () => {
game.deletePed(pedDriver);
});
game.giveWeaponToPed(pedDriver, 453432689, 100, false, true);
game.requestAnimSet('move_m@drunk@verydrunk');
if (game.hasAnimSetLoaded('move_m@drunk@verydrunk')) {
game.setPedMovementClipset(pedDriver, 'move_m@drunk@verydrunk', 0.0);
game.setPedConfigFlag(pedDriver, 100, true);
game.setPedIsDrunk(pedDriver, true);
}
game.taskWanderStandard(pedDriver, 10.0, 10);
game.taskEnterVehicle(pedDriver, vehicle.scriptID, 60000, -1, 1.0, 0, 0);
});
on('enteredVehicle', (vehicle, seat) => {
if (seat !== 1) {
if (timerToGarage) {
clearTimeout(timerToGarage);
}
game.taskVehicleDriveToCoordLongrange(pedDriver, vehicle.scriptID, driverDest.x, driverDest.y, driverDest.z, 220.0, 525247, 5.0);
}
});
on('leftVehicle', (vehicle, seat) => {
if (seat !== 1) {
emit("Bus:To:Garage", pedDriver, vehicle);
}
});
on("Bus:To:Garage", (driver, bus) => {
timerToGarage = setTimeout(() => {
log('Take Bus to garage');
game.taskVehicleDriveToCoordLongrange(driver, bus.scriptID, garage.x, garage.y, garage.z, 220.0, 525247, 5.0);
setTimeout(() => {
game.deletePed(pedDriver);
emitServer("Bus:To:Garage", bus);
}, 45000);
}, 15000);
});
});
import { on, Vehicle, emitClient, setTimeout, log, logError, onClient } from 'alt-server';
const spawn = {
x: -1045.25,
y: -2750.778,
z: 21.363,
};
const busPos = { x: -1033.796142578125, y: -2730.409423828125, z: 20.085569381713867 };
on('playerConnect', (player) => {
player.model = `mp_m_freemode_01`;
const vehicle = new Vehicle(3581397346, busPos.x, busPos.y, busPos.z, busPos.x, busPos.y, busPos.z);
vehicle.dirtLevel = 0;
vehicle.engineOn = false;
vehicle.numberPlateText = 'welcome';
vehicle.activeRadioStation = 0;
vehicle.primaryColor = 27;
player.spawn(spawn.x, spawn.y, spawn.z, 0);
setTimeout(() => {
emitClient(player, 'Bus:From:Airport', vehicle);
}, 5000);
on('resourceStop', () => {
try {
vehicle.destroy();
} catch (error) {
log('Cant destroy bus');
logError(error);
}
});
});
onClient('Bus:To:Garage', (player, bus) => {
bus.destroy();
});
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